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Showing results for tags 'boxes'.
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I queried this in the KIS thread, but to be proactive, I want to take a stab at doing this myself: I made a tiny drone but assembly with @IgorZ KIS system is not possible as it uses Tweakscale, heavily, and KIS cannot accept full craft or sub assemblies into its Inventories. And @allista's Hangar mod does not supply a small enough item, nor are said items manipulable using KIS' EVA or inventory functions. So here's my plan: I would like to create a Box. This box will be able to be carried by a Kerbal in EVA and stored in an inventory using KIS functionality. This box will also utilize Hangar functionality to store a very small craft within itself. Upon placing the Box on a surface, an option to open or pick up the box will be presented upon interaction. Picking up the box will simply pick it up. Opening the box will trigger the Hangar spawning function of the assigned small craft. At this point the box will simply be a return point and sit on the ground. The spawned craft will act as a craft. The craft, upon landing or stopping on the box, will allow the box to be closed. Upon closing, the box will enact Hangar's deconstruction function, and the box will return to being a simple EVA item. This will then allow the box to be moved, re-opened, stored, etc. I would like to make small boxes of various dimensions afterward, supposing this test works. I have never made a mod before, but I want to learn. Thank you for any help provided.
So I first noticed these last night when I was cleaning up my craft list, getting rid of debris and all that. I can't make heads or tails of what they're supposed to be. Are they related to contracts I'm being offered? The only addon I have is MechJeb, and it doesn't seem to be caused by that.