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Found 4 results

  1. When folks use Alien Space Programs and still have Kerbin set as the home world for some play-throughs, Kerbin gets renamed internally to avoid having two Kerbins, and to accommodate visual add-ons. The world names remain consistent between home world settings, so a player could have multiple saves in a single KSP installation; one or more for each home world. This also saves the player from having multiple KSP installations, saving disk space. The problem is what happens if someone imports a stock save file into a KSP installation with Alien Space Programs installed and Kerbin is the home world setting. Kerbin is still the second celestial body defined, but it is renamed internally to "Bin." As a result, an imported save will have contracts and milestones saved for Kerbin, but not for Bin. World-firsts such as "We have entered orbit," will re-trigger. Contracts tied to stock Kerbin won't load. I've already tried searching and replacing text in a save file to work around this, and I'm partially successful. I've managed to preserve contracts by editing the body name from "Kerbin" to "Kerbin^n," which is the stock localization text for Kerbin in en-us. Contracts that say, "Kerbin at site xxxxx" seem to be preserved. But I haven't been able to avoid re-triggering world-firsts. Kerbals also seem to get double credit for activities at Kerbin / Bin if they've done the activity before the import and do the activity again after the import. What else should I edit in the save file to ensure a stock save can import into this system where the home world is "Bin" internally?
  2. Purple Space Program A Big Celebration due to Gravity! AKA: What happens when you strand Jeb on Eve for too long Hullo! "Not Manley" here, back with a for-real-this-time attempt at mastering Eve. Last year I put together a joke play-through based on an old Scott Manley YouTube video where he made fun of its auto-transcriber. This resulted in a, "big celebration due to gravity." I know at least one person thought I was taking it seriously. A recent career change has left me with several days of paid vacation time, and since Alien Space Programs was fixed I thought I'd have a proper go at it. Only, let's have a proper goal: Develop a single-stage-to-orbit craft for use at Eve. No small task, considering it's nearly impossible to do in pure Stock. And while any number of add-ons can enable an Eve SSTO craft, let's try to keep it as close to Stock as possible. The Conditions: Career mode play-through, Normal difficulty Only Purple Space Centre as a ground station Signal required for probe control, terrain and plasma interference enabled Part pressure limits, part gee-force limits, kerbal gee-force limits enabled The Universe Changes: Eve as starting point OhioBob's Realistic Atmospheres (55 km ceiling at Eve, surface conditions unchanged), included with Alien Space Programs Ferram Aerospace Research aerodynamics, default settings for part failures and such The Part Add-Ons: OhioBob's Eve Optimized Engines My own Explodium Breathing Engines Kerbal Engineer Redux modules DMagic's EVA Struts, EVA Transfer Bon Voyage automated rover control Quality-Of-Play Add-Ons: TriggerAu's Transfer Window Planner and Kerbal Alarm Clock Kerbal Engineer Redux Stock Visual Enhancements Kronometer (22h 22m days) This closely mirrors my Agencia Espacial Kanada / Hosers In Space story environment. I'm up to four episodes so far. I'm curious about what other experienced Eve explorers have to say. Until then, I'm "Not Manley." Fly Safe. Parts 1-4 Milestones: First launches, part tests on land and in Explodium Sea. Managed to get to space unexpectedly, gets low space science. Aircraft! First explodium-breathing engines. And no one dying, oddly. Survey contracts, first reusable craft attempts.
  3. I'm playing the Alien Space Program mod and I can't complete the "Launch our first vessel" contract on Tylo or Minmus. Is there a way to manually complete the contract so I can actually do things in career mode? I think it's got something to do with airless worlds, because Duna still works.
  4. Does anyone remember a really old Scott Manley video explaining why specific impulse is measured in seconds? Or remember a follow-up making fun of YouTube's caption generator? Seeing as it's now April First UTC, I can now publish the story of the Purple Space Program. Inspired by YouTube's caption creator and raised by @GregroxMun's Alien Space Programs, the brave purples of Eve take their first faltering steps into space. Barely. I'm Not Manley.1 Fly Safe! [1] No matter how you interpret that, I think it's funny!
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