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Found 321 results

  1. For some reason my minmus landers' LT2 landing legs explode as soon as I touch down on minmus. now I know I'm not going too fast because a) I've accidentally landed a lander with the same legs going about 20 m/s on minmus when I ran out of fuel and the legs didn't explode and b) I'm touching down at about .3 m/s.
  2. My game frequently crashes when launching craft, reverting to the VAB, or when trying to load a save. My PC is well above the required specs, and I have no mods installed. I've tried uninstalling and reinstalling the game. Didn't have this problem during 1.3. I have the current version (1.4.1) and the Making History Expansion. Anyone else have this problem?
  3. I've noticed that I can't run more than one converter on a 2.5m convertotron without it overheating, no matter how many radiators and TCS I activate. Also, the 1.25m convertotron overheats all the time, there's no way to cool it down with any amount of radiators. KSP 1.4.3, stock.
  4. Vandarren

    MEM bug

    So, i first posted it in the modded section because I had a modded install, now, I have an unmodded game and still have this bug which apparently hasn't been solved in the patch. The MEM module has its control axis inverted, so when I want to pitch down it goes up and viceversa. Everything is set to default. Also the KV2 Pea and KV3 Pommergranate have the kerbals "looking" east when placed in the VAB, and then, when pitching up they yaw right.
  5. this is all in 1.4.3 firstly, craft like to slide when landed and not moving, i noticed this and thought it was my craft so i played with the wheel and nothing fixed it, today i noticed on a stream his craft was also sliding, breaks on, all wheels aligned yet it slides for no reason what's so ever it happens at KSC and the dessert runway but nothing seems to stop it unless you have a launch clamp on your plane when wanting to test somthing while stationary before taking off, i've tried playing with friction settings but it does not seem to have much of an effect not sure if this is the wheel or terrain but when you have a craft on a runway they always seem to float, like they're touching but visually it makes the craft look like it's floating an inch off the ground, not sure if that is a bug though secondly KSP seems to have a memory leak, KSP only used a couple gigs of ram for me but i noticed on EJSA's stream he had a big memory leak, Stock KSP used 10 gigabytes!! here's the clip he also stated it seems to only happen after playing KSP for awhile like EJ or Das (i have not seen Das have this issue as i rarely watch him) also there seems to be rounding error's in the SPH editor (not sure about the VAB), here's the twitch slip does anyone else have these issues? or is it just me & him?
  6. bonjours a tous, je suis un tout nouveau utilisateur de KSP et j ai vue quelque problème avec la version française. 1) Bug en jeu (écran du choix des stratégies) Subvention publique Vente des droits de recherche 2) traduction manquante #autoLOC_8004228 = [fr]Cannot deploy parachute while speed is less than 1.0m/s au lieu de : #autoLOC_8004228 = Impossible de déployer un parachute lorsque la vitesse est inférieure à 1,0 m/s 3) erreur de traduction #autoLOC_7003302 = <b><color=#DB8310>Gene Kerman :</color></b>\n\nBienvenue aux archives scientifiques. Faites votre choix. au lieu de : #autoLOC_7003302 = <b><color=#DB8310>Wernher von Kerman :</color></b>\n\nBienvenue aux archives scientifiques. Faites votre choix. je ne sais pas si ces erreurs sont connue (ma maitrise de l anglais étant proche du zéro absolu ) et si il existe un moyen connue pour les utilisateurs de corrigé le bug 1 de ma liste... si ce n est pas le cas une âme charitable anglophone pouvais t'elle remonté ces infos aux devs dans l’espoir que ce soit corrigé "rapidement". merci d'avance.
  7. (I didn't know where else to post this.) While I was playing around with subassemblies for one of my cargo aircraft, I noticed something weird about some of them. After narrowing down the issue, I found that subassemblies containing Rockomax X200 series fuel tanks displayed them with their old model and texture. Now, the subassemblies in question were created before patch 1.4. As you can see, the new texture is in the foreground with the alternate versions in the centre. Notice that there are three different variants of the X200 fuel tanks present here, respectively with their old textures/models. When I right-clicked on the old ones, they didn't show the texture options at the bottom of the menu either. Bear with me, the bug report system is too complicated for my simple mind even with the guides.
  8. Jollyranger

    5m fairing stretch bug

    So I loaded up my Saturn V to try it out, and I find out the fairing between the S-II and S-IVB is bugging out, and it appears to be too large and the pieces are spaced strangely. I tried restarting to no avail, as well as replacing the fairing and placing it on another rocket. I do have KER, Trajectories, and KIS installed, but I doubt those have anything to do with it, because I had them and Making History before the bug. Does anyone know what's up, or have a solution? Try to make it simple, because I know almost nothing about computers or code.
  9. Is my game bugged? What happened to kerbodyne fuel tanks? They don't seem to fit into anything anymore, I don't recall having this problem with older versions of the game. [snip] this is very upsetting to me. Even the biggest engine in the game is too small for kerbodyne fuel tanks right now. I'm so triggered right now that I went out of my way to creat a forum account just to report this.
  10. When I enter the administration building if I mouse over any item, the menus disappear and show the space center view. The only way to view the actual admin building menus is to put my mouse in the top right corner where "Exit" would be. Clicking where a menu item may be, for example the Public Bailout strategy, will register the input click and, if I put my mouse in the top right corner, will show that I clicked on the strategy/program and give an explanation. Moving my mouse from the top right corner though, causes the whole admin menu/facility to disappear and shows the space center again. Is there a fix to this, are developers aware of this bug? Should I re-install? This issue was not present before the 1.1 update.
  11. Game version: System: Ryzen 7, 16 GB of DDR4, GPU is RX 470 There's a CPU performance leak every time the same game is loaded. Make a quicksave in orbit, and load it. Eventually, frame rate will start getting worse after each load as CPU use goes up and up. Load 20 times in a row (this is what I did to verify the mechanism), and the game runs DRAMATICALLY slower. I'm not certain whether it's only quickloads, or if repeated normal loads cause this as well. Back out to the main menu, load the same game, load the same quicksave, and the leak is reset. Make a new quicksave and load it, load the main save, or return to space center, and it's still in full force. So, it can really build up over a long play session, as long as you don't go back to the main menu. I first noticed this quite some time ago, but I didn't report it because I assumed that such a thing would already be known. But I see now that I should have reported it. edit: I should add, that this is not really a support request, rather a bug report. The guide called this "The Stock Support & Bugs forum", but I guess it was renamed. There's nothing else to suggest that this is a bug report forum, but the quote makes this the closest thing I could find. edit: Can anyone else verify this? Is it a known bug?
  12. First screen Second After running: KSPx64-Patch-1.3.0-To-1.3.1-1891.exe and KSPx64-Patch-1.3.1-To-1.4.2.exe This is present each time I run the game. I believe, the odd text is intended to be an advertisement for the new paid expansion. The game runs fine, otherwise. There is also similarly replaced text elsewhere in the game, such as the names of the new and replaced parts. edit: I'm doing some research and finding references to a dictionary.cfg file, which is absent from my game folder. I'm starting to think, that the updater was missing this file, or failed to unpack it. Probably the 1.3.0 to 1.3.1. If someone could give me the 1.4.2 dictionary.cfg, I'd appreciate it.
  13. I have a mun station all setup on the moon, but whenever i try to aproach it with a rover that i made, it keeps randomly shaking and ripping it self apart. It also happens when i just land with a lander next to it, It isn't happening directly when i land, I happens like 30 seconds / 1 minute later. I dont know if this is a bug, i use a modded install but before, i didn't have this poblem and i didn't install any mods after it. I use Windows 10 64 bit and use a modded installation of KSP
  14. can we get a hotfix for the broken landing legs? i have a duna transfer window in 68 kerbin days and i need working landing legs maybe ist just missing breakingForce and breakingTorque in the config but im not sure
  15. Hey There Does anybody know something about a bug in the science rewards calculation. I'm in the beginning of the game and out of nowhere I get ten thousands of science points and so far i didnt even reach the mun. Is there a way to get my old science points back or do i have to start a new game, because it is the third time that this happens. This time I did the "Escape the atmosphere!" mission, were above 70,000 m, but the goal was unchecked and it is still, but got 10885 science points. Another time I did the "fly with a vessel" mission and got 33k.
  16. I doubt it's the visual mods that cause this.
  17. KSP Version: (WindowsPlayer x64) en-us What Happens: Fairings produce an exceedingly high amount of drag Mods / Add-Ons: none. Fresh install Steps to Replicate: Build 2 rockets of similar size/weight and have one of them use a nose cone and another use a fairing Result: The rocket with the fairing goes about 1/4 the distance compared to the one without Fixes/Workarounds: don't use fairings? Other Notes/Pictures/Log Files: Here are 2 example craft that I made to test with: and The example rocket without fairings (TEST) will go to about 520km straight up with sas enabled. the one with fairings (TEST 2) will only go to 130km Screenshots: This is my first bug report let me know if there is anything else I should be providing. Edit: I figured out how to add this to the bug tracker.
  18. I tried searching google and the forums for this, but couldn't find anything, so here goes. Everything seems to have full SAS. I noticed it with the Stayputnik, and now Bill (a non-pilot) in a lander can. I'm running a 100% stock game, freshly downloaded from Steam. I'm using 1.4.2 + Making History DLC. If I start a new sandbox game, open the VAB, add a single Stayputnik and then launch, I can activate SAS and can select all retrograde, radial, normal, etc. headings. The Stayputnik still doesn't have a reaction wheel, however. It also seems to happen on previous game versions, including my theoretically untouched 1.2 folder that I set aside before updating to 1.4, my heavily modded folder, Is there some kind of setting saved elsewhere (such as Documents or the registry--PlayerPrefs come to mind) that I'm just missing that could cause this? I've never seen this happen before, and am very surprised it happens across installs. Am I missing something obvious, or is this a bug? Edit: Currently downloading 1.2 to see if it happens there, but I'm getting tired and might not check back here until later.
  19. Hi everyone! I'm experiencing the following problem since the last patch has been installed (not experiencing for sure before Making History). The landing struts keep exploding even at very small velocity, in conditions they were working just fine in the past. They explode landing on the Mun or even on the launching pad. Anyone having the same issue? I've the Making History dlc installed and the custom Kerbal Engineer Redux installed ( Thanks for your help!
  20. Hello everyone! With the 1.4.2 (.2110) version of KSP, there is a problem with 5 meters fairing, it's bigger than 5m . I tested with an other save, the bug is still here... Other person have this issues ? (and sorry if my post is not in the right section, I'm new in this forum)
  21. Hi everyone, totally out of the blue (like 1 week ago it still worked) I am getting an error message "CKAN.ModuleNotFoundKraken" when trying to start Ckan. I have version 1.24.0. I tried to google for a problem but did not find a solution. Any help to fix this? Are there newer versions of this program? Regards, Chris
  22. The T-37 structural tubes top node size is the smallest possible (0.625m) on all length variants making rockets that use it just break apart. This is not like any of the other new structural tubes that have the correct and same top and bottom node size keeping rockets strong.
  23. I just installed KSP "Making History" on Ubuntu 16.04 (No mods). I started a new career game (normal difficulty); started off with 25,000 funds. I then built the basic starter craft: Mark I Command Pod + RT-5 "Flea" SRB + Mk16 Parachute (1,222 funds). After launching the vessel, I had 23,778 funds (which is correct). Jeb launched the craft up to ~14 km and then safely landed. I recovered the vessel for 1,138 funds (which is expected). However, after the flight, instead of having 23,862 funds I had 85,716 funds which is not correct. This is a brand new install, brand new game, no mods, and somehow "extra funds" are getting added every time I recover a vessel. If I launch a vessel and immediately recover it no "extra" funds" get added. Also, every launch a different amount of "extra funds" are added. So the amount is not consistent; only that "extra funds" are added. I also tried a game with 300% "fund awards" multiplier. The "extra funds" bug was still present and also seemed to be multiplied by 300%. After recovering the vessel (first flight) ~220,000 "extra funds" were added. I also started a few new games and the "extra funds" bug was present in all cases (demonstrating it happens in all cases and not random) Is anyone else experiencing this issue?
  24. since the latest update, the landing gear on my jet's are bouncing my craft up and down. it's so bad i can't even take off. if you try to, the bouncing gets so bad, that the landing gear fails and the craft crashes. using SAS only seems to make the issue worse as the SAS is unable to compensate for the bouncing.
  25. I've been having issues with the SM-18 service module and can't seem to find anyone else having the same bug. Here is what is happening. I am attaching the part under a command capsule and when you right click it, you are given the option to remove the shroud. I remove the shroud so I can fill the inside with batteries, science experiments, etc. Here's where things get weird. I launch my rocket, and get in to orbit of Kerbin. I remove the fairing that is protecting the upper stage that has the SM-18 service module, and the shroud is still gone from the service module from when I built it. No problem, I'm in space, who cares right? The issue is, there are no options to interact with any of the science experiments inside of the service module. I can't restore any experiments or take results, etc. The odd thing is, I can still trigger experiments using hotkeys that I bound prelaunch, but again can't reset experiments without a hotkey. Anyone else experiencing this? To be clear, I also have a couple of mods installed. Basic ones for TWR and delta V. I don't have any non-stock parts on the rocket, anywhere. Seriously confused, I can't be the only one having this problem. Edit: More tom-foolery! I returned to the KSC, leaving the bugged craft in space and reloaded it. Now the shroud on the service module is closed! Even stranger, there is nowhere in my staging to pop the shroud. I can't right click the part either to manually deploy it. The rocket is meant to go to Duna and pretty much broke the bank. I'm screwed funds wise if I have to abort. Tolero