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Found 7 results

  1. [1.3.1] Sonic Realism

    Modifies the in-flight sound to be more realistic: Makes the amplitude what an actual comoving listener would hear at the position of the camera — if the craft is supersonic, you will not hear any sound outside the shock cone, and will hear louder close to the shock Mutes the sound by atmospheric density — the thinner the air, the quieter the sound Has no effect in IVA mode I was using Atmospheric Sound Enhancement, but it not works with latest KSP, ergo Sonic Realism. Code Download MIT License To use, copy SonicRealism.dll somewhere into your GameData directory (for example: GameData/SonicRealism). Cheers!
  2. I play the game with sound from my speakers usually. One day, I decided to use my headphones (logitech G35) for a bit. While the game was open, I switched back to my speakers, but that didn't work. This usually means you just have to relaunch the game. But that didn't work. When I have my speakers as my default audio device, KSP refuses to make any sound whatsoever. It is not muted in the volume mixer, but it does appear there. The crazy part is, the audio DOES work on my headphones (when I have those selected as audio device). So, in short: KSP plays no sound when speakers are default audio devices, but the sound works fine when using my headphones. I tried resetting setting, re-installing the game (to a different directory) and rebooting multiple times. I am at a loss. What can I do to solve this?
  3. Muted Song?

    I have an interesting issue: The volume of one of soundtrack's song's is basically near muted while the other song is normal. Does anyone have any idea what's causing this?
  4. Hey, i want to programm a little sound mod, in first step with a earth rotation sound only in orbit and none IVA of kerbin and maybe step by step other planets with different rotaion sounds. The second quest is a heartbeat and a breathing sound only in eva for example.. pls write me here if you can help me to bring it on. I have the sounds that must be repeat. For example can it sound so in orbit and EVA: ProjectAudioExample By the way i made a better breathing for chatterer but i have no rotation sound.. anyone have a solution? So here is the Chatterer upgrade they sounds good: ChattererBreathingUpdate Also i have better icons for TacLifeSupport: TacLifeSupportIconUpdate
  5. Hi everyone, what's the easiest way to tone down the KSC birdsong effects, without simultaneously reducing the music volume of the editor and orbit soundtracks? I know it's tied to the music slider, but adjusting that causes other unwanted effects. I tried to find the birdsong audio clip in my KSP directory to edit the soundtrack manually, but just found sound_ambience_nature.wav which I don't think is the right one (it sounds a bit different and more clicky than the loud piercing one). I read that SoundTrackEditor can do what I want, but the download links there are broken and in any case if possible I'd rather avoid adding yet another mod just for this single function.
  6. Hi, i have multiple playback devices i use. Headphones, speakers in my monitor and a hifi-system. To change the playback device, i use a tool named SSD (SetSoundDevice) wich is doing nothing else as changing the preferred playback device. Most games can handle this and allow to change the output device while the game is running. But with KSP, i have to exit the game, change the device and restart the game each time i want to swap from speakers to headphones for instance. Would it be possible to change this behaviour in a future release ? Thx & greetz, ezfox
  7. [0.21 - 1.0.5] Audio Muffler

    This is a small plugin with a singular purpose: as the air around your ship gets less and less dense, your audio is muffled, until it's nothing more than a deep bass rumble. There's a config file included with the plugin - currently used to toggle its functionality on and off, and to activate debug mode (which spits out a bunch of info to the console as it does its thing). Known issues: ALL audio is muffled, not a thing I can do about that. Unity's audio system is currently unfortunately quite limited. Also, if your audio system has poor bass response, you won't be able to hear much of anything when it's muffled. Note, Jan 31 '16: With Unity 5 and its new audio system on the way it might become possible to be more selective about what muffler mutes, but this all depends on how Squad has laid the audio out internally. But I don't think I'll be the one to do this. If 1.1 turns out to be the update that finally kills Muffler, I think I'll pass the torch to anyone else who wants it. Download from SpaceDock Download Source Licensed under CC-BY http://creativecommons.org/licenses/by/4.0/ Please let me know of any problems you find, and I'll do what I can.