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Showing results for tags 'bdarmorycontinued'.
I released my first mod for ksp "ULTIMATE BOMBS" I'm so happy, but there's a problem like attaching on the armament rail, the textures of bombs are not amazing , but I'm proud of my creation, I think creates a second mod on the wings! my mod: https://spacedock.info/mod/2510/ULTIMATE%20BOMBS NEED BDArmory:https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.3.2 only 3 bombs for the moment (Lincence:MIT) from spacedock NOW THE V1.2 ,is here for add 3 bombs in the mod!!!!!!!!!!
So i had all the information to create a mod about explosion but i don't know how other modder create explosion model.I try to import the model to blender through blender add-on but when i import it I see nothing but a six axis cross.Please help,here the image link https://sites.google.com/view/mod-development-debug/home
Hello all, I've installed four mods into my 1.2.2 save: Kerbinside Continued, Kerbal Konstructs, BD Armory Continued, and Physics Range Extender. BDArmory has been giving me trouble. The main problems are 1. No ammo boxes besides .50 caliber one. 2. Weapon Manager GUI broken, when I click weapons, guard menu, or modules, it does not open the respective menu. 3. Cannot fire or shoot. 4. No icons for any of the mod's tabs. Here's how I've installed it: KSP -> GameData -> GameData (from inside BDArmory zip folder) and the BDArmory mod folder and all my other m