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  1. Kerbal is developing fast, and people have great ideas. I feel that, once Kerbal has released on all playforms (or maybe before?), Squad should create a DLC or spin-off called 'KSP:GW', meaning Kerbal Space Program: Galactic Warfare. Mods on KSP have already attempted to create things like this, but it never tends to work out so well. I have a vision of a solar system, maybe players sharing planets and meteors, maybe on their own. They start like science mode (or career, never played career), but players must develop and create ships and weapons while researching yet more, while making bases on planets with others playing on, and forming allies and enemies. Could be like 'Civilisation' if anyone is familiar with that game. This would be so fun, firing missiles at opponents and forming armies and strategic attacks and defences. Imagine if it was official. If this way on Xbox One or something (almost like an MMO, but individual game-based, it wouldn't be good with it going forever!), it would be a huge hit, and most people would know about KSP. Worth a shot, right? Who agrees? Post your opinions and suggestions for a mode like this! Would you pay something like £10-20? Would you want it to be free? Share. I know I would pay a little for this. You?
  2. After Rocket Builders was dissolved, this is the Alphasus showcase thread. To be clear, I will still collaborate with Sharkman Briton in craft development, and all craft with SAP-C names are relics of the past. Classifications: (LF)Light Fighter<5 tons (F)Fighter<8 tons (HF)Heavy Fighter<10 tons (B)Bomber<15 tons (GS)Gunship<20 tons (FR)Frigate<30 tons (LD)Light Destroyer<40 tons (DD)Destroyer<50 tons (HD)Heavy Destroyer<60 tons (CL)Light Cruiser<70 tons (C)Cruiser<100 tons (CA)Battlecruiser<150 tons (BC)Heavy Cruiser<180 tons (BB)Battleship(no limits) Craft will be posted here once I have time to recover all of them.
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