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Found 5 results

  1. Yeah, so it's possible to automate many aspects of forum moderation, which liberates moderators to spend their time on special cases and moniter the automated system for errors. Also, instantaneous post approval would be a plus, and I bet you're busier on weekends. https://utopiaanalytics.com/utopia-ai-moderator/ https://www.theadminzone.com/threads/moderating-a-community-with-ai-automated-actions.151885/ I know this thread may not belong on this forum as the suggestion is peripheral to the game.
  2. I think it would be great to heave the ability to programm tasks for the Spaceship to perform... IN ADDITION to the action groups. When you want to design a Capsule that lands in water with parachutes but also got retro thruster to slow the landing. It would be cool to be able to programm the task to ignite the thrusters when reaching a specific height. For example 5 metres above surface height. It would also be great to add the possibility to perform a specific action after a certain number of time. Just like detaching two boosters + disabling the engine (like an action group) so th
  3. AutoRove Mod for Kerbal Space Program A KSP Mod to give the Protodyne Rove Body the ability to move a landed vessel towards a target coordinate autonomously in the background. Right click on the Rove Body and activate AutoRove. The speed of the rover is the maximum speed the wheels can tolerate, scaled down for lower gravity worlds (but not up for higher). This mod is redistributing ModuleManager and Mini-AVC License: MIT Source: Bitbucket Download: * Bitbucket * Kerbalstuff * CKAN File Changelog: v. 1.0.3: - should now work if the
  4. THIS IS THE OLD THREAD! @linuxgurugamer has graciously taken over this mod as he has the tools, talent, and most importantly (and surprisingly given the number of mods he maintains) time to keep up with it. Please visit the new thread here: Spoilering the rest of this as it's going to get more and more irrelevant over time. Thanks to KottabosGames for showcasing All Y'All on YouTube (why didn't I think to do that?) And also thanks to Chrizz for his review as well, that shows All Y'All working with non-stock science parts.
  5. I’m in the camp where I think “best practice” is to leave my Steam™ installation alone, and copy the entire KSP folder to a different spot and use that to play KSP with. That also has the advantage that you can keep your existing 1.1.3 install while frolicking around with the 1.2 pre-release. Of course there is the boring act of copying over the files from Steam when a new pre-release-release has taken place. A simple file copy will do, but there’s always the theoretical risk of leaving files from a previous release that are no longer needed. More thorough is to remove all existing files,
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