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Found 7 results

  1. Can anyone help me diagnose what's going on with these crashes? (I don't really know how to read these logs) I'm playing on 1.4.3 since I haven't wanted to go through and update all my mods since 1.4.4 and now 1.4.5 have come out. But recently, I'm seeing a LOT more crashes to desktop. I have been installing mostly functionality-related mods, not really parts mods. NOTE: I know that a majority of the mods I have installed say their versions are between 1.4.3 and 1.4.99, but I went through and mostly downloaded/updated only mods to 1.4.3. Some even say they're not specific to any specific version and work on 1.4.x, etc. So hopefully responses I get aren't "Make sure your mods are updated" because there's only so much updating one can do here... Background: It's not any specific activity that I'm doing in-game that causes crashes. The game will run just fine for a while, then at random points during gameplay it will CTD. The most recent mod I installed was FMRS, but it was happening before I installed that. I thought it was Kopernicus a few days ago, so I made sure I'm running the 1.4.3 version (not the latest 1.4.5 version) of that mod. Other than that, I'm running mostly QOL mods and specific functionality for my Career game. Not really sure if this is even a mod conflict, or maybe I'm running out of RAM? (It says max usage 49% thought, so I don't know...) Log Files are here: Latest Crash DMP: https://www.dropbox.com/s/k25nbwqupip6ba7/crash.dmp?dl=0 Latest Error LOG: https://www.dropbox.com/s/dm43np4setbzrgk/error.log?dl=0 Latest Output LOG: https://www.dropbox.com/s/e7bak4mm8ixywup/output_log.txt?dl=0 Most Recent KSP Game LOG: https://www.dropbox.com/s/7zhjm5276vszzwa/KSP.log?dl=0 Please let me know if anyone can't access the Dropbox files to view these logs and help me out! Complete Mod List is here: Thanks for your help everyone! Looking forward to any answers I can get from the community.
  2. This was a failure and it makes me cringe so bad Cyperion Kerbol but smaller. I'm planning on making it fancier later on Kerana A massive rocky planet which is the result of 4 other massive rocky planets colliding. Dominicus Huge blue gas giant. To do List: Add biomes Make more bodies Learn how to make sunflares Make Cyperion look better So yeah, That's all I have. Not gonna give the download link until I have at least 4 finished planets.
  3. So I'm currently making a system rearrangement thing that doesn't use all of the stock planets, so I wanted to remove the ones I'm not using from the game. I've tried twice with no success, so I was just wondering how to do it in 1.4.3 if it's even possible.
  4. Getting some unexpected stuff (To me) going on... Have a SM-6A Service Module with four Stratus-V Minified Monopropellant Tank placed inside. When I jettison the shroud, The tanks pop loose along with it. Weird bug or is this actually supposed to happen? If it's working as expected any way to get them to stay attached?
  5. Hello everyone, Next week we will be releasing patch 1.4.3, which will include various bug fixes and a few improvements for both the base game and the Making History Expansion. You’ll be glad to hear that this patch will fix the contracts parameter completion log and SMS App firing in all cases. We are also eliminating the possibility of having two tourist/recovery contracts with Kerbals that share the same first name, something that was causing trouble for some of our players. The issues with the wheels and legs have also been reviewed for this patch. For instance, 1.4.3 fixes the suspension issue for wheels and legs that made them bounce uncontrollably, as well as the issue that caused legs to explode when these got in contact with the ground in some situations. There has also been a lot of work put into improving the ground positioning routines for landed vessels. Additionally, 1.4.3 will also include localization of the History Pack missions, plus 3 brand new stock missions for the Making History Expansion. What sort of missions you say? Let’s go into some details: Sally Hut 1 This mission takes inspiration from Salyut 1, the first space station of any kind, launched into low Earth orbit by the Soviet Union. So help Kerbals take their next major step in space exploration by launching the Sally Hut 1 into Kerbin orbit where it will become the first permanent space station! Just like its analogue, Sally Hut 1 will launch without a crew and will be later populated, but this time around, success lays in your hands. Acapello 13 In this mission you’ll have to reach the Mun, land, plant a flag, pick up a surface sample, and return safely to Kerbin, but space is a dangerous place, and your crew needs to be ready to tackle any obstacles they might face. Ziggy Kerman and the Spiders from Duna This mission does not only have a cool name, but its goal is to disprove some mysterious rumors about the nature of Duna, something that can only be accomplished by exploring Kerbin’s nearest neighbor. Be prepared to build an unmanned probe equipped with scientific instruments to explore the Red Planet, just like the Mariner and Viking missions did for humankind in the past. And that’s not all, we are including a brand new airfield and launchpad, which you’ll be able to use in all game modes as long as you have the expansion installed. And for mission creators, we are also adding the capability to place mobile launchpads on the surface of water bodies. Now you could try out some of those cool SpaceX missions, if you’re into that kind of thing! We hope you enjoy these new missions and updates in 1.4.3. We are committed to improving upon KSP, so please continue letting us know if you run into issues by submitting to the Bugtracker and/or the Technical Support Subforums. Happy launchings! [UPDATE] During the final testing stages of the patch 1.4.3 release we identified an unexpected issue that unfortunately has made us take the decision of holding the release until next week. The good news is that we already have a fix in the works, so we are confident that we’ll have the the patch ready by then.
  6. Having just upgraded (forced by) my company laptop to a highest spec 13" MacBook Pro (2016+), I have to say that the port to Mac OS is just fine. Well Done. Even 2880X1800 runs fabulous! Sadly my 1.3.x RSS/RO port has a few "scene shift|" issues, but still it seems OK. I can live it. Let us allow Apple and Unity to figure that one out on their own. So... Well Done @SQUAD and well done to our RO/RSS pioneers! (I can't fully enjoy all aspects of KSP without you!) Checkout ...https://www.reddit.com/r/RealSolarSystem/
  7. I couldn't find the bug report thread. My two bases on the Mun were partially sunk into the surface of the Mun when I loaded into them in 1.4.3 with MH 1.2. Whatever patch of 1.4.3 was available for download about 10 minutes before I posted. Mac OS 10.13.4. Two mods: MechJeb and KerbalAlarm. Aside from Mechjeb the bases in question are completely stock. KerbalAlarm is just a timer or reminding me to pay attention to my vessels when they're coming up on maneuvers or whatever. All I did was go from the tracking station to two bases stationed on the Mun. When they loaded, the bases were half submerged in the surface of Mun, and were instantly propelled upwards. One of them has RCS jets so I was able to land it safely, but the other one is a mobile base with no RCS, and was smashed to pieces. In either case there was not time to get screenshots. I installed 1.4.3 using the Mac OSX installer. I don't know what is meant by a "clean install". As I had to restore 1.4.2 from my backup drive, the output files have been expunged from existence. I didn't load any other bases or vehicles because I didn't want them to be smashed. Does it matter that both these bases are within a kilometer of two different Mun arches, and not on level ground?