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Found 13 results

  1. ScrapYard (SYD) A common part inventory addon for Kerbal Space Program. By @Lisias and zer0Kerbal, originally by @magico13, then by @severedsolo adopted with express permission and brought to you by KerbSimpleCo Preamble by @severedsolo The bit you are actually interested in ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods. As of writing, ScrapYard does the following Parts are added to the inventory automatically upon vessel recovery Parts are applied in the editor (not automatically like with KCT) Parts are then pulled from the inventory on build (mods can change when this happens) Parts are stored individually in the inventory along with any modules that “define” the part (think TweakScale and Procedural Parts) The number of times “like” parts are used is tracked and available for mods, both total uses and number of builds (KCT’s part tracker feature, expanded) Parts are trackable from the moment they are placed in the editor until they are removed from the game via a unique ID that transcends recovery and new builds The number of times an individual part is recovered is tracked, perfect for consumption by part failure mods (WIP) Funds can be overridden so that using parts from the inventory do not contribute to the cost of the vessel. You do still need to have the full amount of funds (for now). ContractConfigurator support for adding or removing parts from the inventory as part of contracts See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Contract Configurator (only on KSP 1.8.1+) Either 3 Module Manager /L Module Manager Recommends OhScrap! (OHS) Suggests StageRecovery (SR) Kerbal Construction Time (KCT) Kaboom! (BOOM) Supports Goo Pumps & Oils' (GPO)) Speed Pump (GPOSP) On Demand Fuel Cells (ODFC) KRASH TweakScale (TWK) RemoteTech (RT) FAR Mods using ScrapYard (SYD) Kerbal Construction Time by @linuxgurugamer / @magico13 Oh Scrap! (OYS) by @severedsolo / @zer0Kerbal Tags plugin, editor, flags, agency, sound, career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @magico13 for creating this glorious parts addon! @severedsolo for the picking up where @magico13 left off @SiriusSamfor the original idea of creating a separate part inventory way back in 2014 and for the name @enneractfor discussion and design help. see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  2. Download on Curseforge or Github or SpaceDock. Available on CKAN as OhScrap. OhScrap! (OHS) (formerly UPFM) Adopted by @zer0Kerbal, originally by @severedsolo brought to you by KGEx Description Preamble by @severedsolo Sound exciting? Then why don't you install Oh Scrap! today. Features This mod adds: - Part Failures: - Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces, and more - All these failures can make your day turn out like Vals. - Can be disabled or enabled through the difficulty settings menu - Failures follow the bathtub curve - brand new untested parts are more likely to fail than pre-tested models. - If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure. - Generations - Subsequent "new models" of parts become more reliable than their earlier counterparts. - A part you've just researched is more likely to fail than a part that has been tried and tested many times - even if it's brand new. - Repairs - Some parts can be repaired remotely, some need an EVA. - You always have a better chance of repairing a part on EVA - Engineers have a better chance of repairing a part on EVA, the more experienced the engineer, the better the chance of success - Compatibility - KRASH - Kerbal Construction Time Eye candy of a really awesome Static Test that someone set up (used with permission): Cabin notes Localization work in progress How to support See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions Use Dependencies [x] Kerbal Space Program [^1] [x] Module Manager [^2] to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately) [x] ScrapYard is required if you want the mod to actually do anything. (obtained separately) Recommends [x] Comprehensive Kerbal Archive Network (CKAN) [^3] [x] Kerbal Construction Time designed with this with in mind, so would recommend that mod (make sure you use the latest dev version) [x] StageRecovery If you plan to actually re-use your parts (and have them fail), you'll probably want StageRecovery too [x] KRASH Suggests Mods that benefit OhScrap (OYS) [x] Kerbal Changelog [x] KaboOom! (BOOM) another way to not go to space today [x] Contract Configurator Other fun mods by zed'K [x] Solar Science (SOLS) [x] Biomatic (BIO) [x] DaMichel's CargoBays (DCB) [x] Simple Cargo Solutions (SCS) [x] On Demand Fuel Cells (ODFC)) [x] SimpleLogistics! (SLOG!) [ ] Foundations (FND) - beta Helps prevent ground constructions from floating away [x] Komplexity (KPLX) [x] Stork Delivery System (SDS) [x] Mini Sample Return Capsule (MSRC) [x] Pteron (MSRV) [x] Jack-O-Lantern (JACK) [x] MoarKerbals(MOAR) [x] Field Training Facility (FTF) [x] Field Training Lab (FTL) [x] Docking Port Descriptions(DPD) [x] PicoPort Shielded (PPS) [x] Transparent Command Pods) (TCP) [x] More Hitchhikers) (MHH) [x] B9 Stock Patches (B9S) [x] DaMichel's AeroRadial (DAR) [x] DaMichel's Fuselage (DMF) [x] DaMichel's Spherical Tanks (DST) [x] KerGuise Experimental Engineering (KGEx) [x] The Gold Standard (GOLD) [x] Keridian Dynamics Vessel Assembly (KDVA) [x] Olympic's ARP Icons (ARPI) [x] Stack Inline Lights (SIL) [x] Stack Inline Lights - Patches (SILP) Supports [x] FAR [x] RemoteTech [x] USI MKS [x] Kerbal Changelog [x] RemoteTech Conflicts none Replaces none Tags plugin, config, career, uncrewed, crewed *red box below is a link to forum post on how to get support* Credits and Special Thanks @magico13 both for ScrapYard, and helping with all the questions/issues while making this. @severedsolo The maintainers/authors of DangIt - most of this would never have happened without looking at your code to figure out how to make stuff work. @`Zelda' for ideas and support @eightiesboi for ideas, support and testing! Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Original (0) - Author: severedsolo Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v2.2.1.0 original: 01 Oct 2019 zed'K | updated: 28 Sep 2021 zed'K [^1]: may work on other versions (YMMV) [^2]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! [^3]: this isn't a mod.
  3. Komplexity (KPLX) for Custom Barn Kit by @zer0Kerbal and brought to you by KerbSimpleCo A Custom Barn Kit config addon that increases Kerbal Space Center buildings to ten levels instead of the stock game's four. For Kerbal Space Program. Doesn't add more building models. Preamble See More For more information, see the KSC building's wiki pages Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Promo Video Cabin Notes Help Wanted Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L One of the following: Custom Barn Kit Custom Barn Kit - RO build Supports jnsq JX2 Antenna (JX2) Outer Planets Mod (OPM) Real Solar System (RSS) Realism Overhaul (RO) Strategia Conflicts Bureaucracy Caveat Emptor: Might conflict or have unintended consequences to combining with SETI-CustomBarnKit - never tested Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) tags config, custombarnkit, flags, career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks sarbian for creating and maintaining the Custom Barn Kit addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  4. KGEx (KGX) Agency, flags, common files, tanktypes, and scaletypes for addons. For Kerbal Space Program. By zer0Kerbal and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Suggests B9 Stock Patches Docking Port Descriptions(DPD) GPO SpeedPump (GPO) Inflatable PicoPort (IPP) Shielded PicoPort (SPP) More: Hitchhikers (MHH) More: Service Bays More: Cupolas On Demand Fuel Cells (ODFC) TweakScale Either 3 Module Manager Module Manager /L Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  5. Docking Port Descriptions (DPD) Adds to the description of parts with docking ports in Kerbal Space Program Module Manager patch adds docking port size/gender/shielded(if gendered - if shielded) to part descriptions in editor for all docking ports. By zer0Kerbal and brought to you by KerbSimpleCo Parts none adds to description in editor for all docking ports: docking port size gender (if gendered) shielded (if shielded) adds vfx and sfx to docking ports that are missing them (stock sfx vfx) Supports Near Future Construction docking port sizes See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L Supports Kerbal Change Log all sizes of docking ports Near Future Construction PicoPort = PicoPort for all sizes Konstruction Flexible Docking kerbodynePlus Suggests On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Shielded PicoPort (SPP) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  6. Solar Science (SOL) Salutations! May the sunlight always be upon you! This science addon that adds two Deep Space Solar Experiments (STEREO and SOHO) to Kerbal Space Program. By zer0Kerbal, originally by Snoopy20111 adopted with express permission and brought to you by KerbSimpleCo Preamble by Snoopy20111 Remember to Praise the Sun! See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Suggests Biomatic (BIO) Biome identification, notification, tracking, and warp stopping. Kaboom! (BOOM) Another way to not go to space today! GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) ProbiTronics (PT) Supports Either 3 Module Manager Module Manager /L Contract Configurator red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Snoopy20111 for creating this glorious addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  7. Download on Curseforge, Github or SpaceDock Pteron (PMSRV) Micro Shuttle and Rescue Vehicle for three (3) kerbals by Fruit Bat Industries. This is not a SSTO. By @zer0Kerbal, originally by @Sage Sagan with @Daemoria and @Blackheart612 Preamble by @Sage SaganYoutube review by @Kottabos GamingSome of the amazing modeling work of @DaemoriaMore inspirationFruit Bat Industries mk I Help Wanted: Localization - work in progress How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions: Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 Supports On Demand Fuel Cells (ODFC) 4 Firespitter for fully functioning wheels. may invoke bouts of dizziness. NEAR-FAR Restock *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Bundled addons/mods are distributed under their own licenses (if any) Art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @Sage Sagan Thread - Download: Dropbox - Source: Dropbox License:
  8. Download on Curseforge or Github or SpaceDock. Also available on CKAN. ARPIcons (ARPI) Alternative Resource Panel Icons by @Olympic1 Add icons to popular mods! Adopted by @zer0Kerbal, originally by @Olympic1 FAQ by @Olympic1: What does this mod do? It adds new icons to the Alternate Resource Panel that aren't included in the main download. Can I add new icons for this mod? Yes! New icons for mods that add resources are always appreciated. Yes! New compatability patches for mods are always appreciated. Maintainers: zer0Kerbal Authors: Olympic1 TriggerAu Additional Changes incorporated from Kerbas-ad-astra Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies The following are needed to use these icons - [x] Kerbal Space Program (KSP) may work on other versions ]/YMMV/ - [x] Module Manager Recomends [x] Kerbal Changelog [x] Alternate Resource Panel by @TriggerAu Suggests By zer0Kerbal - [x] On Demand Fuel Cells {ODFC)} - [x] Field Training Facility (FTF) - [x] Field Training Lab (FTL) - [x] Docking Port Descriptions(DPD) - [x] PicoPort Shielded (PPS) - [x] Transparent Command Pods Repressurized(TCP) - [x] Stork Delivery System (SDS) - [x] Biomatic - [x] B9 Stock Switches (B9S) - [x] KerGuise Engineering eXperimental (KGX) - [x] Oh Scrap! - [x] ScrapYard - [x] DaMichel's AeroRadial - [x] DaMichel's CargoBays - [x] DaMichel's Fuselage - [x] DaMichel's Spherical Tanks - [x] Stork Delivery System (SDS) - [x] SimpleConstructon! - [x] Not So SimpleConstructon! - [x] Stack Inline Lights - [x] Stack Inline Light Patches - [x] KaboOom! - [x] More Hitchhikers Under construction - [x] SimpleLife! - [x] SimpleDeadly! - [x] MoarKerbals! - [x] Nuke Tiny Parts Other wonderful mods - [x] TweakScale - [x] Community Resource Pack Supported Mods [x] TweakScale [x] Kerbal Changelog Install at least one of these mods to see the icons - [x] Alcubierre Warp Drive - [x] Community Resource Pack - [x] DangIt! - [x] Deadly Reentry - [x] Extraplanetary Launchpads - [x] Firespitter - [x] Ioncross Crew Support - [x] KSP Interstellar Extended - [x] Mission Controller 2 - [x] MoarKerbals! - [x] Not So SimpleConstructon! - [x] 'Project Orion' Nuclear Pulse Engine - [x] SimpleConstructon! - [x] SimpleLife! - [x] Snacks - [x] USI Life Support Mods that integrate these icons [x] Biomass [x] Deepfreeze Conflicts [x] none known Downloads You can download the icons pack by clicking on one of the links: red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original Author: @Olymplic1 Thread Download Source: GitHub License: This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, which means: - You are free to share, copy and redistribute my work "as-is". - You may adapt, remix, transform, and build upon the material. Under the following terms: - You may not use the material for any commercial purposes. - You must use the same license as the original work. - You must credit the following people when publishing your derivatives in the download and forum posts: - TriggerAu (Alternate Resource Panel and icons) - Olympic1 (Icon Packs) - Kerbas-ad-astra {Contributor} - zer0Kerbal {Maintainer} See http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode for full details. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.0.0.0 original: 01 Oct 2019 zed'K | updated: 11 Apr 2020 zed'K
  9. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Alternative Resource Panel (ARP) by TriggerTech An alternate view of vessel resources plugin for Kerbal Space Program Adopted by @zer0Kerbal, originally by @TriggerAu Do not bother @TriggerAu with anything concerning this. Documentation / Manual Documentation Manual Preamble by @TriggerAu: About Basically the Alternate Resource panel displays a view of resources in the current vessel with a bit more clarity. It also lets you see the remaining value in the currently active stage for fuels as you fly - which is useful for asparagus staging. It also has some Staging capabilities added so you can stage from map view and also have autostaging on ascent (tied it in because of the resources/last stage tie in) The KSP Alternate Resource Panel is a plugin to the Kerbal Space program game and was created to provide me an alternate view of the resources list and also add some staging functionality to the map view. Basically installing this gives you an extra button labelled "Alternate" next to the Resources button in the top right corner. When you hover over it it will keep the panel displayed while the mouse is over any part of the panel, or if you click it it will be toggled on. It displays a list of all the resources that are present on your vessel with a bar graph of the amount on vessel and the amount remaining. It also has the following additional capabilities: Displays stage amount/usage - so you can see how much fuel is left in your current stage, esp in an asparagus configuration - Now configure which side the stage is displayed on (*New in 2.4.1.0) Adjust the order and Grouping of the Resources so they display how you like - some can even be set to only show up when a threshold is passed - Now with Drag And Drop and Separator Inserts (*New in 2.3.0.0) Optionally displays the change rate (or instant consumption) values Optionally displays time till empty/full (*New in 2.2.0.0) Optionally hide a resource on empty (New in 2.1.0.0) or on Full (New in 2.2.0.0) Select Resources to see part windows and look at individual components Transfer Resources between parts - like the standard part windows (*New in 2.1.0.0) Add Alarms to get visual and Audio queues for what needs attention - even add your own sounds Maintains settings and visibility between vessel switches/restarts KAC style update checker added Movable and lockable panel Option of the KSP or Unity styles Ability to add icons by simply placing files in the right folder Ability for Modders to provide icons with their mod and have them display in KSPARP Ability to configure the order of preference for icon sets Ability to configure resources to hide on full/empty as well as cater to disabled flows for full vessel resources Ability to configure non-staging resources to show Active/Reserve values using the green/blue bars (*New in 2.2.2.0) Optional Staging facility with Ability to Activate Stages in Map View, and Ability to use Space Bar in Map view to activate stages - like in standard flight mode Autostaging Controller to activate stages on engine flameout (*New in 2.1.0.0) Now contains icons for resources from: Kethane, Deadly Reentry, Extra Planetary Launchpads, KSP Interstellar, Life Support By Bobcat, RealFues, Near Future, TAC Life Support API for information reading and alarm acknowledgement (*New in 2.1.0.0) Currently is Feature Complete Here's some vision of the ARP in use - updated for 2.1 Hopefully @TriggerAu has built this simple enough that the pic below explains all you need... OK, we've moved past that point . The below will give you an eyeball at the main screen, but you will find the details on rest of the settings on the Documentation site linked below Player Created Icon Sets Icons by Olympic1 by Olympic1 [Icon Set by pheonix_ca] and [IMGUR Gallery][IMGUR:url] Network Connectivity Details This Mod contains a version checker which can be managed and triggered from the About tab of the settings. It is configured to check once a day by default, and this check also can be disabled. The technical details of it are as follows: It will once a day download this page https://sites.google.com/site/kspalternateresourcepanel/latestversion to read the current up to date version number. It issues an HTTP GET - and sends no data It parses the response for the version tag and then notifies you if there is a more recent version is available Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies [x] Kerbal Space Program may work on other versions ]/YMMV/ [x] Clickthrough Blocker Recommends [x] ARPIcons by @Olympic1 Suggests By zer0Kerbal - [x] On Demand Fuel Cells {ODFC)} - [x] Field Training Facility (FTF) - [x] Field Training Lab (FTL) - [x] Docking Port Descriptions(DPD) - [x] PicoPort Shielded (PPS) - [x] Transparent Command Pods Repressurized(TCP) - [x] Stork Delivery System (SDS) - [x] Biomatic - [x] B9 Stock Switches (B9S) - [x] KerGuise Engineering eXperimental (KGX) - [x] Oh Scrap! - [x] ScrapYard - [x] DaMichel's AeroRadial - [x] DaMichel's CargoBays - [x] DaMichel's Fuselage - [x] DaMichel's Spherical Tanks - [x] Stork Delivery System (SDS) - [x] SimpleConstructon! - [x] Not So SimpleConstructon! - [x] Stack Inline Lights - [x] Stack Inline Light Patches - [x] KaboOom! - [x] More Hitchhikers Under construction - [x] SimpleLife! - [x] SimpleDeadly! - [x] MoarKerbals! - [x] Nuke Tiny Parts Other wonderful mods - [x] TweakScale - [x] Module Manager - [x] Community Resource Pack Supported Mods [x] TweakScale [x] Kerbal Changelog Conflicts [x] none known Replaces [x] Alternate Resource Panel (original) Tags resource, skin, mod, ksp, plugin, mit, addon Downloads You can download the icons pack by clicking on one of the links: red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original Author: @TriggerAu Thread Download Source: GitHub License: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v2.9.5.0 original: 01 Oct 2019 zed'K | updated: 16 Mar 2020 zed'K
  10. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Light Patches (SILP) by @zer0Kerbal Adds Stack Inline Lights to parts all with full color and brightness setup and in any sizes! Adds SIL to the following mods: SimpleCargo by Axial Aerospace Most stock (round) docking ports PicoPorts Shield Pico Ports KerbodynePlus Making History Cabin notes by @zer0Kerbal: Please, leave your comments and suggestions. It is very important to me. You can tweak values by editing the part.cfg or using a ModuleManager patch. Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions ]/YMMV/ Stock Inline Lights Module Manager [^1] Recomends Kerbal Changelog Docking Port Descriptions(DPD) Suggests PicoPort Shielded (PPS) On Demand Fuel Cells {ODFC)} Field Training Facility (FTF) Field Training Lab (FTL) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic B9 Stock Switches (B9S) Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleConstructon! Not So SimpleConstructon! TweakScale Community Resource Pack Bulb Evolved Supports PicoPort Shielded (PPS) Axial Aerospace SimpleCargo PicoPort KerbodynePlus Kerbal Changelog Making History Expansion Conflicts none known Tags mod, ksp, docking port, parts, CC, light red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.00.0 original: 01 Oct 2019 zed'K | updated: 10 Apr 2020 zed'K [^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
  11. UNDER CONSTRUCTION Download on SpaceDock, Github or Curseforge. Available on CKAN. Mk2Y - Two Kerbal Command Pod formerly Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod A mod that adds three parts - two versions of a two-kerbal pod, and a matching RCS enabled heat shield *** Author Mk2Y [M2Y] adopts Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod for curation by zer0Kerbal*** Originally created by Yarbrough08 Description This is a 2.5m to 1.25m, 2-kerbal, command module. Yarbrough08 used the dimensions of kerbals to determine this size. The 3-kerbal Mk 1-2 pod crams too many kerbals in, and doesn't leave room for them to move around or even exit. It will be compensated for in a mass reduction, as not as much(insert your ideals of life support or equipment) is needed to contain 2 vs 3 kerbals. This comes with a dedicated IVA. Mk2Y-036 is the 0.0.3.6 version which has integrated heat shield Mk2Y-040 is the 0.0.4.0 version which does NOT have integrated heat shield Mk2Y-040-HS is RCS inabled heat shield for the M2Y-040 2 Kerbal Command Pod [Yarbrough08] became interested in modeling a 2 person CP that was not historic in nature. I am looking for feedback at the moment, as well as interest in the project. So, with that being said... RCS ports are working, as well as a very basic IVA implementation. Windows are zoomable, airlock/ladder functions, and compatibility with DRE and RF (RCS Ports). Has (at the moment) an almost non-existent Texture footprint in RAM because of placeholder textures. Includes a shroud to smooth transition to decouplers, which are still needed. IVA layout changed (Stock Props Complete). I used at least one of each of the stock props. Added lights to the IVA Interior model touch up and UV'd. Ready for when I produce textures. Airlock wall, hatch, and cover added Of course this is a WIP and nowhere near finished. Although it looks pretty good, I have not finished creating proper textures for it. Mk. 1-1 A2 Two Kerbal Command Pod This is a 2.5m, 2 Kerbal, command pod. It includes the IVA, as well as, attachable heatshield with RCS ports. The heatshield is equipped with a shroud to smooth the transition to whatever 2.5m part you choose to place under it. Although the current version is a WIP, most of the pod is complete (todo: some visual and minor .cfg tweaking). The RCS ports do work, as does the heatshield (stock ablative protection). On the IVA side I have working stock props, IVA lights, front and side windows that are 'clickable', and a front window docking guide ('iron sights'). NOTE: TEXTURES ARE SEPERATE NOW! YOU WILL NEED TO DOWNLOAD A TEXTURE PACK! PICK ONLY ONE! I created high, medium, and low textures (both diffuse and normal map) for the pod exterior shell. I also am giving an ultra low choice that will make the pod appear as it was before - no detail. AGAIN, THE TEXTURES ARE NOT INCLUDED IN THE POD DOWNLOAD. I have uploaded and linked several texture packs for the pod. These packs contain the textures for the exterior (previously white) "shell," as well as the interior and exterior windows. The packs are divided up based off of the exterior shell texture size, and include: (Note: Main Textures are the exterior shell's diffuse and normal map. -Size listed is for each texture) Main textures = 4096x4096 Window textures = 512x512 Main textures = 2048x2048 Window textures = 512x512 Main textures = 1024x1024 Window textures = 512x512 Main textures = 4x4 Window textures = 4x4 Cabin Sticky Notes: NOTE: Might be issues with hatch and currently the pod doesn't have lights. There are no plans to improve them unless someone submits new ones via PR on github. Installation Directions Use CKAN (best way) — or — Before installation please delete Yarbrough/Mk2Y/ folder in KSP/Gamedata/. Then copy .zip content into your GameData folder. Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program Supports Kerbal Change Log Module Manager Replaces Duopods Original Author: Yarbrough08 Mod Website: Forum Thread License is: Legal Mumbo Jumbo Source: GitHub License: CC 4.0 BY-NC-SA Mk2Y is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license, which in layman's terms means: You are permitted to use, copy and redistribute my work as-is. You may remix your own derivatives (new models, alternative textures, etc.) and release them under your own name. You may not use the material for any commercial purposes. You must use the same license as the original work. You must credit the following people when publishing your derivative: riocrokite (Stork Delivery System). All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses v0.0.5.0 original: 17 Jul 2018 zed'K | updated: 2020 03 02 zed'K Source: GitHub License: CC BY-SA-NC 4.0
  12. Download on SpaceDock, Github or Curseforge. Available on CKAN. Stork Delivery System (SDS) This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as Stork Delivery System (SDS) by Kermangeddon industries. Created by @riocrokite A Payload parts mod that Delivers your big cargo to the planet surface without flipping! Vertical frames with integrated legs for interstage and planetary delivery. Stork Delivery System (SDS) Kermangeddon Industries A Payload parts mod that Delivers your big cargo to the planet surface without flipping! Author Stork Delivery System [SDS] adopted for curation by zer0Kerbal Originally created by riocrokite Description Vertical frames with integrated legs for interstage and planetary delivery. Mod characteristics allows you to deliver tall 2.5m or 3.75m diameter parts to planet surface thanks to 6m long, extendable legs. [NEW] introducing the Jumbo sized models - capable of handling 5.0m and 7.5m parts. (24m and 14m tall) lightweight - reusing same textures wherever possible integrated approach - one integrated part for frame and legs to increase stability and reduce part count Example usages: Delivery of cargo trucks (with an assistance of JebPush TM at the end:)) Warnings or 'cabin sticky notes' When placing engines above center of mass be sure to either lock gimbals or not use SAS because of KSP bug {you might try to solve it using Tweakable Everything mod and reversing thrust of engines that are above center of mass} Avoid rocket/jet blast directed at the legs when they are extended. Prolonged blast will destroy the frame. Extending process take some time so you have to account for that when preparing to land. Installation Directions Use CKAN (best way) — or — Before installation please delete StorkDeliverySystem folder in KermangeddonIndustries catalog. (GameData/KermangeddonIndustries/StorkDeliverySystem/) Then copy .zip content into your GameData folder. Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program v1.8.1, may work on earlier versions Suggests Biomatic MoarKerbals SimpleLogistics SimpleConstruction) Not So SimpleConstruction (NSSC) Hot Beverages Irradiated KGEx (coming soon) B9StockPatches Mobile Frame System - Stork legs are designed primarily to ease delivering of vehicles to the planetary surface. Supports Kerbal Change Log License CC 4.0 BY-NC-SA Stork Delivery System is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license, which in layman's terms means: You are permitted to use, copy and redistribute my work as-is. You may remix your own derivatives (new models, alternative textures, etc.) and release them under your own name. You may not use the material for any commercial purposes. You must use the same license as the original work. You must credit the following people when publishing your derivative: riocrokite (Stork Delivery System). All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Content originally created by . forum thread SOURCE: GitHub License: CC BY-NC-SA 4.0 v0.0.4.0 original: 17 Jul 2018 zed'K | updated: 24 Feb 2020 zed'K
  13. Download on SpaceDock, Github or Curseforge. Available on CKAN. DuoPods (part duex) (2xP) formerly DuoPods This is the new thread. There is no original thread. zer0Kerbal adopts for curation the mod known as DuoPods. created by @duopods A stockalike parts mod that supplies up to three two occupant command pods with minimal performance impact Author DuoPods [2xP] adopted for curation by zer0Kerbal Originally created by duopods Description So you got that first rescue contract but where to put your passenger? If you like to play stock, but need a 2 person command pod Duopods is for you. It consists of three 2 kerbal command pods: - mk2a is an extruded version of the MK1-2 bringing it to 1.25m. Use included Windows batch file to copy MK1-2 pod files. - mk2b is a larger version of the mk1 pod that measures 1.825 meters. - mk2c is a restored version of StarVisions' legacy pod. Rebalanced and reworked cfg. - mk2b-heatsheld is a 1.875m heat shield. Cabin Sticky Notes: NOTE: IVA's included are only placeholders. There are no plans to improve them unless someone submits new ones via PR on github. use the included windows batch file to copy depreciated (and therefore unavailable) mk1-2 textures/models Installation Directions Use CKAN (best way) — or — Before installation please delete Duopods folder in KSP/Gamedata/. Then copy .zip content into your GameData folder. Finally, run Windows_CopyTextures.bat (located in GameData/Duopods/) to copy depreciated mk1-2 Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program Module Manager Supports Kerbal Change Log Replaces Duopods from left to right: mk1 (Squad) — mk2a — mk2b — mk2c — mk1-3 Legal Mumbo Jumbo Source: GitHub License: GPLv2 All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original License: MIT [Source] v1.0.2.0 original: 17 Jul 2018 zed'K | updated: 02 Mar 2020 zed'K
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