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Showing results for tags 'bounce'.
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I'm away on business for a couple of weeks so I can't test this out on my PC but I've been thinking of a mission outline that relies on proper usage of Commnet. Let's say I have: a rover on Ike with a Communotron 16 (Ike surface facing away from Duna, but in LoS of Ike relay), a 2 satellite highly elliptical relay with HG-5 around Ike (no LoS to Kerbin but LoS to Duna relay) , and a 3 satellite equatorial relay with RA-15 or RA-100 around Duna (LoS to Ike relay and Kerbin) Does the default Commnet allow the rover on Ike to be controlled on the surface, with the signal bouncing from Kerbin-->Duna relay-->Ike relay-->Ike rover? Or do I need to have a relay in Ike orbit capable of reaching Kerbin? Here's what I quickly threw together to illustrate my question: On a side note, would Remotetech allow this connection (signal from point A to B to C and then finally to D, or even further to E), given the appropriate omni and dish antennae?
My stubby little plane bounces like crazy on the front wheel. I've tried numerous combinations of spring strength and dampening, and I cannot solve this. Ironically, I've had a bit better luck with the rear gear (though it is also problematic), and considering it is really oversized for this aircraft, I would assume I would have more problems with it than the medium one on the front. The video is with the front gear a 1.3 spring and .9 damper, but I have tried extremes at either end and cannot seem to tame it sufficiently. Thoughts? I realize this is a light aircraft and my approach was a little steep, but this seems a bit over the top.
This seems to have been introduced in KSP 1.3.1. Some wheels bounce harder than others, but all have some bounce. The large gear seems to have the least noticeable bounce, but it's quite noticeable at Minmus. The others are very noticeable back at KSC. The small gear seems the most stable. To avoid scrolling down, here are current bug reports filed on this problem. Please upvote these. https://bugs.kerbalspaceprogram.com/issues/16159 <- Surface collisions on physics start https://bugs.kerbalspaceprogram.com/issues/16090 <- Related to prerelease bug #15796 Non-active vessels jumping on load still happening on 1.3.1 A workable workaround to this problem, courtesy of @whale_2