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Found 9 results

  1. This is a simple modification I mostly made for myself to bring the classic Mk1 cockpit back into the game without being a carbon copy of the new Mk1. To that end I've buffed it slightly, moved it up the tech tree, and changed the flavor text. New in Version 2: Working crew lights, detail lights, and a prototype decal. I thought I'd make it available for anyone else who misses the old style but doesn't want 2 identical cockpits cluttering up the part list. Any comments, suggestions, questions, or concerns are welcome! Changelog- Version 1: First release, upda
  2. Image by Omega482 & Saybur Stuff Version 1.3.5 - Released 2020-04-23 Compatible with KSP 1.3.x - 1.10.x [ ] NOTICE TO CORVUS USERS This is the community continuation of @Orionkermin's fantastic 2-Kerbal Corvus Command Pod for a Size-1 (1.25m) launch stack (with adapter for the optional Size-1.5 (1.875m) launch stack). Translations: Corvus CF is actively looking for more translations! If you can help, that would be great There is some good information to help in this thread. If you're looking to translate, please post in this thread so that nobody e
  3. The arrival of Breaking Ground was probably the happiest surprise related to KSP1 since I started playing a few years ago, but one thing that it has soured is the contract system. The contracts were already terrible, loads of them make very little sense and if you are sick and tired of certain types of them you can't just block them - you have to manually keep declining each and every one of them forever and hope the game randomly offers something you want to do. Now that Breaking Ground introduced a number of new types of contracts this has gotten completely out of hand, I've spent up to seve
  4. Hello everyone! Kerbal Space Program 1.7: Room to Maneuver has arrived and with it: new features, improvements, revamps and bug fixes! We are committed to continue supporting, updating and finding ways to improve our player’s experience by listening to our community and delivering substantial releases. As part of this effort, we have packed Kerbal Space Program 1.7: Room to Maneuver with a great amount of content for you to enjoy! This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, An
  5. Hello, I have run into an issue where I am seeing ships disappear from my Sandbox mode save. And what I mean by disappear is, I have a number of craft that are in orbit and landed on planets. Now, I've never been very ambitious about having a bunch of craft out in space at the same time, and yet, I've seen dozens of screenshots from players with lots and lots of ships. In 1.7, I seem to be running into an issue going above 10 ships. In my current Sandbox game, I have the following ships out in space 3 satellites in geosync orbit around Kerbin 1 resource satellite aroun
  6. When I try to install 1.7 on my macbook pro, and click past the intro screen, the readme screen loads but freezes, and I cannot hit continue. Force Quit Menu says installer is not responding.
  7. Hello everyone! A new technology has arrived to the KSC and with it, Kerbals will only get more Room to Maneuver! We’re excited to release, Kerbal Space Program 1.7: Room to Maneuver, our newest content-filled update that will give players new features and wide variety of improvements to help Kerbals explore farther than ever before! This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, Ant and Spider, as well as a brand new galaxy texture map to have our astronauts mesmerized by the beauty
  8. So not too long ago I saw a new ksp loading was out about changes coming in 1.7. But i'm wondering, will there be a 1.6.2 or 1.7 preview or will they just release 1.7.0 with no updates in between?
  9. WetterWings is a small module manager patch I wrote for myself a while back to add fuel storage to all the stock wings. As a bit of an airplane enthusiast in real life, I found it very odd that only a few of the largest stock wings were capable of holding fuel. Most planes, of all sizes store fuel in the wings, it's just a great place for it! To that end, this adds a very reasonable amount of liquid fuel storage to all the stock wing pieces. Since they are so thin, I've kept the numbers on the low side. I think you'll find the values are quite balanced, as I calculated each wing's to
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