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Found 17 results

  1. Firstly, thanks to Squad and Blitworks for making the enhanced edition, even with all the major issues in the last version, I still dumped many hours in playing because I had so much fun anyways, and now I can do so even more to my hearts content... Thanks! Anyways, I've been doing a science play through to help get me more familiar with the parts and new controls before going into a career mode, but early on I was playing with space planes and when putting on one of the wings, they started bugging out and disappearing briefly, flickering in and out of existence. I tried to move it to alleviate the error, but instead it just left a ghost of itself in the original place, still flickering. I couldn't move or delete the ghost, but I could delete the actual part. I don't remember what wing it was, but it was one of the bigger ones you get from the first science unlock for wings.. The reason I mention this is because its the only reasonable thing I can think of that caused what I'm about to explain next. After going back to the space center and reloading into SPH, it worked fine... until I tried to launch my plane. The camera spawns in pretty randomly, sometimes under the runway, in the sky, or just pitch black. I can't pause, bring up the cursor, move the camera, or anything. Also, the time in the top left always says 999 for the years and days and what not.This continued to happen no matter how many times I reloaded. To get out of it, I have to close application and not do it again. Any help is appreciated P.S. Wow, okay. I just tested it again to confirm some of my info, and it loaded in fine... This had been happening my entire playthrough from the start and it suddenly works. I will leave this here though, because its still a pretty serious bug to have happen, and hopefully it can be recreated so it can be fixed. To clarify, this bug had been happening for a long awhile, I have no idea what fixed it suddenly.
  2. I'm really unsure on how to explain this one or if anyone has seen a similar issue, so I'll just post this photo which should explain it all: https://ibb.co/izh3qG As you can see, my encounter with Duna is looking a little off, it's been doing this will all encounters for the past couple of days, it just appeared out of the blue, no changes to any mods or anything. Not sure what could be causing this, here's a list of mods I have: DistantObject EnvironmentalVisualEnhancements Kerbal Engineer Kopernicus ModularFlightIntegrator PlanetShine ReentryParticleEffect Scatterer StockVisualEnhancements TextureReplacer KerbalAlarmClock ModuleManager I hope someone can help me, also I'm very new to this community so I apologise if I've missed out some information that would help resolve the issue. Thank you. Edit: So it turns out I changed the conic patch draw mode to dynamic which caused this to happen, and since I can't delete this embarrassing question I thought I'd put this edit in.
  3. So here's the thing. I decided to go ahead and mod my install, after seeing some of the wonderful things that exist via Scott Manley. So I went around and picked a few mods that looked interesting to me and installed them. None of them said that they would have any problems with existing games, so I loaded into my career save that I've been playing on, and everything was going great. No problems, just smooth sailing-- or whatever the space equivalent of "sailing" is. But after a while I noticed that my probes, bases, and ships were running low on power. I though, 'that's odd', and looked into why. Turns out, none of the solar panels in my game work anymore. I'm pretty sure that they still worked after installing the mods, so it must have somehow happened after that. For reference, here's a list (raw copy/paste from AVC) of the mods that I currently have installed: KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Community Category Kit - 2.0.1 Community Resource Pack - 0.7.1 DynamicBatteryStorage - 1.1 Extraplanetary Launchpads - 5.8.2 Kerbal Attachment System - 0.6.3 <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.0.5 KSP-AVC Plugin - 1.1.6.2 NearFutureElectrical - 0.9.5 NearFutureProps - 0.1 NearFuturePropulsion - 0.9.4 NearFutureSolar - 0.8.6 NearFutureSpacecraft - 0.7.3 Kerbal Planetary Base Systems - 1.5.1 TweakScale - 2.3.6 So one of the symptoms of this problem is the solar panel parts not having any part info. In the R&D center: https://imgur.com/PKyVQsa Same panel, in VAB: https://imgur.com/qYLWL3T One from Near Future Solar, VAB: https://imgur.com/kykOKLQ Stock retractable panel, VAB: https://imgur.com/Qp3QNtI And for reference, one of the stock batteries, WITH part info: https://imgur.com/SamNSWg To top it all off, I can't actually right click the panels like I should be able to while during a mission. This is a bit harder to show in a picture, so the closest I can really get is just highlighting the panel: https://imgur.com/BZhoSmP Sorry that last one's a bit dark, I should honestly have waited for Minmus to rotate, but I was rushed with the screenshots. If anyone has any idea as to what might be wrong here, that'd be great. I looked around on the internet and I couldn't find anyone with a similar problem. And if nobody knows what the heck is going on, I guess I'll just backup my saves and do a fresh install and see if that fixes it. And yeah, that's about it.
  4. bdarmory

    i have tried installing bd armory multiple times, using downloads from multiple sourced. but every time, ksp doesnt work, i have the latest update and ksp works completely fine without it. its weird.
  5. So when i was building a new spacecraft for my game, my computer crashed, resulting in a broken save file. It says "Error Accesing this save" and "Argument cannot be null. " under the first error message. I really don`t wan`t to lose my save file because i already played on it for 60 Hours. Is there anything i can do ? This is my first thread, so i hope this is the right section.
  6. I've recently become obsessed with building faster and more capable rovers, mostly for use on Kerbin. I have always done testing on Kerbin in the day and have never needed to use my lights. Once I got one of them to the Mun I noticed that the lights would only light up other craft and the rover itself. This was also true on Kerbin. Below are some images for greater depth of understanding. As seen in the first and last image, the lights do not shine beams but only illuminate the rover... not that helpful. I have tried on different craft and saves, I even reinstalled the game. Finally, no, my lights are not stuck behind a structural component. If you have experienced this yourself or have a solution, preferably the latter, please let me know. -Evan
  7. I reported this months ago. http://bugs.kerbalspaceprogram.com/issues/13314 Squelch from QA acknowledged that there was something wrong but still did not confirm that it was a bug. Quote "Thanks for reporting this. There is certainly something not right here, and there appears to be log entries that haven't been seen before in any tests, or indeed other reports, so this could well be an edge case. Could you please upload a pre-dock save to aid in debugging what happens with the vessel identifiers? " I gave all the data required. If I load the save in Linux or Windows it is still broken so it isn't OS specific. As the BugTracker is run by QA I have to wonder if the devs are even aware of this bug. I think I have been patient long enough. How about a response from a Dev?
  8. So i've been using BDArmory and North kerbin dynamics for a while now, but when 1.2.2 came out i installed new mods and suddenly i cant fire the nukes. BDArmory stopped showing up on the side of my screen too.. any fix for this?
  9. Today I turned on my xbox to play and from the start menu when I press A the game hesitates and then the game doesn't freeze but the A button no longer works properly, I have to tap repeatedly to advance to next menu.. After launch clicking the left joystick brought up the cursor, not today. The game glitched as if it were being run by a VERY underpowered processor. Nearly all button commands failed. I have deleted and reinstalled the game twice hoping that would resolve the issue to no avail. Version is 1.1.0.1157 as of this post. Any help resolving this would be great as my game is now unplayable
  10. I have KSP on my MAC, was running fine until i decided to try and right click on my command module, i then realised that i couldn't select any ship parts. For example, i cant select solar panels to extend them or light to turn them on, the only thing i can select is the crew hatch. Please help! love the game and played it when it was in early access and loved it! Thanks!
  11. Afternoon! I am currently running 1.1.3 of KSP on my machine with several mods. Full list is after the issue. I have found that when I tried to build by first satellite for the comms network required by RemoteTech, my probe cores don't do anything on the launch pad. I can't activate SAS, using the Probodobodyne OKTO core. Also, while it let's me adjust the throttle, pitch, yaw and roll, I cannot activate anything using the staging mechanism (space bar) nor can I manually active engines through the right click menu. Let me know if anyone else has experienced this issue and, if so, what is the fix? Mods installed: CommonResources, DockingPortAlignment, USI Freight, Karbonite, USI Karibou, Kerbal Attachment System, Kerbal Inventory System, KSP Interstellar Extended (Includes KSPI, Firespitter, InterstellarFuelSwitch,RcsSounds and TweakScale in addition to KSPI), SCANsat, StationScience, USIKolonization, USILifeSupport, All mods are up to date and using the correct installation to my knowledge. Also! I have the necessary antennae on the craft and it is reading as connected in the upper left hand corner per RemoteTech requirements. Thanks and looking forward to getting this resolved! Bill
  12. so recently i have downloaded a mod called North kerbin dynamics heavy ordnance pack and yes i downloaded the mods correctly but it doesnt show the mushroom clouds and it doesnt even destroy the launch pad
  13. FS-404 Peregrine

    OBSOLETE As of version 1.1.3, OPT has not yet been updated, so this no longer works. If (and hopefully when) OPT gets updated, I'll remove this. EDIT OPT has been updated (yay) but the engines are still broken. Please remain patient for V 1.1 redesign. So it's been a while, and that's because I've been working on this beauty, the FS-404 Peregrine. The first thing to notice is it's nose, which I originally thought would keep the design from flying. But that doesn't stop it, just throw some SAS into the mix and it flies like a dream. But honestly, it's more of an interceptor rather than a fighter so it's a little weird turning sharply. http://imgur.com/gallery/B2Q3A Mods are still the same, but I'll list them just in case *Near Future Electrical *Near Future Propulsion *B9 Aerospace *Community Resource Pack *ModuleManager *OPT Spaceplanes Here's the .craft file Hotkeys: 1: Activate/deactivate main engine 2: Toggle afterburners on side engines Misc. notes: The F119 engines overheat and explode if you run the afterburners too long. Also, for anyone who looked at the B-X Papillon and wondered where the file is, it's there now, because I'm dumb.
  14. Well I Didn't break ksp but did break the map and camera..there's a difference. Anyways I did it with hyper edit and a lot of zer0s. (Game crashed 2 minutes after and I started this while it was broken )
  15. So, today i was testing out a plane i made with the afterburning engine(idk the name, thrust is 85 and 135), and i kicked up the turbo. plane suddenly accelerated to 950 m/s(only had 2 of them), and then i shut off the turbo. i tried to roll to the right and pull up to steer to see what would happen, and the whole fuselage broke in half. my wings were on the back, so they're gone, and so were the engines. all i had for controls is a reaction wheel and 2 winglets(the ones with 5% surface control area) and a rudder, not to forget that i was in the middle of the ocean. I rotated the remains of the plane prograde(down), and tried to make it glide. the plane resisted rotating, making it hard to turn, but i managed to pull the prograde vector up about 15 degrees from around 50 degrees down. at around 500m i turned fully prograde and slowly pulled up. The prograde vector pulled up drastically, to around 15 degrees before i hit the water. I somehow, unbelievably survived. The winglets broke, but everything else was fine. Did anything like that ever happen to you?
  16. Imgur Down?

    Has anyone else had any issues with Imgur being down today? I keep getting a screen that says Imgur, we have a problem, try again later.
  17. Hi! I have a number of mods installed, here's a list: FAR Kopernicus KW Rocketry (With community fixes) Mechjeb 2 Outer Planets Mod PF Systems Remote Tech And I have this issue where all dialog/interaction boxes don't display text. They are the proper size and have the little check boxes, but I cannot see any text. This applies to almost all. Remote Tech is fine, however, Mechjeb is baiscally broken. Alt+F12 is broken, and so is the in-flight calculator thing. Tree loader is also broken. WHY D: Please help