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Found 9 results

  1. As we have made some rocket first stages land by, aggressive lithobraking, it's now time for us to adopt an aggressive aerobraking maneuver. In brief: land a craft on Eve, with no heat shields, radiators or TCS. That includes both ablative ones and inflatable one(s?). Stock parts only. Rules: Scoring: Submission guide: Leaderboards: Feel free to submit your entries as always! (This challenge is basically for creativity and craft building skill.) Tips:
  2. Inline Ballutes Slow down your rocket in an upper atmosphere. Ballute = parachute + baloon = an alternative to a heatshield. Sample usage: Duna aerocapture and aerobraking, Kerbin reentry for reusable stages etc. Dependencies: stock aero = none. FAR: Module Manager by Sarbian and RealChute by stupid_chris Suggested mods: RealChute by stupid_chris - especially when with FAR aerodynamics. Config for RealChute is already included in the mod. RealHeat by NathanKell - brings the shock heat in the upper atmosphere to more realistic levels. R
  3. I have long had problems aerobraking huge and heavy ships. Airbrakes help but is of limited use same with large fins from wing parts with control surfaces, going to low and ship will tumble. So I started thinking, I have an huge plate in front generating lots of air resistance so I need another plate in the bottom, obvious solution was an base plate made of wings. From back The H bars are to land on, yes its many of them but had problem with ship exploding on launch pad. Aerobrake is rock solid, even deorbiting the ship is solid, as an bonus mechjeb landing predictions giv
  4. Interplanetary speed , think i saw 9000ms at jool burn Im 14 days out of jools periaps. (can warp back but since i have many ships its a lot of extra work) got 2000dV sience/relay sattelite with no heatshield. I manage to catch jools orbit via areobrake and burn. But i always end up with to little dV left to manuver. I see some talk about gravity assist to brake but i cant find the correct one. How do i brake in jools system without using up all dV ? Does not matter if i end up on any other planet.
  5. The main goal of this challenge is to try to slow down enough to land as large of a vessel as possible from a vertical trajectory downwards towards Kerbin. Steps: 1. Launch/Hyperedit/Alt-F12 your spacecraft into space over Kerbin. 2. Accelerate towards Kerbin. 3. Reenter the atmosphere. 4. Land safely. Rules: -No modded parts. -No mods that change the physics of the game (Ferram Aerospace or similar) -You must come down perpendicular to the atmosphere. -The 10m heat shield isn't allowed. (I'm afraid people will exploit it because
  6. I'm working on redirecting a class E asteroid into LKO and have observed that my tug (pusher, actually) is subject to shock heating even though it's on the "shielded" side of the asteroid. I had assumed that the asteroid body would act as a heat shield during aerobraking, but that doesn't seem to be true in this instance. Is this a result of using FAR or is it due to more fundamental KSP physics? Thanks in advance for any guidance you can offer!
  7. I just sent an Ike mining ship through a Duna aerobrake to slow down on the way from Kerbin to its destination. My periapsis was about 19km. Before hitting the atmosphere, I retracted all of my Gigantor solar panels, but extended my medium thermal control system radiators. My thinking was this would increase drag and help funnel away heat from the hottest parts. I thought the aerobrake went very, as I did not see any temps over 1200 or so, and that was for the stuff facing into the wind, like my landing legs and engine. But then (of course, right after quicksaving) I noted that all of my
  8. So I started up 1.1 with some mods, nothing special. SpaceY family, KER, MJ and old Kerbonov.. I made my usual LKO tourist craft (proven reliable during 1.x era), loaded some tourists and some science, went for 80x80 orbit. Everything went smoothly until I tried to return to Kerbin. Something was wrong. It should brake, but it didn't. Few explosions later I tried more gentle aerobraking at ~50km. After some time I checked AP... 300km... 400km... 500km... hmmmm. After aeroaccelerating was complete, orbit was intersecting Moho... Here's the craft file. Enjoy
  9. A little thing I drew on my iPad, in the end came out pretty well! You can view some of my other drawings on Behance!
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