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Found 2 results

  1. Perform a Grand Tour to everywhere except eve jool and kerbol! Points: Exploits for fuel->100 points Kraken drive->50 points Touch kerbin's surface(lol)->1 point Return to kerbin->2 points Eve landing->10 points Going below jool sea level->10 points for -249m, and 10 for getting under jool sea level Going below kerbol sea level->50 points For every planet flyby->5 points For every planet landing->10 points With a kerbal for pilot->10 points for being manned and 2 extra points for every extra kerbal(must be driving the craft) With a kerbal for passenger->1 point for every passenger(must not touch the controls) Dead kerbal->-50 points each Unmanned->5 points Parts thrown away->-2 points each Intended part breaking(eg:explosive decoupling or lithobreaking)->-1 points each Unintended part breaking->-5 points each And the most important,mass restrictions: More than 3 tons->disqualified Between 1 to 3 tons->20 points for each ton less than 3 Less than a ton->100 points for each ton less than a ton(means that if ur craft weighs 0.5 tons,u can have 200 points for this) For every planet soi not entered:-50 points(its called a grand tour,not a massless counterweight) Debug menu->disqualified Modded parts except AR202 cases:-500 points each I made a craft that had only 0.365 tons and landed on every planet but jool kerbol and eve(eve's dense atmosphere made the ant engine not providing enough thrust even with kal overclocking) and used kal overclocking for fuel(negative overclocked engines make fuel but not thrust) but not a kraken drive
  2. Introduction KHSK is used for extend kerbal's capabilities. This mod will provide some parts that kerbal can equiped with stock inventory system. Two parts are working in prograss, and almost finished. Maybe i will add more in the future, but i don't have any idea about them now. Overview Parts: 1.Exoskeleton When you put the part "Exoskeleton" in kerbal's inventory. This part will be equiped on kerbal automatically. Exoskeleton will increase kerbal's "ConstructionWeightLimit" 15 times in Construction Mode.It means kerbal engineer can lift 0.9 tons part compare to the default 0.06 tons. (15 times seems too buggy, i'm considering to decrease it) Assist Kerbal who wears exoskeleton will also influence the final results(Just like below, the maxium part weight reaches to 1.87 tons, because one assist kerbal equips exoskeleton) 2.Kerbal Inflatable backpack Just like exoskeleton. Put it in kerbal's inventory it will be equiped automatically. "Expand Inflatable Backpack" will appear in PAW when it is equiped. Press it to expand backpack. After expanding, you could put cargo in it now! Parts in Inflatable Backpack will not functionally, such as Jetpack, parachute, KHSK parts . "Pack Inflatable Backpack" will appear when backpack is expanded. It's used for packing it again( You can't pack the backpack if it's not empty) . "Drop Inflatable Backpack Item" is used for drop all cargo in Inflatable backpack, the droped cargo will be destroyed by this action. Others: 1.If you equiped exoskeleton, the original backpack and the small backpack will disappeared. Their MeshRenderer will be closed to avoid model overlapping. 2.Infatable Backpack will adjust its position according to kerbal's inventory statue. Required Mods: Module Manager: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-18x-110x-module-manager-414-july-7th-2020-locked-inside-edition/ Know Issues: Important: cargo in inflatable backpack will be destroyed after kerbal boarded a ship. Make sure to remove them before boarding. I will try to solve this in the future. Source Code and Download : Github: https://github.com/IssacMun/KHSKProject download:https://github.com/IssacMun/KHSKProject/releases Bug report: post here or https://github.com/IssacMun/KHSKProject/issues License: All artwork assets are distributed under an All Rights Reserved License. All source code and compiled plugin binaries for this addon are distributed under the MIT License.
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