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Found 15 results

  1. buenas noches ... mi nombre es mateo... ando jugando al KSP hace aproximadamente unos 3 meses, pero nunca me había sucedido hago así... tal vez por lo noob que sea ; igual voy al grano... he tratado de realizar el diseño de un cohete en varias secciones para explorar mucho mejor Duna la primera sección consta de un impulsador re utilizable al estilo falcon IX,..... aca comparto la imagen https://drive.google.com/file/d/1eYIwpzDG0BnBi5iCm8CnUdQ_ESGrvD44/view?usp=sharing https://drive.google.com/file/d/1IKqqENLQnyEkE_L-nVPFoyij5bkkm_Em/view?usp=sharing y deseo adicionar esta pequeña nave de exploración https://drive.google.com/file/d/1Ex4q9_TrzagoSb648L9A554Ws6mHZcY0/view?usp=sharing https://drive.google.com/file/d/1zxs18FQm-IDFqKmYrWhBXBrEis81tmyD/view?usp=sharing pero por alguna razón no puedo fusionar los diseños, se que alguien ya abra resulto la duda solo que no se como unirlos.... dejo mi contacto en discord por si se requiere https://discord.gg/vQ7p2f de antemano muchas gracias por cualquier indicio sobre la solucion.....
  2. Download on SpaceDock or Github or Curseforge. Also available on CKAN. SimpleConstruction! (SC!) This mod aims to provide simple craft building capability in flight mode to stock parts. adopted for curation by @zer0Kerbal from @EricWi from @RealGecko Originally created by MatterBeam Description After testing out Extraplanetary Launchpads and Roverdude's MK/OKS, @MatterBeam had the idea of creating a simple, user friendly mod that would allow you to build rockets without taking a 200MB hit to RAM or having to juggle multitudes of resource pathways. If you know how to set up a drill, ISRU and a fuel tank for an Ore to Fuel conversion, then you should know how to build rockets. Features No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the game play without a learning curve Documentation: remember - this is the FULL manual and not written for SimpleConstruction! Extraplanetary Launchpads Manual Kottabo Talks SimpleConstruction! Simple Step-By-Step: Full Changelog: See ChangeLog for full details of mod changes Known Issues: See Known Issuues for any known issues Installation Directions: Use Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager 1 Community Resource Pack Recomends KerbalStats B9 Stock Patches B9PartSwitcher or Interstellar Fuel Switch Core Not So SimpleConstructon! Suggests (mods that benefit SimpleConstruction!) TweakScale Toolbar Mining Expansion Kerbal Inventory System Kerbal Attachment System Infernal Robotics - Next Alternative Resource Panel(ARP) Olympic's ARP Icons (ARPI) Suggests (other fun mods by zed'K): B9 Stock Patches (B9S) KGEx On Demand Fuel Cells (ODFC) Field Training Lab (FTL) Field Training Facility (FTF) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods Repressurized)(TCP) Biomatic Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleLogistics! Supports B9 Stock Patches Kerbal Change Log Kethane/KethanePlus Extraplanetary Launchpads - No More Production Conflicts ExtraPlanatary Launchpads Possible Conflicts MKS maybe? red box below is a link to forum post on how to get support Special Thanks: @RealGecko, @Ericwi, @maculator, @taniwha, @Eleusis La Arwall, @Badsector, @cy-one for their contributions. @MatterBeam for creating this cool mod. License aka Legal Mumbo Jumbo License: Source: GitHub Disclaimers: This mod contains @taniwha 's Launchpad.dll and textures from his Extraplanetary Launchpads. *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Original Author: @MatterBeam Maintainer(s): @RealGecko - @EricWI Thread Download Source: GitHub License: 2 v4.0.2.4 original: 11 Aug 2018 zed'K | updated: 2020 Mar 27 zed'K Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date “Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date”↩ changed to MIT before my time. “changed to MIT before my time.”
  3. Download on SpaceDock, Github or Curseforge. Available on CKAN. Not So SimpleConstruction (NSSC) This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as Not So SimpleConstruction. created by @RealGecko, then updated by @Mrcarrot Adds Mallet, Survey Stake, Recycler to the game and turns the stock PPD-12 Cupola into a EPL Survey Station. Requires SimpleConstruction! and Kerbal Inventory System. Recently @Mrcarrot agreed to allow me to adopt for curation this great Not So SimpleConstruction! mod. With my pleasure I accept the torch from @Mrcarrot's hands, so that this glorious mod won't be lost in time. Description Extraplanetary Launchpads is great mod, but too complicated to [@RealGecko's] liking. On the other hand SimpleConstruction! is pretty good. It turned [@RealGecko's] Mun and Minmus research and refuel bases to fully functional rocket building facilities, but due to [SimpleConstruction!'s] design it's missing the EPL recycler and survey stake (must have for surface building). So [@RealGecko] decided to create a middle ground between the two. Meet the Not So SimpleConstruction! mod. Adds Mallet, Survey Stake, and Recycler to the game and turns the stock PPD-12 Cupola into an EPL Survey Station. Installation Directions: ...Use CKAN... Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program v1.8.1, may work on earlier versions Dependencies Module Manager SimpleConstruction! Kerbal Inventory System [KIS] Suggests: CKAN Not included in download, you'll need to install 'em separately. How to: EVA: Grab survey stake and mallet. EVA: Hammer survey stake into the ground. (Using KIS - the 'H' key) Right click cupola module and click "Show UI". Build your rocket. Have fun!!! Warning!!! If you encounter problems with K&K Planetary Cupola not showing "Finalize Build" button, then just quick save and quick load. Legal Stuff: Disclaimers: This mod contains @taniwha's Models and textures from his Extraplanetary Launchpads. This mod contains models from Extraplanetary Launchpads. All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses. Source: GitHub License: GPLv3: http://www.gnu.org/licenses/gpl.txt. Old Source: GitHub repo Old License: License GPL v3 Special thanks to @RealGecko for creating this cool mod.
  4. I am away at the moment, and I really need this station module to be built. I would GREATLY appreciate if yo kindly make the module that I have drawn, and give it to me via Dropbox. Thank you, whoever does that. If you can't read this, just ask @The_Cat_In_Space please help???
  5. ----------EDIT - There seems to be a problem at 6:23 - Any one knows whats going on? ---------- Is this a acceptable launch? How do you move things to other categories so i dont slow anything down?
  6. I just wanted to ask to see if anyone had made any ksp rooms that kerbals can walk around in (like a hotel) I need this because I am planning to recreate an entire episode of star trek in ksp and I need a bridge for inspiration and methods of building
  7. Hi guys So, I was wondering what you guys do before you build rockets. This is what i do:
  8. This is the development thread where you can post ideas for future updates and download development builds between updates. Development Build Download: https://www.dropbox.com/s/vc96xua9k5buawg/RIO_V0.2_DEV.zip?dl=0 Main thread: The latest version is: 0.1.5 Plan for next version (0.2): Please suggest ideas below!
  9. Hey everybody! In the Science & Spaceflight subforum and over at NSF, I've been discussing a proposed reusable methalox upper stage for the Falcon family as a precursor to SpaceX's ITS programs. The Air Force has already given SpaceX funding to develop a methalox upper stage, so this is something that's quite probable. In the Ideas for a fully reusable launch vehicle thread, I outlined a 4-meter-wide biconic spacecraft with some pretty cool capabilities. By the numbers: Dry mass: 11.07 tonnes Propellant type: subcooled methalox Propellant mass: 141.5 tonnes Main propulsion: 2x development Raptors Auxiliary landing propulsion: 8x pressure-fed methalox thrusters Main propulsion thrust: 2,291.6 kN (vacuum only) Main propulsion isp: 381 s (vacuum only) Auxiliary propulsion thrust: 736 kN vacuum, 688 kN SL Auxiliary propulsion isp: 326 s vacuum, 305 s SL TPS: PICA-X It's fully reusable. EDL on Earth (or Mars) looks like this (taken from the Mid-L/D NASA MAV concept; not representative of vehicle design): As shown in the mockup, the landing thrusters are covered by TPS-equipped panels; these actuate on landing to serve as landing skids/legs. Split flaps or other control surfaces can be used for control during re-entry. This upper stage serves as a drop-in replacement for the current Falcon 9 upper stage and can be launched on Falcon 9 FT or Falcon Heavy. By my estimates, it should be able to outperform the current upper stage for F9 and FH while reserving plenty of propellant for landing. The wing extensions are symmetric in two planes and come out from the body not unlike the ITS winglet extensions, as shown loosely in this rough sketch of a launch on a Falcon 9 Block 5 first stage: I would love to build this myself and simulate flying, etc., but I only have the demo and I don't have RSS or procedural parts. If anyone has RSS and procedural parts and would love to take a whack at building this, I would love to see the finished product! It would be really cool to see simulated EDL on Earth, the Moon, and Mars. Can't give you anything for it other than mad props, but if you've got the time, I'd really be thrilled to see. I think a few other people would as well.
  10. Okay, so maybe someone can help me out here. As you can see in this screenshot: http://imgur.com/a/1DNJ4 according to the stats I normally pull from KER, I should have an abundance of all the good things I need to get me into space (TWR, Thrust, DeltaV, etc.) But when I get to about 340m/s, everything just flatlines. I think drag may have something to do with it, but I don't remember how to pull up the drag overlay or calculate that... Here's the craft link if anyone's interested: https://kerbalx.com/KrisKolumbus/Stock-SSTO-Test
  11. Rush jobs are never good. Could do with a little polish - some dihedral, smaller ailerons, solar panels, and heck, maybe i should have remembered to give it a fuel tank. 2 Nukes a bit overkill on something this small, but how else do you mount with symmetry? Jeb is a brave Kerbal.
  12. Specifically I've updated from 1.1.3.1260 or so to 1.1.3.1289 and I'm curious about what differences there might be, but neither the wiki nor readme in the game directory covers these particulars.
  13. When I am using extraplanetary launchpads and I want to build. my build is stuck at 0%, I have all the materials I need, and I also have a construction workshop, filled with engineers. my productivity is also stuck at 0, I am using ksp 1.1.3 and it is a new ksp install without any mods.
  14. I had this wierd idea while thinking about making a mod with a All-In-One science kit, with thermometers, barometers, accelerometers, negative gravioli detectors, anemometers, etc. But I figured that since I have access to those instruments in real life, couldn't I just build it in real life and 3D scan it? Given I don't own a 3D scanner, but I figured that some forum members might own one, or I could just pop down to my local public library and use the one there. Anyway, I just wanted to share an interesting idea I had.
  15. Hey guys, I have been designing a new planetary lander, that is capable of return, but I am stuck on a craft that can reach escape velocities... It needs to be a small craft, that preferably is single stage (but boosters are okay as long as they don't interfere with a ladder system), and can reach escape trajectories with fuel to spare for orbital maneuvers.. I have come close to such a craft, but I didn't have enough fuel by the tiniest margin.. One other thing, it needs to be small, so that once I add the entry stage, and initial Launch Vehicle, my computer can run it Cheers, Dom