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Found 10 results

  1. Tupolev Tu-95 Bear Replica I made with functioning turboprop engines using breaking ground and stock parts. Thankfully it's not as loud as the real thing Press AG1 to start the rotors, AG2 to turn on the fuel cells, and stage to start the jets. Top Speed: 220 m/s at sea level KerbalX Link My other Russian aircraft replicas
  2. I found a new way (at least to me) to keep large things rigid without mods or craft file editing. Meet Brutis This dude is fing massive (slightly larger than the sph) and honestly flies really good. Only problem is if you take it above 250m/s it rips itself apart, have fun with that. It has the ability to save the crew, land and carry cargo what more do you need? It can carry about 750 tons and still take off, 800 if you strap rockets to the side and pray. It also can climb nearly straight up under full power, and carries enough fuel to fly for nearly 6 hours when cruising. If you need to get something from one place to another this is the plane to do it. Keys are 1 - lights 2 - ladder 3 - thrust reverser 4 - shut down all but cruising engines 5 - open back door 6 - open back hanger 7 - open front door 8 - open front hangar steam link with more pictures https://steamcommunity.com/sharedfiles/filedetails/?id=1565539532 and here is the craft file https://drive.google.com/open?id=12-asM-do7sFjT0I6UhvIL8Hsgjrt0g8a
  3. KM-05 DESIGN NOTES The KM-05, affectionately designated 'Privateer' by carrier-borne squadron members, is designed to fly low and fast through enemy territory and attack ground targets. Capable of water landings, STOL, and boasting an impressive range for a single-seater aircraft, the Privateer is purpose-made for hit-and-run attacks. The craft has extremely high G-force tolerances, and pilots may use these to escape tricky situations. A variety of armaments may be installed on its sturdy single-piece wings. SPECIFICATIONS Length: 15.4m Wingspan: 9.7m Height: 3.8m Empty Weight: 7.682 tonnes Full Weight(1200LF): 13.682 tonnes excl. armament Stall Speed: 40m/s Maximum Static Thrust: 240KN Maximum Return Range: 1415km  Maximum Range of No Return: 2830km KerbalX Link: https://kerbalx.com/Kestrel/KM-05-Privateer-High-Speed-Bomber
  4. F-117A Nighthawk I've decided to give this rectangular, highly draggy brick a try. Making the Nighthawk really is a problem of making a really unflyable shape flyable. After a ton of fine-tuning I've managed to make it quite manageable and neutrally stable without SAS. It definitely isn't as easy to fly as some of my fighters (Well, it shouldn't be really) and requires some practice to get used to it's input response delay and odd yaw behavior, but it is by no means frustratingly sluggish. It can pull 4-5G turns at 140-150m/s. At low altitude it tops out at approx. 160m/s and can hit 270-280m/s high up. It also features a functional internal bomb bay opened with AG2. It houses a payload of two GBU-10 bombs dropped through staging. Overall I'm pretty happy with the result as this has been a very experimental build for me. I hope you will enjoy flying it. CRAFT LINK: v1.0 - Initial release v1.1 - Intake grids moved to the front to appear more realistic, wing structure modified to appear smoother, strutting improved. https://kerbalx.com/EvenFlow/F-117A-Nighthawk
  5. Hello friends! I'm happy to present you my latest design! The B-29 Superfortress with surprise inside, the XF-85 Goblin! A parasite deployable aircraft from the cargo bay! It took me a long time to get the correct modifications and good configurations of many files, but I finally did it! Of course, there are many things to improve, so suggestions and more are welcome! I also have to say that this would not have been possible without the help of @ TheKurgan, @winged, @JadeOfMaar and other people who helped me with some mods, thank you very much guys! Deddicated to all of you! Thanks to all, I hope you like it! If you like it you can download it at https://kerbalx.com/Kerbalyst/B-29-Superfortress--XF-85-Goblin <-------------More images here More Crafts! https://kerbalx.com/Kerbalyst
  6. We at Kraken Aerospace believe in the defense of our great planet, and will tolerate no attack on it. As it seems the current peace is about to end, as Duna has been moving forces towards Kerbin. Challenge Your challenge: Build an aircraft capable of carrying a minimum of 8 10 MK0 Liquid Fuel tanks, carrying them to the North Pole, and releasing the entire payload successfully without damage to the craft. Rules: Max height is 200,000 Metres, as SSTOs count, but cannot count for circumnavigation challenges. All craft must be able to take off before flying off of the runway. VTOLs count. Using mods like FullAutostrut are allowed (I can't live without it), but don't take excessive advantage. No mechjeb, except for info readouts. No autopilot! Scoring Rules Each 'bomb', (beyond the required 10) will be worth 2 extra points. Extra Challenges: What have you done?!: Create an overkill plane, capable of circumnavigation, that carries at least 75 bombs: 300 Extra points. Safety is our number one priority: Create a plane which, under crash testing impact of <100 Metres per Second, all crew survives 9/10 times- 25 points If it ain't broke, don't fix it!: Directly copy the number one bomber at any given moment on the leaderboard: -9001 points + disqualification. Dead Memes: create a plane which, the wing configuration makes it look like the plane is dabbing, (20 points), OR make a plane which carries OVER 9000 bombs- along with the 2 point per bomb bonus, add 9001 points. You have swept us away! Make a swept Wing-Over-Body configuration, which looks somewhat like a B-52- 20 points. Gotta go FAST!: + 0.1 point for every M/S over 200 M/S. Im so fancy!: V/RSTOl Bomber- 50 pts. RSTOL stands of redonculusly short takeoff and landing. One more entry... For each consecutive entry to the challenge, without being interrupted by another post, add 50 pts. More Coming Soon! Note:This is based off of This challenge: More info soon. Mods are allowed, run them by me first. Will post my own entry when I get back to my PC.
  7. INTRODUCTION After returning to KSP after a lengthy hiatus and watching a few videos on propeller-driven aircraft in KSP I've decided to start off with something ambitious. The Tu-95, or "Bear" (NATO callsign assigned to the Tu-95) is a long range strategic bomber designed by the USSR in the early 50s to provide the Soviet Air Force with a bomber capable of reaching targets overseas without refueling. They achieved this feat through the use of extremely efficient Kuznetsov NK-12 turboprop engines. Being the most powerful propeller-driven aircraft to ever take it to the skies the Tu-95 boasted a respectable bombload comparable with it's US counterpart - the B-52. The famous nose refueling probe first appeared on the K version of the aircraft which extended it's already impressive range even further from 10000km to over 14500km with support from aerial tankers. This immense operational range caused the Bear to become a feared weapon among the US airmen who were often sortied to intercept the bombers conducting operations in proximity of US airspace. FEATURES This KSP version comes with a range of functions to make flying this leviathan a unique experience. -Four stock propeller turboprop engines. I've decided to resort to propellers being there for mostly visual purposes. Turbines serve as the main source of thrust for the plane. Working on the bearings (Credits to Squiddy for the idea!) for a few hours was worth it in my view - watching the engines spin up individually is a magical experience. They operate incredibly smoothly. Instructions on operating the engines will be included further down. -Clean bomb bay capable of housing various ordnance up to 1.25m radius. -RDS-37 Thermonuclear bomb replica in the bomb bay -Functional, historically correct flaps. -Detailed engine nacelles - no aesthetic tradeoffs from using the propeller mechanism. -Correctly placed gear! As much as i loved winged's Bear i saw a while ago on the forums his landing gear placement, necessary due to Bear's long and heavy tail section was bugging me for a long time. He was a great inspiration in making this replica too. -Relatively rigid, wobble-proof construction -Near-historical specifications: Length: 40.3m (46.2m historically) Wingspan: 43.3m (50m historically) Height: 10m (11.1m historically) Weight: ~88t dry (90t historically) Top speed: ~215m/s (227m/s historically) Partcount: 488 HOW TO FLY ACTION GROUPS BRAKES (B) - Engages brakes ACTION GROUP 1 - Toggle turbines ACTION GROUP 2 - Toggle flaps ACTION GROUP 3 - Toggle landing lights ACTION GROUP 4 - Toggle bomb bay door GEAR (G) - Toggle main gear " [ " AND " ] " - Toggle between propeller controls and aircraft controls PRE-FLIGHT AND STARTUP -Decrease throttle to zero and preferably engage brakes to prevent plane from rolling down the runway -Engage stage 1 to spool up the turbines -Engage stage 2 to release bearings, SAS should be disengaged at this point -Begin the engine startup procedure. Switch to the first propeller by pressing " ] " twice -Hold Alt key and press down on Q or E key (preferably Q for left engines and E for right engines) -You will see the roll indicator in the bottom left corner of the screen slowly move to the side -Wait until the indicator hits the limit of the roll gauge, the propeller should start up. -Move onto the next engine by pressing " ] " twice. Repeat steps until all engines are started up. -You are now standing on the runway at idle thrust, engines running. Time to go flying. TAKEOFF AND FLIGHT -Switch back to the plane controls with " ] " key, release the brakes, thrust idle. -Engage the SAS preferably for an easier takeoff run, although the craft is mostly passively stable on the runway and in the air. -You can deploy flaps with " 2 " for extra immersion, although KSP physics limit their effectiveness. -Throttle up to max power, let engines spool up and start rolling. -Let the aircraft gain speed. For the Tu-95 V1 is at ~70m/s and preferable V2 is at ~90-95m/s -Apply elevator until positive rate, retract gear and flaps. -Wait for the plane to gain some speed for maneuvering, approx 120/s allows you to maneuver safely without risking a stall. FLIGHT CHARACTERISTICS This craft handles as you would expect from a heavy strategic bomber, although it's maneuverability is by no means frustrating. SAS helps with stability so it is advised to utilize it for the duration of the flight. It has plenty of wing area and is designed to be naturally stable during flight so unless you try something stupid the plane should not cause you problems. Landing with flaps allows for higher AoA during approach, advisable landing speed is ~105m/s. SHUTDOWN -Engine shutdown is possible via two different ways after coming to a full stop at the runway 1. Switch to each engine control and engage SAS to stop the propeller 2. Use the Alt trim to revert trim back to it's neutral position, the propeller will come to a stop shortly afterwards. I really hope that you will have as much fun flying this thing as I had designing it. Enjoy! DOWNLOAD LINK https://kerbalx.com/EvenFlow/Tu-95K Updated on 22-07-2017, V1.1 CHANGELOG 1.0 - initial release 1.1 - changes to some minor details, e.g. positioning of the anti-shock bodies on the horizontal stabilizers, added a replica of the RDS-37 thermonuclear bomb into the bomb bay, revamped the page of the craft as a part of a major overhaul.
  8. Arado 234 and the V1 Buzz Bomb Click to Download! The Arado 234 was a real wartime jet plane utilized by /\/azi Germany's Luftwaffe. They used it for a lot of purposes, wreaking havoc and terror being one of them. Here is an AR 234 equipped with 2 small bombs and 1 large. Also, on top you have a controllable V1 bomb. Admittedly, the V1 needed 2 Juno engines to fly well, so I nested them into eachother, deal with it! It's all stock and a ton of fun to fly. Have fun, bomb all the things!! RATO (Rocket Assist Take Off) pods hang under each wing and are dropped at the end of the run way. The Germans sure love their rockets! Fully loaded, the AR 234 can fly without the available engine gimble OR afterburners toggled, while FULLY loaded. The V1 is a completely separate and totally controllable craft with decent range. Scary to think these actually flew on London.
  9. So about that cruise missile I released yesterday; After several hours of frustration and even more cups tea (coffee is too bitter for me) (no I'm not British), I finally made a bomber capable of carrying it to, say, a location and dropping it to fly to its target. The best part is, the missile can be removed to put practically anything else you can cram into the bomb bays. It's a little finicky on takeoff but other than that it flies pretty smoothly (in my opinion) Mods are the same as last time, but I'll list them anyway: *Near Future Electrical *Near Future Propulsion *B9 Aerospace *Community Resource Pack *ModuleManager *OPT Spaceplanes Here's the .craft file because I'm an idiot. Hotkeys: 1=Open bay doors 2=Toggle afterburners Last note, the root part is the tail part that serves as the nosecone. The missile itself is the control module so once you separate it, you can no longer control the plane. If you want to re-purpose it for any reason, a control module will be needed. REAL Last note: This is NOT compatible with Ferram Aerospace Research. Or if it is, I'm too stupid to figure it out.
  10. I got interested in some speed record craft (1379ms with fairing and sacrificial fairing nose) and extended this plane into a bomber, then added some BDArmory cruise missiles for fun. It can super-cruise (half throttle) at nearly Mach 4 and deliver 2 cruise missiles nearly anywhere on Kerbin if fully fuelled. It almost does not do any other speeds than barely in the air and supersonic. Not what I thought I would be building this week. Download