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Found 22 results

  1. Non Issues (1) - The Mk81 just plain out sucked IRL, so it sucks in game, only carry if you need a bomb as small as a kerbal. Known Issues (2) - M151 AT Rockets do no damage to any parts. possible BDA Bug as even using the stock BDA Rockets CFG Yields no damage. - Minor Shader issues on most weapons when highlighted, Turn off Part highlighting when hovering the mouse over them or Ignore. Dependencies (1) - BahamutoD Armory continued Download Pre-Revival 1.x.x: https://spacedock.info/mod/1581/Non Politically Motiv
  2. Addon for BD Armory currently containing several weapons made by various divisions of Denel in South Africa. Download: Pack currently contains fourteen parts (five turrets, one missile launcher one bomb and seven missiles,) more are planned and in the process of being made but this is what I've done so far. Missiles Denel A-Darter. Denel Al-Tariq. Denel Mokopa. Denel R-Darter. Denel ZT3-Ingwe - Fires from ZT3-Ingwe launcher (it no longer fits in the TOW launcher :c) Denel Umkhonto-IR. Denel Umkhonto-R. T
  3. This MOD has been merged into "Next Star Industries" download here: https://spacedock.info/mod/2506/Next Star Industries or here: https://github.com/NextStarIndustries/Next-Star-Industries/releases/tag/v2.3.0 BDArmory Weapons Extension is NOT a part of BDArmory Continued NSI is not a part of the BDArmory Team!! A military and aerospace manufacturer that specializes in nuclear and heavy weapons. With a die hard never sleeping R&D department, NSI takes things to the next level, pushing science and technology into the future, but continues to build and supply the tr
  4. KTech Download at the bottom of this post. This mod adds a few weapons and items from Star Trek and Star Wars, as well as a couple of new and original SciFi weapons like a Space missile and a super powerful Rail gun. Some of these parts are super OP, and are meant for pure unadulterated fun and destruction! Star Trek: Photon Torpedo - Functions like the HE-KV-1. It is radar guided with built in RCS, it can maneuver in a vacuum and has a 1000km range. Federation Phaser Turret NX Class Phaser Cannon Klingon Phaser Cannon Star W
  5. A sci-fi addon for BD Armory, it adds a bunch of weapons inspired by Star Wars. Updated to 1.2.2 by using BDArmory Continued. Also features a "Power" system as ammunition, which is quite simplistic. The whole thing is really, but it's nice to have anyway! Basically, use the battery pack called Power System for all your needs. There are currently three unique models, contributed by SpannerMonkey and Wraith977! Download over at Spacedock. You will need BDArmory Continued installed. Feel free to contact me with both bugs and requests/suggestions/ideas. I will probab
  6. Aviator Arsenal A WW2 aircraft weapons and utilities collection. Aviator Arsenal is a pack of weapons created by me and @VintageXP. It is based on BahamutoD's Armory modules and contains the most famous World War 2 aircraft weaponry. It's completely independent from the original BDArmory mod, providing you with ammunition, command modules, mounts and everything you need to make use of all the weaponry available in it. Every weapon on this pack was researched to be represented accurately, while still maintaining our own style and making them look appealing into the game. The focus of
  7. This days i try to make something special based on BDAC rockets. The first idea: LAD(Low Altitude Dispenser) It's just an unpowered rocket And i try to make the ADS for land vehicles. My idea is to add a delay expansion collision box to the rocket,and it works. I'm still perfecting them.Any suggestions?
  8. Skyer's Weapon Pack Weapons for the Fatherland! and also the motherland and maybe some other foreign weapons shhh History: Skyer's Weapon Pack was made originally by @Skyer, but now @KSP Bros KS and I were called to help assist him with his mod. Now with your help, we can help Skyer be proud of his amazing project! Changelog: Requirements: BDArmory: https://github.com/PapaJoesSoup/BDArmory/releases Module Manager: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-130-module-manager-281-june-29th-2017-with-n-cats-physics/ Le/L
  9. Last night, I was watching a DCS tutorial (mind you I don't have it, but I like it). Then it came to me "why not turn KSP into a DCS type simulator" After all, KSP has the BDA addon, tutorials, scenarios/missions, and, best of all, you can build your own custom airplane. So here is my proposal : A pack that you place in a clean KSP install with select addons (RBDA, FAR, APP, etc.), tutorials, manuals, scenarios, and built-in crafts made by me, and anyone else who would want to help, for those who dont want to bother with building their own airplanes. The manuals would be either in KSPedia
  10. KWS is a BDArmory extension that adds several Cold War era weapons. Download links: https://spacedock.info/mod/1578/KWS : Kerbal Weapons System https://github.com/dundun92/KWS/releases/latest Source: https://github.com/dundun92/KWS I currently adds only parts based on Stock BDA parts. It requires BDArmory Continued 1.1 Final or ABOVE. Localization has not been added yet, so feel free to help. It is under the CC BY-SA 4.0 license https://creativecommons.org/licenses/by-sa/4.0/ All thanks to the BDA team for the models used by most of these parts!
  11. The result of a bunch of random experimentation, this fighter craft ended up being heavily inspired by various Sukhoi fighters. It is also quite large, being 3 meters longer and having a 4 meter wider wingspan than an F-22. The craft has excellent low speed preformance, as well as a very high top speed and service ceiling. There is also an alternate version available which possess 4 small missiles. These missiles each utilize 8 seperatrons, they have probe cores and reaction wheels, are able to accelerate from 0 to mach 2, and have an effective range of 2-3 kilometers. These missiles would (ob
  12. A while ago, I was watching a DCS tutorial (mind you I don't have it, but I like it). Then it came to me "why not turn KSP into a DCS type simulator" After all, KSP has the BDA addon, tutorials, scenarios/missions, and, best of all, you can build your own custom airplane. So here is my proposal : A pack that you place in a clean KSP install with select addons (RBDA, FAR, APP, etc.), tutorials, manuals, scenarios, and built-in crafts made by me, and anyone else who would want to help, for those who dont want to bother with building their own airplanes. The manuals would be either in KSPedi
  13. The is the Open Beta for the next release of BDArmory Continued. This next release (version 1.1) will be a complete refactor of the damage model, ballistics and explosive force calculations. Our goal was to model realistic values for ballistics, bullet penetration explosive damage and force. All formulas used to calculate these values are based on real world values and physics formulas with balancing to account for game play. Beta Release #1 : https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.1.0 Fixes Too many to list - see this tag in get for issues being corrected and
  14. Bonjour, je me lance dans la création de mod avec pour but un pack d'armes française pour BD Armory. Pour le moment toute aide est la bienvenue. Je commence par le MDBA Meteor Hi, i'm going to mod creation with the goal to make a french weapons pack for BD Armory. For the moment all help are welcome. I start with MBDA Meteor.
  15. Stock Weapons Challenge! Contrary to public misconception, stock weapons ARE a thing, and I want to see your creations! The Challenge: Build & Deploy a custom weapon using only stock KSP parts. WATCH THE STOCK WEAPONS CHALLENGE VIDEO TRAILER BELOW INSTRUCTIONS Build a STOCK weapon and deploy it against a specific target. You may only use parts from Stock KSP, no BD armory of course, other mods are ok as long as they don't provide any unfair advantages. You must use KSP Version 1.0 or later. To complete this challenge you must meet the
  16. This is the most recent video, launching two military ships and a a rescue mission, and some other stuff! I would love to hear your constructive criticisms, stuff you like and stuff you would add! I am also accepting crafts for the series, with these rules -No mods -500 parts or less -state if you would like it to be used on the Communist side or the /K/ommando Co side (or if you dont care what side, let me know) -Media fire/drop box downloads GREATLY appreciated! I will include your forum username, and I am excited to see what you have m
  17. It's been a very long time since I have played KSP, and I had a bit off a macey dean phase. Coming back, that sorta has not left, though I'm dropping the pretenses and wish to use actual mods! But what would you recommend? I know about BD armory, but are there any others that are 1.3 compatible?
  18. UPDATED! Hello Fellow kerbals! I have now been a member of the KSP forum for almost a year now, and now that its christmas time i wanted to make a mod that NO ONE has ever made before. So i give you the Medieval Weapons Pack for KIS ! This is a mod which adds some weapons from the medieval era. Currently there are only four parts and they are: Dagger, Spear, Short Sword and Long Sword but i want to add some more weapons (they are listed bellow). Scimitar COMING SOON! Shield Helm Siege Weapons Rapier Battle Axe Bow and arrow a
  19. Hello There! The mod uses BDarmory And Firespitter Plugins. This is the temporary or not thread for my mod, because the forum derped. I know that there is aviators arsenal who has the same weapons as me, yes thats true but his weapons are just little pods sticking out of the wing , i wanted to have the full weapons so you don't put guns into tiny wings and see that guns are larger(or smaller when you think. I was not trying to make the models to accurate becouse a) this is the first time me modeling absolutely anything. b) it's KSP. Download From <snip>
  20. Hello community! This is a dev thread for my upcoming BD Armory mod 'Random Ordinance Emporium.' This is my first mod that taps into the complexity that is 3d modeling and texturing. I am VERY new to this, so tips, tricks, and suggestions are VERY welcome! Below are some of the ideas I have for the first update coming later this February/March. Current Weapon Ideas. (NU = Next update) GR-12 Swarm Rocket: A tiny, short-range radar-guided missile that gets all its punching power from 'lethal impact velocities.' Meant to be launched 2-3 at a time. (NU) TTG-99 'Crackle' 50cal mounte
  21. KSC Returns fire after taking heavy damage from an unknown assailant launching from the abandoned airstrip!
  22. Hey forum people! Information. 1. I use a Mac. 2. I use KSP ver:1.2. 3. I use BD Armory ver:1.2 So i am trying to use a targeting pod (I've tried both) but whenever I activate it, the screen where the view shows up is just a solid purple. I know I am doing it right because in the past KSP and BD Armory versions, it showed up with no hint of purple what so ever. I can't see anything in the targeting pod window, just solid purple. http://kspmalfunction.weebly.com/ this is a screenshot of the targeting pod Sorry I had to use such a crappy template. Only look at t
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