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Found 21 results

  1. I have created a fresh new Topic to maintain BDAc continuity. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod See spoilers below for release notes, videos, Github
  2. Originally a quality of life improvement I modded into a personal copy of BDAc for running various tournaments, but rather than continually modding each successive version of BDAc, it was spun off into its own plugin. Team Icons adds UI icons to BDA vessels - no more purple squares and trying to remember which is which once the furball begins: Usage notes: This Plugin will do nothing by itself - it is an addon to and requires BDA There are two versions of BD TeamIcons, for the two versions of BDAc. Version 1.8.5 requires vanilla BDAc 1.3.x Press F4 to toggle off the defa
  3. Non Issues (1) - The Mk81 just plain out sucked IRL, so it sucks in game, only carry if you need a bomb as small as a kerbal. Known Issues (2) - M151 AT Rockets do no damage to any parts. possible BDA Bug as even using the stock BDA Rockets CFG Yields no damage. - Minor Shader issues on most weapons when highlighted, Turn off Part highlighting when hovering the mouse over them or Ignore. Dependencies (1) - BahamutoD Armory continued Download Old < 1.4.1: https://spacedock.info/mod/1581/Non Politically Motivate
  4. Hello there! Before you contact me for submitting an entry at [email protected] or go to my Discord DM's (Hojoz#3678) Please keep in mind that if there's enough interest I'm allowing 16 submissions total, and that I'm not trying to compete with other YouTube fighter competitions. You can discuss the competition on my public Discord server: (https://discordapp.com/invite/hq493Kz)
  5. The Tournament It's time once again for a new BAD-T. Like the last four BAD-T tournaments, this will consist of 2v2 dogfights featuring WWII-era aircraft battling around and above sites scattered all over Kerbin. Contestants will submit a craft, which will then be pitted against other submitted craft in a standard tournament ladder format, with fights recorded and posted to YouTube. Defeat means a craft is out of the running, success means it moves up to the next bracket. Depending on the number of entries, a second-tier ladder may also be run, featuring craft that lost during the
  6. I have created a fresh new Topic to maintain BDAc continuity. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod PUBLIC SERVICE ANNOUNCEMENT: Importing craft th
  7. I was Making a MiG-1.44 Replica And I used a Custom Bombbay, When I put it into a dogfight I had to Manually Open it, the AI will not fire a missile until it is open because the missile path is obstruced. Also, My F-14 Tomcat, when operated by a AI, Does not change the wing sweep regardless of the situation, it must be done manually. Is there a Way to Make the AI use the Infernal Robotics Joints Like the Cargo Bays for concealed weapons?
  8. PLEASE BE ADVISED THAT I WILL NO LONGER BE MAINTAINING THIS THREAD ... [snip by moderator], I'M DONE Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod See spoilers below for release notes, videos, Github issues and download links The BDAc family of mods were all created by @BahamutoD, and in
  9. For those that struggle with finding that perfect part or put together that perfect fighter fuselage, this is the mod for you. Brought to you by SM Associates @XOC2008 and @TheKurgan (with some excellent modelling by @SpannerMonkey(smce)!), we bring you Versus! Versus was created with two things in mind, lower part count aircraft to utilize BDArmory and related mods more efficiently, and to put together head-to-head match-ups between aircraft of similar style and function. These fuselages are all-in-one, including cockpit, radar, engine, ammo, and fuel. (On some occasions, the fuselage wi
  10. So, to clear the air, yes, I have seen FoxDefenceContracts. I was just wondering if there are any more out there that I could download that are compatible with BDAc 1.2.X . Also, is there a mod that could add in unguided air to ground missiles from the late WW2 to Korean War Era? That would be nice.
  11. Well I had been playing with BdAc for quite sometime and I thought if we could spawn military vehicles with their engines on ,we could simply have a military campaign. So can anyone help me here? PS. Don't be rude like steam. I've been an explorer for a 2yr now n now I wish military expeditions.
  12. I really miss having historically accurate guns on my propeller planes and have I've grown tired of the standard .50cal guns that come with BDAc. Aviator Arsenal is taking a while to update (sorry for complaining Tetryds), and I was wondering if there was already one in development or already released. If yr wondering why I won't just default to KSP pre 1.4.x, its cuz I like the ground AIs.
  13. in my ksp file, which i am using the 1.2.2 version of ksp and the ksp 1.2.2 version of bdac, i am having a bit of a problem. My flak88 has a max range of 8 km but the default detonation range dident change to it, my bombers are set at an altitude of 3 km, so when the flak starts firing, the bombs have already been dropped! ive tried editing the part itself but to no avail, i even searched in the ksp save files, but it dident save when i changed the default detonation range. please tell me, how do i change the default detonation range?
  14. HP and Armor Editor for BD Armory v1.1 I now present for your approval the preliminary release of the standalone HP and Armor Editor for BD Armory Continued v1.1 Edit by part type in the SPH/VAB - All Parts, Command, Wings, Control Surfaces, Fuel Tanks and Ship Hull Still a few glitches such as having to click the Save Armor button twice to save the number entered if setting the armor above 500 (this is due to the HP and Armor auto-calculations in BDAc) as well as Engines, De-couplers and Launch Clamps are excluded from editing due to the code in BDAc that causes degradation of
  15. Who wants to play a game of Kerbal war? STATUS: OPEN! TO DO: Update map, add some rules, update launch site spreadsheet General -All launch sites are based around the sea to the west of the KSC. So I've put together a modlist for KSP 1.3.1 with the following mods: Rules and Map Can all be found here. How to play 1) Message me that you would like to participate -If I acknowledge your message then continue. 2) Download the "Actuallywar" save in the folder KSPWAR/Saves/INITIAL-CAZON-1/ 3) Read over the rules while the world downloads
  16. This is a BDA tournament with a bit different tournament setup. You must beat literally everyone in a row in order to be declared the King Of The Hill. If someone dies, everyone they killed respawns! TOURNAMENT STRUCTURE: I will randomly pick two living planes from the submissions to do a battle. The loser of a battle is dead. Anyone's entry killed by the loser in a previous battle respawns to fight another day. Battles will always occur if there are 2 or more entries currently alive. The tournament begins IMMEDIATELY as of this post. CRAFT REQUI
  17. Hello There! The mod uses BDarmory And Firespitter Plugins. This is the temporary or not thread for my mod, because the forum derped. I know that there is aviators arsenal who has the same weapons as me, yes thats true but his weapons are just little pods sticking out of the wing , i wanted to have the full weapons so you don't put guns into tiny wings and see that guns are larger(or smaller when you think. I was not trying to make the models to accurate becouse a) this is the first time me modeling absolutely anything. b) it's KSP. Download From <snip>
  18. On behalf of the BDAc team and development group, I welcome all prospective entrants to this BDAc challenge! The start of the skirmishes shall commence on December 1st, 2016 and will hopefully be completed before December 20, 2016. I will be on holidays from the 21st until the end of the month. If the challenge does not conclude on December 20th, they will recommence until completion on January 1, 2017. From this post on everybody has 12 days to build, fine tune, and submit their planes. The rules as agreed upon: -One submission per applicant -Battles will be 3 vs. 3 round, best of
  19. The premise is simple ... Destroy Team B in one mission with extreme prejudice There are 2 floating Jernas Turrets just off the coast of the KSC. There are also 3 ground based Jernas Turrets located to the North, West and South of the KSC as well as one AI Drone at the Island Airport ... All the Jernas Turrets are armed with 4 AMRAAM's each Download the save file, play it, record it or take screenshots and post your results here ... Links to the most notable entries will be posted below in the hall of fame BDAc is required but any mod is allowed ... you are playing on your syste
  20. Hi all We at the BDAc Development Group have decided to begin issuing Official BDAc Team challenges As 1.2 is in pre-release and our coding group are busy squashing bugs, we will not be issuing challenges for 1.2 just yet ... However, in the interim we will be posting an AI challenge for 1.1.3 in the coming days to tide us all over until the pre-release is finished and we have squashed the bugs that have been found with BDAc in KSP v1.2 We also would like to inform you that we are assembling a challenge team to assist with hosting AI battles as well as testing bugs and experime
  21. Due to the public backlash surrounding the newly designed ground launched BGM-86 Cruise Missile, it was decided by the military branch of the KSC that the prototype would be destroyed immediately and all data surrounding it wiped from the record So all the info was erased from the computers and all the schematics were shredded, every bit of information was scrubbed from existence (sometimes you can catch a whisper of 'The Missile That Shall Not Be Named' muttered under hushed voices in the halls of the KSC ... getting caught talking about it is punishable by flames and salty tears) H
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