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Found 8 results

  1. 1.3 6.4x size 12.8x distances

    A mod inspired by 364, that had re scaled the distances to 6.4x and the planetary sizes 3.2x larger. This makes the game much more difficult, but still possible with stock parts, it truly is a game changer. Dependancies Module manager Kopernicus Sigma Installation instructions Simply unzip the file in your ksp directory, overwrite existing files, and enjoy Spacedock link: scale 12.8x distance?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E
  2. I have been working on this for about half a year now, and never thought to keep a build log online, but over the past month I've started becoming more active than passive in the community and am loving it, FOR ROCKET USE ONLY: A Kerbal Sim-pit Build Log A name derived from the first piece I bought, a racing car ignition switch with "FOR RACING USE ONLY" printed across the top. Aim My aim is to make a sim-pit that surrounds a keyboard that includes a joystick (microswitch, not POTs) and as many switches and buttons I can. After many months of looking at layouts and design themes, I've settled on going for the most Raster Prop Monitor looking IVA theme I can, basing a lot of my panels on this mod. If you don’t know RPM it adds a fully usable IVA into Vessels and looks so aesthetically pleasing: EDIT: This is actually the command pod from the ALCOR mod The Idea is to go more for fun to use than practical. I want as many missile switches and pointless (but useful) knobs and flashing lights as I can. Basically I really want to go for that Arcade, really fun to use feeling even if its not overly practical. Hardware/Software I'm currently using two Arduinos and coding with Arduino's IDE; Arduino Due Old Arduino Uno knockoff (Freetronics Eleven if anyone cares) The Due uses the <Keyboard.h> library to emulate button presses to control KSP. Flicking a switch will emulate a keyboard pressing a button, for example, flick the light switch, the Due sends a “U” to the computer. But because the switch can be stuck in the on position, the Due only sends the command when there is a change in state. My KSP uses a mod called Kerbal Serial IO by Zitronen, the mod does nothing to the game but sends data packets from KSP to the Arduino via Serial communication. Way too technical for me but once I got mine working, it has infinite potential. I'm able to access data from KSP and either print it or use it as logic for warning lights. Their is infinite possibilities with this thing. KerbalSerialIO is currently glitchy with Windows 10, so I can't use it to control KSP which is why I use <Keyboard.h> however the KSP --> Arduino functions are working perfectly thus far. I am using a DuinoTech 128x64 Dot Matrix LCD as my HUD. Arduino has its <LiquidCrystal.H> library making it so easy to code for the screen. I plan on using a second when the final product is built. I don't plan on adding graphics but I will try having interactive buttons at some stage. I have these hooked up to a massive breadboard and a mess of wires on the prototype for the moment and might try actually making some PCB shields specifically for this in the future. Current Stage Heres a few things I've currently got working Currently Built/Working: Staging Button and Stage lock Switch Toggle Switches emulating keyboard press (Controls SAS, RCS, LIGHTS, GEAR) LCD Heads Up Display with real time Data from KSP (currently only displays speed) Communication from KSP to Arduino (KerbalSerialIO Mod) with onscreen connection Status Planned: Custom Enclosure surrounding Keyboard Joysticks for Attitude and for Throttle (I like microswitch/Arcade style, not a big fan on using POT joysticks, more out of lack of skill than opinion) Controls for LCD Screen changing the Data printed on screen Possible second LCD for more Heads up Data Warning LED matrix Laser cut acrylic panels with back lit text. Resources + Credit Ill post all my code but most of it for the Uno is Zitronen’s “Demo16” Code which I have modified. I'll make it clear in the Code what is mine and what was original. All code for my keyboard emulating Due is original. I will comment in code if that changes. I’ll also make sure to give credit where its due (in the forum or in the code) as I’m taking a lot of inspiration from other Build logs as I find the fascinating. If I miss something, I apologise. GitHub Code Build Logs 18/12/16 For Rocket Use Only First Prototype - 27/12/16 Heads Up Display Screen 27/4/17
  3. Trip to 1.0 KerbLands

    Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets Helios:A Hot-Jool style planet. it does not have moons yet. Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack in it Moon 3: A very small red Asteroid moon Moon 4: Another moon may be a small moon or an asteroid one. This planet would have rings Fazo/Faza : An asteroid Moon of Moho Moho may be re-textured A third Kerbin Moon/Probably a asteroid Moon 2 water planets, 1 between Eve and Kerbin and one between Kerbin and Duna Get rid of Ike for 2 smaller duna moons. Sarna: A Gas Giant bewteen Duna and Jool Dres and Vall are moons Keelus: A massive moon that orbits quite far from sarna Will Probably add more moons Jool will have many more Asteroid Moons and will probably. Goal 20 moons. Uarnus: Has a odd ring and many moons orbiting in weird inclinations Nedo : A Planet with a heavy atmosphere which gives it oceans Neiden : A Light Blue gas giant with not as many moons as Jool. Will have many weird and Interesting moons. Armedia: One of a few dwarf planets on the kerbol system outskirts Pluti : Another Dwarf Planet. Erno: A third Dwarf Planet Xi : A Rouge planet that entered the outskirts of the Kerbol System Stars: Sol: This star holds our home system. Alpha Centari Trappist:1 A couple rouge planets. Maybe a random pulsar. A made up 2nd solar system. Contents unknown Click me for a survey about the mod. This are my ideas so far. If you have any ideas or name suggestions pls comment them. I want more things and this is all i got.
  4. [v1.1.3] KSP-PAO

    Welcome to KSP-PAO, your space center's virtual Public Affairs Officer!! Introduction In real life the NASA PAO's (officers) do a lot! The one thing you might be most familiar with is their voice-over commentary during a launch or during mission operations. As a life long space nerd/geek/fan, I often have NASA TV on in the background, even while playing KSP. It was during recent ISS mission coverage that I got the idea for KSP PAO. Ever heard of the Telemachus mod for KSP? Well, it's an incredible mod that allows you to interact with KSP from a web browser or api. This has allowed many new UI's to be created, including ones that don't use browser. Some like Houston, allow multiple people to act as different members of the KSP flight control staff. Other mods allows for devices, such as the Raspberry Pi and Arduinos to communicate - which have spawned some pretty amazing hardware "simpits" or custom controllers! Why do I mention Telemachus? Well it's required for KSP-PAO to work. The first version of Telemachus that will work with KSP-PAO is right here ( While the mod is running in a browser window (Chrome only for now), you will occasionally here the PAO announce a mission update. What they say is entirely up to what you're doing at the moment and a little luck! Is Jeb on EVA? You might here the PAO give Jeb a shout out and update you on the Mission Elapsed Time. Have a lander in orbit around Duna? You may here the ship's current status and velocity.... and so it goes. To change how often you hear from the PAO, just select a time from the drop-up box. One of the other things that brings a level of fun and world-building to KSP are the various fictional companies that make up the KSP 'verse. So, I've decided I'd add "ad support" to KSP PAO. NOT REAL ADS, not paid for, in-game advertising, 100% completely for FUN ads from the KSP universe! What sort of parts is ROKEA hawking today? Any specials down at Jeb's this week? Ideally, I want these added and generated by the community and I can't wait to see what you all come up with. For now, the only way to see an "ad" is to click on the "Ad" button. Let me know what you think! Technical note, before all the, "Why Chrome only" questions. Right now Chrome is the browser with the best support for the HTML5 Web Speech API that I use to generate the text-to-speech for KSP PAO. As other browsers come along, I'll test and make sure they work. More info on the REAL NASA PAO!…/education/centers/pao_contact.html Video Demo: Requirements: Download and install Telemachus: Download and install Chrome: Download: Installing: Unzip the file under the Telemachus mod directory: \GameData\Telemachus\Plugins\PluginData\Telemachus\pao Using: Follow the normal procedure of adding a Telemachus antenna onto your craft. Once you launch your craft, you can enable the Telemachus interface. You can browse to () and you should see the Telemachus UI. If you can see Telemachus, then open KSP-PAO in Chrome using: http://localhost:8085/telemachus/pao/pao.html For best results, maximize the Chrome window. You should see the KSP-PAO and in about 10 seconds, you'll hear your first mission briefing! To change how often you hear a briefing, use the drop-up list 'Mission Update Setting' on the toolbar at the bottom of the screen. On the toolbar you'll also find a timer showing when the next briefing will be. Next is the current mission's MET. Each of the following buttons will speak it's respective briefing, with the "Mission Report" being the most comprehensive. Note: To keep things interesting and not as repetitive as they could be... the mission report uses some randomness to vary what it reports back on. Sometimes you'll hear the full resource briefing and other times the science report. LICENSE: SOURCE: Known Issues: It only works in Chrome! When I resize the browser the screen looks horrible! I'll be working on the UI, though the voice briefings and reports have priority for now. There's no "mute" button? Good idea! Working on it...
  5. Need Help with Idea

    Hello I need some help with an idea for a little mod I thought of. I always thought that it was a little annoying that in order to build something in orbit, the only parts that are at your disposal are docking ports. To me, I feel like that is a problem. It limits your ships and stations to a more linear design because they do not support more radial construction effectively, due to their lack of fixed angles for alignment, and week strength. This is where my idea would come in. My idea is to add more parts for orbital construction for stations and ships. It will ad a couple pairs of connectors that will allow anyone to build in any way they like, linear or radially. Strong enough to endure stresses of massive ships, and able to fix at certain angles so that if you want to add engine pylons that all your thrust in going in the same direction. So far it is an idea mostly. I have modeled a few of the parts already, but I would like some help in some areas. Mostly in the texturing, and a little bit about the coding. Thanks This is what i got so far. The first one is a Pylon Connector with the second being a 1.25m Connector.
  6. These mods are all ribbon add-ons to Neried's Final Frontier, are were inspired by SmarterThanMe's Rank Packs. US MILITARY RANK RIBBONS Included in these mods are Enlisted Rank sets for the US Air Force, Marine Corps, Army, and Navy. Also provided are two versions of the Officer Ranks, one for the USAF, USMC, and USArmy, and a separate one for the USN, as their naming conventions are radically different from the other three even though they have the same symbols. BATTLESTAR GALACTICA RANK RIBBONS Requested by @slyfoxninja, these three packs are all inspired by the rank insignia from the newest incarnation of BSG. There are two versions of the Enlisted (red and grey) and the Officer pack. KERBAL SPACE PROGRAM RANK RIBBONS Based on the existing 5-Star rank structure in stock KSP, this pack includes six ribbons for each of the three specializations with appropriate ranks names and descriptions that roughly outline the abilities of that specialization at that rank. All 18 ribbons are included in a single download, since it makes little sense to break them up into three separate ones. DOWNLOADS US Air Force US Army US Marine Corps US Navy US Officer (Standard) US Officer (Naval) BSG Enlisted (Red) BSG Enlisted (Grey) BSG Officer KSP Rank Ribbons ALL MODS USE LICENSE : Creative Commons BY-NC-SA 4.0 I am willing to entertain requests for other, similar, rank or ribbon packs. Just drop a line, and we'll talk. Enjoy. CHANGELOG 0.9.1 Spelling and grammar changes in the ribbon descriptions. Thanks to SmarterThanMe for the catches. (US Military Ranks only) 0.9.0 Initial Release
  7. I'm tired of having to use another piece or waste time on the bars to put the amount of fuel I want. If there is already this functionality in stock in some game or Mod would be happy to know. PS .: sorry for bad English
  8. Hello. Bluntly put: I don't know how to do this modding thing for KSP. I might not be the only one, and because I didn't see a topic already made for this sort of thing, this is open to anyone. I'll start it off I got three mods. I was an idiot and didn't write down the names although I could look it up in my history if that is needed. But I received this error message. what do I do to fix this?