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Found 3 results

  1. I have created a new forum to help create an online forum community for the Minecraft Xbox 360 Edition. I always felt that compared to the PC edition's online scope of Minecraft was always so much better than the consoles, even though they can do all of the same aspects of the PC. So, to help create a community based on this version of Minecraft, I have created a forum for everyone to show off their maps and be able to grow the online community ! So if you have Xbox 360 and Minecraft come and join! Even if you don't own own an Xbox 360 or Minecraft please please please share us with your friends! Any help sharing this slowing growing community is better than none! Link- http://minecraft360worlds.lefora.com/ If you have any questions, concerns, or suggestions please tell me here! I have several forums before this, and I am putting forth my best effort to make this as best as I can, but any help from the KSP community is appreciated! Yes I know advertising an console game on a PC exclusive game forum is silly, but like I said above, any help is better than none. Besides some people own a PC and a 360, and one of the reasons they may not play the 360 edition of Minecraft may be due to the lacking community that this is trying to solve.
  2. Hello there! I'm trying to set up a complicated vJoy script, but for it to work the way I need it to, I need the virtual controller to have 28 buttons and 5 axes. (28 buttons because I want a double-click to give a different output, and I want the POV hat buttons to act as buttons, not axes.) I'm using FreePIE to write a script that takes xbox 360 controller inputs and map them to the vJoy controller, but I need to know 2 things before I know this process can succeed: A) How many buttons will KSP recognize from 1 controller, and B) Can KSP tell the difference between an xbox 360 controller and a separate vJoy controller? any help is greatly appreciated! EDIT: I have workarounds for if KSP allows fewer than 28 buttons (create a second vJoy controller to output to) and if KSP only recognizes 1 controller at a time (make 1 vJoy controller with 38 buttons, leaving the 1st 10 blank, as they are the raw 360 inputs) EDIT 2: I have proved that KSP 1.2.2 can tell a 360 controller apart from a vJoy controller by mapping the POV hat buttons to vJoy buttons.
  3. Me and a friend of mine have been working on a Orzammar/Gondor (Dragon Age: Origins / Lord of the Rings) like castle, and I've decided I'd like to see more people help make it bigger and better. I know, asking for help on Minecraft on a KSP forum which is almost complete PC (and or master race) is stupid, but I've heard bad things about the Minecraft forum, so I'll steer clear and make this request in a friendly environment I can trust. If you can help, let me know and I'll let you know when I can "host" this server and you can help Lastly, if you know a way to port the map as is to the PC version, let me know. Or if you want to remake the map in the PC version, again let me know. Yes yes I know porting from Xbox 360 to PC isn't *exactly* possible since the PC has infinite worlds and the Xbox 360 doesn't. I'm aware, but maybe someone made a port which can, idk, just an idea. So if you want to help, let me know. If you want to friend me on Xbox Live, I'm ZooNamed. Just shoot me a PM on Live and tell me who you are and that your from the forums wanting to help.
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