Jump to content

Search the Community

Showing results for tags 'warp drive'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 8 results

  1. Introducing... (Source code is included in the download) License: Code and Configs are licensed under the GPL v3 license. Change Log: v0.7w - Phoenix IVA release: * Added Phoenix IVA (Stock and MOARdV's Avionics System) * The MAS version replaces some of the central props with MAS props, and replaces the Main Display with a functional MFD * MAS version of the IVA will only be available with MAS is installed. v0.6w - Phoenix Initial release: -------------------------------- * Updated Code: * Added nacelle glow animation capability, giving a visual indicato
  2. Animated warp effect: Inroducing a new, stand-alone Alcubierre drive for KSP! What does it do? The Alcubierre drive works by moving space around your ship, not through accelleration. In KSP we do this by changing your vessels position based on the engine throttle controls for the warp engine. Speeds of up to 16 times the speed of light are possible. How does it work? Use massive amounts of electric charge to create Exotic Matter. Point at your target. Use Exotic Matter and Xenon Gas (the latter is for the maneuver thrusters) to go straight to th
  3. From my own experience, I know that Interstellar Extended can be quite complicated to figure out, so I made this post to minimise the fuss. In the KSP @FreeThinker's Interstellar Extended mod, there is a number of very cool futuristic parts, and sometimes it can get quite hard to find out how to best use those parts. One of the best examples of such a feature is the Acullbierre drive (a.k.a the Warp Drive) As most parts in IE and in KSP in general, the Acullbierre drive requires a few more parts to function. To fully understand how a warp drive functions, we are going to use an
  4. Basically, it's the Portal Gun from Portal. In Portal, the device exists in the form of a futuristic-looking gun that works by shooting a pair of portals onto surfaces coated in moon rocks (and the moon itself) to instantaneously transport information and matter across space. Only two portals can exist at a time (save for co-op multiplayer, which will be ignored) and work both ways. In KSP, the portal device would exist as a large-ish part that could transport ships and their cargo (passengers, resources, momentum(?), across space to a duplicate of itself. To do this, both parts would req
  5. WarpCoreUnit1 A Star Trek Trek inspired warp core for Kerbal Space Program. Dependencies: Alcubierre Warp Drive (Stand-alone) By RoverDude. https://github.com/BobPalmer/WarpDrive/releases At my request, SpannerMonkey created this model for me based on a warpcore model I found on blendswap, and derived a config for it following the configs for Alcubierre Warp Drive (Stand-alone) By RoverDude. which is a dependency for this mod. He has given me permission to modify it as I see fit, and release it. I have heavily modified the config to: 1) The reactor uses Dilithium C
  6. So I'm playing on ksp 1.2 with kerbalism and interstellar and some other mods I'll post them later but,I'm trying to make a warp ship to blalo in kss which can carry 1000 tons. I hope that some of you guys can help me out and also learn from others. -Thanks Devan
  7. So, i'm fiddling with USI kolonization tools and found myself thinking of colonizing new stars. proceeded to download 1.2.2 compatible star mods. However, the journey cost and time is too damn high! So, i first downloaded Interstellar extended, to see it's many massive radiators, receivers and other things i propably wont use. I was interested in the Warp Drive. I also have Roverdude's warp drive mod. Still, i'd love to see more warp drive mods, as i plan on making big colonising crafts to conquer those new systems. Queue next issue: kerbal transport. As much as i love designing big s
  8. Hello, this time I thought a idea for a mod of advanced hypothetical methodes of propulsion, but I can not make this. This is the clasification and short description of each one: Esencial for the mod: - Diametric drive: a type of propulsion that would make use of regulated non-conservative gravitational field with non-zero curl, ie, a similar thing like "gravitational field with two poles", obtaining a zero energy acceleration. - Disjunction drive: similar to diametric drive, but would make use of permanent non-conservative gravitational field with non-zero curl, controlling the
×
×
  • Create New...