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Found 63 results

  1. Frizzank Aeronautical Space Administration presents - Apollo, Gemini & Mercury. Pronounced like NASA but with an F (FASA) FASA is going to be transferring to NathanKell. I no longer have enough free time to maintain FASA and he is a great choice for it. I gave him complete control over the mod but I will keep the original up on Kerbal Stuff just in-case anyone still wants to download the old, non-updated one. Delete the plugin folder reflections no longer work as of KSP 1.1. Raster Prop Monitor (JSI folder) will need to be manually updated for 1.3 compatibility. RPM Latest download The latest version taken over by NathanKell is here, Module Manager configs make it work with Realism Overhaul. if your not using RO delete the MM configs. FASA/RO Latest Download OLD Stable Full Release Now on Spacedock!!! http://spacedock.info/mod/188/FASA%20-%20Frizzank%27s%20Aeronautics%20and%20Space%20Administration Google drive 5.44 mirror-click download at the top of the page. https://drive.google.com/file/d/0B5TWBhfzs3ZXNHlaZmY3QkRjTnM/view?pref=2&pli=1 Dropbox https://www.dropbox.com/s/3qt22esj59yfsi4/FASA5.44.zip?dl=0 These are Kerbal versions of NASA rockets, not NASA replicas. Replicas are not the direction I want to go with FASA. I want to keep it fun, simple, easy, and have it be a somewhat stock like in appearance. Currently there are almost 200 parts in this pack and they give you a wide range of options. Updated FASA Light Version Helpful but not required mods.... I highly recommend Kerbal Joint Reinforcement to help with larger builds like the Saturn V! http://forum.kerbalspaceprogram.com/threads/55657-0-23-5-Kerbal-Joint-Reinforcement-v2-2-4-2-14 Also this pack fixes many bugs including the Launch Clamps going with you to space http://forum.kerbalspaceprogram.com/threads/97285 Real chute module manager fix.(your apollo chutes are messed up) http://www./download/bpig55ly85qawmx/FASA_RealChute_MM.cfg The Apollo CM and Lander were created by DennyTx. You can fallow his development here. http://forum.kerbalspaceprogram.com/threads/70557-APOLLO-LEM-OLDD-%28Odd-Looking-Devices-by-DennyTX%29-present-%28v-0-23-03-03-14%29 Also here is an excellent Skylab part for downloading. http://forum.kerbalspaceprogram.com/threads/86243-23-5-Skylab-%28Compatible-with-OLDD-FASA-LOVAD%29-ALPHA-RELEASE-v0-1?p=1272382 Raster Prop Monitor version of Gemini http://forum.kerbalspaceprogram.com/threads/66824-0-23-5-FASA-Gemini-IVA-Modernization-2-0-%28RasterPropMonitor%29 Realism Overhaul Mod Info http://forum.kerbalspaceprogram.com/threads/84689 Want your own deploy-able rover? http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29 Just want the launch clamps and none of the fluff here ya go! http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers For CKAN RSS/RO and any other Non FASA mod problems. I work extremely hard to make FASA work well with the stock game I do not provide any support for mods that alter FASA, and I have nothing to do with them. You should ask the associated authors of those mods. A video review of FASA from "The Block Room" Install Instructions All mods reside in their own folder under "GameData" in the main KSP directory. Delete the old version of FASA before installing. The parts folder in the main KSP directory should not have any FASA parts in it. It is no longer used in .20 and beyond. If your upgrading from before .20 your craft and saves will no longer work correctly. Steam install is here. C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData The "Squad" folder is the stock parts that come with KSP, any other folder you add is a mod. To remove the mod just delete the FASA folder. If there are any parts you wish to delete from FASA open up the mod folder and delete any folders you dont like, or want. I do this a lot with mods I download. It keeps loading times low and filters out the parts I never use. If your upgrading to a new version "You Must" delete the old version of FASA before installing newer versions! Having older version parts and not deleting them will give you duplicate parts. Something went wrong and FASA broke KSP, HELP!!! Do this first before asking for help.... Step 1- This helps with memory problems. Delete the FASA mod. Run KSP again. From the main menu, click on settings and then Graphics at the top. Change your "Texture Quality:" to the Eighth Res option. Click apply then exit KSP Re-install FASA and try running KSP again. If nothing is working or some parts are missing, something is seriously broken with KSP continue to step 2 Step 2- This helps with broken or missing parts. Start with a fresh instal of KSP. If you like you can copy the previous install somewhere else as a backup first. If your using steam, right click on the name in the library and click delete local files. Navigate to the steam game directory and verify that the Kerbal space program folder is gone. If it is still there delete it! C:\Program Files (x86)\Steam\steamapps\common\ After its done double click the Kerbal Space Program name in your list of games and select install. If its a regular version of KSP. Delete KSP and then re-install it. You should now have a CLEAN version of stock KSP. Open the FASA.zip file Copy all of its content into your main KSP directory. If you put it in the correct spot you should get a confirmation popup asking if you want to overwrite the folders and files. Say YES overwrite all folders and files. You should have a clean version of KSP and FASA only. Run KSP and see if it works. If it still crashes on load, verify that you have enough free memory to run KSP with mods. If you have less than 2gb of RAM you are going to need to upgrade your system or install fewer parts. Whats with the sandwich? The Case of the Contraband Corned Beef Sandwich Change Log Special thanks to Tosh, the original Gemini creator. DennyTx for the Apollo parts,NovaSilisko, Captain Slug and Tiberion for their help making this mod. Lots of pics! License/EULA All Rights Reserved I try extremely hard to make this mod as compatible and bug free as possible but I can not guarantee that it will work flawlessly in every situation and on every system. This just releases my liability in those situations. By downloading FASA or any piece of software you understand that you are taking a risk of permanent damage to the system or device it is downloaded to, or installed on. Installing or downloading any software may have unintended or undesirable effects to the system or device it is downloaded to or installed on, and I Frizzank, the developer of this software can in no way guarantee that something will not go horribly wrong when using or downloading the FASA mod. You, the user of the mod FASA takes full responsibility for any damage, real or simulated that may happen to any system, software or device it is downloaded to or installed on. Also by using this software you release anyone else from any liability for any damages, forever. FASA is created and maintained by “Frizzank†@ KSP Forums, and is the author of the FASA mod. DennyTX is the author of the Apollo LM parts, CSM and any others authored by him in the part cfg. DennyTX maintains sole ownership of the parts authored by him and they are used in FASA with permission from DennyTX. You must get written permission from Frizzank to use or redistribute anything in this mod in other mods. Credit for the original Gemini mod goes to Tosh. Reflection plug-in released as Public Domain as was the original plug-in by Razche and modified by Starwaster. Raster Prop Monitor Source code and full license information available at https://github.com/Mihara/RasterPropMonitor/ Special thanks to SundayPunch NovaSilisko Captain Slug Tosh bac9
  2. Hello all! Just wanted to share a project I've been working on for entirely too long. I started out wanting to create a more generic launch platform for general use in KSP, but quickly snowballed into an attempted recreation of the Apollo Mobile Launcher and Launch Umbilical Tower. I remember seeing the outstanding documentary For All Mankind when I was a kid and absolutely -loving- the shot from the elevator of the tower going up and seeing the behemoth Saturn V squatting right in front of the camera. Further review informed me that this elevator was actually located on the Mobile Service Structure (MSS), but I was nonetheless inspired to attempt to recreate the launch-day experience of an Apollo astronaut. So far I have created the launch platform (with some interior, even), the ground support structures, the LUT itself, the hammerhead crane, the damper arm, and swing arms 9 and 6 - all with animations. As stated earlier, I wanted the user to be able to experience the actual route taken by the astronauts on launch-day, so I have included functionality to take the ground-to-pad elevator, walk down the mobile launcher corridor to the elevator room, ride the elevator to tower level 320', then traverse the walkway and crew access arm to the Saturn V command module. The screenshots included here are adapted for the FASA Saturn V. I'm trying to gauge community interest in this thing in an attempt to motivate myself to finish it. Here are some videos of the project: The Apollo Astronaut Pad Experience Demo of currently implemented features TODO: Swing Arms: Lights? Complete arms 1-5 and 7-8 Mobile Launcher: Add Blast Shield Tether Tie-Downs 0' - 80': Add equipment boxes, etc. Complete water pipes / quench stuff 100' - 360': Add equipment boxes, etc. Complete water pipes / quench stuff Complete Propellant pipes 200' - 300': Add swing arm walkway supports 300 - Bottom of umbMount z-fighting its support 320': Add escape lines? Car (9-seater)? 380': Crane 25 TON 10 TON sign
  3. In a shock news release by the National Aeronautics and Space Administration (NASA), it was revealed that rumours of man's exploration of the moon in the Apollo program, having been observed by alien beings, were in fact true. Pictures released today, show these alien creatures in close proximity to the astronauts of the Apollo missions, appearing to observe and even interact with them. More information on this late breaking story and additional pictures, as we get it.
  4. Kercury, Kermini, Kerpollo (FASA) In this thread I will share my attempts to rebuild Mercury, Gemini and Apollo "likish" designs. Some are close to be replicas, some just share the common Mercury-Gemini-Apollo style. Vessel links lead to KerbalX (respectively my KerbalX Hangar) and contain all needed and useful data, such as used mods (FASA is the main mod used, furthermore some designs use Hullcam VDS) and AG specifications. I was thinking about using RO but I decided to keep the number of mod-dependencies and the complexity-level as low as possible. To launch this rockets, you may need FASA (and it's dependencies) (stock-compatible, non-RO) BDB (and it's dependencies) Hullcam VDS continued (not all vessels affected by this mod atm) Making History DLC (not all vessels affected by this DLC atm) The vessels have different mod-dependencies and all specific dependencies are listed separetely for each vessel. Kerpollo-Jool I (Apollo-Saturn IB) Uses: FASA Hullcam VDS Continued Kerpollo-Jool II (Apollo-Saturn V (payload lifter)) Uses: FASA Hullcam VDS Continued The vid was made with an earlier version of KSP and reflects the back-then design of the rocket. Some things have been changed in the current design, but it still reflects the basic design and funtionality somewhat well. Kerpollo-Jool II with MEM (Apollo-Saturn V with LEM) Uses: FASA Hullcam VDS Continued If ye wanna, feel free to give 'em a try and share your opionion on those vessels.
  5. You know how people thought all those flags are now white and fragile to the point of crumpling on slightest touch? It came to me few hours ago that even though the colors had to be bleached rather fast, it probably didn't take a long time before they turned black. Why black? Because they were made out of nylon, a polyamide, which is an organic compound, most of which is carbon chains. And we know what happens to plastics under the conditions of high temperature and full ultraviolet spectrum - they outgass and then slowly turn to soot as the radicals are blasted away from the chains. Nylon is one of the weakest artificial polymers in this regard. And because of the increasing darkness of the flag, each lunar day would impart a higher temperature to the nylon, accelerating the total carbonization which is, overall, photochemical, not high temperature like dry distillation. Thoughts on this? What do you think was the timespan before they started looking black like charcoal?
  6. A replica that I've been working on for over 3 years now, the title and images pretty much explain themselves. 3 years of working on this project on and off due to frustrations with the craft and a little thing called "life", it is ready to be released, and at an appropriate time, too. Since I'm sure no one wants to hear me ramble on, lets get to it. Features Historic Paint Scheme done by fuel cells (don't want to talk about it) Accurate stages (S-IC, S-II, S-IVB) Realistic Lunar Module and Command Module Action Groups AG 1. LES Jettison AG 2. Toggle CSM fuel cells AG 3. Toggle CSM high-gain antenna Flight Manual Before heading to the launchpad, ensure that there are 3 kerbals in the first three Mk1 Command Pods by checking the crew tab At launchpad, click "control from here" on the docking port of the CM (best done by aiming camera on the fairing base and zooming in, then resetting camera) Launch! The first stage will get you to a velocity of ~1,100 m/s before cutoff, so start your gravity turn at about 90 m/s and continue to turn (DO NOT USE EXCESSIVE PITCH/YAW/ROLL, or risk the Saturn V blowing up, but you shouldn't need to do that many attitude adjustments after launching After staging the first stage (don't panic if there are explosions near the engine base, just fuel cells overheating) and allowing for them to distance themselves, stage the second stage engines and go pro-grade, then stage the interstage (make sure to do this or the rocket may explode) I recommend that you enable unbreakable joints and allow part-clipping in the cheat menu, but this may be unnecessary, test at your own discretion. Press AG 1 to discard the LES Use the second stage to finish your orbit insertion (between 80km and 110km is good) and stage to the third stage Stage the S-IVB ullage motors, Use this stage for the munar injection, you should have plenty of fuel and room for error Stage fairings and look over your staging menu (do this often) and make sure that everything is in check before decoupling the CSM from the LM and S-IVB, turn around and dock just as the Apollo missions did. Decouple the LM and CSM from the S-IVB and enter munar orbit with CSM engine, press AG 2 to toggle the CSM fuel cells to "on" and AG 3 for the high-gain antenna (You must enter an orbit of <15km or the descent stage will not have enough fuel to land) Transfer 2 crew from the CM to the LM, undock, and land on the surface; pretty straightforward (click "control from here" on the LM's docking port for landing and takeoff) Munar operations: decouple the "science" package from the descent stage and use "infinite electricity" to flip the package over to expose the solar panels Takeoff from the surface: I recommend that you enable "ignore max temperature" before staging to the ascent stage engine to lower the chance of the descent stage from exploding/jellifying. Rendezvous with the CM in orbit, transfer the crew and discard the ascent stage, use the CSM engine for earth injection burn Stage the CSM at 150km from Kerbin and face retrograde, reenter Stage the docking mechanism at around 300 m/s, stage parachutes at 1,500 m Images Launch Transmunar Injection Operations Munar Operations Mission Recovery DOWNLOAD KerbalX: https://kerbalx.com/MunbroKerman/Saturn-V-Apollo-11
  7. The following is adapted from a series of blog posts, most of which were timed roughly to coincide with the dates of the real life events 50 years ago. I'm adding it here to show you guys, and so I can add high res photos. Hopefully you're not already burned out about the 50th, as I've put a lot into this. I thought, if I was to one ultimate Apollo, to the best of my skill, what would I include? And then did it. It's going to be basically a J mission, with as many interesting things from the Apollo missions thrown in as I could. We've got launches, landings, EVAs, an elaborate recovery effort, you know, the works. It's not everything, but hey, there's never enough time to do everything. You often hear that an average modern computer has many times the power of the ones used to put a man on the moon. This suggests it should be possible to use an average computer to put someone on the moon. That is what I’m going to do. Sorta. To mark the 50th anniversary of the moon landing, I’m going to attempt an authentic™ recreation of an Apollo mission in Kerbal Space Program. Right now, we’ve got our brave crew, ready to board the Saturn V imitation rocket: An almost as brave group of scientists, getting into position to watch the launch: Just a little longer, as we wait for everything to be ready. Engines are warming up. Countdown begins, here we go… Liftoff! The first stage carries us high above the clouds When out of fuel, it is shed to make way for the second stage: you may notice some irregularities. That's because I part clipped lots of engines together to make it look like 5, and some of them broke off along the way The second stage takes us to the edge of the atmosphere, and much of the way to orbital speed Then it too is shed the 3rd stage Puts us in a low, but stable orbit around Kerbin. The planet below looks amazing, and our astronauts have some time to watch it, and check over the spacecraft, Before it is time to depart for the mun The translunar injection burn accelerates the spacecraft a further 850m/s, using up most of the remaining fuel in the 3rd stage. This is our trajectory post burn. It is a free return trajectory - should anything happen, the slingshot effect will cause us to fall back to Kerbin without needing additional power. But hopefully this mission does not end like Apollo 13. Next, the Transposition and Docking Maneuver. This puts the spaceship in the proper configuration for the munward bound leg of the trip. The Command and Service Module (CSM) separates from the 3rd stage and rotates around, ready to extract the lander: The munar lander has been in its protective shroud on top of the 3rd stage, but that shroud is about to come off With the lander exposed, the CSM moves in for the dock Closer… We have connection, now to separate, Success! The 3rd stage will slowly drift away. We’re all set. Our three Astronauts, Bill, Bob, and Jebediah, (the closest thing kerbal has to main characters) just have to sit tight until they reach the mun. Hang on, what’s this? Bill said he was hearing strange noises from the service module. I sent Jeb out on EVA to check it out, and look: A Stowaway! It’s Valentina, the single named female character they added years after the rest. She must have snuck on board before the others. Yep, she's been there the whole time. Damn it Val, you’re ruining my authentic™ Apollo mission recreation. I’m not supposed to have 4 astronauts. Oh well. The lander still can only fit two. I’ll still have to decide which Kerbals get actually walk on the Mun. Mission control was only slightly annoyed when they found out what Valenina had done. Kerbalnauts have done worse. But the rest of the crew were very happy to have her on board. The mission continues. To keep an even temperature, the spacecraft has been slowly rotating. Much slower than the gif makes it seem. We are almost at the mun. The crew has made a small correction burn, and briefly climbed into the lander to inspect it. The Munar Orbit insertion burn must happen on the far side of the Mun, out of radio contact with the Kerbin Space Center In we go: Sure enough: Commence the burn. And done! We’ve been captured into a low, retrograde munar orbit. K-Apollo is orbiting at a scale height of 15km. Inside, the Kerbals have decided among themselves who will go down to the Mun. Jebediah and Bob will man the CSM, Bill and Valentina have climbed through the tunnel to the LM. On approach, CSM “Cucumber” separates from Landing Module “Seagull”, Bob watches, as the LM moves away, getting ready to begin descent and landing. Our trajectory, as plotted by the guidance computer A shallow landing trajectory uses minimal fuel fighting gravity. Down we go: Out the window, the surface gets closer and closer As speed drops, the spaceship rotates, putting more thrust downward to limit the rate of descent, Coming down vertical now, we hover a bit too check it’s a good spot, before guiding the lander downwards. Inside the contact light comes on, confirming we’re just above the surface. The engine is shut off “Ksc, this is tranquility base.” “The Seagull has landed.” It’s time. Bill stands on the top of the ladder. Bill: “I’m climbing down the ladder now.” Bill: “The ground below me looks mottled, and the pattern repeats if you look far enough, like one repeated texture” “I’m stepping off the ladder now” “That’s one small step for (simulated) man, one giant leap for (simulated) mankind.” The Eva continues. Bill is planting the flag. It’s an Aussie flag because that’s my country Valentina, who has joined him at this point, adds a flag also. This one carries the logo of Australian Research & Space Exploration. Together, they collect rock samples, deploy a variety of experiments, \ And perform some experiments of their own At the end of the EVA, they return to the LM for a rest period. They will eat and sleep and get ready for tomorrow. This is where we diverge a little from the Apollo 11 schedule. From here on, this mission is “Apollo the remix”. It’s time for our Second EVA. We’re about to deploy the Munar Rover. That’ll do. Off we go! Our target this trip is to the north. On the way, we pass many large craters. It takes care to avoid going of the edge. We're visiting the Kerbal space program Neil Armstrong memorial. On the way back, we stop to climb up the back of a cliff. It’s quite a view. Val: “everything the light touches is our kingdom” Bill: “But what happens when it gets dark?” Val: And now, for something slightly different: In orbit, in the CSM: Jeb: ‘It’s fun doing space science, surveying from orbit and all, but I kinda wanna see it up close.” Bob: “We see a lot more up here. Besides, orbiting closer would be dangerous” Jeb: (grabbing helmet and jetpack, moving to the hatch controls) “Mind the command module for a moment,” Jeb. What are you doing. There is no EVA scheduled at this point. Jeb. You’re ruining my reenactment. Come back. Jeb: “Hey Lander crew! Look up!” Val: “Jeb?” Jeb: “Hey Bob, you know how the Suit’s maneuvering unit only has about 500m/s of Delta-V, and the CSM was built with 1K to spare?” Bob: “Have you run out of fuel? :\” Jeb: Bob: “Do you need me to come get you?” Jeb: “Yes please.” Jeez Jeb. Don’t do that again. You’ll give the rest of mission control a heart attack. Back to the mission. After a rest, Bill and Val are back out, preparing for the final EVA. This trip takes us to a moderately sized crater to the south. A geologically interesting site, the rim is consists of lighter, older rock, but the middle is the younger, darker rock found on the maria. The route is carefully plotted to avoid the steepest parts, cutting diagonally down the crater edge. We come across a fresh mini-crater. Examining the inside reveals a lack of dust, but some unevenness, causing geologists on the radio speculate the on angle of impact. The crew wander about the crater, taking observations, core samples, and surface samples. Val: “I like this boulder. This is a nice boulder.” Bill. “That’s not a boulder. It’s a rock!” Bill: “That’s a Boulder.” In the center of the crater, is the mysterious munolith The kerbals cautiously try touching it, but nothing happens. Heading back now. As we climb, we get a fantastic view back into the crater. Arriving back at the landing site, Val and Bill drive the rover to the front of the LM. This trip across the Mun is over. Before they seal the hatch for the last time, a few last last tasks must done. All samples and data must be brought into the LM in preparation for launch. To save weight, anything not needed must be left on the Mun. Val places a plaque on the ground, in honour of those who lost their lives during space exploration. Tasks done, they take one last look around before climbing aboard. Time to head home. We’re on our way! Val: “Ascent is nominal. RCS is throwing us around a little, though.” Bill: “Cucumber, we’re on track for rendezvous. Computer predicts closest encounter in 12 minutes.” Bob: “Confirmed. Our numbers match. See you soon Seagull.” Jeb: “Just like we practiced, eh Bob.” Bob: Val and Bill climb through the tunnel into the CSM. It’s a little cramped with 4 of them. Next, we must dispose of the lander. We do this by slowing down, dropping it off, then accelerating back to orbital speed. The ascent stage will be crashed into the Mun, generating shockwaves which can be used by the seismograph we deployed earlier. While still in munar orbit, we drop off a subsatellite: The real life versions of these only lasted a few months, due to the Moon’s uneven gravity. Kerbal however, doesn’t model this. Time to go! To break free of the Mun and return to Kerbin, we need an injection burn of about 270 m/s. Leaving the Mun, now high over Kerbin, Bob goes on EVA to collect the film from the service module. We’re all set for the journey home. Morning before splashdown Operations Manager Jorford Kerman looks out over the deck of the spacecraft carrier K.S.S. Harvester, mentally going over his checklist as they pull out from booster bay. On the deck, Quarantine Officer Meagen inspects the containment unit, adapted from an old trailer. Hopefully, it will contain any strange mun disease they end up bringing back. Onboard are media, scientists, and all sorts of top brass. All are hoping for a smooth recovery of the kApollo spacecraft. Hours later, hundreds of KM above…. Jeb pulls the switch, and a guillotine mechanism severs the connection to the service module. Its has provided electricity and life support for 12 days now, but must be dropped before reentry. The Command pod, all that’s left of the spacecraft, plunges through the atmosphere, reaching temperatures exceeding 2760 C After the flames die down, parachutes are deployed, And the heat shield jettisoned. The capsule drifts down, untill Sploosh! Flotation devices hold the capsule upright, and the crew alight into a boat provided by the recovery team. The helicopter moves in, Picks them up, And takes them to the ship, where they are immediately placed in quarantine Some time after, the Capsule is also recovered. Everyone gathers around to hear from the returned astronauts. The first men on the Mun. It will be another week before the crew is released from quarantine. Ahead of them, is a lifetime of interviews and fame. This concludes the Apollo Reenactment. Thanks for reading!
  8. A Reflection on Sacrifice. Lo var Lachland On this day, 50 years ago, the United States embarked on undoubtedly one of the most daunting endeavors known to man. Three brave men, Neil Armstrong, Michael Collins, and Buzz Aldrin boarded the 636 foot Saturn V launch vehicle to complete a mission that had been issued by President Kennedy eight years prior. These three men carried the mission and ambition of all mankind with them 240,000 miles away from Earth. On July 16th, 1969, these small dots in the grand scheme of things began their four-day trip to another celestial body, the first human beings to ever set foot on another planet or moon in the solar system. After years of being technologically behind the USSR, the US finally pulled forward long enough to make what is widely regarded as the most amazing feat of engineering ever known to man. These men were the inspiration for future missions, along with hundreds of thousands of engineers, mechanics, mathematicians, presidents, royals, and people from all walks of life: men, women, black, white, old, and young. These three men carried the hope of Gus Grissom, Roger Chaffee, Ed White, Robert Lawrence Jr., Vladimir Komarov, Valentin Bondarenko, and all other casualties of the space-race. Their sacrifice will never be forgotten, Russian, American, or any other nationality, for the benefit of all humankind. Ad Astra, Neil Armstrong. You will always have a permanent footprint on the Moon. --------------------------------------------------------------------------------------------------- My father grew up during the space era. He was born a few years after Robert Kennedy made his historic speech to the American People. Those now famous words are engraved in every American person's head, as well as any Space lover. We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too. -John F. Kennedy, 1962 Eight years later, that American dream became a reality. My father was too young to witness Apollo II, but he does distinctly remember other missions that he witnessed from his uncle's trailer park on Merritt Island. Mainly Apollo 17 and Skylab. "I was engrossed by the experience. The power of those F1 engines and the sight of a 600 foot needle launching into the sky kickstarted my love for spaceflight from an early age. Watching Skylab was especially fascinating. The extra size of that customized Saturn V and the thought of the first American space station to enter orbit was a thought that has stuck around with me to this day, watching Elon Musk launch his Falcon series of rockets. I never thought I would see the rise of spaceflight again in my lifetime, but thanks to private corporations, I can once again re-live those memories as a young boy at Merritt Island with binoculars and a lemonade. I have had the pleasure of meeting people such as James Irwin and Mission Control members, but what my children and grandchildren will be able to witness is something more amazing than I can ever imagine." --------------------------------------------------------------------------------------------------- For myself personally, watching the first Falcon Heavy launch was an especially emotional experience. I know the sacrifice that it took to reach the Moon, and the 24 NASA astronauts who have lost their lives to the exploration of space, and watching a normal civilian with private funding launch his own car into space was honestly one of the first times I have ever physically teared up watching TV. I was celebrating so much when those two boosters landed back at the cape. Clinking glasses, cheers of affirmation, and a confirmation that Mars wasn't too far off was one of the more incredible experiences in my life. Knowing that I will be alive (fate willing) for the 50th anniversary of the first landing on the Moon makes me wonder. Will we be celebrating from Mars? Will NASA be launching rockets with the frequency of SpaceX? Will all nations be working together for the collective goal of mankind? Will there be permanent bases on the Moon? A 16 year old may dream, but today, as I realize that at the moment of writing this 50 years ago, three men were drifting through the endless eternity of space hundreds of thousands of miles away from Earth, it makes me proud of the human race and what we have achieved.
  9. Hey all This is an update of this post to v3! The objectives get a little messy but its all there, it's working all the way through with points for medals now. The only mod needed is Kerbal Engineer because I added the tape recorder MechJeb part to the CSM. I think a lot of you use MechJeb so maybe this is a positive, let me know if that's a negative and I should make one completely stock. APOLLO 15 v.03 on KerbalX LINK HERE Thanks, and please send out some feedback if possible! Apollo 15 launched from KSC on 7/26/1971, on a scientific expedition to the Hadley-Appennius region of the Lunar surface. The first 'J-Class' mission, Apollo 15 had more advanced capabilities than previous flights, including a LM equipped with the Lunar Roving Vehicle (LRV), and an orbital science kit stowed in the Service Module. Recreate this historic mission in Kerbal Space Program by launching a Saturn V rocket to a precision landing in the Munar Midlands! Once safely on the surface, you'll unpack the MEM and commute via rover to collect samples in several biomes. Setup the Surface Experiments (AMSEP) package while the CSM performs orbital science collection. Once surface operations are complete, you'll rendezvous and dock in orbit, deploy a subsatellite, depart Munar orbit, perform a spacewalk en route to Kerbin, and land safely (hopefully...)! All in a days work for the crew of Apollo 15! IMGUR for a few highlights -
  10. How is it possible that NASA lost its technology from the Apollo Program irretrievably? The Saturn V rocket project has been lost. Also, no new rocket can be built based on Saturn V. I'm starting to wonder if those crazy people who postulate that we have never been to the moon, maybe they are right? https://answers.yahoo.com/question/index?qid=20190303101632AAFql0U
  11. I think I found an American landing site on the mun. It's a large obliesk with an American flag with a small lander. Anyone know the history of it, why its there? Thanks in advance :) Also to confirm finding it was an accident. I've never heard about it before, and happened to stumble across it on my second mun landing
  12. It would be officially released in Poland in October 19. When I first time peeked on trailer, I thought it's some new sci-fi, until i realized that tech is not very much sci-fi Does the movie is good? PS Neil Armstrong is my childhood hero along with Yuri Gagarin even though I like watching Pete Conrad Apollo 12 landing video than Apollo 11, not know why
  13. Hello there! Lets introduce myself, I am a big fan of the aerospace, and what I love above all is the inside of cockpit space craft, I like to remake missions from inside cockpit, with the IVA mod (ASET) on the last ksp updates. The matter is that I would like to make some missions with the Making history Spacecraft but I don't have the knowledge and the time to make by my own all the IVA cockpit... Someone could make it?
  14. Far side lunar landing in RP-0. Tsiolkovskiy, large lunar impact crater located on the far side of the Moon was considered as a potential target for Apollo 17 mission. Due to a different geology landing on the far side could have returned significantly more scientific value than an additional mission to the near side. NASA however vetoed this idea as too risky, and Apollo 17 instead landed in the Taurus–Littrow valley on December 11, 1972. Mod list: http://i.imgur.com/c8pxnY7.jpg
  15. A Kerbal Apollo - An individual take on manned Apollo missions Since the Apollo program is my favorite part of historical manned space exploration, I have decided to play some Apollo missions on KSP (You might be aware of this if you have been following the What did you do on KSP today thread, but I am redoing this, this time with pictures and somewhat more detailed descriptions). I only intend on playing the manned missions, so flight tests like Apollo 6 will not be included (This means that I will begin with Apollo 7) and also, these missions will not be exact recreations, albeit I will do their rough objectives. (Apollo 8 for example will still be a Munar orbit mission) I also consider to include some of the cancelled missions (Perhaps Apollo 18 and 19, which means some additional Mun exploration), so this will not be just a purely historical recreation of the Apollo missions. The Skylab and ASTP missions will also be included, since I consider them parts of the core Apollo program as well, due to their use of Apollo hardware. Meet the Apollo Kerbonaut Group 1: - Pilots: Jebediah Kerman, Herfrid Kerman, Dooddon Kerman, Theoler Kerman, Buremy Kerman, Rocan Kerman, Melney Kerman, Geofcal Kerman, Samsel Kerman - Engineers: Bill Kerman, Haldos Kerman, Ludbree Kerman, Sigble Kerman, Jensey Kerman, Rodous Kerman, Mind Kerman, Jenlock Kerman, Newdan Kerman, Harmon Kerman - Scientists: Bob Kerman, Gilely Kerman, Ribley Kerman, Harlong Kerman, Bartgel Kerman, Hanton Kerman, Duwig Kerman, Aldrick Kerman, Macdon Kerman Mods used in this savegame: Bluedog Design Bureau (For the Apollo, Skylab and Saturn parts) Kerbal Attachment System (For the containers to carry mission equipment) Kerbal Inventory System (For the inventory inside the LEM containing equipment) Surface Experiment Pack (For the surface experiments used on the Munar surface) Tantares (For the Soyuz parts used in ASTP) USI Exploration Pack (For the rover) DMagic's Modlets (For several minor modlets) Modular Launch Pads (For the Saturn IB/Saturn V launch towers) Final Frontier (For the ribbons for the Kerbonauts) Feedback is welcome
  16. The journey to the Moon would take a few days and on July 20th, 1969, the LEM would safely touch down. I decided to do a Saturn style Eve mission, actually sending a Saturn V Replica to the surface of Eve. I'll try to return the 3 brave Kerbals in it on July 20th. Do any of you do some Apollo 11 anniversary stuff as well? Update July 20th: We now have confirmation that the lunar excursion module has safely touched down in the sea of tranquility. Congratulations to Neil Armstrong and Buzz Aldrin! To celebrate the Moon landing, which occured at this moment 49 years ago, here's the Saturn V from the previous video launching back up from Eve and returning to Kerbin:
  17. Hi, If anyone wants to work on this mod with me they are welcome to, just P.M me! Anyway, I will be creating parts based on the General Electric Apollo D2. For information about the D2 see here:http://www.astronautix.com/a/apollod-2.html
  18. In my near to 1000h of KSP I have built many rockets (not that much SSTO or planes but rockets). I wasnt everywhere but where I was i did it with a return and as much science as possible. Interessted in space flight all the time and a fan of the Saturn V i built last month my own Lego NASA Apollo Saturn V (Set 21309). With that model i tried my first ever "real life build" in KSP (full stock! - i dont use part mods). I'm really happy with it so i want to share it with you! The NASA Apollo Saturn V is designed for Mun and is capable to do a equatorial landing. It should be much forgiving as i over engineered it a bit. Check the staging all the time because KSP make a mess with it after you redock the lander (LM) to the comand module (CM). For the return acending with the lander make sure do DEACTIVATE the main engine of the LM after touchdown on mun. Otherwise you can't throttle up and press space (staging) to leave with the top of the lander. Use the correct timing with the CM to have enough fuel for the rendevouz and docking. Now to the special one. After using the Saturn V i tried to pump it up a little bit to be cappable for Duna... and it worked! I also added a lot of science (sorry that i wasnt able to include also the science jr... i will keep going to try that in a B version)... This is the NASA Apollo Saturn VII. It's a little more challenging to fly and is able to do a equatorial landing on duna. The hardes point of the journey is the return from the Duna surface to the orbit. Make sure to deactivate the mainengine of the LM and enable SAS. Wait for the CM in orbit and lanuch. Make a proper acending and keep an eye on the Duna atmosphere. You dont have much fuel for this manouver. Probably practice this manouver with the use of the "CM+LM" craft and cheat it in a duna orbit (ALT+F12). For the descent of the LM don't go in to deep. Use maximum of half of the tank to slow down. Just use the engine to brake near the surface. Let the paracutes do the main work but they are not able to slow you down enough. They need time so keep the path flat. Its just a practice thing. After you are able to land, start and redock you can use the Saturn VII in carrer. With small modifications its usable in mid-to-late-techtree. Have fun with it! Edit: Pictures are the VII for Duna. No Action Groups needed except "ABORT!" this can be use if the s*it hits the fan until 2nd stage after that its not usable anymore (decoupled). You can do everything with "Space" (Staging).
  19. So I was thinking about my favourite real world rockets yesterday, and got curious, what are your favourite rockets?(specifically the booster stage, not the payload). I quite like the Soviet R7, an ICBM repurposed as a spacecraft? Hell yeah!
  20. So I'm pretty new to Kerbal Space Program (haven't even really left the kerbal system yet even though a probably could, because I just love mun/minmus missions), and for a while I've been messing around with stock Apollo replicas, and just general stock replicas of real life missions. Making an apollo lander in stock KSP, without any of that fancy DLC is naturally a pretty big challenge, but I'm really proud of this one and felt like sharing It houses 2 brave kerbals, and although the video below was made very lazily using cheats, I can guarantee its ability to land on the mun and then rendezvous with a CSM in any mun orbit (Even at the edge of it's SOI) with a bunch of fuel to spare. One of the things I really dislike about this craft is how easy it is to break the landing legs unless you're going <0.2m/s on a flat surface, but cutting the fuel down enough would change that problem (a better player than me could probably land and return with the ascent stage alone, which quite literally has surplus fuel to the moon and back). If anyone wants the .craft file, let me know. I haven't posted it here because A. I'm not entirely sure how to do so and B. I've heard some people are protective of these files and I can't quite figure out why, or if any of these reasons may apply to me. Crappy "Showcase" video made with OBS, Movie Maker, and a whole bunch of debug menu. Yes, I know that in real life the CSM and LEM docked while still attached to the lunar injection stage. Image Album Thanks for looking
  21. This is my attempt at making a Saturn V in the new DLC, IT needs some work, but it will function. If you want to fly this, you'll need to decent pilot and manually activate things past the third stage, further instructions are on the KerbalX page, I will be updating this craft soon to make it better and more optimized. As for right now I think its a pretty good replica of the real thing. Craft Download Page
  22. I am working in a mod that adds huge parts for youtube videos. I am talking about facades that you cheat somewhere and make a video on that. First plate texture( very high, 4060x4060p, it can take some time to load on the post, if you have a slow internet connection)
  23. Alguem pode deixar o link pra dowload de uma replica stock do saturn-v para simular a ida da apollo?