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Found 363 results

  1. Hello great devs, I noticed a game breaking bug for me. I cant lauch my vessel. I upgraded my launch site but it still has the old criteria. That means my ship is to heavy and tall. I think its a bug I couldnt find a solution to this online. If it isn't a bug and you could tell me how to fix it will be great! Thank you for reading this and keep on with the good work I love this game
  2. Heres a pic of it happening: https://imgur.com/a/yU6BGBA It seems to happen whenever my rocket runs out of fuel if that tells you anything, and stops when I deploy parachutes PC specs: https://uploadfiles.io/c6at9 Output Log: https://uploadfiles.io/svdj3 I've already tried updating my drivers, reinstalling KSP, and verifying the vile integrity through steam. I'm out of options.
  3. I use a Logitech Extreme 3D Pro flight stick, always have, amazing controller. I've played KSP on and off for ages yet every time I come back to play, I run into this same issue but this time I cannot seem to solve it. In the settings under the input tab, when I try to map the pitch, roll, and yaw axis, no matter what I do, I cannot get the changes I've made to each axis, to apply and save. Rather there is already a pre existing joystick input mapped to each axis from when I first recently played the game, from when I first installed the game onto my new PC, the other day. Now when I map the new inputs, I notice the "number" of the joystick axis changes from "Current Assignment: Joy0.3" to "Current Assignment: Joy0.1" noting that both Joy 0.3 and 0.1 are the same axis input (forward on the stick)... I hit "Accept" then apply the changes, then I go back to remap those axis to see if the changes saved, only to find that my newly mapped input "Joy0.1" has not saved to the axis and the "Current Assignment" has returned to " Joy0.3", which now seems to be the default. I can clear the assignment to "none" but when I return to check the button I just cleared, even after hitting Apply, it has returned to Joy0.3. I've tried uninstalling and reinstalling on steam, I've tried deleting the settings.cfg file and no matter what I do I cannot change/save the newly default "joy0.3" to any new joystick input. Ultimately, I cannot get any "in-game" response from any of the axis on the joystick, obviously. All the other buttons I've mapped work fine. I've also noticed that each different USB input I try, the "Joy:XX" number increases and I have also found that I should use the same USB port as per another thread. I did not use the same USB port since the problem began after I unplugged the flight stick and plugged it back in the next day... Windows 10 hates me... Any of you fine folks having the same issue or be willing to lend some adice? I've been over 36hrs without flying, I'm all out of Δv, and I'm gonna lllllllose it....
  4. im getting this really annoying glitch that seems to happen to every single ship that i build as of late, after a certain amount of time in flight it begins to spin rapidly in one direction and doesnt stop no matter what i do, turning on sas causes the spinning to stop but i cant turn in any direction but the direction the ship was uncontrollably spinning in. this has happened to the last 4 ships that i have built regardless of whether i had clipped parts or not, my controller also has no deadzone or joystick issues. does anybody know a way to fix this problem?
  5. I haven't docked before, and I've been doing the docking tutorial. There's (apparently) a magnetic phase that kicks in close to contact, but when my ports contact (yes, they TOUCH each other on point, no angled contact), they just bounce off each other (yes, the ports are unshielded). Is there anything I can do to fix this?
  6. My launcher looks like this. I've owned KSP since 2013 and it's been like this for a long while over all versions I've played. The game works fine but the update feature doesn't work just like the picture illustrates. Any idea on how to fix this?
  7. When I first started playing when doing missions I could see navigational markers on my nav ball as mentioned in https://wiki.kerbalspaceprogram.com/wiki/Navigation_marks. Now I dont ever see them. Did I turn them off somehow?
  8. I'm running into this issue in KSP 64-bit where every time I have a decoupler on my craft, it's stuck in place until all decouplers are staged. I've tried this with all the RP-1 compatible decouplers from the starting node in my mod list, which I have provided here. This is the craft I was using, but I tried a few different things to see if I could get it to work. If you need my log, here it is. Lastly, I use a Lenovo G50 laptop with a Windows 8.1 operating system. If anyone can figure out what might be causing this, please let me know.
  9. Hello everyone, I hope you can help me fix this so I can land on Mars for the first time! BUG REPORT: Version: KSP Windows-64bit 1.4.2.2210 Mods installed (installed through CKAN, dependencies not included, all mods is up to date): Ablative-Airbrake Engine ISP x 2 FullAutoStrut HangarExtender InlineBallutes Kerbal Engineer Redux Kerbal Reusability Expansion KSC Switcher MechJeb 2 MechJeb and Engineer for all! Module Manager Physics Range Extender Precise Maneuver QuickGoTo Real Solar System (Texture - 4096x2048) RealChute Parachute System RSS DateTime Formatter Toolbar Toolbar Controller Trajectories TweakScale TweakableEverythingContinued Zero MiniAVC Reproduction Step: Use this spacecraft (Attached below), go to orbit, and rendezvous with Mars. Time-warping to Mars' SoI Entry and the bugs kicks in (Not responding, unable to do anything, even took me 5 minutes after pressed the Power button). Files: Craft file Log file
  10. In my Kerbal Space Program game on Xbox, I am having an awesome time! But there is one big issue. After that I had played for a while, and made and saved a lot of ships, I went into the VAB and built a ship. I saved it and then launched it, and it got my payload into orbit. I wanted to make a few changes to the design and do a new mission with the old ship, but when I went to open the ship, it stopped loading the ships. I could not move down or up or press on any ship, so I exited out of the menu. I tried again and it did't work. I frustratingly rebuilt the old ship completely. There is no way I can delete old ships to get it to load faster because I can't do anything in the menu. I was wondering if there is a way to fix this, and if not, I would like to suggest that it would be patched. Also, there should be a way to select multiple quicksaves at a time and delete them all at once. It is quite frustrating to delete one, and it reloads, and delete another one, and it reloads. I love this game and if this was patched it would be even better.
  11. Hi, When I was doing a Mun mission, I had taken off from the Mun, put myself into orbit, gone to Discord, and when I returned, everything was violently shaking. (You can't see it in the pic tho) I had to quit my hour-long Mun mission, because I EVA'd Jeb to investigate, and he couldn't return to the ship! My GameData Folder: Help me?
  12. For some reason mechjeb just broke on me. Here’s what happened, I launch KSP and all is well I fly some of my craft that are already in space and mechjeb works fine. Then I head into the VAB and make a rocket, from that point on none of my existing or new mechjebs worked. The tab that you extend down is gone however the thumbnail for the mod still appears in the bottom right corner and does nothing when clicked on. Is anyone else having this problem?
  13. When i accelerate to escape kerbins influence it accidently drops my orbit further than the orbit of Dres. Please help, i need to quickly transport a rover to Duna
  14. How did this happen? I blame kopernicus, but I can't delete it cause I need it for sigma. The reentry effects trigger about 20 m/s.... help.
  15. Hola, me gustaría que alguien me diría que estoy haciendo mal porque cuando tengo una nave en órbita al salir a la estación de seguimiento y avanzar en el tiempo cuando vuelvo a la nave me han desaparecido etapas o casi toda la nave quedando solo la capsula o la sonda.
  16. Klapaucius

    The infinite depth bug

    I was working on my newest challenge, a continuation of my Mountain Lake Landing challenge, and wanted to just see how deep the lake was. Using mission builder, I put Jeb on an ore tank and placed him at the bottom of the lake. He somehow passed through the bottom of the lake and is currently falling forever in an underwater void. Current depth as of this post: 35,000 metres.
  17. Not sure what is causing this, but on Kerbin at Space Central the entire map is glitchy as heck. At any you try to move the camera around it looks like parts of the ocean are bleeding through the ground. Making any of the facilities unclickable. Another graphics glitch is around Eve. It makes the planet look like a gas giant when you try to zoom in. If anyone recognizes any of these types of Symptoms please chime in to let me know. Here is the entire list of Mods I have installed: https://ibb.co/mbpyBe https://ibb.co/nFMBWe https://ibb.co/nR9LPz https://ibb.co/dw1TBe
  18. Vinhero100

    No sound

    Hi, As you can tell from the title My Ksp has lost all sound. This happened all of a sudden, along with most of my other steam games, but has anyone experienced this before? Thanks!
  19. Hello, recently I have encountered two major bugs/glitches in my time on playing on Xbox One Enhanced Edition. More specifically, I encountered them in career. The first bug I encountered was my ship spinning in space continuously even with SAS on. This seemed to happen most when I came out of time warp with the SAS on. It also happened near planetary bodies too, when landing. The ship would even spin if time warp wasn’t activated. I have no idea what caused this. The next bug I encountered is much more serious as it involved restarting entire missions. I had accepted multiple contracts in career, which I had finished (not together). When I had finished them however, I could not go back to VAB, Space Center, or Tracking Center. I could open the pause menu but couldn’t click on any of the options that would allow me to leave. This forced me to quit the game, losing some but not all progress for that mission. I believe this glitch in particular to be caused by the switching between vessels or leaving to go to the space center after the rocket was in space.
  20. so, I have a craft with no modded parts, but my game has mods, which is why I am doing it on the modded one. So, whenever I either decouple a decoupler or I undock a docker, my entire craft decides to disassemble itself, and it kinda flips out. It is very annoying and I don't really know how to solve it. I tried autostrutting everything together, but that didnt work. my craft only works when I turn no craft damage on and Infinite joint strength on.
  21. Version 1.3.1 Currently I have a small base on Duna. For some odd reason Ive encountered a bug ive never seen in my three years of playing KSP and while not game breaking is simply very annoying. Ive spent the past few hours google searching and this seems to be an incredibly isolated scenario and bug. Essentially it lights up the terrain of Duna despite being on the night side of the planet. Since a large portion of my play through is going to be based around colonizing Duna. To have it constantly lit up effectively means I will be retiring this 400 hour career save. So alas I extend my last attempt to figure this darn bug to you the community, Have any of you had this happen? Anyone have any suggestions? Thank you. Photo of directory. Photo of bug itself.
  22. Hi, I hadn't played KSP for more than a year before I decided to pick it up again yesterday. Today I decided to send a very small lander to the Mun. I managed to land it very smoothly (at like 1 m/s). As soon as I landed, the landing legs compressed and then extended like a spring. Since then, the lander keeps bouncing, reaching less than one metre in the air and then falling back down. As it touches the ground, there is an instant in which it is basically still, allowing me to time warp. However, as soon as I go back to real time, the bouncing continues. If I exit the game and reload the craft, it shoots up a lot higher and then goes back to bouncing. Does anyone know how I can solve this issue? Thank you very much! Edit: here's a gif of the issue: https://imgur.com/a/XETJPJX (I am struggling to embed it into this post, sorry)
  23. Hi everyone, I finally made it to Laythe, and I put a tiny rover on the surface as a result. Unfortunately, after timewarping to get my relay in position to control it, the wheels are always active, and my reaction wheel always pitches down. I can still drive the rover around, but to stop I have to disable the motor on all the wheels, and disable the reaction wheel outright. Its a shame since it has been a long and hard journey to get where I am. Can anyone help?
  24. I installed some visual mods to make my game a bit nicer to look at, but now I found out the kerbals visors are pink. I dont know why, or what mods are doing this. help? Here is a screenshot that I had to upload as artwork because Steam Overlay hates me and is broken: Installed mods: (As seen in the GameData folder) BoulderCo CalmNebula EnviromentalVisiualEnchancements KerbalVisiualEnhancements Kopernicus ModularFlightIntegrator Reflections & Skybox scatterer Squad (of course) TextureReplacer