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Found 3 results

  1. If one simple part could be added to stock KSP to dramatically improve gameplay, it would be stock balloon tanks. Characteristics: Spherical 10:1 propellant to structure ratio Two varieties (LO and LF); no bipropellant tanks Ideally procedural/scalable; if not, then four sizes (tiny, small, large, and extra large) Only a single attachment node Low impact tolerance (~3 m/s), low heat tolerance (~1000K) Same skin as the ROUND-8 for the LO variety; zero-saturation grey skin for the LF variety Stock currently lacks any options for LO-only tanks, even though it does have options for LF-only tanks. Adding an option to have a tank with only LO makes a lot of sense. Plus, for any stages designed to operate completely outside of the atmosphere, having balloon tanks with a better propellant fraction than the rest of the stock tanks would mean a wider range of lander designs and transfer stages. However, the low impact tolerance and large cross-sectional area of these tanks would necessitate their inclusion in a fairing for ascents from Kerbin. You could also build more real-life-analogue stages and landers, since numerous real-world vehicles use spherical tanks.
  2. Hot Air Balloon The Hot Air Balloon is a craft build that I have not yet landed, its a very slow process and I may attempt to travel to the Island at a later date. The Balloon has 8 Whiplash Engines and some Large Reaction Wheels for control and lift for the Balloon. It actually looks nice when ascending with the engine exhaust I just didn't show it in the Video so the Balloon looked more realistic in flight. Special Note: The Video is very deceiving, 8 Whiplash Engines lift the Balloon, although it will looks like they will cook the Kerbals in the basket it will fly, oh don't worry about those Kerbals, their Suits are very High Tech, they remain very comfortable and enjoy the ride. Craft File: Hot Air Balloon Parts: 981 Mass: 57.552t Height: 26.7m Width: 12.7m Length: 12.7m Operation: Engage RCS & SAS, Apply Full Throttle, Press Space bar to Ignite Whiplash Engines, After Engines run about 10 seconds press Space bar again to release the Craft. Pressing the Space bar once again will Ignite the Puff Engines then one last press of the Space bar will release an additional remote, I did this for better views of the Basket and Kerbals. Action Groups 1- Toggle Whiplash Engines 2- Toggle Puff Engines 3- Toggle Ladders 4- Toggle Door