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  1. On HP EliteBook 8570w, under Linux Mint, the KSP demo works perfectly, but the full version either freezes at some point during launch, or if it does successfully launch, much of the graphical resources are missing from the screen. However, on the same HP Elitebook 8570w, under Windows 7, Windows 8.1, or Windows 10, both the KSP demo and full version work perfectly. Is there a solution for this or am I simply out of luck with the Linux Mint / KSP combination? Thanks in advance.
  2. Hi everybody! I wrote a simple Windows shell script that makes a new vanilla installation of KSP by making hardlinks to an existing KSP directory. This allows you to have multiple installations without actually having to install it multiple times. I use this to have multiple sets of mods without actually installing KSP multiple times. It works well for me. It is designed to be run from the command line. Due to its use of mklink, it needs administrator privileges. Here is the code for it (spoiler-ed because it is kind of long): To use this script: Copy the code in the spoiler above. Paste into a text editor, like Notepad. Save the file with whatever name you want, wherever you want. Select "all file types" and change the part that says ".txt" to ".bat" Open an administrator command prompt. Navigate to where you saved the file using "cd" Type the name of the file. Then, type the location of the KSP installation you are copying (i.e. "C:\Kerbal Space Program"). If this contains spaces, it must be in quotes. Finish the command with the folder of the new KSP installation. Type /? after the name of the file for help. You should now have a second KSP installation, that has no mods. Feel free to modify and distribute this code as you see fit. I'm not super experienced with batch files (I mostly use Python), so any input is appreciated!
  3. I do not know either what is wrong with my brain but all the icons on your desktop appear as if they were smaller. I do not know maybe I should go to an ophthalmologist or just i’m mad? :-) How to fix it?
  4. so I was just wondering if there is a mod or a way to unlock the ksp window ( so that the window options unlock full screen( not just minimize maximize and close) its just realy annoying that I need to press my windows key to get out, wait 3 seconds, find what I need, then press the window, and wait 5 seconds for the game to start up. I am not just talking about resizing the window (beacuse i have a mod to do it, but its not what Im trying to do. an example of what I want is, in the minecraft launcher, you can lock or unlock the window (which allows you to see the windows border and the taskbar) and a locked mode, witch is what ksp has ( it makes it so that the window is can not be resized, other than fullscreening it) my question may be confusing, but I have no other way to ask it.
  5. Since 1.2.1 came out and now we have those awesome see through cutaways of our interiors... can we go one step further and make ONLY the windows see through and have the cutaways as an EXTRA feature when we select it in the IVA vs EVA panel?
  6. I'm having a problem where the steerable landing gear on my planes overstresses at the slightest touch, preventing me from launching planes. This happens in both x32 and x64, in Windows. I couldn't accelerate planes at all on the lvl 1 runway, as it was so bumpy that it immediately exploded. Even on the lvl 2 runway as soon as a plane reaches about 100 m/s it overstresses and explodes. Latest attempt the landing gear overstressed as soon as the plane was placed on the runway, before I even started the engines. Any clues what I might be doing wrong, or if anyone else experienced that? Planes are very simple, 30 parts only.
  7. With the new IVA cutaway feature in 1.1, I was a little disappointed that we didn't have to option to only make the windows transparent. Using this feature, is it possible to create window-only transparency? If it is, could someone make it?
  8. Ugh, I just installed KSP 1.1 with it being fully released and opening a test save, I find this bug. My KSC is completely black, as I scroll through the blackness I can find and enter the various buildings, with the side bar buttons also working. Note, it isn't nighttime, there's nothing. I'll upload a screenshot in a second. Output log- https://drive.google.com/file/d/0B0GVLJwOLVGyRlYzejV5YzhaaEE/view?usp=sharing
  9. Hello, With the IVA cutaway feature coming in 1.1, what I thought would be a great idea would be to make only the windows transparent, so we can see inside without the entire cutaway, just the windows, like this; Credit to @rbray89 for doing some fantastic work with EVE to make these windows work. Just my two cents, I feel this is a feature that is being missed out.
  10. So, I've been doing some vague benchmarking to see how I can get the best performance from KSP. To that end, I have been using Kerbokatz' FPS Viewer and Physical Time ratio viewer to see how the game is running under different platforms. I've got KSP installed on Windows Vista and Linux (Ubuntu 15.04). I flew the Dynawing stock craft, and watched the reported Physical Time ration, and here are the results: Physical time ratio, using a physics time step of 0.02. (Higher is better). Windows Vista, DX9: ~58% Windows Vista, DX11: ~50% Linux x64, OpenGL: ~50% Windows Vista, OpenGL: ~35% So, with my hardware, DX9 gets the best performance (though at the cost of higher memory usage as others have discussed). DX11 and Linux OpenGL, and Windows OpenGL is significantly worse. Another thing I noticed: Under DX11 and OpenGL, the performance drops to about 25% at the default zoom, but if I zoom out just a bit (so the craft fills about 1/2 the screen vertically) the performance increases to the above values. This doesn't happen on DX9. It performed the same regardless. Lastly, Physical Time Ratio Viewer has an option to display the physics time-step. I noticed that if I increase the physical time-warp, the physics time step goes up proportionally, but then doesn't come back down when reducing the physics time warp. The effect on performance is noticeable, so I don't think it is just the mod not recording it correctly. It seems like the mod is getting it right, and the game isn't resetting the physics time-step when warping down. Computer specs, for the curious: Intel Core 2 Quad Q9550 overclocked to 3.78GHz; Nvidia GTX 960, playing at 1080p with a few graphics mods (EVE, scatterer, Real Plume). Anyway, these are just some observations I made. Maybe they'll help someone else figure out how they want to run their setup.
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