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Found 10 results

  1. Jim123

    Buran

    I would like to see a buran mod for ksp that can work for rss 1.1.3 and 1.2.2 please i would like it to not be stocklike more realistic i might consider making it myself but i got a lot of learning to do in modding.
  2. sevenperforce

    Baby Buran

    After a rousing discussion of side-slung launch vehicle balancing at the following thread... ...I built a full-size Energia-Buran stack and started experimenting with Mun missions. However, the complexities of balancing thrust (even if it's a touch easier than an STS-style shuttle) made me think...just how small an Energia-Buran clone could I manage to make? Meet...the Baby Buran. At a scant 10.3 tonnes, it's hard to imagine anything much smaller. But it does what it's designed to do! No room for solar panels and no mass budget for an RTG, so it's all-battery-powered, with a probe core to allow it to do unmanned missions just like its much, much bigger brother. By default, the battery packs on the orbiter are locked so that only the one on the core booster is drained during ascent. It boasts a tiny heat shield on the underside, just in the right place to protect the cockpit, which also allows it to have a lightweight radial decoupler. "Lemwig" sounded like a vaguely Russian name, I thought! Just like the real Energia-Buran, the core has four engines and each of the Zenit-clone strap-on boosters has 4 locked nozzles and four gimbaling control nozzles. Of course, here they are all the same size, but no one is looking THAT closely. Liftoff! Two of the Oscar-Bs on each side booster are drained to allow a liftoff TWR>1. And Lemwig careens off toward the heavens. The engines are angled to provide roughly consistent thrust as the fuel tanks drain, but it's still a bit of a fight. There is a planned roll-over about halfway through ascent, both to take the pilot out of the airstream and to help maintain a good heading. Glamour shot! Here comes the roll-over. Approaching booster burnout. By this point, I've already used an action group to cut two of the four booster engines to maintain thrust symmetry. Boosters jettison together, just like Energia-Buran. They do not, however, separate and land independently on chutes, landing legs, and retrothrusters. I am not a god. Good trajectory at separation. Throttling down to reduce asymmetric torque below what my reaction wheel can handle. Booster burnout! Turning my battery pack back on and preparing for booster separation. Good separation. My two linear thrusters kick on to push me into orbit. The burn shouldn't actually be too terribly long. Ignore the maneuver node; the apoapse is way higher than I'll actually be going to. Just wanted a good maneuver vector. Isn't it cute? And we've got a good orbit! Granted, that's not a LOT of dV for stuff to do in space, but with a good intercept you could rendezvous with a space station. Or it could be sent up unmanned to rescue a stranded Kerbal, thanks to that probe core. Anyway, with no further ado, here's the deorbit burn! I ended up quickloading because my first attempt didn't get me anywhere near the KSC, and for some reason my landing gear glitched into an odd position. Oh well; can't be helped! Coming in hot, but it's nothing this kool Kerbal can't handle. Honestly was more worried about that landing gear. Hey, lookee there! We just might make it! Nosing forward to get a better glide ratio. Trying to turn...my inclination was a bit off. Burning off remaining monoprop to extend my range and lighten my load. Besides, who wants that nasty hydrazine still in the tanks with an open-cockpit deadstick landing? Looks like a good descent. Lining up for landing. Last-moment corrections. Will I make it? Why, I do believe I will. Here we go! Let's hope that wonky landing gear holds up. Touchdown! And, done. He's happy to be back!
  3. updated version of my Energia - Buran Space Shuttle since months almost ready with old versions of KSP i had some propulsion problems. is now fixed with excess of power and part clipping how to fly: ~45% thrust for the first stage may be enough separation w.o. throttle otherwise easy to fly with impressive glider capabilities... !! open cargo once for front gear deployment bugfixing !! craft file: https://drive.google.com/file/d/0B77tTCv1DutXUGpOSkljaVNVR3M/view?usp=sharing http://imgur.com/a/DK0km Old: working on version for KSP 1.0 (1.02) shuttle seems to be OK, energia lacks on power at least a few pictures are ready .. preview Energia - Buran 1.02 Space Shuttle [Kerbal 1.0] old verion for KSP 0.9 https://docs.google.com/file/d/0B77tTCv1DutXZjZ5U1NDSmVNNzA/edit "beta than ever" buran 1.07 craft more cargohold (inspired by vitekc45c`s buran) 501 parts - somehow laggy on my pc howto launch (version 1.06 with ~20t cargo): full throttle till booster strap-off afterwards slightly throttle down till ~40%@35km followed by full throttle orbital-burn with buran main engine`s. ~60% shuttle fuel left for a de-orbit burn and landing (RCS help`s a lot for a soft touchdown) version 1.04 old versions: https://docs.google.com/file/d/0B77tTCv1DutXNG8yamlYUUNudms/edit buran 1.06 craft slightly better wing geometry and some other small changes ... https://docs.google.com/file/d/0B77tTCv1DutXWkw2RG52UHRERDQ/edit buran 1.05 craft https://docs.google.com/file/d/0B77tTCv1DutXLTBRLUVUNWdEYzg/ buran 1.04 craft https://docs.google.com/file/d/0B77tTCv1DutXeXktS3g2X20zVGs/ buran 1.03 craft https://drive.google.com/file/d/0B77tTCv1DutXTy1EbUtKWk1RQzQ/view?usp=sharing buran 1.02 craft https://docs.google.com/file/d/0B77tTCv1DutXVEhieUhyc3BNMm8/edit buran 1.01 hermes ariane 5 https://docs.google.com/file/d/0B77tTCv1DutXZlJUY1VHR25VRUU/ mk3 hermes craft
  4. sevenperforce

    Build a better Shuttle

    Discussion of Russian vs US launch vehicles and Buran vs Shuttle vs Soyuz got me thinking. I'm sure all of us here are well aware that the Shuttle program was based on some ill-conceived notions, both with respect to the demand for flights as well as the capability of NASA to execute rapid Shuttle turnaround. The Shuttle had some neat capabilities (launching payload along with service crew, e.g. Hubble) and promised abilities (sat recovery), but it was never really used like it could have been. And the flight rate was so low that reuse cost more than it saved. But what if they had been right about the demand for the Shuttle's abilities? What if the market demanded a launch vehicle that could sent up large payloads along with crew, as well as occasionally retrieving sensitive cargo from orbit? What if the market was so saturated with demand that economies of scale were in full swing? It's clear that even under those circumstances, the Shuttle's high refurbishment cost and lengthy turnaround time wouldn't have been the best fit (even ignoring its safety record). But what might have been better? If you were designing a launch vehicle with these sorts of target capabilities, how would you go about it?
  5. A little replica of two Space shuttles: Celt( Columbia) and Berkut( Buran). Mk1 sized Screenshots: Celt: http://imgur.com/a/FiE33 Berkut: http://imgur.com/a/jGhZ4 Files: (Celt) https://www.dropbox.com/s/xv9nlcru4exqf7k/Mini-Shuttle Celt v2.craft?dl=0 . (Berkut) https://www.dropbox.com/s/ljzbl20bwunj3zj/Electro-Berkut.craft?dl=0 Columbia and Celt Buran and Berkut
  6. ImmaStegosaurus!

    Buran-Energia balance question.

    I just stumbled on this film of Buran's (only) launch. My question is how does this thing balance itself? How does a rocket fly straight when up to 105 ton tumor is strapped on it's side? Buran-Energia's boosters are bit offset in wrong direction making it lean even more "on it's back". Did they have mad reaction wheels on board?
  7. Hello everyone ! This the first time I post something on this forum and it's the first I try to do Space Shuttle/ a replica in KSP and I think I did pretty well ! So here it is, the abandonned Russia space shuttle with her lifter, Buran and Energia ! NOTE : The plane from the first image is this one from this post of @Scientia1423 WARNING: - Don't fly it with MecJeb Smart A.S.S, ascent guidance or any sort of autopilots ! Some flight advices/instructions : - Enable soft control at launch ( CapsLock ) and disable it when jettisoning the first boosters - After the jettison of the 4 boosters, set the vector's glimbal limits to 100 and DON'T go full thrust - If you lose control at this point ( the ship try to go upward ) : Cut all engines and/or TimeWarp Craft File Hope you'll enjoy
  8. Буран Buran Энергия - Буран Energia - Buran Craft download link Functional full-stock replica Soviet answer to Space Shuttle Asymmetric heavy launch vehicle Reusable winged orbiter Nominal payload: 42 t (Energia-Buran) / 80 t (Energia) ОК-ГЛИ OK-GLI Орбитальный корабль для горизонтальных лётных испытаний Orbital craft for horizontal flight tests Craft download link Functional full-stock replica Buran airframe test prototype ЛЭК / Звезда LEK / Zvezda Энергия - ЛЭК Energia - LEK Лунный экспедиционный комплекс Lunar expeditionary complex Craft download links: Orbital craft Lander LZhM - base module Functional full-stock replicas Multi-launch lunar mission. Total crew: 5 Landing crew: 3-4 Launches: 2-3 Duration: 2 weeks (2-launch), 4-5 weeks (3-launch) Лунная база "Звезда" Zvezda moonbase Также известна как Барминград Also known as Barmingrad Craft download links: LZhM - laboratory and habitation module LZM - laboratory and manufacturing module rover Functional full-stock replicas Multi-modular long-term surface outpost.
  9. In the event someone wants to ask, yes I plan to release this to KerbalX once I'm satisfied it's ready. For now, I'm still working out transitioning from Orbital to Atmospheric flight without going into a spin. I use Kramax Auopilot and MechJeb because flying with a keyboard is like shooting pool with a rope. First orbital flight, pretty much the same as Buran's - IE no crew, up to orbit and down to land at KSC. KTS-1 Guidance MODS: (Thanks to LinuxGuruGamer, the mod below has an unofficial 1.1.2 release): Other MODS seen in these shots:
  10. BURAN 11F35 KERBAL 1 Buran 11F35 Kerbal 1-3 post missions. 11F35 Kerbal 4 survived an emergency abort to the island runway after a KSC Kraken attack. 30/12/2015 - Design review complete, and OP updated with new information and craft files. A couple of people may know or remember that I've created a few very low part count and really tiddly shuttles in the past, but the big one has always evaded me. With the advent of 1.0.5 and the new shuttle friendly parts I wanted to see if designing a shuttle was within my grasp. I already had quite a decent knowledge of the shuttle proper, but I thought this would be a great opportunity to teach myself about the Buran orbiter and associated Energia launcher. Couple of interesting facts: https://en.wikipedia.org/wiki/Buran_(spacecraft) - Have a read Then I thought how am I actually going to make this useful, and not just a series of wonderful screenshots. I mean the thing has to do what the Buran was really designed to do, and also I've never successfully managed to build and fly a working shuttle, let alone a Buran with it's shuttle's engines not firing all the way to orbit and all the off axis shenanigans that entails My only real stipulations when I was thinking about how this would all work were: Stock. Remember that not everyone has a GERTY 3000 - low part count where possible - With this in mind I have left the shuttle "bare bones". I thought it would be better to leave room for individual preference and creativity in this area. If you want fine detail such as solar panels or fuel cell arrays, antennas, ladders, Snacks etc for extended on orbit operations, please feel free to add them yourselves and get creative, it's better than removing a hundred of my parts before you get going!! Has to hulk something useful to orbit. Has to actually be extremely user friendly. So I set about creating the Buran 11F35 Kerbal I (doesn't that just roll off the tongue), and I think in the process made easily my finest shuttle, and very possibly my finest craft not including the Deep Jool which still surprises me when I look back at the mission report. Anyway, without further bum-guffery I bring you the shuttle: Buran 11F35 Kerbal 1 on orbit with the core module of the Sunrise High Altitude Orbital Outpost in the cargo bay. So the details. Well it's a close enough copy of the Buran without using any mods or adding any more parts than I absolutely have to. For example most people familiar with the Buran will notice the absence of the sticky outy bits containing the maneuvering jets. In a nod to these I moved the proposed location of the turbojets slightly. In another nod to the bulbous shape of the rear of the Buran I included a helpful drag chute for landing. As we can see the vertical stabilizer is, importantly, present. It's actually 2 vertical stabilizers set up so when B (brake) is pressed, it flares and performs the aero-brake function. Let's have a look at the bottom now (stop it ) Buran 11F35 Kerbal 1 on on the launch pad for inspection of underside. I've tried to make this profile as neat and uncluttered as possible, but at the end of the day you still have to address COM vs COL etc, so the above is as close as I could get. It's mostly straight lines, although the profile of the wing parts has been very, very carefully set up to maximise stability in atmosphere. The result is beautiful - you can leave this thing to aero-brake itself back from orbit with almost no supervision. A closer look at the side profile shows up the wing setup with more clarity: Buran 11F35 Kerbal 1 on on the launch pad for inspection of wing angle. Here you can see a couple of tasty tricks. Firstly, where the wings join the main hull of the craft near the nose we are angled up and in slightly. This was pretty instrumental in getting decent atmospheric flight, and also helped rather a lot with maintaining a decent attitude on reentry. Secondly there's two shuttle wings on each side. I originally just had the lower wing on each side, but needed so many reaction wheels to keep the thing stable, and it also looked a little thin for my liking. Inserting the second wing at just the right angle above the first allowed me to remove every single reaction wheel, and hence reduce part count and maximise internal volume in the cargo bay. The result of the double wing is an extremely maneuverable and easy to fly (remember it has jet engines) craft, as well as being more aesthetically pleasing in my eye. So let's have a look at Cargo options. The Buran can lift Inigma Industries 42t payload to over 1000km but it's really in it's element lobbing space station modules weighing around 9-18t to any orbit you please. Below you can see the Sunrise High Altitude Orbital Outpost, assembled in orbit from 4 modules which are ready for download at the bottom of this thread. Sunrise High Altitude Orbital Outpost at 400km. It would later use it's ion engines to raise it's orbit to 1000km I think now might be the right time to have a look at the whole Buran and Energia together on the launch pad: Buran 11F35 Kerbal 1 fueled and ready for launch. I'm sure that wreck in the foreground is scheduled for rebuild... I'm not entirely sure if I have the scale right, but to be honest, using only stock parts there's compromises which have to be made, which is part of the joy of painting. Your happy little boosters can only be so big. So there's some other compromises here. For example in the real Energia the boosters split off in pairs and then separate, but in this version they all separate. I've now managed to set up the separation properly so the boosters rotate away beautifully and fall away with increasing distance from each other, ensuring no unauthorised kabooms. Next we need to cover off a typical launch profile. After all I designed this to be as easy as possibly to fly, but it is probably not what one would class as a beginners rocket. First a gallery: Now the instructions. These are overly detailed, but should lead to simple repeatable launches every time. Please bear in mind heavier payloads may require adjustment so play around: The Launch Profile: Press 2, 1, 1, Z, T - 2 closes the air intakes, 1 (twice for some reason) disables the Burans RCS ports, Z is full throttle (Oh yeah!) T is stability. Press Space - Seems obvious now doesn't it. Did you make sure you closed the cargo bay doors?! At 4000m press R and change to prograde hold. Throttle depending on cargo to hit 300m/s at 10,000m and 440m/s at 14,000m - no control input is required for the vehicle to pitch correctly. At roughly 45 degree pitch over throttle up - This should be just before booster sep Separate boosters At about 50,000m rotate so the Buran is effectively on top of the remaining tank - This is only really a style thing, it's not required if you don't want to Reduce power until you have reached the desired apogee Burn again at apoapsis raising periapsis to just below the height of the atmosphere - be responsible and let that space junk burn. If you want to achieve a really high orbit then keep burning and await future Kessler sydrome. Fire the sepatrons to blow the main fuel tank away from the orbiter - This is a nice sep I promise. If you have fuel left in the main tank you can top off the Buran for extended orbital operations. Stage the orbital engines in on the buran and go about your business citizen! - don't forget to press 1 to re-engage RCS if required. I realise de-orbiting is rather dear to some people's hearts so let's also discuss that. The below profile is for deorbit from around 300km. Adjust as required and remember with shuttles, gentle is better. This shuttle is extremely easy to handle, and you can effectively de-orbit hands free if you get things right. First a gallery: Now the instructions. Again these are pretty over detailed, and you will be able to figure out the best reentry for your orbit. Just remember that we do have the immense luxury of two J-33 Wheesley turbofan engines for those with deorbit deficiencies (I'm talking about me here, and this was a primary reason I went with Buran over Shuttle): The Re-entry Profile: From 300km lower periapsis to about min 26km - max 50km and shut down orbital engines - again find the best profile for your orbit, you won't always be able to dip so far into the atmosphere depending on cargo and speed etc. Right click all wing parts and enable pitch, yaw, and roll - They were all but 1 set disabled for launch as they were not required Press 1 to enable RCS ports - again really not needed but it's a nice to have for that virtually hands free re-entry Set angle of attack to roughly 25 Degrees - again find what works for you Make a cup of tea - If you have set up your de-orbit correctly you can absolutely do this! On a very gentle reentry you may see yourself drift from 45km back up to 60km before dropping down again, and covering a large distance. Press 2 to open the air intakes at around 20km, and stage the Wheesley's, or right click on the engines to activate them When re-entry flames have died off suitably, pitch nose to prograde and follow down to suitable altitude to utilise jets. Fly about a bit. Deploy landing gear, hold B or press brake button to flare aerobrakes, and land, staging parachute to assist. That's about it folks! Let's recap on what I wanted to achieve in building this. Stock - tick Remember that not everyone has a GERTY 3000 - low part count where possible - 238 parts including launch clamps and lights on launch clamps. 476.9t on Liftoff. Has to hulk something useful to orbit - I built a space station at 400km. It also lifted Inigma Industries 42t payload to over 1000km. Has to actually be extremely user friendly - I made a round of tea during a deorbit. I misjudged the re-entry and used the wheesley's to land at the island runway. I think all in all I succeeded. I've left pretty much every single unnecessary part off, removed as many struts as I can find without taking away from structural integrity, and generally tried to make the most flyable and user friendly shuttle possible. Odd that it turned out to be a Buran! AWARDS: Awards are all won from entry to the STS Challenge V2, being run by FCISuperGuy. I highly recommend you check it out. Report Here. Inigma Industries has contracted you to take their 42t fuel pod up to Kerbin orbit. Since it requires special on-orbit activation procedures, unmanned expendable launch vehicles are out of the question; it's up to you to take this behemoth to orbit and back. Not only that, but they require a very precise orbit: there must be less than 100m difference between your apoapsis and periapsis. If you have successfully taken the Fuel Pod to orbit (70+km), you get the special Flight Director badge, the ultimate display of piloting and engineering prowess and skill. Report Here. Your goal is to deploy 2 comsats from Inigma weighing from your Shuttle and to return to Kerbin. Additional goals are required for higher-ranking badges. Reach an orbit of 350+km and deploy your two comsats with spin stabilization (using the provided Sepratrons) to geostationary orbits. Deorbit and land at either at the KSC, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. Report Here. Your mission here involves some orbital construction - you are to launch the Hubble Space Telescope by xoknight into orbit and deploy it. This will require assembly with the 2 MMUs provided, as the solar panels need to be attached on-orbit with Kerbals. Requires STS Commander Rank 2. Launch the HST to a 550+km circular orbit inclined at 25-30 degrees and assemble it. After deployment, land at either at the KSC, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. Report Here. This'll be the most daring mission so far - first, you must launch a single shuttle to orbit, then send another shuttle to rescue it. See this article for technical details of the IRL proposed STS-107 rescue. Launch your first space shuttle into an 350+km orbit with 6 crew at an inclination of 25-30 degrees, then send your second shuttle to rendezvous with it and rescue its crew. Land at either at the KSC, the Island Airfield just off of KSC, or at any Kerbal Konstructs airport. CRAFT FILES: Buran and Energia Launcher Variant 2 - Updated 30/12/2015 following extensive design review. Sunrise High Altitude Orbital Outpost Module 1 - sub assembly Sunrise High Altitude Orbital Outpost Module 2 - sub assembly Sunrise High Altitude Orbital Outpost Module 3 - sub assembly Sunrise High Altitude Orbital Outpost Module 4 - sub assembly Photon Fuel Cell Module - sub assembly Absolutely welcome any observations, criticisms, or general praise SM