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Threads of the Month: April 2023 Edition Kcalbeloh System Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features. This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement. If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment. I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. Also, if you have a cool idea and want to contribute to this project, feel free to let me know. Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System. Happy launchings! Trailer System Map Are you sure you want to spoil it? Celestial Body List: Delta-V Map Gallery Installation System Requirements OS: Windows Only Memory: 8 GB RAM Graphics: 1-2 GB VRAM Install via CKAN (Recommended) It's easier and less possible to have installation mistakes to install Kcalbeloh System via CKAN. Please notice that only stable versions are posted on CKAN. If you want to download the test versions, you still need to install them manually. Install Manually Install Kcalbeloh System If you have an older version of the Kcalbeloh System installed, please completely delete it before proceeding with the new version. Download Kcalbeloh-System-(v1.x.x).zip from one of the sources:: GitHub 百度网盘 (for Chinese players) Extract the zip file and put all three folders in /GameData (000_NiakoUtils, KcalbelohSystem and KopernicusExpansion) to your [KSP installation folder]/GameData/ folder. Do NOT download KcalbelohExtras.zip unless you know what it is used for. Install Dependencies Kopernicus: for creating custom celestial bodies. Singularity: for blackhole and wormhole shaders. KSPCommunityFixes: for bug fixes. Install Visuals The planet pack works fine without visual mods, but it will lose a HUGE part of its aesthetic. EVE Redux: for clouds, dust storms, and auroras. Scatterer: for realistic atmosphere, oceans, and sun flares. Installation Checklist After a complete installation, the GameData folder should at least have the following contents: 000_Harmony 000_NiakoUtils EnvironmentalVisualEnhancements KcalbelohSystem Kopernicus KopernicusExpansion KSPCommunityFixes ModularFlightIntegrator Scatterer Singularity ModuleManager.4.2.2.dll Compatibility Supported: Environmental Visual Enhancements Scatterer Parallax 2.0 (Needs Parallax Stock Textures) Community Resource Pack SpaceDust Kerbalism PlanetShine Compatible With: Visual Packs: AVP and Spectra. Planet Mods: It depends. As an interstellar planet mod, Kcalbeloh shouldn't have conflicts with most planet mods, as long as: The planet mod is compatible with the newest version of KSP/Kopernicus. The planet mod is compatible with the latest EVE, Scatterer (and Parallax 2.0, if installed). HomeSwitch is disabled with any system-replacer planet mod. Principia Kcalbeloh System provides configuration for Principia in v1.1.2 and above. The orbit stability of all celestial bodies is verified for at least 2000 years. With Principia: (1) Kerbol will be forced to orbit Kcalbeloh, since Principia cannot handle interstellar distances; (2) Wormholes, HomeSwitch, and Rescale will be disabled automatically; (3) Skybox will be turned black to avoid visual error with Principia + Singularity; (4) It's NOT compatible with RSS and other system-replacer planet mods. Real Solar System Kcalbeloh System is compatible with RSS, but the following steps should be taken: Install RSS and Kcalbeloh System first. Download KcalbelohExtras.zip on the download page and extract. Find 'RSS support.zip', extract, and put everything inside the extracted 'GameData' folder to your KSP 'GameData' folder, and replace the original file. Do NOT install other files unless you know what it is used for. Install Sigma Dimensions. Note: When installing Kcalbeloh System and RealSolarSystem together, 10x rescale will be forced on Kcalbeloh System. Mod Settings Go to [KSP installation folder]/GameData/KcalbelohSystem/ and open Kcalbeloh System Settings.cfg. with any text editor. Wormholes Wormholes = : whether to have wormholes connecting stock solar system and Kcalbeloh system. True: (default) enable the wormholes. False: disable the wormholes. Home Switch HomeSwitch = : whether to switch home planet to Efil or Suluco. KSC and all the other launch sites and airfields will be moved to the selected planet. False: (default) keep KSC on Kerbin. Suluco: Set Suluco as the home planet. Efil: Set Efil as the home planet. Home switch is NOT compatible with system-replacement planet mods (Beyond Home, GPP, RSS, etc). It is NOT recommended to load any saved game after changing home switch setting. There are risks of losing existing vessels. Distance DistanceFactor =: moving Kcalbeoh System closer or further to the stock system. 1: (default) keep the default distance (271.8 Tm). 0: Kerbol will orbit Kcalbeloh. 0.1: 0.1x default distance. 10: 10x default distance. 100: 100x default distance. Rescale Rescale = : rescale the system to 2.5x or 10x size. 1: (default) No rescales applied. It has the same scale with stock system. 2.5: 2.5x scale. If JNSQ is installed, this value will be forced. 10: 10x scale (realistic scale). If RealSolarSystem is installed, this option will be forced. This setting needs Sigma Dimensions installed. Skybox DisableSkybox = : Whether to disable the skybox bundled with Kcalbeloh System. True: Disable the skybox bundled with Kcalbeloh System. Set it to True if you don't like this skybox. False: (default) Use the skybox bundled with Kcalbeloh System. Recommended Mods Propulsion Near Future Technologies Far Future Technologies or KSP Interstellar Extended Transfer Window Planner Quality of Life Better Time Warp Manufacturing Extraplanetary Launchpads Sandcastle Visual Astronomer's Visual Pack or Spectra TUFX- Post Processing Parallax Discord Server Click HERE to join Kcabeloh System discord server! Here you can: Follow the development of the mod Have access to hotfix or pre-release Share your gameplay experience or screenshots Make suggestions or bug reports Seek help for issues and more! FAQs Does it replace the Kerbol system or add a new system? It adds a new system without any change to the Kerbol system. But it also offers home switch options which allow you to move KSC to habitable planets in Kcalbeloh system. For more information on home switch, click here. Is it based on the movie Interstellar? Yes, but no. Although some ideas of the mod are inspired by Interstellar, the goal of the mod is not to facsimile the Gargantua system from Interstellar, but to create a unique star system. Is it compatible with other planet packs? Yes, it is compatible with most planet packs but it still needs further testing. Let me know if you have any issues. Is it compatible with Real Solar System? Yes, but you need to download a config file. See here. Is it compatible with other visual mods? Yes, it is compatible with most visual mods for stock system, such as Astronomer's Visual Pack, Spectra, and Stock Visual Enhancement. What is a wormhole? How can I use it? A wormhole is a structure linking disparate points in spacetime. In KSP, a wormhole functions like a celestial body with its mass and SOI. To traverse the wormhole, you need to lower your periapsis below 30 km. After you reach the periapsis, you will jump to the other star system. Credits @R-T-B for maintaining Kopernicus. @blackrack for Scatterer, Singularity and EVE. @Vabien for maintaining Kopernicus Expansions. @Pkmniako for creating Niako's Kopernicus Utilities (Smoother Heightmaps). Kopernicus Discord Server: a really good community. I developed most my planet modding skills there. I can't list all of the name but thank you all for your help! @JadeOfMaar for inspiration of the system map, and other helps and suggestions. @DY_ZBX for Kerbalism and SpaceDust compatibility. @themaster401 and @Astronomer for some EVE textures from Astronomer's Visual Pack. @Sigma88 for SigmaReplacementsSkyBox, SigmaLoadingScreens, and SigmaDimensions. @OhioBob for atmosphere calculator. @RJVB09 for light curve calculator. @ballisticfox0 @GGzz12321 for nice screenshots. @Davian Lin and Jel for Russian translation. @CoriW for ResearchBodies and FinalFrontier compatibility. @Iodyne for Principia configuration. @chaos113 for helping with parallax scatters support. @BadModder54@CashnipLeaf@Fio @Ade0924 @r-ISCO for writing part of science definitions. @Emperor of Ilve for helping with Rational Resources support. Reddit user 0_0_1 for some sunflare textures from Kabrams Sun Flare's Pack. And most importantly, credit to my girlfriend for allowing me to put time to this mod (The names are NOT in order of contribution) Change Log License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0
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Hi! Welcome to the Yra planet pack, the first planet pack where the blackhole has a green accretion disc! (atleast i think) Normally, a green accretion disc on a black hole is impossible, and it applies here... So what really is Yra- So, what can you expect to see in Yra? Well, heres what you can expect: A black hole with planets orbiting it a-la-Interstellar A bunch of systems, each being different! A bunch of planets and moons! The stuff i will make are this: Yra itself https://docs.google.com/document/d/1DrTHdWe8qEu3qFVXA_BTilLeqH3txwjfZclsltmgQl8/edit?usp=sharing Uropa system: the home system! https://docs.google.com/document/d/1-xeqb-oV9cGY3Pzs_beio3B4f1aa9nRMLmsNhyNi-_M/edit?usp=sharing Everything is subject to change, new systems could be added and deleted, etc. As for any downloads, i will be releasing demos/betas as i develop more of the systems. Here is where i will put it: I really do hope you guys will enjoy it as much as i will enjoy developing it!
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This thread is a place for all astronomy geeks to discuss cosmic anomalies, these could be weird cosmic objects like neutron stars, black holes, and the theoretical quasi stars, or it could mean interesting physics principles or recent strange discoveries.
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This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity - 1.4g Radius - 480km Namm - an icy planet without oxygen atmosphere but surprisingly covered with pine trees... Gravity - 0.62g Radius - 339km Pantagrool - a rapidly spinning pulsar Radius - 30km Gravity - 35.8g Admun - a desert planet with oxygen atmosphere Radius - 280km Gravity - 0.125g Jopa - a small asteroid that sometimes passes very close to Kargantua Radius - 5km Gravity - 0.0001341g Included mods: -Kopernicus -Scatterer -EVE DOWNLOAD: The mod: https://spacedock.info/mod/1255/Kargantua System [WIP] The volumetric disk patch: https://www.dropbox.com/s/bdsfwedxv5c25ji/VolumetricDisk.zip?dl=0 The license is CC BY-NC-ND 3.0 The DiskController plugin source: https://www.dropbox.com/s/dicbc5wfrhlay2j/DiskController.cs?dl=0 If you like my mods then you can leave a small donation, it really helps me out! Changelog: Hope you liked it
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could we see Black Holes and/or neutron stars in KSP 2? I was going to add this to suggestions in KSP 1 and 2 but I decided that KSP 2 is more of the interstellar type and that if Black Holes where going to be in KSP 2, the devs would have decided by now. But if the Devs have decided to, how hard is it to implement into a game? Thoughts and theories are welcomed! Evidence:
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Hello everyone, a few days ago I thought on a theory (the mine one), we could probably live inside a black hole, here's why: The big bang was a sort of an explosion, like a super massive Star colliding on itself making an explosion and the remaining is a black hole, the explosion that has happened that time was the supernova, and the black hole is our universe, then, the matter that black hole "sucks" transforms (inside our universes) into galaxies and stars, this is because it is expanding, and this even means that inside our universe the time goes slower, instead out of it, the time goes faster, this is because when something go near or inside a BH its time slows, because of this our universe expansion slower. The death will be very slow because of Hawking radiation, when the universe will stop expanding it will become always smaller, because of its radiation. This mean that all of our BH in our universe are other "universe", then the multiverse exist, and then, there could be other black holes in other black hole and goes like this. The problem is now to understand what is the first universe o_O I need answers :)
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What this mod does is add a black hole to your game! (Warp drive HIGHLY recommended.) Well. That's really it. Note that Kopernicus is REQUIRED: NOTE: For any fixes of the "Millers world." Please send me a message for the download. Aswell as the recompilement for 1.2 Download Link: https://drive.google.com/drive/folders/0B04xgDYdUNb0bWQ2RTZ4UDNTa28?usp=sharing 4GB texture download: https://drive.google.com/drive/folders/0B04xgDYdUNb0RDdhM2dzSWs2aDA?usp=sharing
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amature therory proposal. BLack holes spinning through empty space until colliding with uncombined gases causin rapid heating resulting in the formation of new galaxy.
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Should I make a black hole mod? Or publish one in this case. Here is a image. http://images.akamai.steamusercontent.com/ugc/267224187171411630/1784154A2CA09F0D909787E7B4D616275A5C214C/
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Greeting Kerbals Reading stuff about space is kinda a passion for me, be it actual science discoveries, or sci-fi. A little while ago, I was tidying my house, and stumbled upon a 38 year old book, called "GREAT MYSTERIES: Mysteries of the Universe" By Stemman, Roy, Published by Aldus Books in 1978. Mind you, the book is 12 years older than me (it was a gift from my grand-ma) and while I strongly suspect it to be mostly "popular science" with some sci-fi toward the end, rather than actual science publication, it is still a great read. In this book, they relate theories about black holes, and one in particular caught my attention, be ready : "Scientist could possibly create tiny black holes within a terrestrial laboratory. However, If they happens to succeed, the result would be catastrophic; According to the British professor, John Taylor : "A black hole with a mass of 1600tonnes, if left alone, would quickly sink toward the center of our planet, eating it rather swiftly, and us with it. And for good measure, Taylor added :" Even if there is a single black hole in our galaxy, then our futur is really dark, as it'll end up devouring us all." (Please excuse me if it's not the exact same text, as mine is translated in french, so I had to re-translate in english for the forum ) (We of course know this is partly wrong, as we had unknowingly a supermassive black hole in the center of our galaxy for billions of years, and by today's knowledge, it IS a fact, probably he meant on the long run, but we also do know that our sun will die out waaay before the milky way's black hole swallow us, sooo not really a problem, we also know that there is millions of smaller black holes everywhere in the galaxy, remnant of collapsed giant stars if I'm not wrong) They also suggest that if a spaceship could go through the Schwarzschild radius of a Black Hole without being reduced to space dust from the tidal forces, the spaceship would end up in a different universe. If the spaceship went through the same black hole he came from, it would end up in yet another universe, and another, and another, without being able to ever come back to it's origin. Keep in mind the following : "Our readers will understand that 'Black Holes' are purely the result of mathematical speculation, and is not based on any sort of evidence." which was probably true when the book was published. Given today's standard and knowledge about these mythical beasts, do you think a black hole weighting less than a Frigate class warship, could survive hawking radiation and eat through the earth ? (hmm, let me rephrase : What if a proton suddenly weighted 1600tonnes, would it become a self sustainable black hole ?) How about black holes being wormholes toward another universe ? (no this isn't another OMAGAD LHC IS GONNA DOOM US ALLL!!!1111)
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I was going to put this in cool sciency stuff, but . . . . . Heres a question, if a black hole is not exactly at the center of rotation of a galaxy, is it a polynary stellar system? sort of like alpha-centauri, except having a central star it has a central BH.
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I've been playing with Space Engine, and the new black holes show warping realistically. I have been experimenting, flying by and into black holes, and I found that the universe seems to invert itself as you fall into it, and you see a disc with all the stars and around you is blackness. Then the disc shrinks to nothing. Here is a series of images showing a descent: My question is: Is this the event horizon? Or is this the event horizon? If I shined a laser towards the disc here: Would the laser escape? Clearly light can enter this far, but am I actually inside the black hole, past the point of no return? Space Engine indicates that I'm still some distance from the black hole's surface, but it's a little wonky with these objects.
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