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Showing results for tags 'angle'.
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When the information panel is displayed for a docked docking port, include a readout of the current angle of the face of the docking port relative to its partner. Include + and - buttons to rotate the partner docking port (and attached structure) without undocking. This would allow a much greater degree of precision in the construction of structures and vehicles in-situ. For example, two short 2.5m vehicles with two Rovemax XL3 wheels each in mirror attachment could dock with Clamp-O-Tron Sr. ports to form a large rover. It would be much easier to ensure that the wheels are all facing in the same direction with this method, rather than undocking and rotating a potentially unbalanced structure. Something like this:
Hi. When I enter the VAB, I've lately started experiencing a disturbing issue. When I try to change my camera angle, it's really slow. No lag or anything like that, just a slow moving process for the camera. To do a 360 around my spacecraft I have to drag like 5 times. I've experienced this earlier, but then it helped with a restart of the game, now it's not enough. I'm running KSP 1.1.3 on macOS Sierra.
So I've finally parked my first station around Minmus. It's got everything I'll want from it later: two orange tanks, lots of docking ports, plenty of monoprop and EC. Even got a nice contract to put it there (I would've done so anyway, it's my interplanetary refueling station now.) Thing is, I can't seem to get it's orbit fully equatorial. 5.3 degrees is the closest I can get, and I can't seem to find any combination of burns that get it closer. The maneuver nodes are useless because they don't show me the AoI. KER doesn't help much, it only tells me where I'm at, not how to get where I want to go; nor does it show the stats of the node's orbit... Any advice on finding equatorial orbits on my own?