Search the Community

Showing results for tags 'advanced'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 4 results

  1. Finally after the landing of the Orion lander that's done by Bob , and Bill who also had big role , because he was in the main module in orbit . The team want's to go back home , but unfortunetly of course , Bill forgot something , not knowing what he forgot he heads home thinking that everything is okay until he encounters a catastrophic problem . Download I hope you enjoy the mission, and please if you have any feedback tell me.
  2. What are the more advanced controls for the new KSP console port, specifically for the VAB and SPH? On the PC and old console port there were buttons to disable surface attachment so your structures only stuck to the green snap points and also when using the "Move" tool you could choose whether the object moved on the worlds xyz axis or the objects itself. Were these functions completely removed from the game, they've never appeared in any of the in game tutorials.
  3. Hey everyone! So today I was watching Rick and Morty and came up with the idea of a Rick and Morty Science Mod for KSP! This mod will add parts found throughout the Rick and Morty episodes. These parts can be integrated with the Community Tech Tree as end game items. I have added links to additional information where it can be found. If any mod developers are interested in making this mod a thing, feel free to contact me through the forums or discord (PR1ME#6043) and i can help as much as I can (I can do texturing, blender modelling, and a bit of coding). Here are the parts I have came up with so far (I will update this post as I come up with more ideas): Exotic Matter Dark Matter Collector Slowly collects Dark Matter in the vacuum of space. Only effective while in high space above a planet/celestial object. Effectivity increases as you travel away from the object you are orbiting. Dark Matter Storage Module A container to store dark matter. This module uses electricity over time to keep dark matter stored. Concentrated Dark Matter Engine (Rick's UFO's Engine) An engine that produces thrust from concentrated dark matter. Does not work in atmosphere. Wiki Link Exotic Electrics Microverse Battery A battery containing a miniature universe with intelligent life that can produce massive amounts of energy. "It's just slavery with extra steps." Requires concentrated dark matter to keep the microverse stable. Wiki Link Neutrino Propulsion (new branch from Atomic Propulsion) Neutrino Detector A multi-ton Liquid Xenon tank that detects neutrinos over a long amount of time, and rewards with science points. Works in atmospheres, low space, and high space. Neutrino Factory A neutrino source that harnesses the power of negatively charged muons to produce a beam of electron-type anti-neutrinos and muon-type neutrinos. Requires electricity to run. Neutrino Thruster A massively powerful thruster that is propelled by a series of neutrino explosions behind the craft. However, the engine produces a lot of heat, and will likely overheat if you leave it on for too long. Wiki Link Thanks for reading! -PR1ME
  4. Hey guys, I have a major challenge for you guys, you guys must get the Sido Urania pack, and land on every planet(Not Jool or Urania), and moons, and safely land back on kerbin(Space Stations, IRSU, and any other fueling method other than cheating is allowed). Be sure to bring back pic's from your big adventure. Oh, and any other mod is allowed(except Hyperedit, and other planet mods)