Search the Community

Showing results for tags 'airliner'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 7 results

  1. neistridlar

    [WIP] Neist Airliner parts

    My vision for this mod is to create stock alike believable parts to build passenger planes with. It is inspired by Airplane Plus, and will be made to supplement it as well as the stock parts. Here is an album with some concept art and work in progress screen shots: https://imgur.com/a/fAViy And here is an album showing up the semi finished parts: https://imgur.com/a/ljyIgIH Parts currently in the mod: Download at: https://github.com/neistridlar/Neist-Airliner-Parts Tweakscale patch by @TMasterson5: https://www.dropbox.com/sh/g45l0djvbmypl3e/AABZ033reYyTd_6xV17txTR3a?dl=0 I am pretty new to modding in general, so if you have advise or suggestions you would like to offer, please do so. I do believe, however, that I have many of the skills required. My plan is to use Fusion 360 along with Blender for modeling, Gimp and Inkscape for image and graphics editing. I do know a little C++, python and matlab, which might come in handy, though I have never programmed anything with more than a command line interface, so I expect to have a few things to learn if I want to get into that side of modding. Also I want to set this up so that it is easy for someone else to take over in the case that I should disappear (knowing my self I usually don't stay focused on one thing for more than 1-2 years at a time), so any suggestions as to how to accomplish this would be welcome. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/by-nc-sa/4.0
  2. Absurd, but fun to build. https://kerbalx.com/Klapaucius/Steerpike-136-passenger-liner
  3. Features: Introduction: This new mod introduces 7 airliner related parts (for now). All parts in this mod unlocks at [aerodynamics] tech, as well as the stock aeroplane control surface. So you could get a working airliner early in the game if you somehow unlocks advanced landing. However all parts in this mod is not heat protected! Going beyond Mach 3 will spell doom to your crew. If you build an airliner out of stock parts it cost about 200,000 funds, and looks very strange with shuttle cockpit and unnecessary weight. With the airliner parts it cost 55,000 funds and 20t lighter The biggest issue of this mod currently is the crew module doesn't have hatches to allow EVA through portrait, and the cockpit only have 2 seats, which means you only can EVA 2 crew at a time. This is going to be ridiculous for a airliner that carries 80+ Kerbals. I'm going to have to figure something out, perhaps i will be making a longer version of the mk3 crew with hatch in the future. But for the moment perhaps EVS mod will help! Bundled mod: Module Manager v2.8.1, by sarbian Firespitter Plugin, v7.4.X, by Snjo IVA required Mod: (no longer bundled) RasterPropMonitor, by Mihara, MOARdV ASET Prop pack, by alexustas Must Have Mods: Kerbal Foundries, by Lo-Fi/ShadowMage [contains Adjustable Landing Gears which are much better than stock landing gears. Two of the pre-built craft requires this.] Pilot Assistant, by Crzyrndm [can be used as auto pilot to maintain your heading, altitude and speed for long trips.] Janitor's Closet, by linuxgurugamer [some parts of this mod look exactly the same as stock parts. Use this mod to avoid confusion.] Supported mod: Connected Living Space, by Papa_Joe Ferram Aerospace Research (FAR), by ferram4 Installation: Simply drag the content of the .zip file into your KSP install directory. Then check the GameData folder, make sure there are no duplicates of ModuleManager.dll. Download Links: Credits: Original Creator: @K.Yeon Some part contains Squad Assets. Support this project if you like This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  4. HolidayTheLeek

    Stock DC-3 Airliner

    To start off, I would like to credit MajorJim as the original creator of the bearing. Klond and Azimech for developing the modification that uses RCS Balls. Big thanks again to Azimech for showing ways of optimizing the bearing to make it even better and even more reliable. ________________________________________________________________________________________________________________________________________________________________________ With that out the way, Here's the actual post. I apologize for not existing for so long, there's no reason for it, I was just too lazy to post again. I've made many planes (mostly with spinny propeller things) so today, the one I've picked out for today is... The DC-3 Dakota (AKA, the C-47 Skytrain) The DC-3 was an airliner developed in the 1930s and was developed from the earlier DC-2. The DC-3 turned out to be one of the most successful aircraft in the world. What makes it unique compared to most aircraft designed before WWII, the DC-3 is still in (limited) use. During WWII, the DC-3 was converted into a military transport called the C-47. It was considered one of the best transports during the war. The replica I've created is down below. _________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________ Instructions and Download 1: As soon as the crafts spawns in, turn on the brake. 2: Decouple the propellers and turn on SAS afterward. 3: Switch to one of the propellers using the [ ] keys. 4: If the propeller selected is on the left, hold down ALT and E until the roll indicator in the bottom left has reached completely to the right. 5: If the propeller selected is on the right, hold down ALT and Q until the roll indicator in the bottom left has reached completely to the left. 6: Switch back to the main craft, and turn off the brakes as soon as the propellers are both spinning 7: If done correctly, the plane should start to move. On takeoff, the plane should take off on it's own if left alone with SAS on. 8: Have a nice flight. Try avoiding excess manouevers. Download (HERE) _________________________________________________________________________________________________________________________________________________________________________ Thank you for reading! Sorry I've been away for a while. However, as a sorry gift for keeping you guys waiting, I have a bonus craft down below. Enjoy!
  5. Built this craft, it's the first Airliner that began passenger flight. It's a very difficult craft to fly and I didn't take the time to show video of the craft landing. This isn't the best landing but the craft was not damaged. Anyway this is a really laid back kind of Aircraft and very challenging to fly..........and land! If you like it you can find it on the Spacecraft Exchange Forum.
  6. The Benoist XIV Airboat St. Petersburg, Florida, is not generally considered a city that can boast of an aviation ‘first.’ But on January 1, 1914, the St. Petersburg-Tampa Airboat Line was born there–the world’s first scheduled airline using winged aircraft. A plaque on the entrance to St. Petersburg International Airport proclaims: ‘The Birthplace of Scheduled Air Transportation. There are a few reasons I almost kept this craft from being released. The sensitivity of it's handling is extreme, a tailspin is most likely going to happen if you are not careful. The craft will not takeoff from the water and does not travel well on the water, landing on the water is possible but not too graceful. Craft File: The Benoist XIV Airboat Parts: 255 Mass: 24.427t Height: 7.9m Width: 30.1m Length: 22.8m Operation: Use extreme caution & patience, use the quick save before making your first maneuver because you will most likely go into a tailspin. I use very small increments when flying. Keep your speed between 30 and 40 m/s. Landing on the runway or the turf? Well we haven't made that test yet!
  7. Edlu Kerman

    Airliners?

    Are there any mods out there that put rounded airliner cockpits [In the 2.5 meter range] (And cabins) Into the game? After digging deep, I found Coffee Industries, but it's well outdated after CoffeeSE lost the assets for the mod after his computer died. The Horizon cockpit for KAX would fit the bill, but has no companion cabin and has an ugly placeholder-type interior. Thanks.