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Found 86 results

  1. Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of new celestial bodies to Kerbal Space Program. This is where we test new things and learn how break the universe with gusto. Disclaimer This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. These features do get tested, briefly, and they generally work, but still, bugs can be slip by and be real, so it is important to BACK UP YOUR SAVEGAMES! It should be noted I am a member of the current Kopernicus Maintainence effort and this is an official Kopernicus-Continued subproject. Features: Presently, over the base Prestja Kopernicus-Continued branch, this branch also features. 1.) Particle System support (it existed before, but was removed in 1.8.1). 2.) A common source code base for both 1.9.1 and 1.10/1.10.1, enabling easy retrocompatability when we fully move to 1.10.x. Yes, this means we can support old releases well into the future if this works. 3.) Cool stuff you have no idea... (do I even?) 4.) bugs??? FAQ: 1.) When will this leave development? A.) It won't. The whole idea is this is the eternal testing ground. It stays here forever and ever and ever... 2.) What does this mod do? A.) On it's own, nothing. It's generally a dependency or modders tool. No more FAQ for now, ask me something frequently and I may add it to stop you... Downloads Kopernicus "Bleeding Edge" Unified Downloads Please ensure you grab the right version for your KSP version! 1.9.1 needs a zip with _191_ in the filename, 1.10 needs _110_, 1.10.1 is _1101_, etc. Credit Credit must be given to other current Kopernicus Maintainers @prestja, as well as previous authors @Thomas P. , @Sigma88 and many others for their incredible work in building an elegant solution for bringing new worlds to KSP. Source Code Source code can be found on the GitHub repository. See branch dev110 for details. License Kopernicus is licensed under the GNU Lesser General Public License
  2. Recently when playing KSP, I have been having this very frustrating problem. I am really not sure how to fix it and if anyone has any suggestions I would be really grateful. (This also only happens in KSP so I am 100% sure that my graphics card isn't a problem, it is a GTX 1060) Thank you Video of the problem
  3. You can't open the side doors at all while in Lander mode
  4. Every time I try to add a parachute to a spacecraft I have no option to deploy it or set altitude parameters, I only have the ability to change the name tag . The deploy and altitude parameter functions have always worked in the past but suddenly this seems to happen. In the recent time I have installed a few mods such as kOS, Procedural Parts and Module Manager, but because of this error I am now forced to do propulsive landings. I just wanted to know if anyone else has/had this problem or if I'm doing something wrong. Thanks!
  5. After my aircraft takes off, I suddenly pitch up sharply and crash. If I am going fast enough, I can take off, but the moment I pitch up enough it pitches up sharply again. My Aerodynamic overlay and my Center of Mass overlay are inside each other. My center of thrust is directly behind me. I have included pictures. help plz
  6. Hey everybody, I deleted everything and installed version 1.9.1. It broke on loading screen. When I remove the DLCs, the game loaded but all texts were gone. Just the #autoLOC_numbers everywhere. Here are the log files you requested when another user had the same problem I'm having. https://we.tl/t-RIXyX14en7 Here are the picture of the bugs happening:
  7. Hello all! I have a problem: When doing a EVA and going far from the ship, after coming back the ship will be floating in mid air and just go up and when I get in it the ship is unresponsive, the engine won't work and it says I have 0/ms of Delta-V (even though i have plenty of fuel). I have EC and fuel and Jeb is on the ship This does not happen when I don't go to far out. Also this happened the Mun. Thanks -Seffy
  8. I recently experience some weird stuff with the poles of Duna, Kerbin Poles are fine but Duna's Pole literally kills, my Rover that was very successful in the equator, but suddenly it got weird when I set bon voyage to drive it to the poles. First, I time warp a while for bon voyage to drive the craft there, but when I load up the Rover, it appears UNDERGROUND, and it exploded. So I decided to try again, (by set position the Rover in SPH to the poles). But even weirder stuff happens. First, I set altitude to 10 and latitude 90 (directly on the north pole) but a giant spike appear with land hitboxes, the cheat should make my craft above the spike, but it didn't, instead I find land inside land. So another try, I set position directly on a waypoint from a commission (also at the polar region), but when I set altitude 5, it's UNDER GROUND AGAIN! Luckily I have enough time to set a higher altitude, and I completed the first way point of the commission, but when I want to drive the craft, it barely move despite the craft is extremely successful in other places. So I use bon voyage again, but when I make the destination the activated way point (again in the polar regions), it says there's no route to the way point despite being extremely close. So I set the destination some where a bit south of the waypoint, and enter tracking station to time warp, but, a message from world first milestone appears, said that I SPLASHED DOWN on DUNA OCEAN?! And then loaded my craft again under ground. If anyone experienced this same thing please share how you dealt it. And please help, I want to build a colony at the poles but this I assume will stop me from doing so.
  9. Hello everybody! I have a problem. When I launched the rocket, a pink square appeared on its nose. How i can fix it ? https://ibb.co/wJcqp6R - screenshot.
  10. I'm hoping someone else has had an issue with the target vessel accelerating away once you get within a few hundred meters. This has happened with at least two rendezvous, 200 meters plus, slowing down to a few m/s then the target vessel just shoots off to some ridiculous Ap and probably a new Pe that is at Kerbins surface. Nothing seems to help except reloading.
  11. While playing KSP I realised that I couldn't reload a save after reloading one save previously before. This keeps on happening and is quite frustrating as I have to restart the game each time I want to load save.
  12. Hi Everyone, just a quick update for bug reporting. We've now updated the Bug Tracker to include the console platforms to align support and issues for all platforms. I'll be updating the information page on the tracker next to make sure we give you all the right info for how to best report any issues you might have and not ask for things like logs, etc if the platform doesn't support it: http://bugs.kerbalspaceprogram.com/projects/ksp/wiki The best place to discuss questions/advice and issues is, as always the forum, but when you have a bug to report please do head over to the tracker. And of course if you have any questions yell out
  13. First off, hello, names imagine. I'm here because i have had at least 5 contracts flat out break for no apparent reason and ive only had the game for about two days. Current one, after restarting 3 times, several hard resets, redownloads, etc., is the flea booster test. Several times ive had all conditions green, ive tested, ive hit through sequence, i have done everything i can think or find to get this to work, to no avail. Im going crazy here, litterally losing sleep over it. I love this game so much its depressing how bad career mode is breaking. The saddest part is, i know there's nothing that can be done other than a patch, and there are posts just like mine dating months and months back, so what the hell is going on? I'd be satisfied with at least a reason to why the game is broken, and has remained broken for so long. I paid good money to be able to play career mode, so i want it to work properly and it just doesnt seem like anythings being done about it. If i would've known career mode was unplayable, i absolutely would have thought twice about my purchase. Any replies, good or bad, are appreciated. I think its time the developers get with the program and at least explain to the people paying their bills, why our games arent working. Thanks. -Imagine
  14. Hi, I'm trying to play online with this mod. The mod works correctly but when we are inside the atmosphere we cannot see each other (it is not because of the safety bubble). Anyone knows how to solve this? (I host the server). From already thank you very much. Sorry if the text is misspelled, I speak Spanish and wrote it by the google translator
  15. I just purchased both dlc's for ksp on steam, and I tried to make something with the breaking ground robotic parts. First I tried rotors, which didn't work at all. Then I tried the other parts. They worked, but afetr the 3rd time I used them, they just froze. Has anybody encountered the same problem? Does anyone have a solution? Help would be apreciated.
  16. one of my recent craft testing had a engine not throttling down. the booster was attached, and all of controls failed. i let the engine burn out it's fuel. has anybody had this problem, because my crew in my space station are homesick. i do not have pictures. it was a rhino engine The kerbals also need more solar panels, and none of my ssto's can reach the station. jeb is on the station
  17. I have been having some problems with my mods. I would appear that one of the mods I have has broken the parachutes (the parachutes are empty objects, when I put them on my ship I get the warning that I don't have any parachutes, they don't show up in staging, so on, they just don't exist from a function standpoint), some other things, and all of BDArmory. I could go through taking out each one and trying it but my computer is a bit slow and it would take hours. I'm hoping I can get a quicker response on the forums. I'm going to list everything in my GameData folder, so if you know of any clashes, please tell me. BDArmory CommunityCategoryKit CommunityResourcePack FerramAeroSpaceResearch Firespitter JSI KAS KAX KerbalEngineer KIS Klockheed_Martian_Gimbal KWRocketry MagicSmokeIndustries MechJeb2 PlanetaryBaseInc ProbeControlRoom QuizTechAero SmokeScreen Squad (of course) ThunderAerospace Trajectories TriggerTech and a few versions of module manager I feel stupid to ask about this since I have been playing for 4 years, but I don't have time to go through them myself anymore. Thanks in advance!
  18. When I go into the tutorials especially the Mun ones I get to a point where the dialog box freezes and I can’t interact with it and continue the tutorial Im playing on Xbox one ive tried refreshing the tutorials and nothing happened and so I don’t know how to get to the mun and all my 42 attempts have all failed without getting close to the mun Plz fix this.
  19. Recently, @ShadowZone has released a video about the future of KSP, and as I personally agree with the points he has made, so I decided to spread the word. @UomoCapra and other developers, please hear me and him out:
  20. Here is a way to combat the Italian Kraken (spaghettifying) and physics seizures. When a kerbal starts spaghettifying, or a craft starts wobbling for no reason, repeatedly spam the "Flight Events" tab (f3) This eases down the physics, and hopefully scares the Kraken away. Please note that this method does not guarantee success, only highers the chance of it. Feel free to post any other ways which you know might help players fight the bugs in-game
  21. Hello, I am an absolute beginner. I actually need to learn this game fairly quickly to help facilitate a community kids group at our local library. I have to say, I am finding it rather difficult to find a good tutorial that walks you through, step by step, without moving too quickly or trying to do too much. So I have been trying the training contained within the game itself. I like the explanations and pacing, but I keep running into problems. For example: Intermediate construction: I cannot get past the adding some extra functionality" part. It tells me to open the "Science tab" to look at the Mystery Goo. However, no matter what I do, the "next" button stays grayed out. I have tried this scenario 6 times and cannot get past this. So, I decided to skip it, and tried the next training: "Suborbital Flight" However, if I follow the instructions precisely, I run out of fuel. I tried backing off on the thrust--despite being told to start at 2/3, and still run out of fuel. No matter what I do I fail. Is it supposed to be this hard on a beginner tutorial? (Ironically, I had better luck just going blind and building things--but I really need to get a good grip on the whole process). To be honest, this is really frustrating and not exactly making me want to continue. Thoughts?
  22. Ugh. In flight part clipping is so annoying. Post your struggles here
  23. Hello Forums! I was in the research and development in career mode, dreaming of science upgrades, only to realise that hovering above Making History parts shows a non-making history part that I previously hovered on. However, unhovered and sitting in its icon in the technology part list, its looking fine. Anyone else having this as of 1.4? Just in case, i play on a mac book pro, if that helps, and I am running the Steam install. Even if i double check file integrity, nothing seems to help Mods Kerbal Eng Redux Docking alignment indicator Thanks in advance
  24. Is anyone else having this issue with the xboxone version? Once I reach space and shut down my engines they will not restart (if I use time acceleration). It seems to happen if I throttle them down to zero as well, if I use time acceleration. Like for example if I am headed to the Mun and throttle down my engine, once I try to start a retro burn to enter orbit of Mun, my engine will not restart if I had shut them down earlier, or throttle back up if I use time acceleration. Is this a bug or am I doing something incorrectly? They seem to restart or throttle back up just fine, if I avoid using time acceleration.
  25. I just made a ring station with the Kerbalism mod parts. I assembled it in orbit using the Cormorant Aeronology Space shuttle. I attatched the final part with the Canadarm 2 and undocked. The shuttle moved like 5 metres away from the station but it wouldn't move,, except roll. Same with the station. So even though it was seperated from the station, it was stuck in that place next to the station. I tried everything to move away from it but it won't move an inch. Then i loaded a quicksave from 10 mins before but then almost everything, including kerbin "disappeared and you could see everything like a ghost, because they were transparent. I got really annoyed and went back to the space center. Then i found out the center was like a ghost as well, everything was transparent. I clicked on the VAB and the game crashed. Any ideas of what is going on? I did a lot of stuff in that world and i don't really want to do a re-install or anything... thanks