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Found 13 results

  1. Is there anything else to say?
  2. I made this little page on what I found orbiting. Come back later to see more, except with Kerbonuats involved (for doing research on the area I'm showing you guys). https://goo.gl/photos/V5jaYAkN8WCWNv5b6 Sorry about the external link, I couldn't figure out how to get it into the post. It wouldn't let me... Kerbals coming soon!
  3. Ive decided to start streaming KSP give my a shot if you're interested! twitch.tv/walia66 Feedback would be great Streaming now
  4. Someone suggested trying to land a rocket on the helipad on top of the VAB. I did that and then took it a bit further by flying a 77 Ton rocket up to space (71,000 m) and then landing it on the helipad.
  5. So I decided to take on the challenge of building a fully reusable launcher in KSP. Second stage recovery proved to be a bit more difficult than I thought. But in the end I'm happy with the result. Both the Booster Stage and Upper Stage are fully recoverable, in the configuration in the video the crewed module is also reusable. The only piece of discarded hardware besides the fairings is the O.M.P or Orbital Maneuvering Pack. The Skywalker Booster is designed to return to the launch site for LKO missions. In the event the Skywalker Booster needs to be used for GTO missions or beyond
  6. Hey guys! I can't find a topic where you post your custom flags, so I decided to make one! If there is already one, please let me know. I thought I might start it off with my new flag, The Galactic Industries Flag! Feel free to use it if you want. Any others?
  7. The latest part in the KSP Fun with Jets Series!
  8. Ok, if you've followed my Kerbal career at all, you know that though I may not say it often, I clearly have a preference for building ships to satisfy the mantra "Go Big or Go Home". SexyLifter36k follows this pattern while retaining all of the grace, sophistication, and good looks of my previous SexyLifter launchers. Unlike previous SexyLifters, this one has everything you need for a successful launch. No more worrying about adding your own aerodynamic surfaces, rcs, or reaction wheels, 36k even comes with the latest and greatest in probe core technology, the Probodobodyne HECS2. You can
  9. So someone asked for this thing to be doubled... It wasn't easy. Many good probe cores were sacrificed in order to learn how not to launch it, but in the end, all our efforts were rewarded with double the fuel capacity and a smaller total part count (unless you leave the last stage attached to increase capacity... I humbly present to you my latest pure stock and purely awesome fuel ring! (ok, maybe I don't do humble so well...) I included some images of the failures to 1 - give you hope that failure CAN lead to success, and 2 - hopefully entertain @RA3236 enough to get me into Sp
  10. Welcome to Empress of the Stars, the last word in luxury space cruises. This beauty lifts effortlessly (and without unintended explosions!!) from the pad to arrive on LKO with nearly 600 delta-V left over, while carrying 7500kg of ore. Attach a mining dropship to the front universal dock and this SSTO can truly take you and 35 of your favorite (or wealthiest) Kerbals anywhere you want to go! Now I know it may seem a tall tale given some of the other launches I posted screenies of, but this launch went exactly as shown here. No muss, no fuss, no unplanned rapid disassembly, strai
  11. A few days ago I came across some of @Rune's new designs and @PointySideUp's stuff and was inspired by their pure awesomeness. I thought, how could I get just a little of their awesomeness into all of the ships that I launch? That's how the SexyLifter series was born. But then I was trying to loft up this behemoth fuel ring that the God's own firecrackers would just run and run from. The mammoth engine wouldn't even get me a TWR of 1 with the smallest S3 tank and I've been playing mostly without part mods lately, so I needed a new solution for a heavy lifter. Well, not really a new soluti
  12. I sadly am unable to repeat this bug after rebooting the game, so I'm posting this comedy rather then as a bug report. Although this bug is incredibly entertaining, it is a bug. It most likely has something to do with clipping the armed landing gear with other parts. This craft spawns under the launchpad and performs the landing gear bounce down there, rather than the usual spawning on top of the runway and bouncing. I thought it was just the runway at the start but upon further investigation it appears as though this craft clips completely through every single structure
  13. Ok, The image above has been photoshop'ed - original was too dark anyways... but anyhow - the ship itself is a real thing - it flies, not only that, it also makes it to orbit with fuel to spare and some payload to boot! Ironically, this is a first for me in KSP (see signature below for why this is ironic) Really, all my previous Kerbal spaceplanes were more or less death traps less-than-perfect pieces of machinery... This one, on the other hand has only cost the lives of about a dozen or so kerbals to become a veritable "ticket to space" deal for anyone willing to settle for a South-of-Unbel
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