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  1. @russnash37 has indicated he will try to add me to the authors on both SpaceDock and Curseforge when he can. (Thank you @russnash37!) Download on SpaceDock or Github or Curseforge. Also (soon) available on CKAN. KaboOom! (BOOM) now with more Boom! Adopted by @zer0Kerbal, originally by @russnash37 What is Kaboom!? Kaboom! is a very simple mod for KSP that allows the destruction of individual parts: Kaboom parts either through the right-click menu or via action groups. Parts can be kaboomed either immediately or via a tweakable delay timer of up to 30 seconds. Kabooms can also be set by kerbals on EVA. Future planned features: Kabooming of parts via staging. Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager Recomends Kerbal Change Log Suggests On Demand Fuel Cells {ODFC)} Field Training Facility (FTF) Field Training Lab (FTL) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic B9 Stock Switches (BSS) Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleConstructon! Not So SimpleConstructon! TweakScale Community Resource Pack Supports Kerbal Change Log Conflicts none known red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original Author: @RussNash37 Thread Download Source: GitHub License: Kaboom! is released under an open license, feel free to modify and re-release Kaboom! just be sure to link back to the original version and to also include this license. Be Kind: Lithobrake, not Jedbrake! Keep your Module Manager up to date v1.2.0.0 original: 11 Aug 2018 0K updated: 05 Apr 2020 zed'K
  2. Ever felt KSP needs more explosions? Me neither really, but space debris is a problem in real life, and now it can be a problem in your game too! When/if you start leaving debris in orbit, your craft may encounter a "micrometeroid", which will explode a random part of your ship, unless the game considers it to be shielded from the airstream. Debris only counts (and therefore explosions can happen) if: 1) It's Periapsis is above the atmosphere height (or 5000m for airless bodies) 2) Your vessel is outside the atmosphere (or 5000m for airless bodies), and below the Apoapsis of the debris. More debris = more chance of an explosion (the exact amount this is affected can be changed in the difficulty settings) I know, no pics no clicks, so here's some screenshots from some earlier versions with pretty explosions: License: MIT Download it here
  3. Title says it all. I would be pretty happy for everyone to be dead. Rules: don't be openly violent. Why? Nobody wants to hear something about fried guts, or something. + the only way to stay a violent person, is not to tell people that you are a violent person all the time. No politics. Why? first of all, that is a forum rule, second is that the bombs just detonated an killed absolutely everyone, everywhere, nothing about it. Don't show any horrid pictures, of bodies leftover after the nuclear bomb, building are okay though. Why? A forum rule- shocking content. Some trivia: sudden noise in your eardrums, and you look in the window.. A gigantic ball of flame that destroys everything in its path, you have some last thoughts, what would it be?
  4. The best demonstration of Lenz's law (iirc) that I have seen.
  5. Ever had a fail? *you probably did* it might've had an explosion. show it off!