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Found 195 results

  1. I am having a strange bug where I just unlocked solar panels in carrer mode and the Engineer Report said "No Electricity Generated" even though I had solar panels. I checked the stats and i saw it said "No info". Didn't test it out, Might later to figure it out. Wondering if this is caused by a mod or something. Gamedata and Bug (Says no info as if the part doesn't work)
  2. I am using realism overhaul, and I was forced to remove procedural parts in order to get my game to launch. Whenever I try to launch any vehicle, there simply will be no stage for my engine, therefore pressing space does nothing at all (except maybe deploy parachutes or decouple some nodes).
  3. Sooo, I am running 1.3 and have been playing ksp for quite a while. And when i wanted to test drive my rover the connection is completely fine in the beginning, but as soon as i start driving I lose connection and when I lose the wheels stop spinning. A fraction of a second later i regain connection because im not using the wheels and this ends up with the connection display flickering and my top speed being about 2 m/s This might be a bug. But how do I get past it? I even added like 5 antennas and it didnt change. Note: I am on kerbin, simply testing it on the runway.
  4. Game version: 1.3.0.1804 System: Ryzen 7, 16 GB of DDR4, GPU is RX 470 There's a CPU performance leak every time the same game is loaded. Make a quicksave in orbit, and load it. Eventually, frame rate will start getting worse after each load as CPU use goes up and up. Load 20 times in a row (this is what I did to verify the mechanism), and the game runs DRAMATICALLY slower. I'm not certain whether it's only quickloads, or if repeated normal loads cause this as well. Back out to the main menu, load the same game, load the same quicksave, and the leak is reset. Make a new quicksave and load it, load the main save, or return to space center, and it's still in full force. So, it can really build up over a long play session, as long as you don't go back to the main menu. I first noticed this quite some time ago, but I didn't report it because I assumed that such a thing would already be known. But I see now that I should have reported it. edit: I should add, that this is not really a support request, rather a bug report. The guide called this "The Stock Support & Bugs forum", but I guess it was renamed. There's nothing else to suggest that this is a bug report forum, but the quote makes this the closest thing I could find. edit: Can anyone else verify this? Is it a known bug?
  5. Its been a while since i used the subassembly function. But I made a lifting staged and saved as a subassembly. Root part is the decoupler. Then i add the subassembly to my upper stage and then the trouble begins. The subassembly clicks on fine and my craft looks done. But for some reason everything relating to altering the craft locks up. I cannot grap parts off the craft anymore, i cannot add more, i cannot click the action's menu, i cannot swap to crew menu. I cannot toggle snap or change symmetry anymore. Basically it looks like i cannot do I can click different parts categories but cannot "pick up" the parts, and I can use the menu to start new, load, launch etc. and I can change staging. Is this a know bug, or did something change since I last used subassemblies? Years ago.
  6. I have a problem where my game loads and just when it begins to start, it stops and does nothing until you quit. Log and Gamedata ^ *Edit* Found out it was DangIt causing the problem.
  7. Hi, So I installed RSS RO and RVE, with the highest graphic texture, and right away in the VAB, when I build a rocket, and rearrange the stages, the stage clips or pieces freeze and bug out, weird, I did no modifications to the game, and installs were done regularly like the forums said to install the RO RSS RVE. I need help fixing, it. If needed in the comment I can give my KSP directory if you can fix something with it, just let me know, and then I'll give a Dropbox link to the KSP directory. Yes, it is modded too. And I paid for the game from Steam, it wasn't a game I go for free from a site. Please help, the game is unplayable in this state, thanks for viewing! Hope fully it can get fixed.
  8. I am trying to set up a new, heavily modded 1.3 install (I'd like to port my game over from 1.1.3, but I will be satisfied if I can't) I have installed most of the mods that I am looking want, but when I start a new game, ksc is underwater. here is the log and a list of my mods, and a screenshot: log: https://www.dropbox.com/s/vzwwqddngtwqfb6/KSP.log?dl=0 How do I make it so that I can actually launch ships? Update: I entered the vab and went right back out and now it is fixed. I am still curious about what was wrong though.
  9. Hi all, I spent around 2 hours building a large battleship with SM Marine, WW2 Warships and NAS, and when I launched it, I just heard a large explosion, the screen went black, the altimeter went blank, and, because it's the Hell Kraken, the navball, instead of the blue and orange, was just black. Every few seconds the game would freeze, and I just closed it. Because the game didn't crash, but I encountered a serious bug, it didn't provide an output_log. Suggestions and possible fixes?
  10. Before: returning from jool doing burn to return to kerbin. Had to turn off pc, (had other things to do) . So I quick saved (f5) and pressed the exit game button. In game Pop up says it saves automatically. Close down computer on ksp menu. (The one with the kerbal on the mun) bug: open ksp looks normal, press load save and press on my save game and press load. Nothing happens. My other savegames work. But I can't open this one. Not shure what to do. I can't find where the f5 quicksaves are stored in the game files. mods :kerbal engineer and kerbal reusability expansion. im in ksp 1.3
  11. It's been a while since Ive played ksp so I jumped on the other day and had seen that the game was updated to 1.3. I began playing and as soon as I started up a game I was on the ksc screen(where you can choose buildings) and I noticed that the sun didnt move around smoothly like it always had done, it was jerking around (heres a video of it https://www.youtube.com/watch?v=icTd8nG9cpM) This issue also happens when you are in orbit around other bodies. I put a random probe in a close orbit around the sun and it still proceded to jerk around in its spot( a video for that https://youtu.be/f3keimKkGv0) After this occurred I deleted the game and redownloaded it, only to be presented with the same issues. The videos have been taken off private
  12. I installed kerbin side with CKAN and ever since, all the ground stations except for KSC do not work, please help
  13. I believe my KSP is corrupted. Almost every mod I install is patchy (list in hidden area below), I have resorted to pasting sooooooooooo many in just to test. Yeah, I'm desperate Here is my system stats: Latest version of Windows 10 x64 bit KSP x64 v1.2.2.1622 My suggestion: Can on new update you have the option of having an automatic installer replace your old KSP upon corruption????
  14. I have no idea what has happend to my map, but it is really annoying. I have tried to restart the game and uninstall some mods, but it still looks like this
  15. Just installed KSP 1.3.0.1804 en-us from steam and added the "KSP Français Patch" (still being developed) and ModuleManager.2.8.0.dll KSP is installed in Program Files (x86) so thst's the 32bit version, I guess. I started the game and my wife needed my help for something. When back, windows had switched the display off. Woken it up and the three kerbals were in EVA there but the usual Menu was gone. Aiming a click at the expected location for the first item succeded and then going back didn't even restore the menu. Screensaver was set to "Black" and password required to unlock. Windows 10 / 4GB / 64b system, NVIDIA 650 GC, what else is relevant ? I repeated the experiment and could reproduce the bug in the stock game, (having moved away the mod and ModuleManager to a directory on the Desktop) I love the game and work with others towards making a good FR language patch / mod. Have a screen capture but cannot see how to join it here.
  16. I recently came across a bug that I do not know how to correct. While attempting to land a rover on Mun, i noticed the game stopped autosaving and it would not allow me to quicksave before crashing. In my true nature, it was now not about landing the rover, but finding out how to beat the "bug". On loading the last quicksave, I would continue to spam quicksave until it stopped again. Even leaving the game, it would revert to the very first quicksave and then I would load the latest one. I've gotten to the point where rover is 1.4k from base on surface of Mun. Now when I enter the game, it gets me to this point without loading a quicksave. But, the problem persists as I get closer to Base. Keep in mind, the autosave and quicksave work just fine, so long as I am not trying to get rover closer to base on Mun. Perplexed #$%*&@ . Any ideas?
  17. Hi All, Long time since i been on the forums, how y'all doing. Just thought id check here before reporting a bug. It seems my old nemesis none controlled yawing is back. I encountered this in 1.11 with the wheel update when squad introduced friction and dampeners and such. Managed to find a work around at the time and then in 1.2 the issue wasn't there. Just updated to 1.3.0.1804 and it seems to be back. it might be because the craft was saved in 1.2 but thats something I still have to check. It seems though the issue has come back. With my craft is on the runway and no control inputs the nose slides from left to right at random seemingly. I've tried my old fix and this doesnt seem to alleviate the problem. Ive tried all wheels on auto friction and full brakes. All wheels on friction override with max friction and max brakes. same again with standard braking force. At this point the only thing I can think to try is a full rebuild in 1.3. if you want to look at my craft you can find it here https://kerbalx.com/Angelus2141/Kedillac-SSTA-Mk-II thanks for your input in advance
  18. I recently came across a bug that I do not know how to correct. While attempting to land a rover on Mun, i noticed the game stopped autosaving and it would not allow me to quicksave before crashing. In my true nature, it was now not about landing the rover, but finding out how to beat the "bug". On loading the last quicksave, I would continue to spam quicksave until it stopped again. Even leaving the game, it would revert to the very first quicksave and then I would load the latest one. I've gotten to the point where rover is 1.4k from base on surface of Mun. Now when I enter the game, it gets me to this point without loading a quicksave. But, the problem persists as I get closer to Base. Keep in mind, the autosave and quicksave work just fine, so long as I am not trying to get rover closer to base on Mun. Perplexed #$%*&@ . Any ideas?
  19. Hi,Finally I've got my Rover to Minmus... But it faced a wierd scenario while trying cross the frontier lowlands/Midlands: there was an impassable gap in the surface (see image ). How to solve it? https://drive.google.com/file/d/0B7snssYo9VFpVGEyMk1hT2I4Zjg/view?usp=drivesdk Thanks
  20. So the titles a little odd because, for the life of me I can't really decide how to describe this issue. The problem: After the 1.3 update the transition of the sun across the sky is jerky (but not at regular intervals) this is easily noticed on 4x speed warp whilst viewing the Space Center with the sun in view but is present all the time. This is obviously extremely ugly and gives the light and shadows cast by the sun at different times of the day a very noticeable intermittent change that Is very distracting. I will forego the usual posting of specs and my 6 hours worth of troubleshooting I did last night, because today i tried three different systems of wildly varying specs and it existed on all three from the minute a new game is started, however I can find no reference to this issue being reported on these forums or during the pre-release testing. if requested by Squad I will post additional information and or a video of the problem (system specs, etc) but id really rather not spend too much time on this as KSP is nearing the end of its life for me (800 hours) and id rather not remember my last few hours of it trying to fix silly problems and would rather just move on to another game, so this post is more of an FYI post. Please do let me know if this has been deliberately put into the game for some reason and I just missed it, I only skim the release notes. Additionally: I reverted to 1.2 and the problem is not present No mods are of have even been installed on this system one of the computers i tried was a blank slate troubleshooting machine (still present) I thought this might be a deliberate change by Squad to combat some of the shadow issues, but if this is the case please revert as I'd rather have flickery shadows than broken lighting to be honest. Thanks for reading. TLDR: Load up KSP 1.3, start new game, in space center view look at sun, time warp x4. notice anything? If yes, post here
  21. Hello. So i have a problem. Not always, but quite often, when i land on any celestial body (Kerbin included) after getting close to the ground (like 10-15 seconds before touchdown) the ground tiles start disconnecting (clearly showing their boprder lines), and then some of them shoot up to the sky. It looks cool, but unfortunatelly it messes my landings, as all indicators show distance to the tile, regardless if that is the distance to the actual ground. After reaching the tile, it disappears and show up in the correct place just to start rising again. The whole thing is shown in the GIF linked below. The link Have anyone encountered this and if so, do You know what causes it? I have tried to disable all mods that potentially could change anything in terrain (anything that isn't just adding parts), but for now no success and so, here i am.
  22. Testing out KSP Update 1.3 with some mods that are very important to me, and then this happened: These tiles of terrain just started disattaching from the rest and began floating off into the distance. I still am terrified.
  23. I opened the astronaut complex to hire another Kerbal, and couldn't leave the complex after. Pressing the Exit button in the top right corner didn't work do anything, same with the Quit to Main Menu. The only thing that worked was loading a previous save, but that kind of defeats the purpose because then you can't hire new Kerbals
  24. When I enter the administration building if I mouse over any item, the menus disappear and show the space center view. The only way to view the actual admin building menus is to put my mouse in the top right corner where "Exit" would be. Clicking where a menu item may be, for example the Public Bailout strategy, will register the input click and, if I put my mouse in the top right corner, will show that I clicked on the strategy/program and give an explanation. Moving my mouse from the top right corner though, causes the whole admin menu/facility to disappear and shows the space center again. Is there a fix to this, are developers aware of this bug? Should I re-install? This issue was not present before the 1.1 update.
  25. This is my first post, so first of all let me thank you for this great game, my whole family can play. I've bought recently new rig with GTX 1070 and (re-)started playing KSP. I enjoy it very much, but there is one particular rendering bug, that is really annoying - fog/shadow curtain and shadow discontinuities. I have reported it under #15193. But I want to ask you guys if this is well know bug, and if there is anything I can do to mitigate it. I think I tried everything I could find, -force-d3d11 -force-glcore, various shadow cascades settings, Unity rendering settings, all I get is what you see below. Thoughts? Best regards, Adam