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Found 4 results

  1. Stock Alarm Clock Disabler This is a small plugin that disables the stock alarm clock, perfect for those who prefer to use the popular mod Kerbal Alarm Clock. I created this because I was getting tired of accidentally creating an alarm due to the buttons overlapping on the maneuvers nodes. With this installed, it should no longer be an issue! Dependencies: HarmonyKSP Download: or Source code: GitHub License: GNU General Public License v3.0
  2. Like, it's not even close. I set an alarm for Kerbin->Eve transfer window, the time came and I set up my maneuver nodes and this is what I got. Is this a bug?
  3. Basically, when I set an automatic alarm for an Eve transfer window, it misses the actual transfer window by a lot. Why does it do this?
  4. Okay, here's the story. I'm thinking about timing how fast I can send a plane all the way around Laythe, but I don't want to rely on the MET timer because it also adds the amount of time it takes to: Get off Kerbin Fly to Laythe Including making refueling stops Land Get in position I also don't want to rely on my computer's built-in stopwatch flying because it doesn't account for when I use the warp. Is there a "Kerbal Stopwatch" I can use? More specifically, I need to: Start at 00:00:00 when I want it to, which would be the moment of takeoff Speed up or slow down along with the warp And stop whenever I hit the "Pause" button --> and resume when I leave the pause menu. End at (TIME TO BE DETERMINED) when I want it too, which would be when I land. Be in plain sight the whole time while I'm flying. In case you're wondering, I have MJ and Kerbal Alarm Clock. If no such stopwatches exist (either in-game or mod), then how can I still time my run while accounting for the warp? For the Alarm Clock, I would have to start my engines immediately after the alarm went off. Is there any way I can display a straight-up stopwatch that can go along with the pause menu AND warp? Thank you.
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