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Found 442 results

  1. KSP freezing after 5 seconds of loading to the main menu i have no mods, i'm on 1.10.1 ksp.txt: http://www.mediafire.com/file/pmmg6ps6d0hz7wu/file i cant find my player.txt though
  2. The Wheesley config contains the line: "flowCapMult = 1.0" The Panther, Whiplash, and Rapier all use "flowMultCap", which is correct, per the API docs (https://kerbalspaceprogram.com/api/class_module_engines.html#aca13d25ad5b3e9d217fdf8903ae81ba6). Neither the Goliath nor the Juno set this value. While I realize this is extremely minor, I'm still going to redact my opinion of the quality control effort.
  3. guys, i need some help. My game is with all black models (the ships, the kerbals, the clothes, etc.) I bought the game through steam, and all my ships, from the angar until the moment I explode on the ground, are black. Jebediah's camera is buggy too, only his head appears in the black square. I don't have any mods installed, and I didn't download the expansions either. My game is in the latest version (1.10), and is downloaded from steam. I've tried to change the graphics shadows, but nothing helps to solve them. I am attaching here some videos of the game (I recorded with my cell phone). It runs at a maximum of 28 FPS, but that doesn't bother me, just that everything is black. Here de videos
  4. I am hoping someone on this forum has had this issue and found a fix for it. I am using KSP 1.10.1 and running with all the expansions along with some mods, but I have had this issue for several versions for the last year or so. I will be playing the game for a various amount of time and usually shortly after launching a vehicle the game will freeze and I will get an error with the message "unexpected mark stack overflow" then a pop up window with a kerbal pictured and once the loading bar reaches 100% the game will force exit. I have uninstalled and reinstalled the game and removed mods but nothing seems to fix this issue. Sometimes I can play the game for hours and not have any issues, but other times it happens within ten minutes. Is there any way to fix this issue and/or does anyone know if the Devs are working on this issue? If there is more info that may help in trying to fix this issue or you are facing this issue please comment below.
  5. Hey guys, I changed now to RSS/RO and I like the realistic mechanic BUT I have some problems. First of all the rocketbuilding center. When I want to seset something with "ctrl" and "z" parts remove change their place and also hover in air.... and often the nodepoints disappear. Second I have installed RSSVE but the clouds and citylights are not there. The texture is red see picture: And third when I load a save data while I am in flight veeeeerrry strange things happen im not able to control anymore and the camera view is not avaible anymore. See also Picture the ship is there but in stage settings left many parts are gone..... I use for this Mod KPS version 1.8.1 I hope someone can help me or can somebody give me a good working package to download via drop box or sth else mabye also in a higher KSP version ? Best regards Muddyblack
  6. KSP Version: 1.4.2.2110 (WindowsPlayer x64) en-us What Happens: Fairings produce an exceedingly high amount of drag Mods / Add-Ons: none. Fresh install Steps to Replicate: Build 2 rockets of similar size/weight and have one of them use a nose cone and another use a fairing Result: The rocket with the fairing goes about 1/4 the distance compared to the one without Fixes/Workarounds: don't use fairings? Other Notes/Pictures/Log Files: Here are 2 example craft that I made to test with: https://drive.google.com/open?id=1MCIuAVxSSUg6OewV04_zFVf9HcR2O_Hl and https://drive.google.com/open?id=1rgqZnOxIuiXVC9fm0PUFAkZB8jSgcoLu The example rocket without fairings (TEST) will go to about 520km straight up with sas enabled. the one with fairings (TEST 2) will only go to 130km Screenshots: https://imgur.com/a/E49jC This is my first bug report let me know if there is anything else I should be providing. Edit: I figured out how to add this to the bug tracker.
  7. I've been having an odd issue for a while I'm trying to diagnose. When I grab an asteroid sometimes my vessels attachment point will move when I initiate time warp. I've included a gif to show what I mean: Gif of bug in action (sorry don't know how to preview, couldnt figure out with google) This pretty much happens randomly but when it does happen it tends to gradually get more and more intense. I have found that reattaching ships in all manners will cause this. Like, for example, it might not be triggered when I initially claw a vessel but if I bring another vessel in and dock it to the asteroid grabbed port then the bug will trigger. Here is my log: https://drive.google.com/file/d/1LcTIJZ7UwDXC0iHLzXoOd9bKFw5pRsD_/view?usp=sharing Here is my mod list: mod list Some other potentially pertinent info: once the bug triggers it has a random chance of going away if I reload the scene, the bug becomes more active when more than one vessel is docked to a roid (docking port attached vessels count), I have tried with and without physics altering mods such as world stabilizer to the same issue, delta physics time is cranked all the way to the right, autostruts are all disabled, these are new vessels so it should all be disabled AFAIK.
  8. Help! My rover cannot communicate with KSC. Two repeaters fly in orbit around Dune. The map shows that the rover is connected to the repeater, and the repeater is connected to the KSC. What's the matter?
  9. Since the latest update I have been getting this odd glitch which causes shadows to appear across the terrain of any planet. My game does not have any mods, I have updated my graphics drivers, I have a more than capable PC for graphics in this game (RTX 2060, 16GB RAM, RYZEN 2400G) and I have even completely un-installed the game but still get this highly annoying glitch. Does any have a fix for this? Linked down bellow is my Reddit post.
  10. Whenever I switch SPH and VAB, I'm unable to build large vessels. To reproduce: - Load game in science or sandbox mode - Go to SPH or VAB - Switch editors until both mass and size are limited Here's the contents of GameData directory: And logs: https://drive.google.com/file/d/1ZX8NrFwhgojkIAU9r4aFJuCwlpHzVa4L/view?usp=sharing https://drive.google.com/file/d/1S8xSEfGmQNFMorRBhpS6Z_o-HupnzW0r/view?usp=sharing Screenshots: Save, which contains ship: https://drive.google.com/file/d/11urKBjs5iMguQNvvJ0W0IDLAvjha7WZm/view?usp=sharing ProceduralStartPlus directory in GameData: https://drive.google.com/file/d/1yMwTbeMBD-LuGHY3DQ4cTRaJ9xPqtTTY/view?usp=sharing
  11. So I had gotten pretty far in my career game. I only had 4 mods installed through CKAN that were 1.9 compatible; Scatterer, X. Science continued, and both their dependencies. I then updated to version 1.10 and played ever since without any problems. However, today I flew a spaceplane and it crashed but it also crashed my game. I then jumped back in only to find that all my probes/unmanned vehicles lost signals even near the KSC. I have both uninstalled and reinstalled the mods separate times to see if anything would work but still no signals. All crafts previously worked fine until my game crashed. I don't know if there's anything to fix this. I have looked up the issue but it seems incredibly rare so finding a solution would be a blessing. Thanks and please let me know if I should send anything that could better explain the situation/glitch.
  12. I really need a fix to this. I had 4 mods installed via ckan; SCATTERER, X SCIENCE CONTINUED, and their dependencies for 1.9. I then updated to 1.10 with the outdated mods. I had been playing career for a few days without any problem but then my game crashed and when I restarted Commnet didn't work anymore as all my probes didn't have a signal but they used to. And now i have just found out that some of my vessels, 2 medium sized space stations, won't even let me switch to them through the tracking station. Every time I try I get put in an endless loading screen and when I launched a manned vessel to rendezvous with the station I could kind of see it but my game went down to 1FPS. I have uninstalled and reinstalled the mods to see what would work as well as uninstalling the game. Nothing worked. Commnet is enabled, I do have electric charge and no the tracking station isn't damaged. Any solution or idea would be appreciated. If there isn't a solution to the commnet problem then I hope there's one to fix my stations not loading. I hope my persistent save file from the career could hope to explain things. https://www.dropbox.com/s/uwf0zmjkkbcm6u8/persistent (2020_07_06_16_06_16).sfs?dl=0
  13. XBox One, sound file for Twin Boar is corrupt, produces regular pops/crackle that speeds up as engine throttle is increased. I can see this error was raised in 2018, but it is still broken on XB1 today. Any suggestions, other than to play with no engine noise for that engine?
  14. Hello everyone this is my first post on this site and yes I am here because i need help, Recently i discovered (old) KSP Blender addon that allows you to import .craft models to blender, but i cannot do that due to the error There are my specs KSP (previous 1.3.1 on steam) Windows 10 Blender 2.83.2, here is my kspdir.txt direction D:\Steam\steamapps\common\Kerbal Space Program\ (note that Blender and KSP are on the second D: Drive) and here is my error ###### Traceback (most recent call last): File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 106, in execute return import_craft_op(self, context, **keywords) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 80, in import_craft_op obj = import_craft(filepath) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 44, in import_craft gamedata = GameData(Preferences().GameData) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 146, in __init__ self.create_db() File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 129, in create_db recurse_tree(self.root, self.build_db) File "D:\blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 29, in recurse_tree files = os.listdir(path) FileNotFoundError: [WinError 3] System nie może odnaleźć określonej ścieżki: '' location: <unknown location>:-1 ###### System nie może odnaleźć określonej ścieżki = The system cannot find the specified path (yes I am Polish) (and no i have default english blender version but sometimes like today i get console errors in Polish) Pls help i have been reaserching this bug for a while now, and all i want is to get my KSP rocket to real life
  15. Sometimes, with KSP 1.9.1 modded With KSP Interstellar Extended and Kerbal Alarm Clock, the orbit changes from circular to highly elliptical with all engines off if the ship is between apoapsis and periapsis.
  16. Hello Guys, I have a Problem and need your advice/ help! I played the Career Mode for the second time and as I knew how to build efficient rockets and how to play the missions fast, I wanted to take as many tourists on the same Mission as possible. So I took off with around 15 Kerbal Tourists (and a pilot) on a relative small spacecraft with external commmdoseats. I took them to Mun, orbited and then went on to Minimus, landed and headed back to Kerbin. Meanwhile I started another small mission to rescue a kerbal from low kerbin orbit... but then i realised that the tourists where back in the space center... I could choose them again and take them on other missions!?! I didnt think much about it and told myself thats surels just a display bug and continued the mission to take the tourists home. after a difficult and slow reentry (I had to refuel the spacecraft tho, otherwise they would have burned in the atmosphere :P) I landed safely and ended the mission. The normal After-Mission screen appeared with the 3 info tabs (600 Science in a single Mission, I was really proud!) but then the game bugged. I couldnt enter the assembly hall anymore and most other buildings too. I also couldn't save the game at this point, the screen just froze and I couldn't even close it other than Alt + F4... I restarted the game and the autosave took me to the landing on kerbin, so i told myself if I just start another rocket and take all the duplicated kerbals on that rocket there must be space for the originals then... but the same bug came up... Now I have no Idea how to continue and what to do... I dont want to kill the Kerbals as the mission is worth at least 1.7 mio. and as said, 600 Science Points. Any Idea how to solve that? Did someone had similar issues? Does it have to do with my PC maybe..? Thanks a lot for any help!
  17. Hello Guys, I have a Problem and need your advice/ help! I played the Career Mode for the second time and as I knew how to build efficient rockets and how to play the missions fast, I wanted to take as many tourists on the same Mission as possible. So I took off with around 15 Kerbal Tourists (and a pilot) on a relative small spacecraft with external commmdoseats. I took them to Mun, orbited and then went on to Minimus, landed and headed back to Kerbin. Meanwhile I started another small mission to rescue a kerbal from low kerbin orbit... but then i realised that the tourists where back in the space center... I could choose them again and take them on other missions!?! I didnt think much about it and told myself thats surels just a display bug and continued the mission to take the tourists home. after a difficult and slow reentry (I had to refuel the spacecraft tho, otherwise they would have burned in the atmosphere :P) I landed safely and ended the mission. The normal After-Mission screen appeared with the 3 info tabs (600 Science in a single Mission, I was really proud!) but then the game bugged. I couldnt enter the assembly hall anymore and most other buildings too. I also couldn't save the game at this point, the screen just froze and I couldn't even close it other than Alt + F4... I restarted the game and the autosave took me to the landing on kerbin, so i told myself if I just start another rocket and take all the duplicated kerbals on that rocket there must be space for the originals then... but the same bug came up... Now I have no Idea how to continue and what to do... I dont want to kill the Kerbals as the mission is worth at least 1.7 mio. and as said, 600 Science Points. Any Idea how to solve that? Did someone had similar issues? Does it have to do with my PC maybe..? Thanks a lot for any help!
  18. this Is my modlist KSPIE Beyond Home Planetary Domes EPL KW rocketry IFS my docking ports will not release even when I click undock it disappears and the ships stay connected any fixes you have?
  19. So the problem i have right now is... i have my hinges and servos for the landing leg set to lock in custom action group 1 since unlocking them made my landing gears freak out and bounce my ship when landed. As you can see in the video, when i press action group 1, my parts starts moving especially the ones connected to my wing. In the video i kept pressing action group 1 in order to demonstrate this phenomenon. They just move around and stays there forever afterward. I have to launch the vessel again every time. The servos for my wing's rotation isn't set to my action group so they shouldn't interfere with me locking bottom robotics. Here is the link to my craft file. https://www.dropbox.com/s/oajcn7o6mzuwlwx/MY bubble test.craft?dl=0 I havent used any mods for this vehicle. I have enabled autostrut and rigid attachments pretty much everywhere except the robotic parts since they stopped working when i turned autostrut on. And is there a way to stop my centre core of ships rotating? I just want the engine and wing part to rotate while the centre part of the ship stays balanced. And how do i stop my wings from wobbling even tho i have enabled autostrut on? Thank u in advance. Edit- there is a canard attached to the tail which seems to move together in the video. I disabled all the control surface on them so that it doesn't move on its own. (Just wanted to let you know that it isn't caused by it) edit2) if anyone wants to download the vessel and check what’s causing it, here’s how to do it. 1-spawn the vessel. 2-Use kal1000 or rotate servos so that engine is pointed downwards.(where the tiny con is located is the intake) 3- takeoff and press 1.(action group1 to unlock robotic parts at the bottom for landing gear) 4-Press 3 to use robotics for landing gear. Retract the gear with g key. 5-use wing servos to control the thrust vector. then if u keep pressing 1 u will see there definitely is a problem.
  20. KSP 1.9.1 64x, fresh install, no mods I have 2 different Rotation Servo f-12's that are mirrored with wings at the end, I'm trying to get them to fold out to give lift to my craft. In the VAB when I put them at their max angle they deploy fine, but when I launch the craft and try to deploy the wings only 1 side works. Removing 1 side from symmetry does nothing, even if I invert the angle value still nothing happens. Autostrut is not on(although this never affects anything) Inverting the direction of the servo causing the part that doesn't move to jerk to 1 direction, then it returns to the centerline. Link to video showing what happens: https://youtu.be/kxdKusQWITs Output_log.txt: https://drive.google.com/file/d/1gPgQ38dIR7sEKy79BDhLioxJut4qX9cF/view?usp=sharing
  21. I've re-installed KSP via Steam (v. 1.9.0) as neither of the two dlcs were loading properly on start-up. The KSP log file is filled with errors, such as missing texture errors. I don't have any mods installed and I've tried to verify the integrity of the game files already multiple times without noticing any change. Furthermore, I can't place the KAL-1000 controller neither in the VAB, nor the SPH. Clicking it results in a click noise, but I can't get it out of the inventory. Is there any way of fixing this issue? I'd be fine with being able to make use of that KAL-1000 controller. This is the error that I'm getting on start-up: https://drive.google.com/file/d/1UWauzQ-F2PKMZDdf4z6fHmMIVrdHlNGB/view?usp=sharing This is the KSP log file: https://drive.google.com/file/d/1fNGJmguu_zBqxq3jy8k8vyOOD1zm1QiY/view?usp=sharing
  22. I've been slowly adding more and more mods into my 1.9.1 game and recently one of them broke the deltaV/vessel information/active missions/etc buttons in the VAB so that they do not pop up. I am using a handful of mods that aren't updated for 1.9.1 and I've narrowed it down to the time I started having issues with UI (Blizzy's toolbar is also missing in the space center, but shows up everywhere else so that's fine, just annoying). The buttons I'm talking about: The buttons in the red rectangle will not open any windows. My modlist: The mods I added before I noticed this issue were Decal o' Mania, Planet Shine, RCS Build Aid, and the QuickMod "Quick GoTo". I also added KSC++ and made some custom constructs on the default launchpad around that time, though I can't see that creating an issue. The decal mod just adds parts so I doubt that's the culprit but included it none-the-less. I tried opening the debug console during the scene but nothing abnormal populated. Here's my KSP.log for anyone that knows how to interpret it better than I do: https://www.dropbox.com/s/c1522ez70ebdgnf/KSP.log?dl=0 Thanks and I appreciate any help you can provide! *Quick Edit* Took a look through my log and found: [LOG 21:22:52.395] QuickGoTo(QBlizzyToolbar)[1.40]: Destroy [LOG 21:22:52.395] QuickGoTo(QGUI)[1.40]: OnDestroy It could explain the GUI issues.
  23. No reaction wheel No gimbal/thrust vectoring No RCS No flaps No warning! Find out the hard way. This fault relates to unmodded installs as well. It would be great to see a design checklist update.
  24. For some reason, whenever I have kerbals in their External Command Seats in 1.8.1, I can see them through all the parts. I have no parts/ texture replacement mods installed, just a couple of visual and some helpers. How do I make this stop? Here is a picture of this phenomena:
  25. So I’m playing a 1.8.1 version of the game with 71 mods. When I land my vessel and try to click on the Recover vessel button nothing happens. I also can’t save , load saves, quick save, exit the game, go to the space centre. Mac OSX Launcher. Physics are in GameData/ModuleManager.Physics Here is the log if anyone needs it