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Found 14 results

  1. In the last 23 hours (where i played ksp ground 4 hours) KSP crashed 20+ times, without any pattern. It crashed when loading a savefile, starting a mission from Making History, launching a vehicle, opening kspedia, recovering a vehicle, adding a part in the editor, reloading assets from the debug console or even when making a screenshot for another bug report. The crash itself is weird. Most of the time i only get a sound from Windows and 'poof' the KSP window is gone. Only once appeared a window saying that KSP crashed. Does this only happen to me? I'm wondering, because i haven't seen anything about it here or in the bug tracker. The output.log created each crash just stopps as if nothing had happened without reporting an error. If this happens to others too, i will create a bug in the tracker with the crash reports.
  2. I am currently running version 1.2.2 and haven't updated in a while to keep my mods operating in a compatible manner. From what I understand I have a lot of mods, but I am also not sure how many of them I am using. But I am having some compatibility problems and am looking at upgrading to a more current version potentially looking at getting the DLC. The big issue is that I have been running a career mode where I have several off-world colonies, bases and research facilities that I would like to carry forward. What I would like from people is feedback on what difficulties and resources work with this. I have 2 installs (1.3.1 and 1.4.1) that I have been trying to get mods updated to run my setup and I am getting loads of notices that mod x or y is a different version. I have tried using Ckan but even Ckan seems to install mods that are not compatible and I am having a harder time finding the best compatible older versions. It isn't the end of the world to use the F12 menu to rebuild incompatible relays or probes or even empty rovers and sending them back to location, but doing that a lot or when dealing with active bases is a lot more difficult.
  3. Hello guys, with the 1.4.0 came the map marker for the KSC. do you guys think there will be several possible launch sites in the future? that would be awesome.
  4. Does anybody know if most mods that are compatible with 1.4.0 are compatible with 1.4.1?
  5. I've noticed a HUGE difference in my Mk2 spaceplanes, but I wanted to make sure it wasn't something I was doing, so I made two identical craft in 1.3.1 and 1.4.1 and launched them with a launch testing script I adapted from the kOS tutorials. The difference is huge and makes pretty much all of my Mk2 based spaceplanes no longer viable. I hope this gets fixed. I loved some of those. Craft file here: https://github.com/quade-ksp/KSP_Craft/blob/master/Testing.craft kOS launch test script here: https://github.com/quade-ksp/KSP_Craft/blob/master/launch_test.ks Video here:
  6. Hi, I have been playing science mode. I recently sent a satellite up into orbit, ~265km Kerbin orbit. I left to view some other things in the tracking station, and when I went back on to the satellite, there was just blackness. I could see the sun, and it was, at times, blocked by Kerbin (but I could not see it). The map view still works fine, in fact everything does (moving, manoeuvres, burns, etc.). My mods are: x Science, Bon Voyage, EVS, Kerbal Engineer, SCANsat, scatterer and I have the expansion. I am on KSP 1.4.1. Thank you to anyone who helps me with this.
  7. Right now im still learning the mechanics of KOS, and while doing this i was trying to use air drag to calculate throttle during ascent. But when i started searching online i coulnd't find any proper scripts to do this, apart from the ones before 1.0. Everyone was saying that you couldnt calculate it now because we don't know the Cd value of ships anymore. But you can actually calculate it on the fly using: Thrust vector + Gravity Vector + Drag vector = total force on ship(Vector). After puzzling for a while with vectors i managed to come up with this script which returns the drag as the vector AirResVec: Important notes!!: Doesn't work while landed because the script will think the drag is keeping the craft from falling instead of the ground its standing on(edit: now fixed by adding a failsafe that will return 0 drag if the ship is either landed, not launched yet or splashed down) There is a slight delay when changing the throttle which will cause the air drag vector to freak out for a split second You need an accelerometer on the craft to calculate the (wait for it...) acceleration.(edit: these two issues are now fixed by using the KO's built-in ship:velocity instead of ksp's accelerometer which averages the acceleration from the last 0.4 seconds which caused glitches) I hope this helps the community since the script wasnt available when i needed it. BTW. here is a pictures of the vectors in action:
  8. So I wanted to use one of my premade planes but now when I try to fly them, they just spin out and go wild. Also I do use cheats in my science save cause why not. Though I only use Unbreakable Joints, No crash damage, Inf Electricity and Inf Propellant. I have accidentally click on the physics tab but went back. So I don't think I changed the aerodynamics myself as they worked the last time I play KSP. Was there a change I wasn't aware about? Also running 1.4.1
  9. Hey guys. Everytime I go from the VAB to the Launch Pad I'm getting a access violation. How can i fix this issue. Is it because KSP cannot get enough ram? or is there somewhere a memory leak? ----ERROR LOG Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:8e75c6f5. Error occurred at 2018-03-22_175032. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Jeroen. 34% memory in use. 16301 MB physical memory [10693 MB free]. 18733 MB paging file [12630 MB free]. 134217728 MB user address space [134214278 MB free]. Read from location 00018ffc caused an access violation. Context: RDI: 0xfffcae34 RSI: 0x0001e680 RAX: 0x00000035 RBX: 0x00022620 RCX: 0x1d5eba28 RDX: 0xe2a2d5e4 RIP: 0x8e75c6f5 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x12b7f858 SegSs: 0x0000002b R8: 0xffff6cac R9: 0x00000000 R10: 0x00000000 R11: 0x1d5f503c R12: 0x00000001 R13: 0x00000014 R14: 0x00056498 R15: 0x1d59d850 Bytes at CS:EIP: 4c 8b 54 0a f0 4c 0f c3 49 f8 4c 0f c3 51 f0 4c Stack: 0x12b7f858: 8ddbb0cc 00007ff6 00022620 00000000 ........ &...... 0x12b7f868: 00000031 00000000 0001e680 00000000 1............... 0x12b7f878: fffcca34 ffffffff 0001e5a8 00000000 4............... 0x12b7f888: 1d59d850 00000000 00000014 00000000 P.Y............. 0x12b7f898: 000564b0 00000000 00056498 00000000 .d.......d...... 0x12b7f8a8: 00056498 00000000 0001e550 00000000 .d......P....... 0x12b7f8b8: 8ddb5f0d 00007ff6 00020a20 00000000 ._...... ....... 0x12b7f8c8: 09ec5cfc 00000000 00022620 00000000 .\...... &...... 0x12b7f8d8: 00000000 00000000 00000000 00000000 ................ 0x12b7f8e8: 8e7c723c 00007ff6 000001db 00000000 <r|............. 0x12b7f8f8: 00000000 00000000 00056498 09ec5cfc .........d...\.. 0x12b7f908: 00000011 000564b0 00000000 00000000 .....d.......... 0x12b7f918: 00000000 00000000 8eada068 00007ff6 ........h....... 0x12b7f928: 00000080 00000000 ffffffff 00000000 ................ 0x12b7f938: 12b7fa98 00000000 0001e550 00000000 ........P....... 0x12b7f948: 8ddb696e 00007ff6 12b7fae8 00000000 ni.............. 0x12b7f958: 09ec5cfc 00000000 00000000 00000000 .\.............. 0x12b7f968: 00000000 00000000 00000100 00000000 ................ 0x12b7f978: 00000000 00000000 00000000 00000000 ................ 0x12b7f988: 00000000 00000000 8ebaf801 00007ff6 ................ 0x12b7f998: 8d7d77c1 00007ff6 9003e680 00000000 .w}............. 0x12b7f9a8: 401a7aa0 00000000 00000000 00000000 .z.@............ 0x12b7f9b8: 00000000 00000000 8ebaf930 00007ff6 ........0....... 0x12b7f9c8: 8d7d79f7 00007ff6 8ebaf880 00007ff6 .y}............. 0x12b7f9d8: 9003e680 00000000 05e42310 00000000 .........#...... 0x12b7f9e8: 12b7fb30 00000000 9003e680 00000000 0............... 0x12b7f9f8: 8df96c9e 00007ff6 8ebacf30 00007ff6 .l......0....... 0x12b7fa08: 83ec0020 00000000 ffffffff ffffffff ............... 0x12b7fa18: 05e42310 00000000 8e83fdd5 00007ff6 .#.............. 0x12b7fa28: 8ddb730c 00007ff6 00000000 00000000 .s.............. 0x12b7fa38: 12b7fb30 00000000 83ec0020 00000000 0....... ....... 0x12b7fa48: 8e83fdd5 00007ff6 8e7c7200 00007ff6 .........r|..... 0x12b7fa58: 00000000 00007ff6 00000000 00000000 ................ 0x12b7fa68: ffffffff 00007ff6 052bd830 00000000 ........0.+..... 0x12b7fa78: 00000014 00000000 8ebacf30 00007ff6 ........0....... 0x12b7fa88: 00000014 00000000 00000042 00000000 ........B....... 0x12b7fa98: 0529b260 00000000 00000064 00000000 `.).....d....... 0x12b7faa8: 12b7fd40 00000000 00000064 00000000 @.......d....... 0x12b7fab8: 00000042 00000000 00000000 00000000 B............... 0x12b7fac8: 53736572 00007f00 12b815d0 00000000 resS............ 0x12b7fad8: 00000004 00000000 00000042 00000000 ........B....... 0x12b7fae8: 00000000 00000000 00000000 00000000 ................ 0x12b7faf8: 00000000 00000000 9003e680 00000000 ................ 0x12b7fb08: 00000069 00000000 12b7fc00 00000000 i............... 0x12b7fb18: 00000069 00000000 00000042 00000000 i.......B....... 0x12b7fb28: 12b7fc20 00000000 12b7fd40 00000000 .......@....... 0x12b7fb38: 12b8d1c0 00000000 12b8d0a0 00000000 ................ 0x12b7fb48: 05e42310 00000000 00000009 00000000 .#.............. 0x12b7fb58: 12fa15d4 00000000 12b7fc20 00000000 ........ ....... 0x12b7fb68: 8ddb7b90 00007ff6 00000000 00000000 .{.............. 0x12b7fb78: 00000004 00000000 12b7fc00 00000000 ................ 0x12b7fb88: 8ebacf30 00007ff6 00000010 00000000 0............... 0x12b7fb98: 05e423d8 00000000 056e78e0 00000000 .#.......xn..... 0x12b7fba8: 12b7fd40 00000000 00000000 00000000 @............... 0x12b7fbb8: 12b7fcd0 00000000 00000000 00000000 ................ 0x12b7fbc8: 12b7fc49 00000000 00000000 00000000 I............... 0x12b7fbd8: 8d859dca 00007ff6 05e42310 00000000 .........#...... 0x12b7fbe8: 00000001 00000000 00000000 00000000 ................ 0x12b7fbf8: 12b7fc00 00000000 12b8d130 00000000 ........0....... 0x12b7fc08: 00000001 00007ff6 0000000a 00000000 ................ 0x12b7fc18: 00000010 00000000 12b8d0a0 00000000 ................ 0x12b7fc28: 00000001 00000000 0000000a 00000000 ................ 0x12b7fc38: 00000010 00000000 8e7c723c 00007ff6 ........<r|..... 0x12b7fc48: 000001db 00000000 12b7fcd0 00000000 ................ 0x12b7fc58: 8d9a7b85 00007ff6 00000000 00000000 .{.............. 0x12b7fc68: 05e47b70 00000000 0000ce00 00000000 p{.............. 0x12b7fc78: 00000001 00000000 00000000 00000000 ................ 0x12b7fc88: 00000000 00000000 00000000 80000000 ................ 0x12b7fc98: 00000000 00000000 05e47b70 00000000 ........p{...... 0x12b7fca8: 8d86181d 00007ff6 12b7fdd9 00000000 ................ 0x12b7fcb8: 00000000 00000000 12b7fd40 00000000 ........@....... 0x12b7fcc8: 05e42310 00000000 12b800a0 00000000 .#.............. 0x12b7fcd8: 00000001 80000000 00000000 00000000 ................ 0x12b7fce8: 00000670 00000000 05380e90 00000000 p.........8..... 0x12b7fcf8: 8dd8f1f1 00007ff6 00000670 00000000 ........p....... 0x12b7fd08: 12b7fdd9 00000000 12b7fdd9 00000000 ................ 0x12b7fd18: 12fa15b0 00000000 00000000 00007ff6 ................ 0x12b7fd28: 8e7c7200 00007ff6 000001db 00000000 .r|............. 0x12b7fd38: 8e75ce06 00007ff6 12fa15b0 00000000 ..u............. 0x12b7fd48: 00000025 00007ff6 00000670 00000000 %.......p....... 0x12b7fd58: 00000670 00000000 0513ff80 00000000 p............... 0x12b7fd68: d53a6060 00000000 d53a6060 00000000 ``:.....``:..... 0x12b7fd78: 00000000 00000000 00000000 00000000 ................ 0x12b7fd88: 00000000 00000000 8eb7eb68 00007ff6 ........h....... 0x12b7fd98: efe93c2d 00007ffe d5a41270 00000000 -<......p....... 0x12b7fda8: 00000001 00000000 00000000 00000000 ................ 0x12b7fdb8: 00000750 00000000 00000000 00000000 P............... 0x12b7fdc8: 8dd8ce0f 00007ff6 00000048 00000000 ........H....... 0x12b7fdd8: 00000001 00007ff6 00000000 00000000 ................ 0x12b7fde8: 00000000 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fdf8: 8dd8e67c 00007ff6 00000000 00000000 |............... 0x12b7fe08: 00000000 00000000 00000000 00000000 ................ 0x12b7fe18: 00000000 00000000 056e78e0 00000000 .........xn..... 0x12b7fe28: 05e6f850 00000000 8eb7eb68 00007ff6 P.......h....... 0x12b7fe38: 8dd8e781 00007ff6 00022fd4 0000002b ........./..+... 0x12b7fe48: 00000005 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fe58: 00000000 00000000 00000000 00000000 ................ 0x12b7fe68: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fe78: 8dd8eac9 00007ff6 1036ee60 00000000 ........`.6..... 0x12b7fe88: 8e839fe0 00007ff6 00000000 00000000 ................ 0x12b7fe98: 00000000 00000000 00000000 00000000 ................ 0x12b7fea8: 8de755dc 00007ff6 00000000 00000000 .U.............. 0x12b7feb8: 00000002 00000000 00000000 00000000 ................ 0x12b7fec8: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fed8: f2711fe4 00007ffe 00000000 00000000 ..q............. 0x12b7fee8: 00000000 00000000 00000000 00000000 ................ 0x12b7fef8: 00000000 00000000 00000000 00000000 ................ 0x12b7ff08: f3a4efc1 00007ffe 00000000 00000000 ................ 0x12b7ff18: 00000000 00000000 00000000 00000000 ................ 0x12b7ff28: 00000000 00000000 00000000 00000000 ................ 0x12b7ff38: eff69410 00007ffe 12b7e9c0 00000000 ................ 0x12b7ff48: 12b7e9c0 00000000 00000000 00000000 ................ 0x12b7ff58: 00000000 00000000 00000000 00000000 ................ 0x12b7ff68: 00000000 00000000 00000000 00000000 ................ 0x12b7ff78: 00000000 00000000 00000000 00000000 ................ 0x12b7ff88: 00000000 00000000 00000000 00000000 ................ 0x12b7ff98: 00000000 00000000 00000000 00000000 ................ 0x12b7ffa8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffb8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffc8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffd8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffe8: 00000000 00000000 00000000 00000000 ................ 0x12b7fff8: 00000000 00000000 ........ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\WINDOWS\SYSTEM32\sfc.dll Image Base: 0x80000000 Image Size: 0x00003000 File Size: 3072 File Time: 2017-09-29_144206 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows File Protection FileVer: 10.0.16299.15 ProdVer: 10.0.16299.15 Module 3 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\steam_api64.dll Image Base: 0x5b8b0000 Image Size: 0x0003e000 File Size: 235600 File Time: 2018-03-07_172354 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 == [end of error.log] ==
  10. [Removed by moderation] Ok yes it was taken down I am to busy to maintain this but it is pretty much KSPRC adapted to new versions. You see I didn't think people would care and yes most people don't but I will work on this and maybe someday release this without legal issues and stuff. But at the moment I i'm to busy so i am sorry and honestly I don't care anymore. Maybe some day when @Proot bothers to answer replies when i'm out of college I will remake this mod but right now i'm to busy and yeah i'm in middle school so yeah. So use this instead: or until i get premission it will be just for me to adaptation of KSPRC. [snip]
  11. I used the KSPI mod with 1.4.1 it worked very well until I used the warp drive. I charged it and activated it at 0.1c and it worked fine, the real issue was when I set it to 1c. For some reason the moment I set it to 1c it got completely destroyed. I also used another warp drive mod (warp drive standalone) and it had this problem as well. Is there some kind of limit now that I didn't know about? Whats going on? PS: I have a recording of it happening if you want me to show you
  12. I came across this issue when I was trying to find out what the periapsis should be over KSC if you want to land there. I noticed the orbit and location of my ship changing each time I tried testing the mission. KSP Version: v1.4.1.2089 (WindowsPlayer x64) en-us What Happens: Orbits created in Mission Builder do not save correctly. Mods /Add-Ons: All Stock (Fresh Install) Steps to Replicate: 1) Open Mission Builder 2) Open Mission Brief - rename - click ok 3) Select 'Spawn Vessel' node 4) Choose 'Creator Built' 5) Choose 'Create New Vessel' 6) Select 'Take me to the VAB' 7) Select 'Mk1 Command Pod' 8) Leave - Click 'Save and Continue' 9) Select 'Spawn Vessel' node 10) Choose 'Untitled Space Craft' from 'Please select a craft' dropdown 11) Choose 'In Orbit' from 'Situation' dropdown 12) Change Periapsis to 38000 13) Change Apoapsis to 100000 14) Change Arg. of Periapsis to 196 degrees 15) Change Target of Mean Anomaly to 260 degrees 16) Click 'Assign Crew' 17) Assign Jebediah Kerman to the Mk1 - click ok 18) Save and Test Mission 19) Return to Mission Builder 20) Click 'Spawn Vessel' node 21) Test Mission 22) Finish the test mission by crashing 23) Return to Mission Builder - End Test 24) Click 'Spawn Vessel' node Result: Note 1 - step 18) The purpose for this is to crash near KSC Note 2 - step 18) You will notice the Target of Mean Anomaly is not 260 degrees Note 3 - step 18) You will notice the Periapsis where it should be Note 4 - step 20) You will notice Target Mean Anomaly is still set to 260 degrees, but the world viewer does not reflect this Note 5 - step 20) Changing Target Mean Anomaly from and to 260 degrees updates the world viewer Note 6 - step 22) Mission time should finish around T+ 0y, 0d, 00:18:45 Note 7 - step 24) You'll notice the Periapsis is no longer above the KSC Note 8 - step 24) Even though Mission Start Time is set to 0 time seems to have jumped forward for the orbit and world viewer after testing. Saving and playing a mission instead of just testing yields the same results of the last test. Fixes/Workarounds: N/A Other Notes/Pictures/Log Files: Pictures of 3 different Map Views with the same settings.
  13. 1) Making History DLC. No mods. First mission. Third ship "Jebnik 1". Trying launch it... and new launchpad causing game crash... 2) New game -> Sandbox mode -> load any build-in ship -> select new launchpad -> Click Launch -> Crash