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  1. Recent Changelog - 1/25/2021 -Fixed terrain flickering. -Updated to KSP 1.10. You need Kopernicus for this mod to work. -Still working on terrain for some bodies. Known issues -Bodies appear black in the RnD building, and the main menu body appears black when returning to the main menu. To Do -Fix gas giant atmosphere pressure curves and appearances -Add hidden planets (good luck finding em) -Fix seriously bad-looking terrain on some bodies -Finish Biome maps -Touch up early versions of some bodies -Make proper scatterer configs (gonn
  2. I've always wanted another gas giant for the Kerbin System, and after playing with OPM a lot, I decided to try it myself. After all, it's not rocket science, it's astronomy! I mainly made this because, recently, after I started getting interested into modding, I decided to make a planet pack, or at least try to. So, I'll be documenting my efforts here. Disclaimer: Valor is currently very WIP. It's not finished, and there will obviously be problems. Here's the current plan for the system (Ones with check marks are in-game already): √ Valor - Blue Gas Giant
  3. Terras Ignotas "Sail past the stars and wonder" [Placeholder Logo] Terras Ignotas is a mod that adds 2 small star systems to explore, though more will be added and existing ones will be grown. It may not look the best, but improvements are constantly being made! Credits: Hadron, Ayse, Ionis, Gobek, most of Pumilio and Maezenis - @NickRoss120 Pumilio and Maezenis tweaks, Jac, Jil, Hil, Epochon - @DeltaDizzy Patches that need to work - @Mrcarrot Ideas and testing - @RedPandaz Troubleshooting Please provide us (in a zip file) with your KSP
  4. I was thinking of doing it so I made some sloppy ones so far. Note I have NO plans to 100% vetorize it all but I have these available for profile pics, background art, or if you want to continue where I left off and vectorize it all
  5. This is the WIP progress thread for my first ever mission, Subnautika, based off of and inspired by the sci-fi survival game Subnautica. Built in stock KSP, no mods required. The Kaurora was just beginning its 6-month long exploration mission to document the newly discovered ocean moon of Laythe. Built around orbit of Kerbin, the Kaurora began its journey to the green gas giant Jool and arrived about 3 months later. The crew consisted of 4 kerbals: Valentina, Bill, Bob, and Ryley. When the Kaurora finally braked into low Laythe orbit, however, it was hit by an unidentified energy pul
  6. In order to make science less unrealistic and more challenging, I present to you the Science Elaboration System (original discussion thread here). This mod aims to make the road from experiment to parts more challenging, adding gameplay, without making things too grindy. A chart comparing the current science system to the Science Elaboration System (C)(TM)(SCIENCE!) Overview Planned features (subject to change): Multiple science types (at least one for every major category like aero, engines, science, structural, etc) Technology nodes and building upgra
  7. Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration! Your agency, as research goes on, gains the ability to have civilians take part on your exploration. Once build, your ships, orbital or ground station will welcome civilian that will pay a rent to your agency, breed, grow their kids, get aged and die. You will also be able to train and recruit civilian to become regular kerbonauts. As this mod is still under development, all the functionnalities are not available yet. CKAN : install CivilianPopulation (Civilian Population 2.1.2) Downloa
  8. I don't even know the logic behind demanding a license for a mod Stock whatnot Tweaks to stock parts It just adds additional bother to people Tantares Whatnot Fixes and tweaks to Tantares Mainstrream parts are now in all colors Nobody reads it anyway https://spacedock.info/profile/RAG License MIT (I don't know why would I need this)
  9. I'm sorry about the long wait but i'm finally doing it for real this time. I've already done some posts of my previous attempt which was interrupted by schoolwork... But here's the new Imgur album of the launches comprising the first of my probe vanguard to Jool (Because why not) Album Link Will update as work progresses. Launching the second support vehicle as I write this
  10. I'm not a 3d artist, but I do some mechanical design in 3d. And I like the orange and grey color scheme in KSP, which is not well represented among the space station parts mod. Also, I'm kind of bored of the cylindrical + toroids habs, and I'm a fan of modular configuration, or honeybees. A system you can grow around, going in all directions, not only along an axis. Also, if you can use the same part for space and landed bases, that's a plus. I've started to design some modules using FreeCad (yeah, not blender, but again, math, dimensions and mechanical constraints speaks to me, and I can
  11. Noticing the Huge lack of 4 kerbal pods and 3.75m command pods in the game I decided to start work on a mod. Its called the onion mpcv because it was 1am when I started this and that was the best thing i could think of that sounded kinda like Orion don't judge me. This is Orion: Ultimate goal is to make all the parts for the orion mpcv, possibly the SLS and eventually more 3.75m command pods and cool stuff. So far I've been able to get the command module into the game. Here's the OnionCM next to the 1.25 and 2.5 pods for comparison. Going for stock-alike when it
  12. https://www.dropbox.com/s/vrav31dnevhl7su/MIP.zip?dl=0 So this is a continuation of my Rald mod. I was going to call it IPM/ the Inner Planets Mod, but that might be too deceptive as its in no way affiliated with OPM, nor is it all that similar. The star of the mod is Rald: A planet/moon based on Mars, but obviously covered with water and a thicker atmosphere, as Mars may have been ~3 billion years ago... and covered with life. My current preferred location is where stock Duna is, but other configs are offered, as I think people particularly liked having it at Keosyn
  13. So, I've recently decided that since the old Antares Solar System really, really, reeeally sucks, and I've gained some experience in modding and want to revisit the mod, it'd be a pretty good idea to completely remake it from the ground up rather than reviving it. It's really just that bad. (Plus the acronym Antares Solar System spells out is ASS, so...) Now, I hear you asking: "Well, what's this mod going to be like?" What A:R is going to be is an accurate representation of what red giants and their surrounding, aged solar systems could be like. This means that not only will ev
  14. A really nice stockalike set of parts specialized for building ground bases anywhere in the Kerbol system. (PLANNED) CONTENTS: A spacious habitation module for your stranded kerbal pioneers ✔ A large ground laboratory for analising samples in loco ✔ A variety of tubes for keeping your base united ✔ Solar panels, because you can't do science in the dark and batteries aren't eternal ✔ A nice command module with a view of the stars above [insert planet here] Ground legs for protecting your base from rough landings PRE-RELEASE WHEN? When I finish the co
  15. A mod that aims to recreate and add the Darwin system from the book "The Expedition" by Wayne Douglas Barlowe. So far i have only the star (Which will be a binary in the future, like in the book) and a place holder Darwin IV orbiting it. To-do list: 1) Make a better Darwin 4. 2) Add two moons of Darwin 4. 3) Add the gas giants. 4) Replace the star with a Binary. Dev-Team: @Pkmniako - As Map Master. Special thanks to: Wayne Barlowe for creating such an amazing book. @Fdkhio for the Logo. Discord Server of the KSP Sub-Reddit for support.
  16. It might have been a year ago that I first saw someones custom controller for KSP on the internet. I thought: "man, I would really like to be able to build one of those, but I am lacking some serious skills". After tinkering with Arduino's for a few months and learning how to solder from YouTube videos, I thought: "hey, maybe I can create a Kerbal Controller!" Now that it is almost completed, I would like to share my build process with you all, including parts used, design drawings and Arduino code. I hope it will make it easier for some other KSP fans to get into building one.
  17. Hey guys! i pressent to you the A MILLON LIGHT-YEARS FROM HOME MISSION PACK It has been a while since i made my first misión called Encounters in the void(small patch coming today).But now i think is time to go BIG-er. This mission pack will let you live some of the events from my novel wich i suggets that before playing this missions you read it. So... for now it isnt much of a pack since theres only 2 misión But in time this will be a mission You will need to install the following mods to use this mission pack:(note that this list will get larger)
  18. Have you ever wanted a Ballistic missile (or orbit-capable budget rocket:D ) that is low-cost and can get 70kg to LKO or LEO(WIP)? "edit :a minor mistake:D" 1.1 m wide and 13 m tall. I am definitely doing something I am planning to make a replica and a kerbal version of the Vector block 0.1 Rocket! This is the progress on the Kerbal version so far! SO WHAT DO YOU THINK? SHALL I CONTINUE ? (that is how the replica will look like) (and for the realplume i will use alcholox) (and planning to do RSS configs if n
  19. Hi it is me cratercracker! I will start of a letter, that you must read before writing any evil comments: This is not supposed to be political, or offensive to the people of the countries whos fiction flag i have drawn, if you find those a disgrace to the actual flags, i am deeply sorry,please stay off politics and discuss only the art. These are made for your playthough, if you are trying to have your own alt-universe or something else. Russia Canada America (one star because "America is a song, that must be sung together" or just because because)
  20. ShipJuice: Civilian Dock This project is a mod for Kerbal Space Program that gives the player a method of getting resources into orbit without having to launch the resources themselves. This mod should support any resource mods that you may want to use. Features: Civilian Docking Port: a part that intakes resources at the cost of credits when it is active in a Kerbin orbit. Adjustable Difficulty: you can adjust the period at which resources are transported (in days), the amount of resources transported, and the cost overhead percent to ship the resources to your stati
  21. The goal of this is just to make parts that I have wanted that just may be useful to someone else. Parts: 4 Variants of a 50 caliber long recoil machine gun. Why: I like how long recoil guns look when they fire with the very visible mechanisms moving I like low part count parts that combine multiple things together for quick assembly. The four variants are wing mounted, wing mounted with a magazine, surface mounted (shrouded) with and without a magazine. This is not based on any real machine gun but the barrel and mechanisms are, I think, within reason as
  22. Infinate Horizons, Volume I Beginnings Table of Contents: Chapter One: The System
  23. hello, welcome to my KSP overhaul development thread, my second mod designed for KSP this mod aims to add: more fun buttons to press within the IVA... more fun resources to play around with! and a better career system? https://discord.gg/juenMcX to do list: Resource utilisation... IVA modded IVA Licence: All rights reserved DOWNLOAD! https://spacedock.info/mod/1611/Kerbins KSP overhaul dependances: Module Manager update - (15/12/17) Figured out science defs, thanks @DeltaDizzy! Screenshots to come on monday so are ne
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