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  1. Introduction VTOL aircraft are awesome, they're fun to fly and land and generally are super cool: A big problem however is that KSP2 does not have any robotics parts, which severely restricts the options available when it comes to building practical VTOL aircraft in the game, and even when worked around you're still enduring a heavy performance penalty (both in terms of the aircraft's capabilities and your literal PC's performance) when compared with anything you can build in KSP1, those Whittle clusters and reaction wheels cost quite a bit! So, with the understanding that robotics aren't coming anytime soon, I figured I'd put forward my own suggestion for a nice alternative that'd fill this role perfectly, in the form of a brand new jet engine part: Introducing the J-8B "Karrier" Mass: 0.8t Maximum thrust: 80kN (Lifting capacity of 8.15 tons per engine on Kerbin) ISP: 6500s Alternator: 0.5 EC/s Deploy range: 90° (+10° single-axis gimbal, for a total authority range of 110°) Modelled after the Hawker Siddeley P.1127's engine nozzles (One of the experimental aircraft designs that eventually led to the Harrier Jump Jet) This engine is designed to be radially attached in pairs on the sides of an aircraft and can deploy for a full 90 degrees of freedom, plus 10 degrees of single-axis gimbal, giving it a large range of pitch control to alleviate the need for large numbers of reaction wheels to counteract torque. It can rotate its thrust vector downwards for vertical take offs and landings: And then, once off the ground, it can swivel its thrust vector around for horizontal flight: It can also be freely deployed to anywhere between the two angles to facilitate short take offs or other use cases people may think of. This engine fills a much needed niche in terms of VTOL jet aircraft, and would allow for so much more creativity in terms of plane design and functionality, as well as making it possible to build VTOL aircraft that are actually aerodynamic and aren't hard capped to the sound barrier (Whittle clusters suck). Balancing In terms of its stats, it needs to have a high amount of thrust for the obvious purpose of being a VTOL engine, and it also needs to be relatively light and not use too much intake air, that leaves its ISP as the main variable in terms of balancing this engine against other jet engines (Particularly the Panther, which it is rather close to in terms of thrust), I also didn't quite want to give it terrible ISP either as it may be used as the primary engines on certain aircraft designs. In the end, I decided that 6,500s of ISP feels like a nice middle ground, it's far more efficient than the three hypersonic jet engines (Afterburning Panther, Whiplash and Rapier), but simultaneously it's still well below the standard Panther and Wheelsley in terms of efficiency, ensuring that it does not replace either of them for general usage. Conclusion Generally (in my very totally unbiased opinion) as someone who's spent a rather unhealthy number of hours designing VTOL aircraft across both games, I believe this would be an amazing addition to the game that would open up so many new opportunities for aircraft design and construction, the specific stats I've laid out for for this engine are not solid "this is absolutely how it must be implemented" caps, but just represent how I personally feel it'd be best implemented should it become a real part in the game, I hope this post reaches the development team and they seriously consider implementing a part like this to fill this role.
  2. Presenting, the Sparrow RSV! The Sparrow Rescue and Support Vehicle is a dropship built to provide support to a growing colonial operation, with the ability to refuel or rescue stranded crews. Engines: 2x Terrier, 1x Poodle Power: 2x RTG, 2x SPL-1x6, 2x Fuel Cell Array Docking: 1x mini claw, 1x standard port (doreward, aligned with foreward engine thrust), 1x sr. port (ventral, aligned with VTOL thrust, can be swapped out for other sizes) Range: about 3 KM/S Payload: 2x small drill, 1x small ISRU, 1x large cargo container (full of various things that might be useful) DLCs/Mods: None, RCS Build Aid was used during contruction Crew: 2 Parts: 80 Mass: 38t AGs: 1 -> toggle foreward engine 2 -> toggle VTOL engines 3 -> toggle extendables (solars, comms, thermals) 9 -> control point vertical 0 -> control point horizontal Abort -> deploy chutes RCS -> toggles wheel steering, locked by default Sparrow comes with a large shuttle-type lifter. Just fly a standard gravity turn with the first stage, which should get you nearly all the way there. Stage again once out of the atmosphere to fire the Poodle. When nearly in orbit, ditch the booster by staging again. Once clear, shut off the VTOL engines with AG 2 and finish circularization. The booster might be recoverable, but it won't be easy. Download yours today! https://drive.google.com/file/d/1fuFabgR526RpYIXuhwM1KDfncIcOt4p0/view?usp=sharing
  3. License: CC-BY-SA-4.0 Link: https://spacedock.info/mod/3114/Oblivion Bubble Patrol Craft Updated to 1.1.0 15/9/22 I have this working on the 0.1.3 version of "ModuleAnimateGenericEffects" it looks as though the latest version 0.1.4 has a glitch that is causing the animations to not work correctly. Hi. This is my version of the Bubble Ship from the movie Oblivion. It is all one piece and and it's electric engines are unlikely to run out of fuel in a game lifetime. It only operates in atmosphere and has an operational ceiling of roughly 15,000 metres. It can super cruise up to around 670 metres a second when in between 5500 and 6500 metres up. It can transition from VTOL to forward flight and it's landing gear fold back and up like the movie ship. It's doors open and it is possible for a Kerbal to walk through because originaly I was trying to make a command seat style, but due to the difficulty in trying to balance the Kerbal weight and the poor performance that caused, it is now an internal overlay cockpit. From the side and front when you have the ovelay turned on they should look like they are sitting in the actual cockpit. I expect that most people would use this in a sandbox game but I will put it at the end of the tech tree in case otherwise. It uses the small plugin from Linuxgurugamer called ModuleAnimateGenericEffects for 2 of it's animations and I will provide a link here. https://spacedock.info/mod/2345/ModuleAnimateGenericEffects I understand that some non windows set ups may not be able to use it so I will provide a second config file with the suffix txt and the title "Bubble2" in the main folder. If you need the version without sound effects for the animations then simply change the suffix of Bubble.cfg from .cfg to .txt and the Bubble2.txt from .txt to .cfg and it will use the stock system. Change Log 1.1.0 Made the no sound animation version of the bubble ship the default as am not sure what is happening with the plugin. Other is still in for those who have it working. Have added the Drone. When hover mode is turned on the sides with the guns sit out from the body revealing a blue glow when throttled up. Added my Kerbal version of the motorbike. Is fine when spawned directly but as per usual it becomes oversensitive when built by an engineer or after a kerbal has got off of it, The reaction wheel then needs to be adjusted down about half way. The wheels as always need to be rotated 90 degrees clockwise when attached in the SPH, have simplified it by making the spoke that should be pointing up towards the top of the bike black so that it is obvious if it is the right way up. This also helps when an engineer attaches in the field to see which way up it is. The Bubble ship now has an extra inventory slot and more weight capacity so that the bike frame and 2 wheels can be stored. When getting an engineer to assemble, the bike frame should be put down upside down and the front wheel attached first, (if you put the back on first the bike will flip and try to get away.) wheels when attached need to be rotated so the black spoke is pointing to what would be the top of the bike if it were the right way up. (e.g down if the bike is upside down.) Once completed switch view to the bike and get it to roll on to it's side, good time to adjust the reaction wheel strength down, so that a Kerbal can get on it. The bike is fully independent so you can stop it and bring it back when a Kerbal gets knocked off. There is an RCS ball for the Drone that snaps to its centre, only really needed when moving about in hover mode. When in flight mode it is best off, so that it doesn't over rotate your movements. Type bubble or oblivion for the parts to come up. I hope that covers it. Hope you get some fun from this, It is great for canyon running.
  4. An aircraft inspired by the pedant VTOL Fighter Jet-“The Focke Wulf Trebfluegel” Four jet-powered rotary wings are mounted on an uncontrolled bearing, the pitch angles of rotary wings can be adjusted. This aircraft is QUITE DIFFCULT to maneuver. Although it can land safely, I can't imagine how to land it at a specific place. No Jeb is hurted during shooting Flying Viedo Here: The Jet-Powered Rotary Wing VTOL Jet
  5. It's been a while I’m designing some VTOL aircraft. I usually use tilting engines with the BG servos, the biggest challenge is attitude control. Using engines gimbal would help a lot here. Gimballing is automatic and works just fine when the engines are pointing backwards on level flight, but when I tilt the engines downwards for VTOL flight the gimballing gets all messy and doesn’t work the way it should. I know it can work pointing down if I set control to point up, like If I click “control from here” in a dorsal docking port, but then I loose situational awareness and it get’s really hard to fly as yaw and roll control switches place. Is there a way to manually edit gimballing to point the way I want?
  6. Tilt-jet employs jet engines capable of moving to angle their thrust between downwards and rearwards positions in order to achieve VTOL ability. The best example for that and the only aircraft in service to this day is the F-35B. I have built my mine using 3 mods, infernal robotics, FuelWings and Tweakable Everything Continued. By using robotics to allow the engine to be positioned under the center of mass enabled by balancing the weight of the aircraft by adding fuel tanks to the wings and to the rear of the plane. RCS nozzles allow for the aircraft to balance itself in vertical flight. Get this model: https://steamcommunity.com/sharedfiles/filedetails/?id=2614031073
  7. Description Concept and Story The KDF K-61 Quetzalcoatl Strike VTOL Joins its older brother KDF K-91 Izanagi as the military’s newest Strike Aircraft. This all-around performer can take off from any platform via normal airstrip to aircraft carriers. Can be armed with 6 missiles (usable) for strike support and front-mounted gun (for show) reminiscent of designs from archived alien footage of the A-10 warthog from millennia-old records This craft is one of my favorite original military crafts to date. An Original design I borrow inspiration from one of my favorite strike crafts the A-10 and thought about what would it look like if the United States retired the original and made a new craft in the design process a mix between an apache and a A-10 and then said turn it into a VTOL. This craft comes fully stock (NO MODS) and only requires base game and DLC. I use custom flags which are required for my custom cockpit and design workflow for the VTOL jets. Gameplay Use the I and K keys to tilt the VTOL jets forward and back freely. Does not require locking as they are completely stable. Craft can fly stable to allow for formations for strike teams. (as shown in my demo video). If you start running low on power because of the lights either turn them off or enable Infinite energy. SAS on for consistent flight mechanics (Note: if using fly by mouse mod be careful of the way it handles in VTOL flight mode only recommended for forwarding flight if using that tool) RCS (default R key) Open and Shut Canopy for Pilots AG 1 Turns on and off Jets AG2 Switches Jet modes AG3 Controls from MK2 Drone (forward flight unmanned) AG4 Control from OKTO2 Drone (for radial out priority optional unmanned) AG5 Toggle back Landing gear (for extra support) AG6 Toggle LY-35 Ladder This is a very fun craft. Have fun flying Sortie missions and taking great screenshots! Downloads: Steam Default: https://steamcommunity.com/sharedfiles/filedetails/?id=2568878420 Kerbal X: https://kerbalx.com/InterstellarKev/KDF-K-61-Quetzalcoatl Flags (required) Dropbox: https://www.dropbox.com/s/sv5xi7cvkzritdn/KDF%20K-61%20flags.zip?dl=0 or Google Drive: https://drive.google.com/file/d/18wyyoyGcxNeIoOMBGe723bQhsa3iqMZD/view?usp=sharing
  8. Been working on this design for quite a while now, trying to find the perfect balance between aesthetics and functionality and I think I've finally done it! I would have liked to put together a video but I don't really have the time and skill to do that. To be honest I don't think this is even impressive anymore as more game changing updates have come. Imgur album detailing entire journey - https://imgur.com/gallery/FHxrjDr Takeoff - Landing on Laythe -
  9. Journal on my DeviantART
  10. Most people like to think big: Go big or go home. But how about going small? I 've designed a small VTOL. Hoverbike, Skycycle, whatever you call it, it's small (barely one ton), fast (It can cruise at up to 62 m/s, although ~55 m/s is advised), and with excellent endurance. And it seats two kerbals! Running on batteries is how I got it so small. twin rotors and SAS wheels keep it stable. Truth is, it's got more power than you'll actually need. *edit* how do I attach images? *edit2* fixed with KerbalX mod Here's the lowrider on KerbalX: https://kerbalx.com/lucho/Lowrider
  11. The Arrow Queen, an Interplanetary VTOL SSTO (Breaking Ground required) The Arrow Queen is a Mk2 style spaceplane, designed for VTOL and delivers 6 kerbals and up to 2020m/s delta-V in orbit. This is enough to land on Mun (with a suicide burn, but margins are maximum 100m/s), Duna (no parachutes necessary, just aerobrake and use retrograde nuclear thrust, margins around 500m/s) or Minmus before continuing into the rest of the universe. It also includes an ISRU unit for some (slow) refuelling. For VTOL, it features 6 rotating hover engines that are stowed away into mk2 cargobays for horizontal flight. It was a lot of work balancing CoM, CoL, CoT together into a functional spaceplane. But I think the result is quite well balanced. Download The craft was the result of an experiment with a VTOL SSTO, and through many iterations it reached the current status. Feel free to improve its design anytime! Its deltawing shape means it's highly aerodynamic: As nuclear engines provide all of the delta-V from 30km+, reaching orbit is not easy. Here's a screenshot during a 3 minute burn to Mun (acceleration of around 4m/s, so patience is required): As delta-V for Mun is marginal, I recommend flying straight into Mun and doing a suicide burn (THANK YOU, MECHJEB). Don't start the landing burn too late: Once you have landed, it's ISRU time! (Take enough food for 60 days at least) Landing on Duna seen from the cockpit (after some serious aerobraking, retrograde nuclear thrust is the easiest, like on the Mun): https://imgur.com/1UrtT Also check out it's lighter, and easier (non-nuclear) sister for LKO operation, The Arrowmaker: Download Arrowmaker
  12. Hello, everyone! Recently, I took a break from my usual space-faring missions to build a new VTOL dropship. The Hummingbyrd VTOL has four Panther engines which are mounted on hinges that allow the aircraft to alternate between VTOL and forward flight postures. The decision to use Panther engines was made because of their ability to make instantaneous thrust changes via the afterburners, which helps tremendously when landing. The engine housings use two sets of small internal docking ports with one of each offset to the other engine to allow for each set of engines to remain coupled despite no actual axle passing through the engine mount. The downward-facing payload bay contains an extendable crew bench, allowing for quick on-loading and off-loading of passengers. The crew capacity is 10: two pilot seats and 8 seats in the payload bay. The vessel is 119 parts. Notice the highlighted docking port in the far engine housing, as well as the corresponding un-highlighted port in the near housing. Both are attached to the opposite engine housing, but remain docked to the non-offset port in the same engine housing. This prevents flight/aerodynamic forces from causing asynchronous engine rotation, leading to unbalanced thrust and instability. Shown above is the center of thrust, mass, and lift placement while in VTOL mode. While in this posture, all three are collinear in the dorsal-ventral axis. All tanks with fuel in them are laid out with symmetry front-to-back, allowing the C.O.M. to remain stationary regardless of fuel levels. This is critical for VTOL operations, as any significant deviation of the C.O.M. from the net thrust vector will cause a persistent pitch bias. Shown below is the center of thrust, mass, and lift placement while in forward flight mode. While in this posture, the C.O.M. is offset forward of the center of lift due to the redistribution of engine mass, leading to improved stability while in forward flight. The rear engine set is offset above the longitudinal axis to the same extent that the forward engine set is offset below, allowing the net thrust vector to remain in line with the C.O.M. Action Groups: AG1) Toggle engine orientation AG2) Toggle afterburners AG3) Toggle landing gear AG4) Toggle payload bay doors and piston lock AG5) Toggle piston extension Gallery: I hope you liked it! This ship is a joy to fly, and I highly recommend you try it out! Craft file: https://kerbalx.com/Jamie_Logan/Hummingbyrd Also, Check out my last mission:
  13. Hello once again! Today I bring you, My latest attempt at an interplanetary VTOL SSTO. When launched fully fueled, it can reach LKO with ~2,200 m/s of delta-V remaining. From there, it can be flown non-stop to Laythe and back, using ISRU to refuel on Laythe's surface. The design is oxidizer-free, and the fuel tank layout preserves the C.O.M. position regardless of fuel levels. The engine layout includes two forward-fixed Nervas, four R.A.P.I.E.R. engines (two forward-fixed and two pivotable), and two pivotable Panther engines. When flying in VTOL mode, it's easiest to set the throttle to allow for a TWR<1 while the Panthers are running dry, and a TWR>1 while running wet. This will allow some fine throttle control by switching the afterburners on and off during landing. When flying to orbit: 1) Once off the ground (via either VTOL or STOL to save some fuel), set the pivotable engines forward (AG1) with the Panther afterburners off (AG2). 2) Activate the fixed R.A.P.I.E.R. engines (AG4). 3) Cruise up to ~10 km before turning on the Nervas (AG5). While this is normally a tad too low to be using Nervas, the ISP should already be 700+ and we'll need as much thrust as we can manage. 4) Once all jet engines flame out, shut them down (AG3 + AG4) and continue to push to orbit on the Nervas. The TWR will be fairly low once you're running on the Nervas alone, so pitch up slightly to keep your time to AP around a minute. Eventually, when your orbital velocity reaches ~2,300 m/s you'll be safe to cruise to AP and circularize. Action Groups: AG1: Toggle VTOL engine pivots AG2: Toggle Panther afterburners AG3: Toggle VTOL engines AG4: Toggle fixed R.A.P.I.E.R.engines AG5: Toggle Nervas Gallery: I really hope y'all liked it, and if you want to try your hand at flying it, you can download the craft here: https://kerbalx.com/Jamie_Logan/Fenghuang-H-77 Also, check out my last build!
  14. SPARROW HT-101 and LT-101 Custom Cargo Lift DropshipCustom cargo lift. use L and J to control lift and drop.Use I and K to control VTOL tilt4 standard rotors controlled by main throttleAG 10/0: Controls Panther Engines.AG 5: Toggle R.A.P.I.E.R EnginesAG 9: Switch Mode Panther EnginesAlso Bonus: comes with a free emergency rover tucked underneath top cargo bayHT- 30.34m / cargo lift (HEAVY) KERBALX: https://kerbalx.com/InterstellarKev/SPARROW-HT-101-VTOL-CUSTOM-CARGO-LIFTSTEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2051297280LT- 22.84m / cargo lift (LIGHT) KERBALX: https://kerbalx.com/InterstellarKev/SPARROW-LT-101-VTOL-CUSTOM-CARGO-LIFTSTEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2051302109
  15. Description Phaethon Dynamics is back with its new evolution in luxury space flight with Arrow of Indra PD-04AI. If Garuda’s Lance was the cutter of the stars then this is surely its Corvette. Featuring 36 Thudd Engines VTOL,16 LV-N, 2 Skipper, multi layer Vernor engines, 2 Reverse Thruster Aerospike and 8 O-10 RCS Engines. True to Phaethon name to get the best use of this machine you need to enable god mode (infinite fuel) for full fun. Really meant to be used in space. can be used on and around kerbin just fine but you may want to enable unbreakable parts if you are a clumsy flyer. Please enable RCS and SAS recommended when in flight. AG1: LV-N Engine Toggle AG2: Skipper Engine Toggle AG3: Thudd Engine VTOL AG4: O-10 RCS Engine Toggle AG5: Low gravity flip assisted O-10 Engines AG6: Reverse Thruster Aerospike AG0: Toggle Cargo Bay with 2 dock ports (JR and REG) Texture mods used in images with mod TexturesUnlimited (not needed to download) Part Count: 555 Pure Stock Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2040307881 Kerbal X: https://kerbalx.com/InterstellarKev/Arrow-of-Indra
  16. I present to you the PteroTaxi (breaking ground required) 5 seats (including pilot), easy to fly VTOL. (because I say so) Fuel-cell powered (max speed 210m/s@3500m), or solar panel/battery powered (max speed 108m/s@3500m). 6Hrs+ fuel-cell power (but if the fuel tanks are completely fuelled up, then way more) Water & Mountain landings approved. Throttle controls both Blade Angle and Torque: power saving mode (solar panel/battery only) is < "1 notch above 2/3 throttle". High power mode is > "1 notch above 2/3 throttle" (fuel-cells automatically provide power). Keybindings: 1 - "VTOL-mode" vs. "Flight Mode" 2 - Start/Stop Engines 9 - Ladders Have fun, and tell me what you think! Here's the link: https://kerbalx.com/Janus92/PteroTaxi
  17. D20-TC Goose Dropship Designation 20-Troop Carrier Description Details Type: SPH Class: ship Part Count: 473 Pure Stock The D20-TC Goose Dropship 20-Troop Carrier is our new carrier that will now support light medium and heavy transportation around Kerbin and hopefully around other atmospheric planets. The D20-TC Goose comes standard with 16 merged J-404 Panther Engines using new noclip technology spawned from a local transwarp gate that some big guy wearing green armor happens to drop taking off the head of a what looked like a demonic creature. Nevertheless this has enabled great TWR to support heavy VTOL applications unlike what we had in past models. Also unlike past models we have increased usable space with transport by creating a completely custom cargo bay with built in fuel MK2 Tanks to complete the roof of the Goose. This has increased space and usability. Also in Cargo bay includes a arm for multi use applications and dc Jr x2 ports one on cargo wall one on arm. Outside ports include x2 ports on under belly and chest for fuel and transport. Have tested so far by lifting and carrying the Kerbal Mech Suit to Desert Base for Training facility as well as taking back Bob’s Warthog. Very Stable flight can land pretty much everywhere. Able to carry (tested up to 34 Tons) Flight Controls Press AC1 to Hover VTOL Mode. At full throttle it will raise gradually. Press AC2 will increase speed with wet mode. Press AC3 to toggle forward flight Press AC4 to close cycle AC1: Toggle Panther AC2: Switch Panther Mode AC3: Toggle R.A.P.I.E.R. Engines AC4: Switch R.A.P.I.E.R. Engines AC5: Toggle Customer Bay and Cockpit/Ladder AC6: Toggle Docking Bay Stop Guard AC7: Toggle Cargo Arm Dock Jr. Oh yeah PS we are actually getting Bob a new Vehicle for his Birthday so we included his Warthog in the back for free so have fun with it! Don’t tell BoB! A stock aircraft called D20-TC Goose Dropship. Built with 473 of the finest parts, its root part is adapterEngines. Built in the SPH in KSP version 1.9.1. Download Kerbal X: https://kerbalx.com/InterstellarKev/D20-TC-Goose-Dropship Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2014189900
  18. Spear of HorusDisclaimer(needs breaking grounds for robotic parts)(to match graphics shown in screenshots make sure you have downloaded stock only version or restock) *not restock+ (this is optional not needed this is fully stock)Controls:USE I and K to tilt Vtol wings Forward and BackDual VTOL technology.|( KAL-1000 mapped to Main Throttle: Control Fan Pitch/Deploy and Speed )||( AG1: Toggle 8 Juno Engines )|Throttle|( Dual Juno (AG2: Toggle Engine )||( Panther (AG3: Toggle Engine )||( Panther (AG4: Switch Mode )|Decouple|( AG5: Decouple Node ) Decouples from node for the first time )||( AG6: Undock Node *available after using AG4 at least once to redeploy after successful redock )|Part of InterstellerKev’s Phaethon Dynamics series:Short Story -The head of a falcon and the body of a mere man was really the sky god once known as Horus the deity of past Kerbal History. Once said to fly all day and night.They said he held a spear called The Spear of Horus. Reading ancient hieroglyphs contained some old Blueprint for his Spear of Horus! It turns out it is a Flying Vehicle of some kind?!Ground breaking theories are now shattered. We have to rewrite history. Questions like “did aliens come down and help build the monuments that still stand today are now more concrete. KerbalX: https://kerbalx.com/InterstellarKev/Spear-of-HorusSteam: https://steamcommunity.com/sharedfiles/filedetails/?id=1983151486
  19. Halo Inspired Craft Capable of VTOL this is the MKI Variant with cluster of engines on rear. MK II Variant with Rapiers still in testing phaseCraft File: https://steamcommunity.com/sharedfiles/filedetails/?id=1963572147Kerbal X: https://kerbalx.com/InterstellarKev/Aloy-Over-Horizon-I
  20. Next Chapter in Phaethon Dynamics vision for the Kerbal System Introducing Garuda’s Lance, this fully capable Cutter can seat 17 passengers, Low Gravity VTOL, Refillable self sufficient Craft. Stock with DLC content. ACTION GROUPS Activate Thud Engines Activate Reliant engines Activate Cub VTOL Engines Toggle Drill Position for Refueling Toggle Radiator and Solar Panels Toggle Wheel Landing Gear Toggle Legs Landing Gear Kerbal X - https://kerbalx.com/InterstellarKev/Garudas-LanceSteam - https://steamcommunity.com/sharedfiles/filedetails/?id=1976592164
  21. Great help but could u help me with this. Im in the breaking grounds dlc so i have rotating engines. Where should the center of lift be relitive to senter of mass?
  22. Lockheed Martin F-35B Lightning II STOVL Parts: 254 Length: 12.4 Weight: 26.5t Download _____________________________________________________________________________________________ To take off vertically: -Set throttle to 75-90% -Press AG2 and AG3 to set the plane into STOVL mode -Press AG4 to engage the Lift-fan turbines -Stage to start the Jet engine my other american aircraft
  23. Download: https://drive.google.com/file/d/1YYHUBYEws321V8jARv2VeULZ-sSHXV9S/view?usp=sharing Mass: 692 tons Part count: 828 DLC Breaking ground
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