Jump to content

Search the Community

Showing results for tags 'waypoints'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. When KSP 1.2 came out, Scott Manley brought up the concern of having to rotate a craft back and forth to see navigation waypoints on the nav ball. I thought I'd be clever and try mounting a probe body backwards on top of a crewed command pod, and see if I could land by pointing 'prograde' while controlling the craft from the backwards probe. No such luck; the craft would pitch wildly and then accelerate upward. I haven't yet tried rotating the backwards-mounted probe 180 degrees around its axis to see if I can get a 'prograde' vector that was actually retrograde. I'll try that when I'm home next. Aside from mods, has anyone come up with a clever way to view these waypoints while flying retrograde? --
×
×
  • Create New...