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benjee10 posted a topic in Add-on ReleasesRevival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. In future, I plan to add other Shuttle-derived parts in order to built craft inspired by Ares I/V and SLS, as well as others. Screenshots: Part variants are included! Roadmap (items in BOLD are completed): PHASE I: Jupiter STS External Tank. Jupiter Stack Parts, including adapters, separators and thrust plates. Shuttle 4-Segment Booster Parts 5-Segment Booster 2 & 3-Segment Boosters (for SRB-X) Jupiter Upper Stage Parts. PHASE II: Orion Orion Capsule & Associated Parts. Orion Service Module Parts PHASE III: Constellation/SLS SLS Parts (some adapters added) Ares I Parts Current Short-Term Goals: SLS quad-engine thrust plate (done - available in Github test release) Shrouds/emissives/polish for engines Polish for Ares I parts Revamp RL-10B-2 Recommended other mods: Cormorant Aeronology (essential for building Mk3 shuttles) Sigma Dimensions (I recommend you play at 2.5x scale) CHANGELOG 0.9.6. 1.6.0 update - Re-release for 1.6.0 compatibility. - Bundled updated version of B9PartSwitch. - Fixed some errors/typos in part descriptions/names. - Fixed UV-layout accidentally overlaid onto adapter texture. - Bundled craft files. 0.9.5. 1.5.1 update - Re-release for 1.5.1 compatibility. - Removed duplicate geometry on 5-segment SRB which was creating Z-fighting. - Removed fairing from Ares I upper stage engine plate's editor icon. - Added 5m -> 3.125m adapter. - Added 3.75m -> 3.125m adapter. - Added SLS-style 5m -> 3.125m adapter. - Bundled updated versions of B9PartSwitch and Community Resource Pack. 0.9.4c. Minor iteration on Ares I parts. - Finished textures for Ares I parts. - Added normal maps for Ares I parts. - Added built-in decoupler for Orion Launch Abort System. 0.9.4b. DEV RELEASE OF ARES I. - Added Ares I parts: - Small & Large LH2/Ox Tanks. - 3.125m thrust plate. - 3.125m->2.2m adapter. - 3.125m avionics ring. - 3.125m stack decoupler (with built in RCS). - 3.125m fairing base. 0.9.4a. DEV RELEASE OF PHASE III. - Added K-2X "Jackdaw" cryogenic rocket engine. 0.9.31. Hotfix. - Fixed model for inline STS tank not appearing in game correctly. - Added placeholder IVA to Orion to allow crew portraits. - Fixed incorrect gimbal transform on KL-10-B-II Engine. 0.9.3. - Added Orion Parts. - Rebalanced all tanks & engines to use LqdHydrogen/Ox. - Migrated all mesh/texture switch functions to B9PartSwitch for 1.3.1. compatibility (and for more features in the future). - Rebalanced all parts to be in line with stock. - Tweaked SRB thrust curves. - Updated .CFGs so that all parts now have consistent manufacturers & feature tags and a description. - Bundled B9PartSwitch & Community Resource Pack. 0.9.1. BETA RELEASE. - Added KD75k "Monsoon" five-segment Solid Rocket Booster. - Added KD25K "Thunderstorm" two-segment Solid Rocket Booster. - Minor SRB texture improvements. - Minor Tank Endcap texture improvements. - Added Jupiter Upper Stage parts (fuel tank and engine mount). - Added new upper stage engine, KL10-B. - Rebalanced to be closer to stock values. - Added placeholder KS-25B "Rainstorm" engine (uses Stock SSME model) to account for increased mass of fuel tanks. 0.9.0. BETA RELEASE. - Initial release of Phase I. Download link: SPACEDOCK DEV RELEASES SpaceDock is hosting only the last stable release. On my GitHub you will find the latest development versions: GITHUB This features the newest parts and updates but may not be properly balanced or stable, and will frequently be updated which may result in craft files breaking. Use at your own risk! This should work correctly with 1.3.1 and up. ACKNOWLEDGMENTS Special thanks to HooHungLow & Tyko for sponsoring the Orion section of the mod, and to Beale for allowing me to use his fantastic solar panel texture. If you like what I'm doing and you'd like to donate something to keep me motivated & well caffeinated, consider making a one-off donation via PayPal:
So i think about making a challenge or maybe a mission like ares without Ares 3 failure so you can use any mod you can. I have created the mav useing phoneix industry mav like acent vehicle, Phoneix industry small sat (for satelite and surveyor), hullcam vds (for imaging mission site) hermes mod (i forget what it's called), phoneix industry rover or another ares like rover, habitat mod, mechjeb, hyperedit, tac life support, kas, kis, shadow works orion, and laztek spacex launch vehicle for the mission. i will post it when my mission is done. I will put hermes in leo, mav in duna, rover near the hab, hab on duna near the mav. This is not creating the martian but make a ares mission like launch, dock with hermes, hermes go to duna, mdv land on duna, crew do some experiment, crew launch from the mav, crew dock with hemes, hermes get back to earth, return vehicle dock with hermes, and crew get back to earth (the launch and return vehicle are MPCV Orion from shadow works orion mod. That is my my mission plan. So i challenge you to make ares lkke mission using any mod you like.
Vastronaut posted a topic in KSP Fan WorksAfter doing a lot of missions in modded KSP installs (RSS, RO, or just visual enhancements) I got the idea to do a Youtube series of one of these missions. The idea of this mission/series took shape after watching the movie and reading the book "The Martian". This series is about a possible future space program called "Ares" (Greek god of war - Romans called him Mars) to establish a human settlement on Mars by using KSP v 1.0.4. The install I used is regular KSP with many mods. I mixed current, proven tech and missions with near-future, or even proposed technology that didn't make it into prodoction. As the recording progresses, I got the hang of using the camera tools and video editor. Therefore, I personally think the first parts are a bit 'basic'. Anyway, I hope you enjoy watching it. Any comments welcome. I'm planning to make one episode every 3 weeks, depending on social life / work / missus Here is the Youtube playlist ARES Here are the latest 3 parts: