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  1. as the title says i can't rebind E key to Double action keys eg pitch/yaw i play esdf due to a broken laptop keyboard. a fix would be appreciated seeing the game is unplayable for me atm to reiterate. cant bind e/d to pich/yaw instead of w/s
  2. Hi, Before commenting suggesting to use AnyRes, use command line arguments, or to set the settings.cfg to read-only, I've tried it all and it does not work. I've run into a problem. My installation of Kerbal Space Program keeps resetting itself to 720p windowed. Whenever i try to set the resolution in the in-game settings menu, it works and even scales the ui correctly. However, whenever I click accept or cancel to go back to the main menu (and re-enable 3d rendering) it resets itself to 720p windowed. No matter what I try, no matter how many forum threads I search for, no one else has had this problem. Any and all help is gratefully appreciated. Additional context: settings.cfg shows the resolution as 1920x1080 fullscreen, but no matter what the game always launches as 1280x720 windowed. Link to my KSP.log: https://drive.google.com/file/d/1Q98nxKZPKZzlNfVyyJv2-w8245ZIZnZV/view?usp=sharing Full modlist can be found within the log file. I have also since deleted the outdated version of ModuleManager, to no effect. RESOLVED: I hard restarted my pc after removing the outdated ModuleManager, changed the resolution in the main menu settings (to no immediate effect), then loaded into a save and entered the VAB. Once in the VAB, I used the AnyRes Menu to select the correct resolution, which finally worked.
  3. Edit: I have come to the conclusion that I have faulty hardware. So, I've had this issue for a while now, and I used to be able to use temporary workarounds to fix it, but I can't get it to work anymore. So basically, every time I boot up KSP through Steam, and then the PD Launcher, it will attempt to load, then crash my entire laptop. Now, my laptop may not have the newest technology, but it should absolutely be able to run KSP, and had done so just fine in the past. For 40 hours! And out of nowhere the game suddenly crashes as soon as it tries to load, which makes me very sad. I've tried uninstalling and reinstalling the game, going through the files, searching up possible solutions, but nothing seems to help me. A possible outcome that my friend and I came to was that my laptop is shutting down to prevent it from reaching deadly temperatures, but I will look more into that later. I also observed Task Manager, and noticed that the application did not ever max out my CPU or RAM, so I am absolutely stumped. And it can run KSP2 fine as well which should obviously crash my laptop if KSP1 does. Here are my laptop's components in case it is a hardware issue: Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz Installed RAM 32.0 GB (31.9 GB usable) Product ID 00325-96229-38653-AAOEM System type 64-bit operating system, x64-based processor
  4. 1 of 3 parachutes failed to deploy yesterday. They were all on the same craft, snapped on with the triangular symmetry tool. All on the same stage. One of them would not deploy even when manually hitting deploy. It was not damaged. Identical clone to the other two as far as I can tell. The Kerbals did survive. Good thing it came down over water. Do we have random part failures?
  5. Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
  6. I have a 2 monitor setup, 27 inch 1440p one with 100% scaling and a 16 inch 1600p one with 125% scaling. PD launcher doesn't seem to work very well on the 16 inch monitor, most likely due to non 100% scaling. To fix that: Start the launcher Open Task Manager, search for "PD launcher" Pick either of the 6 processes. Right click -> Go to file location, should take you to "C:\Users\%username%\AppData\Local\PD Launcher\app-<latest pd launcher version>" Right click on the t2gp executable -> Properties -> Compatibility -> Change high DPI settings Check "Override high DPI scaling behavior..." Set it to "System (Enchanced)" or "System" Click OK, then OK again. Restart the launcher.
  7. Hi I have a problem. The problem is that i accidentally deleteted files of this part. All i need is for somone to send files of that cockpit, or at least the "mk1Cockpits" folder. Folder Photo:
  8. logs: https://drive.google.com/file/d/1vcb5pUBwnafTWxeunx2hAzOXVXYHRX-Q/view?usp=drive_link it says there is some kind of XML exception but i looked though the XML but i can't put my finger on the problem. i would really appreciate it if you were to help me.
  9. mods folder: game ver: 1.12.5 when i launch i am stuck at 0.00 m/s and when i am in the vab or the sph i cant build or even load prebuilt crafts it displays in the staging area like the placement is pending but in the craft view it looks normal and i cannot move parts and when i try to launch the game simply crashes just let me know if you are having this problem too (note: i dont know which log is the right one for this sort of thing so that is why i didnt give you the log)
  10. Hello! I seem to be having a problem with the toolbar/part selection menu, and I believe they are related. Problem: Randomly, (But most likely not) my game will decide that I cant click on things and start duplicating the toolbar. Log keeps throwing this like 10,000 times: "Exception: NullReferenceException: Object reference not set to an instance of an object" Video 1: https://drive.google.com/file/d/1UohE_cePNQDlox9CChwqlkkNQVK_58RA/view?usp=sharing Video 2 https://drive.google.com/file/d/1rDzeitBvOd2LS8UWP0t2HvnPPMNdUKpy/view?usp=sharing Going to the KSC, tracking station and home screen doesn't fix it. When going to start menu the toolbar still shows up and is very buggy. !The strangest part of the whole thing is the repeated toolbar buttons! Quitting and restarting the game doesn't fix it either. Though the problem doesn't show up until I do anything. It stops me from using action groups, using toolbar items, staging, using map view. and clicking on parts, although sometimes the window will show up really short and skinny and you have to scroll. When that happens I see "Place help text here" in the window alot. 'SOMETIMES' when I click on something via the staging menu it works just fine but it still wont let me click any of the buttons or another part. I think it it has something to do with mechjeb. I have launched things and clicked on them on launch, in Sandbox this time though, and it works fine. Once I reach orbit, though it begins to malfunction. Relaunching the same craft and cheating it to the same orbit path does not produce the effect immediately. Spacecraft controls like throttle and attitude still work though. Stuff I already tried but isn't the cause: Cheats Entering Space Switching craft Leaving flight scene with part clicked Going to Space Center and back through tracking station Modded parts Decoupling. Kerbaled or Unkerbaled Craft. (Unmanned) _______________________________________________________________________________________________________________________________________-________________-________________________________________________________________________________________________________________ Any idea what could be causing this or if there is a mod to fix it? The screenshots cover most of the problems that I have seen so far. Edit: I deleted a maneuver node after going to TS (Tracking Station) and back and it was fixed, I staged but then when I clicked on a reaction wheel it started again.
  11. Logs for MM, KSP.txt and output_log: https://www.dropbox.com/scl/fo/owpe5ltmyer8kn749altj/h?rlkey=ab9iim5a7rhsaau8mvyelpth8&dl=0 I've been trying to get this game to run for 3 days now. I had to deal with "system.reflection.reflectiontypeloadexception was thrown". Tweakscale doesn't seem to like any b9 things on my setup, is that common? What are the needed .DLL files for tweakscale to work correctly?
  12. Does anyone know anything about this Map/OutOfFuelManeuverNode popping up? It says it when I try and place a node and the node doesn’t let me place it, it just keeps saying Map/OutOfFuelManeuverNode. I still have fuel in my rocket too. It seems like it’ll happen randomly. Like when 2 rockets are docked together, I had to get my kerbal out of the ship he was in and into the other docked ship attached. Which doesn’t make sense because the ship I had to transfer him to already had a probe to control it.
  13. Umm so I recently encountered a new bug where if your wings rip off with an occluded fuselage it doesn’t crash into the water but it collides with a surface. Idk what is happening here. the original plane
  14. System specifications (AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz / Nvidia RTX 3050 mobile /32GB DDR4 3200) I'm facing consistent parts just glitching out after i took some part from the assembly and trying to turn on a different symmetry. A ghost copy of the part after attachment is stuck on the mouse cursor while the others are attached expect for the one stuck to the cursor.
  15. Things likes pressing 'M' opens the man, pressing ',' (comma) and '.' (period) changes warp time. Also, numbers can not be inputted even when pressing on the numpad.
  16. In my latest video for the week 3 challenge, I suddenly had my WASD controls locked out and I couldn't move after planting a flag. This wasn't the first time this happened. As someone pointed out in the YouTube comments, I was in time warp but didn't realize it. Watching the video more closely (at 15:30) it appears as soon as I used a period in the text description, that key also triggered the time warp change. https://youtu.be/MF4UDDlaljg?t=930 Version: 0.1.0.0.20892 Date discovered: 3/12/2023 OS: Windows Input: Keyboard and Mouse Expected result: Text editing in flag descriptions and other similar UX/UI should not pass forward to game controls.
  17. Already submitted a bug report for this one but I'm wondering if anyone else has come across this issue. Basically, anti-aliased edges of distant terrain objects can sometimes have green + purple dots moving along them and sometimes these dots cause green or purple flashes. Only happens on distant terrain, changing resolution & GPU load doesn't seem to make much difference, and I can't reproduce the bug in heavy benchmarking, stress tests, or any other game. Still kinda worried it might be my PC though. Anyone else had this problem? Photo Example on Imgur, because I don't know any other way to host / share files :(
  18. These parts are still in game, I can find them in the category of the Filter mod, but none of them shows in the stock 'connection' category, there are only docking ports and radiational decoupler. I have tried to uninstall all category and filter related mod, doesn't work.
  19. Hi, I'm having this bug rn, which weirdly only seem to happen in the Jool system (tho I haven't tested all planets). As you can see in the video below, the vessel seems to be teleported instantly when I timewarp... Bad thing is that it retains this changed position, which is very bad for gameplay.. ksp.log : https://www.dropbox.com/s/ftic9lit09rsy3r/KSP.log?dl=0 Video of the Bug : Thanks a lot for your help ! Peace
  20. When i press Quit all it does is freeze up the game, then i have to Alt+F4 evertime, got rid of all the mods and even did a fresh install and everything it still does just freeze up when i press quit. Player.log
  21. Hello, My duna atmoshere is broken with EVE and Scatterer (installed from ckan) no other planet is broken, only duna. also very often you can see a pitch black spot on the atmosphere with no effect on ground (I suppose it's Ike related) But my main concern is the thickness and color of the atmosphere here is the link the the images on imgur https://imgur.com/a/i3v37uo
  22. https://kerbalx.com/jounce/nerv-only OH MY GOD LOOK AT HOW MUCH DRAG THE ISRU MODULE IS GENERATING WHY???IT SHOULDN'T DO THAT!!!IN A FAIRING!!! (other parts work fine,this is the biggest and one of the only two drag sources of the plane,the other being the props)
  23. Ok, not sure if this is a Bug or not, but I saw the same thing in KSP1. I have two spacecraft in orbit. I want to dock them to each other. I set SAS on Vehicle number 1 to point a certain direction to orientate the vehicle to assist with the docking alignment I want. Then I switch to and control Vehicle number 2, get it SAS orientated just right and start my rendezvous approach to Vehicle 1. As I approach Vehicle 1, I see it is not in the orientation I want or left it in. So I go back to controlling Vehicle 1 and SAS is disabled. Is this by design, a limitation of the game or a bug? Any insight help from anyone is much appreciated.
  24. Idk really why but I think its something to do with merging crafts, but the camera focuses on the middle of two stages, and both stages are still able to work. Is there a current fix for this issue?
  25. As of April 12 (2:29 PM, EST) - Most importantly (since it was addressed in Patch #2)... One of my ships teleported to underneath the VAB during construction This has only happened one time, but it happened after Ctrl+Z (undo) Speaking of Ctrl+Z - I also had an Assembly disappear completely following an Undo. To be specific, the parts didn't just erase - they appeared to be invisible. Certain VAB part icons still appeared around the invisible craft (i.e. small 4-way direction/compass circle icon) Almost all new bugs tho are related to orbital mechanics the the new Maneuver UI Maneuver Mode - new, predicted orbit line not showing at times (image below) Maneuver Mode - Burn Time Meter stuck (while in mid-burn pointing at target) No screenshot of this, but it happened twice while en route to Eve, specifically, while attempting to circularize within Eve's SOI Switching between Map View and (Auto) Orbit Flight View sometimes causes parts to shift out-of-place No luck saving/loading game. Only resolvable by reverting back to a previous save or deleting/restarting ship May or may not be new: - I noticed that my Kerbal Pilots go into PANIC MODE whenever I time warp in orbit. (i.e. flailing arms around and screaming) - While in VAB, I'm frequently unable to expand Stage Info Menu (on right hand side), and view the estimated effectiveness of stages while in different SOIs. To be clear, before Patch 2, I almost never had an issue being able to expand a Stage View, click on an engine, and view my TWR on various planet (atmos & vac)
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