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Found 7 results

  1. DOWNLOADS Github Still a rough mod, but basically playable. 4 types of descent stage appearance: IRL IRL without cover ETS ETS without cover 2 types of Ascent stage docking port base: Apollo LM docking port (from BDB) APAS (from Benjee10) Screenshots:
  2. Welcome to the development thread for Making Alternate History! Inspired by the alternate history universe of Eyes Turned Skyward, this pack brings you a set of stock-a-like Artemis / Altair landers and habitats complete with all the parts necessary for a voyage to another solar body. Making Alternate History was previously labeled as 100% dependent upon Textures Unlimited, however this is revised and Textures Unlimited is now only required if you would like to use the Mk1 and Mk3 Habitat modules. At time of posting, Textures Unlimited is version 1.9.x and no one can be responsible for any issues that arise from Textures Unlimited 1.9.x being run on 1.10.x. In testing with this mod, things worked fine. Thank you @Shadowmage Download Textures Unlimited: Download Making Alternate History Update 1.10.1 now from Spacedock: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MAH NOTE: When Bluedog Design Bureau addon is installed, the descent stage engines will function as liquid hydrogen and the descent stage fuel will change to liquid hydrogen / oxidizer. When BDB is not installed, the engine will function as a standard LFO engine and the descent stage fuel will adjust accordingly as well. Optional Configs: Config files reside inside a patches folder and will automatically detect installed add-ons and function appropriately. No action is necessary on the user's part. Patches include: Connected Living Space Kerbal Inventory System Snacks TAC Life Support USI Life Support Tweakscale Changelog: Update 1.10.1 Re-compile for 1.10.1 New colliders for cargo bay on Descent Stage (you can now store small items in the bay easily) Added crew report function to all crewed modules Added small electric generator to all crewed modules Config file clean-ups and some various small changes like model= instead of mesh= Update 1.4.2 Re-compile of all parts for 1.4.2 compatibility Update 1.3.1 Re-compile of all parts for KSP 1.3.1 compatibility Update 1.2 Added 4x attachment nodes to the ascent stage for the RCS thrustersRCS thrusters now have an attachment nodeReduced size of RCS thrusters slightly to not look awkward on ascent stageFixed some funkiness with the airlock hatches on all modulesFixed inaccurate plume on ascent stage enginesAdded Real Plume configs for ascent and descent enginesFixed center of mass and adjusted attachment nodes accordingly on all partsAscent stage now has an IVAIVA has extra props when using Near Future PropsFixed Kerbal Inventory System and Connected Living Space patches (They now function properly)Greatly reduced fuel volume in descent stage (without BDB addon)Ascent stage now supports 4x Kerbals A very special thank you to @CobaltWolf @Shadowmage @Nertea @blackheart612 @JadeOfMaar @taniwha @EmbersArc @alexustas @T-10a @hieywiey @Rock3tman_ @Daishi @Angel-125 Making Alternate History is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  3. Ver 1.2 Adds all the parts for the 4 seat Altair Lander and AresV Launch Vehicle. This mod is to be used in conjuction with HOYO CSM mod and Ares 1-X mod. You have to download the Ares 1-X mod for the first stage Solid Rocket Boosters as well as 2nd stage(KDS) J2X engine and the HOYO CSM mod for the docking port. Place the Boosters on the AresV core stage fuel tank using the stock radial decouplers. You then should launch the Altair Lander and Kerbin Departure Stage(KDS) into orbit using the AresV. Launch the HOYO CSM using the Ares 1-X rocket to rendez-vous and dock with the Altair & KDS. Then use the J2X KDS engine to push the whole stack. Kerbal Joint Reinforcement is recommended so as to not have wobble problems due to the size of the launch vehicle parts and torque produced. If anyone has suggestions for weight/deltav etc. Please share them with me so i can improve the mod on the next update. Supports RealPlume, Engine Lighting and TAC Life Support. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.5 & ASET Avionics 2.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1475/Altair Lander & AresV. LonesomeRobots Aerospace?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. changes in this version Reflections are now handled by the awesome TexturesUnlimited mod. Texture Replacer is now deprecated. ModuleDeployableAntenna is now used to handle the Dish antenna animation. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.1 Adds all the parts for the 4 seat Altair Lander and AresV Launch Vehicle. This mod is to be used in conjuction with HOYO CSM mod and Ares 1-X mod. You have to download the Ares 1-X mod for the first stage Solid Rocket Boosters as well as 2nd stage(KDS) J2X engine and the HOYO CSM mod for the docking port. Place the Boosters on the AresV core stage fuel tank using the stock radial decouplers. You then should launch the Altair Lander and Kerbin Departure Stage(KDS) into orbit using the AresV. Launch the HOYO CSM using the Ares 1-X rocket to rendez-vous and dock with the Altair & KDS. Then use the J2X KDS engine to push the whole stack. Kerbal Joint Reinforcement is recommended so as to not have wobble problems due to the size of the launch vehicle parts and torque produced. If anyone has suggestions for weight/deltav etc. Please share them with me so i can improve the mod on the next update. Supports RealPlume, Engine Lighting and TAC Life Support. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1475/Altair Lander & AresV. LonesomeRobots Aerospace?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. changes in this version Changed ModuleRCS to ModuleRCSFX for all parts with RCS thrusters. Now when firing RCS produces sound. Landing gear now produce sound while retracting/extending. Changed TACLifeSupport configs. Now Altair lander has resources to support 4 kerbals for 9 days. 1 kerbal has resources for 24 days in the science lab. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ver 1.0 Adds all the parts for the 4 seat Altair Lander and AresV Launch Vehicle. This mod is to be used in conjuction with HOYO CSM mod and Ares 1-X mod. You have to download the Ares 1-X mod for the first stage Solid Rocket Boosters as well as 2nd stage(KDS) J2X engine and the HOYO CSM mod for the docking port. Place the Boosters on the AresV core stage fuel tank using the stock radial decouplers. You then should launch the Altair Lander and Kerbin Departure Stage(KDS) into orbit using the AresV. Launch the HOYO CSM using the Ares 1-X rocket to rendez-vous and dock with the Altair & KDS. Then use the J2X KDS engine to push the whole stack. Kerbal Joint Reinforcement is recommended so as to not have wobble problems due to the size of the launch vehicle parts and torque produced. If anyone has suggestions for weight/deltav etc. Please share them with me so i can improve the mod on the next update. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. Supports kOS and Telemachus. Also not bundled with the release. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), Starwaster's AnimatedDecouplers (For the decoupler animation), Alexustas' ASET Props 1.4 & ASET Avionics 2.0. INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1475/Altair Lander & AresV. LonesomeRobots Aerospace?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E .craft files for all LRAERO ships can be found here . These are saved from the latest KSP 1.3.0. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. AnimatedDecouplers created by Starwaster. Redistributed as per license. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. ASET Props 1.4 & ASET Avionics 2.0 created by Alexustas. Redistributed as per license. SCREENSHOTS
  4. Welcome to the release thread for Making Alternate History! Inspired by the alternate history universe of Eyes Turned Skyward, this pack brings you a set of stock-a-like Artemis / Altair landers and habitats complete with all the parts necessary for a voyage to another solar body. Parts guide / manual: Making Alternate History was previously labeled as 100% dependent upon Textures Unlimited, however this is revised and Textures Unlimited is now only required if you would like to use the Mk1 and Mk3 Habitat modules. At time of posting, Textures Unlimited is version 1.9.x and no one can be responsible for any issues that arise from Textures Unlimited 1.9.x being run on 1.10.x. In testing with this mod, things worked fine. Thank you @Shadowmage Download Textures Unlimited: Download Making Alternate History Update 1.10.1 now from Spacedock: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MAH Optional Configs: Config files reside inside a patches folder and will automatically detect installed add-ons and function appropriately. No action is necessary on the user's part. Patches include: Connected Living Space Kerbal Inventory System Snacks TAC Life Support USI Life Support Tweakscale Changelog: Update 1.10.1 Re-compile for 1.10.1 New colliders for cargo bay on Descent Stage (you can now store small items in the bay easily) Added crew report function to all crewed modules Added small electric generator to all crewed modules Config file clean-ups and some various small changes like model= instead of mesh= Update 1.4.2 Re-compile of all parts for 1.4.2 compatibility Update 1.3.1 Re-compile of all parts for KSP 1.3.1 compatibility Update 1.2 Added 4x attachment nodes to the ascent stage for the RCS thrustersRCS thrusters now have an attachment nodeReduced size of RCS thrusters slightly to not look awkward on ascent stageFixed some funkiness with the airlock hatches on all modulesFixed inaccurate plume on ascent stage enginesAdded Real Plume configs for ascent and descent enginesFixed center of mass and adjusted attachment nodes accordingly on all partsAscent stage now has an IVAIVA has extra props when using Near Future PropsFixed Kerbal Inventory System and Connected Living Space patches (They now function properly)Greatly reduced fuel volume in descent stage (without BDB addon)Ascent stage now supports 4x Kerbals A very special thank you to @CobaltWolf @Shadowmage @Nertea @blackheart612 @JadeOfMaar @taniwha @EmbersArc @alexustas @T-10a @hieywiey @Rock3tman_ @Daishi @Angel-125 Making Alternate History is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  5. Constellation Moon Mission Pack Initially worked on after I saw the Constellation Mission Packs Discussion Thread, I had neglected the project part way through, with the Ares I and Ares V mostly completed (if I recall correctly, it may have been to a bug). After almost two years, I've finished the once unfinished business—it's out! Ares I and Orion Ares V with Altair Going Home Now that you've seen the landing and take off, let's watch the kerbals get home! It should be noted that fuel reserves tend to be quite low at this point—be efficient with how the fuel is spent... DOWNLOADS Ares I and Orion Ares V and Altair If you've found any issues or if you have feedback on ships, feel free to note them in the comments, I'd be happy to fix it.
  6. The proposed Constellation program to return astronauts to the Mun has long been a subject of my fascination. I consider it as one of the two major missions that sparked my interest in space exploration (the other being the Mars Exploration Rover). Recreating the Constellation program has been on my KSP bucket list since I bought the game, so when I first saw the forum thread for @Majorjim's Duna Constellation Mission, I was amazed. Once the discussion thread started up I followed it with great interest, but refrained from participating because I was unsure if i would be able to make craft with low enough part count to be practical, and most of the craft I have released on the forums have been planes rather than spacecraft. After 1.1 was released, I began considering giving the lunar portion of Constellation a try, and I got to work on this project. I've encountered many obstacles, setbacks, and disappointments, but after nearly a month of work, I am proud to finally present my Constellation Replica Pack! Orion and Ares I Altair and Ares V Cargo Altair SPR Mission Profile Constellation was different than Apollo in that it followed an Earth Orbit Rendezvous profile. This means that Altair and Orion are launched separately and then rendezvous and dock in LEO before flying to the Mun. I recommend that you launch Altair and the EDS first to allow it to act as a target for Orion. Orion has the fuel to spare for a rendezvous, the EDS doesn't. Once the two spacecraft are docked, shut down Orion's engine and set the craft to be controlled from Altair's docking port (or the EDS's guidance unit). Plot and perform the Trans-Munar Injection (Free Return Trajectory advised but not necessary), then separate Orion and Altair from the EDS. Once at the Mun perform a course correction to lower your periapsis to around 15km (optional), and insert the craft into orbit at said periapsis. Videos seem to suggest that Altair would have been used for this, however I use Orion more often than not due to its overabundance of fuel. Once you have a circular orbit around the Mun, move the crew into Altair and detach it from Orion. Deploy the landing legs and communications antenna and land the ship. Jettison the drop tanks well before landing, so the don't land near your landing site (extra important if you're aiming for a Cargo Altair). You get bonus points if you choose a landing site on the mun's terminator so the Sun is rising, casting long shadows (the Apollo astronauts did this). Once landed, get your Kerbals out, plant a flag, drive the rover, do whatever you want. When it's time to go, launch in the Ascent Stage. It's a good idea to periodically change the inclination of Orion's orbit so that it passes directly over the landing site to avoid having to make a costly plane change in Altair. Once Altair and Orion are back together, move the crew back to the CM and jettison Altair. Perform the Trans-Kerbin Injection and wait for the ship to reach Kerbin. Shortly before reentry detach the Service module and Orion the craft so that its heat shield faces retrograde. From there it's pretty straightforward; reenter, deploy the drogue parachute at about 3,000m, cut drogue and deploy mains anywhere between 1,500 and 1,000meters, splashdown (or land if you're unlucky), celebrate successful mission. Extra Pictures Here are a few pictures that I decided to share. Altair landing on the Mun next to a Cargo lander. The entire stack in LKO waiting for the upcoming TMI burn. Altair lifting off from the Mun to begin the homeward voyage. If only the lander knew that it wouldn't be coming home... DOWNLOADS Altair + Ares V Orion + Ares I Cargo Altair + Ares V If you find a problem with the craft, have a suggestion for improvement, or harbor any other concerns, please feel free to tell me here. Any screenshots of your own missions with these craft are certainly welcome and encouraged. Feedback of any sort (as long as it is valid and not simply "u suk git gud skrub lel") is welcome and appreciated, so please tell me what you think of these craft. If this does well enough (or if I feel like it), I may start working on the Mars portion of Constellation to go with this. Thank you for taking the time to read this thread, and enjoy!
  7. https://redd.it/4h66l8 Mods FASA launch clamp, procedural part and faring, AIES, American pack(my config for support RO), SSTU, scatter, Real chute, RO, RVE, nebula decal, KIS\KAS, texture replace, kerbal rename, mechjeb
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