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Found 384 results

  1. So i just bought the DLC on xbox one last night and ive had nothing but trouble with it. My main problem is i can't progress beyond the first challenge (build a rocket and land at the old runway). When i complete the challenge and land on the runway it prompts me to go to the VAB to start the next mission. I go to the VAB, create the rocket for the next mission, when i press launch it doesn't put my new vessel on the launch pad, it takes me to my old rocket still landed at the runway. When i try to leave and go back to the VAB it says the building is locked. Here is a video showing the problem. What is wrong here? I've reset the mission like 10 times now, deleted the DLC and redownload it. Completely uninstalled and reinstalled the game. And cleared save data. Nothing fixes it.
  2. Hello, I just got the DLC on PS4Pro (latest KSP-version, all standard settings) and have some problems playing the historical missions. Right during the first mission: The Dawn of the Space Age: After successfully landing (Wernher told me so :)) the K-7 near (but not directly on the runway) the old airfield I return to the VAB either via the button at the top or via the mission diagram. I build the K7-B and want to launch. But here I am sent back to the landen K-7 on the island. Here Wernher briefs me on the 48km-flight. Somehow the spawning of new vehicles does not work, From now on, when I manually return to the space center, all building are locked except the Observation building from where I just can return to the landen K-7.
  3. I built a massive lander for the moon which was attacked by a kraken while landing. While landing, I deployed the bottom stage (14 Jumbo-64s and 7 mainsails) to eject the lander (2 X200-32s, mainsail, hitchiker, Mk1-3pod, and landing gear). What I expected was that the stage would disconnect and the lander would fire the mainsail and land some distance away. What happened was that the lander sank rapidly into the bottom stage, and when it was almost all the way in it registered that there was a collision. My kerbal in the hitchiker went splat and the two in the command pod got launched at half the speed of light out into the outer void. Is there a known solution to this bug? I really want to land on the Mun with this lander, but if I have to eject the bottom stage early, I won't have enough fuel on reentry.
  4. Hello Kerbonauts, I'm rather new in this forum, but I've been playing KSP since it came out. Anyway, My game is heavily modded, and theres a mod that keeps giving me trouble. As the title says, its BDAc. I dont currently have it installed, but its given me trouble in the past. The first time I installed it, it Kraken'd my save file and corrupted my entire game. The second and third time i downloaded it ( third time from spacedock, first and second from curseforge), it worked but i couldnt right-click anything except the Rotary Launchers and Adjustable Missile Rails.  Anyone able to help? Thanks A Million.
  5. I have no idea what has happened but fuel cells won't take in any fuel and won't produce any electric charge. I removed all my mods and reinstalled KSP but the problem still persists. I made a test craft that was a probe core and a fuel tank with a fuel cell but when I turn on the cell no charge is generated. Is this a bug in the new update or is there something wrong with my install?
  6. Hello everyone, I'm new here. I use 1.7.3 and I think I have a bug with fuel cells (I don't know if it appeared with the update or not, i just noticed it) : no matter which fuel cell (the single one or the 6-pack), when I press the button to start it, it doesn't create any power and doesnt consume fuel. I put the fuel cell directly on the fuel tank and there is no other power generator on the craft. I had mods before but I removed them long time ago, I don't really remember but I think I made a new installation after removing them so there is little chance that it is a mod related issue. I searched on forums but it seems i'm the only one to have this issue. did I do something wrong ? Thanks in advance for the help and sorry for my approximate english
  7. This seems to be an issue that appeared after updating from 1.7.0 to 1.7.1 every time I try to launch the game (in 64 bit) it will load about half way to 2/3 the way through and then stop and sit on a file. Ex. It will display Squad/Spaces/Placeholder/internal/Placeholder. Also on every one it gets stuck on it’s in a ‘spaces’ folder. As far as for RAM I have 16gb ant it is always at 60% utilization when the game stops loading (about 5.6gb). Also, when I delete the file that has broken the game and relaunch it just goes to another internal.cfg file and freezes. Btw when I say freeze I mean that it stope day loading but the background and stuff still change. any help is highly appreciated, thanks in advance
  8. The fairing moves but not the fairing effect area. I'm sorry I can't speak much because I'm not good at English.
  9. I've found that complex robotic installations used as wheel mounting points can be very shaky and reduce the wheel output by up to 80%. And I mean in the weird part clipping jitter way, for example a servo-hinge joint jumps all around the place non stop. If the devs could fix it that would be great.
  10. I'm not sure if this just cropped up in KSP 1.7.2, but I'm seeing an issue with lights turning on their "glow" decals for the lenses when the part they're attached to turns its lights on. This does NOT happen in the VAB; I only see it after launching a craft into flight. More specifically, I can add Mk1 and Mk2 Stock illuminators to a Mk1 lander can or Mk 1-3 command pod, and then turn on the lights on the command pod within the PAW (or with the "U" button, even if the illuminators are unbound from that Action). Within a few seconds, the "glow" decal for the attached lighting parts comes on, even though the lights aren't illuminating. Hovering the mouse arrow over the part to highlight it briefly cures it, then it comes back. The reverse situation comes up when activating the illuminators and turning off the command pod lights. Illumination takes place, but the glow decal disappears either after a few seconds, or after hovering over it with the mouse. This issue gets more problematic when adding illumination mods like Aviation Lights. The blinking and color change functions become irrelevant, at least on the lenses, because they'll come on full strength, white, and continuously, regardless of the actual state of the light, or the glow will stay off if the CM's lights are off. I tried looking this up in the Bug Tracker, but didn't see anything (at least for 1.7.2 bugs) and the search/filtering tools are rather...weak. I'm using KSP x64 on Win10. First saw this on a modded install, then I did a separate clean one, with and without the Squad expansions. UPDATE: I've added this as an issue in the bug tracker. UPDATE 2: I've added detailed replication steps in the bug tracker.
  11. Hello. Nuclear engines on my SSTO produce no thrust, while using fuel in vacuum. In atmosphere it works fine. I understand the low TWR, and it's my second flight with this issue. Right clicking the engine shows regular parameters, ISP, thrust, fuel usage. Technicly they are fine, but not phisically. (IDK how to spell that). Hope you'll help me! Have a nice day!
  12. So I was trying to land this minmus lander upon the surface OF minmus, when this bug started....bugging me, so when i tried to warp the game would go and teleport me somewhere random on minmus, still keeping my trajectrory but now I was headed somewhere completly diffrent and so i go and hit the warp button again for a 5x warp and then im teleported from the great flats all the way to the extreme bumpy part of minmus. Modlist (Its really big). http://prntscr.com/nzqz1q - http://prntscr.com/nzqz75 - http://prntscr.com/nzqzak.
  13. Every time I went for a long mission for over 30 days this bug might happened. The complete UI for the space center are gone and unable to enter facility, only way to fix it was quit game and verify the file in steam. I normally have this bug 2 times every play, anyone know how can i permanently fix it? Thanks
  14. Does KSP only allow the use of squared textures (512x512, 1024x1024 etc)? I have a part which uses a 2048 x 1024 texture, which will not load at all. If I remove the texture from the material in unity, the part loads up fine. Not sure if this is wanted by the devs or a bug, is there a way around this? Using a squared texture for this model would really be a big waste of memory, but I don't think I have any other options..
  15. Ever since buying and installing Making History I haven't been able to play KSP. It would load up to a certain point and just stop. I've tried verifying the integrity of game files, but it always says one file was going to be acquired but it doesn't do anything. I've tried uninstalling making history and reinstalling making history, but it still stops. I have yet to try backing up my saves and reinstalling KSP. If it helps, I play with mods and haven't had a problem playing with them until I got Making History. I'll also be posting this on r/KerbalSpaceProgram, If it is solved I'll mark this as solved.
  16. So, when 1.7 came out, i wanted to start off fresh with no mods (I usually have a bunch). I made a backup first, then deleted everything in gamedata other than the squad folder, and also deleted some other files involving my mods that were stored elsewhere. then, after i updated my game, i launched KSP and the flavor text above the loading bar was replaced by somthing saying "#autoLOC_[some numbers]." obviously, the part in brackets was actual numbers, not just that.... anyway, the same text appeared basically everywhere. tooltips, flavor text, names of parts, descriptions, even the options on the main menu and my save files all had the "#autoLOC_*********" thing instead of normal text. They all had different numbers at the end, BTW i also tried restoring my backup, hoping it would go back to normal, but it changed nothing. I've even changed to a new PC since then, and the same thing occurs, strangely. i still have this problem, and it has not changed since then. has anyone else had this problem? do you know how to fix it? I've had this once before, but i don't remember how i fixed it, unfortunately. Please help me, if you have ideas.
  17. So I've run into a strange bug. I'm on unmodded KSP Career mode and got a rescue mission. The title says 'Rescue Jebediah from orbit of Kerbin' Already strange, since this is my first rescue mission on this save and Jebediah is alive and well. I click to see more details to find the white boldened text again mentions Jebediah, but the task list contains 'Save Desby Kerman' and 'Recover Desby Kernan on Kerbin' The biggest issue is, no ship even appears in the tracking station! I have tracking ships turned on (as well as all other tracking options just to be safe) but nothing. At first I thought I needed to upgrade my tracking station, but pretty sure that's not a thing and that didn't work anyways. I don't like cancelling missions, or even declining them for that matter. Is there any way I can get around this? Attached an image of my mission below: https://imgur.com/a/g83PS8D
  18. The 4th version of my space plane has some weird issue in which when it loads on the runway for launch it goes boom! It even acts funny when I attach launch stablizers. What is going on?
  19. I currently have a whole bunch of mods installed and have recently updated to 1.7.0 and my parachutes no longer work. When I deploy my chutes and set the full deploy altitude to max it seems fine at first. But when fully deployed they act like they’re not even there. The parachutes do nothing and I end up hitting the ground at ~160 m/s. Ps I don’t have realchutes installed. Any ideas?
  20. I am encountering one of the weirdest bugs I've ever seen. I cannot add ANY command part that has a built in SAS module. Not only can I not place them on the craft when I try to do so they remove the node on the part I'm attaching them to while not attaching and then they proceed to break placing any other part and more or less all controls in the VAB and SPH including moving the camera, the exit button, the new button at times, the save button, all mouse controls but clicking on new parts. And the only way to recover is to if I'm lucky click new and if not load some stock premade craft. For the life of me I have no idea why such a weird bug is occuring.
  21. Hello, recently I have encountered two major bugs/glitches in my time on playing on Xbox One Enhanced Edition. More specifically, I encountered them in career. The first bug I encountered was my ship spinning in space continuously even with SAS on. This seemed to happen most when I came out of time warp with the SAS on. It also happened near planetary bodies too, when landing. The ship would even spin if time warp wasn’t activated. I have no idea what caused this. The next bug I encountered is much more serious as it involved restarting entire missions. I had accepted multiple contracts in career, which I had finished (not together). When I had finished them however, I could not go back to VAB, Space Center, or Tracking Center. I could open the pause menu but couldn’t click on any of the options that would allow me to leave. This forced me to quit the game, losing some but not all progress for that mission. I believe this glitch in particular to be caused by the switching between vessels or leaving to go to the space center after the rocket was in space.
  22. While attempting to bring a small command module back to Kerbin from orbit the game is crashing. As soon as the module starts to heat up in the atmosphere the crash happens. It happens every time without fail. I have console language set to English and have deleted common data prior to starting the game but no change. I have tried with and without time warp, again no change. The module I am attempting to bring back is a mk 1 command module.
  23. My game is crashing during atmospheric reentry and also during ascension, both on Kerbin. This is a big letdown and is ruining any playability.. There are others who are having the same problems and I hope this to be solved as soon as possible. The blue screen error name is CE-34878-0. I'm playing on PS4 Pro; radial mode.
  24. I have this issue when it comes to fixing wheels. So, basically, I was landing a rover when this happened. Did re entry successfully, check. Landed successfully, check. Broken wheels? Check! So I went EVA, being an engineer kerbal, and went to fix the wheels. However, instantly when I fixed one and went to the other to fix it, it broke. This kept going on and on till I gave up. Could this be fixed / is there any advice on this?