Search the Community

Showing results for tags 'camera'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 34 results

  1. Updated for KSP 1.3.1 Once upon a time there was LAZOR mod from famous Romfarer, which included a useful docking camera, that displays the videostream a small window in the main flight scene. However, it has not been updated for a long time, and refused to work in recent versions of the game (or I could not start it). Nevertheless, I like it output style of information and I was bored without this service. That in turn has led me to attempt to revive the aforementioned docking camera. And YES, i know about Docking Port Alignment Indicator, HullCamVDS, cameras for RasterPropMonitor etc. But i do not know about any working cameras in window. New shaders example: So, what we have here. Docking-camera itself, which can be integrated to any part (MM patch enclosed for the docking port modules). It looks ahead by the vertical axis of the vessel's and displays a minimum of necessary info for the docking maneuver - namely, range, speed, angle, alignment and when the correct trajectory occured - time prior to docking with the mark that such trajectory will lead our vessel to dock without additional actions (small lamp will become green and will show time to docking). camera window has three size presets. It also has three viewing modes: color, Black and white and infrared. Powered zoom function. Also, there is a button to remove flight data from the screen. Furthermore, effect of television interference can be added. The range of the camera,parameters of night vision (RSMA) and presence of noise - can be configured through CFG. Camera requires a target to operate. In addition the ugly external camera enclosed. It can show videostream only and also has three modes of vision and is able to rotate on two axes. For cameras, installed under the belly of the aircraft (which gets inverted upside down) there is the mode of rotation of the image. In the CFG of the partcamera some meshes could be configured for use with other camera model. All cameras have a title with its number, and also can work a few pieces at a time. Docking camera reporting its target on its window title. There is an experiment on part camera - a try to reproduce a surveilance (spy) activity. You need to be at a distance less than 1000 m near any targetable thingie, catch it on camera's screen and targeted. press "⦿" button. A ray will be shoot. If all requirements have met and there are no obstacle on ray's path - you'll should get experiment results, if something wrong - you just spend one bullet. Experiments is limited by bullets (4 yellow balls around cam, dissapearing one by one each time). I thought it will be interesting if contracts. Camera has 3 presets of shaders (noisy TV 1960th style, TV 1980th style and standart (color, b/w and nightvision). available via button, appearing when blizzy toolbar is installed. Also, by toolbar button you could find info about nearby cameras installed on other vessels in transmission range. If camera has been activated on some vessel, but you drive other one - a new window from distant camera will appear when distance from first one will become less than 2500 (or 10k (customizable)). If you want you can use "look at me" mode by activating it on distant camera. "Targetcam" and "follow me" modes on your active vessel (set camera position using scrollers). The cameras can transmit the videostream to nearby vessels, but only at a distance of up to 2 500 meters. You can change this unload range via toolbar button. Configuring examples History Download from Spacedock DONATE Source installation: remove previous version and just extract an archive into Gamedata. requirements: ModuleManager recommends: Blizzy Toolbar
  2. Hello, I haven't been playing ksp for long, but I've noticed a distinct lack of any cameras in the game (I mean as parts, obviously there is "the camera"). This seems a little strange, seeing as space travel in real life often involves cameras in some form. Whether on rovers, attached to rockets or in telescopes, they're everywhere, but the only "camera" in ksp is a huge infrared telescope. As well as adding realism, cameras could be used as a science tool, and potentially even be used to boost popularity and funds like photos do in actual space programs. Maybe camera views could be switched between by using "C" to change which camera you're seeing through, and "photos" from the cameras could be saved like screenshots. Here are a few ideas for different camera types, any of which I think would be a great addition to the game: A rocket-side camera- Maybe a gopro sized thing which you could stick on the side of rockets to film as they launch A moveable mastcam or camera system- Would be great for rovers, like the ones on opportunity or curiosity A tiny, hull-mounted camera for probes or rovers- like the navigation cameras on on Curiosity, could maybe make lower quality photos A large fixed camera- maybe for higher quality photos A space telescope part- yes, there's the SENTINEL, but it would be nice if there was something else, maybe to look at stars or very distant planets and take photos, like the Hubble space telescope.
  3. Hey I want to know what camera control mod is used by YouTubers such as Hazard-ish. Thanks!
  4. Is there any way to Target a planet in camera tools (so I can zoom into it and take a nice shot) or, if not, is there a mod that can do it?
  5. Eu instalei uma câmera infravermelha em um satélite que criei mas quando eu clicava em uma opção aparecia uma mensagem dizendo que não era possível usá-la e não outra opção aparecia a mensagem dizendo que não estava em obita solar. O que devo fazer para poder usar essa câmera nos satélites ?
  6. Can the developers please sort out the god awful controls for the camera on ps4 its spoiling what am positive could be a awesome game.
  7. Hi everyone, I try to understand the Camera System in KSP and hope I can get help here. Is it possible to correctly Render everything (all the Layers with Objects that are Visible on screen except the UI) with a single Camera? And If not, how would I do it with multiple Cameras. Currently when I create a Camera and set the render Layers like this: camera.cullingMask = (1 << 0) | (1 << 4) | (1 << 9) | (1 << 10) | (1 << 15) | (1 << 16) | (1 << 18) | (1 << 20) | (1 << 23); Then the Cockpit Interior is not correctly rotated and the sky is just a blue Square over the ship. also, I have the problem that if I copy a camera other than the main Camera the game crashes after a view seconds. Would be nice If someone could point me in the Right direction. Edit: With two Cameras I can Render the sky correctly, but I can't rotate the sky camera without the sky turning into a small blue square. I can rotate the sky itself by setting ScaledSpace.transform but it behaves really odd (the rotation speeds are faster than I would expect them to be and I don't know how to scale them correctly)
  8. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Other problem is in flight mode, the same thing happens - the controls randomly keep pitching up, down, yawing left and right. It's as if KSP is picking up wasd messages without touching the keys - and this is only a problem that occurs in KSP, I don't have it with any other games or programs. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  9. So Ive been looking for a camera mod that I can create cinematics of sorts with for my youtube channel. I tried kerbcam and camera tools but neither worked for 1.3.0 So I was wondering if theres anything else that I could use? Thanks
  10. I was wondering if there are any camera mods for kerbal space program that currently work with ksp 1.2. (it appears that camera tools by BD doesn't work anymore)
  11. I remember this being the reason I gave up playing KSP on my iMac a year or so ago, and it seems the bug hasn't been fixed yet. In the VAB or SPH (but also sometimes while flying an active craft as well), the buttons are rarely clickable (they highlight, but clicking has no effect, sometimes it helps to hold the mouse button down for a few seconds, sometimes it doesn't), the scroll bar on the parts panel seems to get stuck to the pointer and not be able to click off it, the camera randomly spins and changes angles without warning, it's basically impossible to build anything. As soon as you line a part up (after managing to get it clicked and created in the first place) the camera starts spinning on its own. If it spins to the right, sometimes holding down the right arrow button for 3-5 seconds will stop it, but it'll start spinning again after a few seconds. And if you somehow manage to be lucky enough for the camera to stay still for a moment, then you can't place a part because clicking on the attachment point has no effect and it just drags around with the pointer. Posted this on the Modded Installs section since I have a couple of addons, but this problem persists with a clean install, with every update, doesn't seem to have anything to do with mods. Has anyone else encountered this problem? OS Sierra 10.12.16 Late 2015 27" iMac 3.2GHz i5 8GB RAM AMD R9 M390 2GB KSP version 1.3.1.1891 (OSXPlayer)
  12. Kerbal-Optical-Alignment-System Adds an optical sight and target to stock docking ports in Kerbal Space Program(tm). Motivation I wanted to 'kick it old school'. Back before KSP I experienced this sort of seat of the pants docking in an Apollo simulation created for Orbiter (a great open source space simulator) and I wanted to be able to do that in KSP. I also felt like something was lacking in the stock game when it came to docking. Magnetic ports do forgive some amount of inaccuracy, but I felt we should be able to be more precise. I made every effort to make this mod a incognito as possible, try to add it in to the game so it seemd like Squad did it themselves. Installation Be sure to have the latest version of ModuleManger installed! Upzip it into your GameData folder, as with most other mods. API Reference If you wish to add this mod to your own parts (or your favorite parts) follow these ModuleManager config examples: Adding the Camera @PART[dockingPort1] { MODULE { name = DPCamera cameraName = DPCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.12, 0.0 cameraFoVMax = 80 cameraFoVMin = 80 cameraMode = 1 } } Adding the Target @PART[dockingPort1] { MODEL { model = Squad/Parts/Utility/dockingPortShielded/model } MODEL { model = FP_KOAS/Parts/DockingTarget/COAS_Target position = 0,0.11,0 scale = 1,1,1 rotation = 0,0,0 } !mesh=DELETE } Note that in both cases the values in "Position" will likely need to be adjusted to get the eyepoint and target models in the right place. How-To-Use Simply right-click the port of the craft you are flying, choose "Control from Here" so the manuvering keys work correctly, and then "View from Here" to be taken into "Docking View". To exit, just do as the message on screen said and hit the "Camera Key" (default 'c') as a bonus, the next / previous vessel keys (default '[',']') will also "pop" you back into the external view. Contributors Guru's who answered my questions: JPLRepo sarbian Warezcrawler Padishar Authors whose plugins were studied for clues and code: Albert VDS bernierm License GNU GENERAL PUBLIC LICENSE V3 dated 6/29/2007 Download / Source Download Source
  13. Hi, I want to make a KSP movie, but all the camera mods seem to be for 1.2 and below. Are there any that are compatible with 1.3? If not, is it worth it to install 1.2?
  14. I pushed the sliders to the max but it isn't enough to satisfy me.... I want more wobble! Can it be done? How?
  15. I have a Problem with my IVA Camera, as you can see the normal camera in IVA must look like this: But mine camera is looking like this : I Already tried everything, adjust the FOG, reistall the game, in the screen shots i used mods but this bug still occur in KSP Stock, my current version is 1.2.2 and this bug appeared only after 1.1 Help-me guys it may seem not a big problem but i play a lot in IVA and this occur in every cockpit, the camera looks like is stupid high in some and this is freaking me out i can't even see the flight instruments in some. Sorry for my poor English :v
  16. As you can see, I really need help with this problem. I want to make cinematic KSP BD armory videos (for fun) But I need a good mod for it... help?
  17. Console: PS4 I've noticed that camera panning is really slow in the VAB and the SPH which hinders my ability to build things in any reasonable amount of time. I was wondering if the community new something that I didn't or some control that I wasn't using to pan the camera faster? Maybe its just on a slow setting? I can't seem to figure it out and it really bothers me sometimes when it takes 30 seconds to 1 min just to rotate the camera 180 degrees or raise from the bottom of the rocket to the top.
  18. So, I was on the outer reaches of the Kerbin system out of fuel and on a path to collide with Kerbin. So I had to do the old 'get out and push!'. So I pushed and pushed until I was going to fly through Kerbin's atmosphere at 29 kilometers. Then I tried to get back in the command pod but every rsc push prograde or retrograde kept on changing. It took me ten minutes and almost all Jeb's rsc pack to get to my command pod. Also just one more complainant. When I evaed Jeb in the atmosphere of Kerbin going 3 meters a second with parachutes that were no were near me and he rag-dolled. He fell and died after one hour of constant failures and amazing science. I'm depressed.
  19. Hi. When I enter the VAB, I've lately started experiencing a disturbing issue. When I try to change my camera angle, it's really slow. No lag or anything like that, just a slow moving process for the camera. To do a 360 around my spacecraft I have to drag like 5 times. I've experienced this earlier, but then it helped with a restart of the game, now it's not enough. I'm running KSP 1.1.3 on macOS Sierra.
  20. As the title states, the camera keeps scrolling up and down whenever I scroll in the parts list. I have updated to the latest KSP 1.2.1 and all my mods have been updated to their latest versions in CKAN. [x] Science! (xScience v5.2) Action Groups Extended (AGExt 2.1b) AmpYear (AmpYearPowerManager 1:V1.4.2.0) Astroniki Sunflare for Scatterer (AstronikiSunflareforScatterer 1.2) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.40.10) B9 Part Switch (B9PartSwitch v1.5.1) BetterBurnTime (BetterBurnTime 1.5.1) BetterCrewAssignment (BetterCrewAssignment 1.3) CapCom - Mission Control On The Go (CapCom 2.5) Cargo Transportation Solutions (CargoTransportationSolutions 0.5.0) Cetera's Suit Mod (Ceteras-Suit-Pack 0.4.2) Colonists! (Colonists 3) Community Category Kit (CommunityCategoryKit 0.1.1.0) Community Resource Pack (CommunityResourcePack 0.6.2.0) Community Tech Tree (CommunityTechTree 1:3.0.1) Contract Configurator (ContractConfigurator 1.20.3) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.4.1) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.3.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.0) Contract Pack: Giving Aircraft a Purpose (GAP) (GAP 1.2.9) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.4) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.1.3) Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.6.0.1) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.1) Contract Parser (ContractParser 5.0) Contract Reward Modifier (ContractRewardModifier 2.4) Contracts Window + (ContractsWindowPlus 7.1) CraftHistory (CraftHistory 2.0.4) Cryogenic Engines (CryoEngines 1:0.4.2) Cryogenic Tanks (CryoTanks 0.3.2) CxAerospace: Station Parts Pack (CxAerospace 1.4) DarkSideTechnology (DarkSideTechnology 0.4.1) Davon Supply Mod (DavonSupplyMod 020) DefaultActionGroups (DefaultActionGroups 1.2) Deployable Engines Plugin (DeployableEngines 0.3.2) Distant Object Enhancement (DistantObject v1.8.1) Distant Object Enhancement default config (DistantObject-default v1.8.1) DMagic Orbital Science (DMagicOrbitalScience 1.3.4) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.5.1) Docking Port Sound FX (DockingPortSoundFX v2.1.12) Easy Vessel Switch (EVS) (EasyVesselSwitch 1.1.1.0) Editor Extensions Redux (EditorExtensionsRedux 3.3.6) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.2-2) EVA Parachutes & Ejection Seats (EVAParachutes 0.1.10.1) ExperimentTracker (ExperimentTracker v1.3.1) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 5.5.1) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 2.7.4.1) Filter Extensions - Plugin (FilterExtensions 2.7.4.1) Firespitter Core (FirespitterCore v7.4.1) Flexible Docking (FlexibleDocking 4.0) Hazard Tanks Textures for Procedural Parts (HazardTanksTextures 1.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 0.5.1) IndicatorLights (IndicatorLights 1.2.3) IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.0) Interstellar Fuel Switch (InterstellarFuelSwitch 2.2.6) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.2.6) Karbonite (Karbonite 1:0.8.2.0) KarbonitePlus (KarbonitePlus 0.7.2.0) Karibou Rover (KaribouExpeditionRover 0.3.2.0) Keep It Straight (KeepItStraight 1.0.1) Kerbal Alarm Clock (KerbalAlarmClock v3.8.1.0) Kerbal Atomics (KerbalAtomics 1:0.3.2) Kerbal Attachment System (KAS 0.6.0.0) Kerbal Improved Save System (KerbalImprovedSaveSystem v2.0.0) Kerbal Inventory System (KIS 1.3.0.0) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.3.1) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.3.2) KerboKatz - SmallUtilities - FPSViewer (KerboKatzSmallUtilities-FPSViewer 1.5.1) KerboKatzUtilities (KerboKatzUtilities 1.4.6) Konstruction (Konstruction 0.1.6.0) KSP AVC (KSP-AVC 1.1.6.2) KSP Interstellar Extended (KSPInterstellarExtended 1.10.12) KW Rocketry Redux (KWRocketryRedux 3.0.23) KW Rocketry Redux - Graduated Power Response Configs (KWRocketryRedux-GraduatedPwr 3.0.23) Lander Orientation Improvement (LanderControl 814) LaserDist (LaserDist v0.9.2) MechJeb and Engineer for all! (MechJebForAll 1.2.0.0) Module Manager (ModuleManager 2.7.2) Near Future Construction (NearFutureConstruction 0.7.1) Near Future Electrical (NearFutureElectrical 0.8.1) Near Future Electrical Core (NearFutureElectrical-Core 0.8.1) Near Future IVA Props (NearFutureProps 0.5.3) Near Future Propulsion (NearFuturePropulsion 0.8.1) Near Future Solar (NearFutureSolar 0.7.0) Near Future Solar Core (NearFutureSolar-Core 0.7.0) Near Future Spacecraft (NearFutureSpacecraft 0.5.3) Part Commander Continued (PartCommanderCont 0.1.1.1) PlanetShine (PlanetShine 0.2.5.2) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.5.2) Portrait Stats (PortraitStats 12.0) Procedural Parts (ProceduralParts v1.2.7) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) Progress Parser (ProgressParser 6.0) QuickStart (QuickStart v2.05) RCS Build Aid (RCSBuildAid v0.9.1) RemoteTech (RemoteTech v1.8.0) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.4.2.0) SafeChute (SafeChute v2.1.3) SCANsat (SCANsat v16.10) scatterer (Scatterer 2:v0.0256) Science Relay (ScienceRelay 2.0) Stock Visual Enhancements: Scatterer Configs (SVE-Scatterer-Config 2:1.1.4) Stock Visual Enhancements-Medium Res (SVE-MediumResolution 2:1.1.4) Stockalike Station Parts Expansion (StationPartsExpansion 0.4.1) Surface Mounted Stock-Alike Lights (surfacelights 1.3.0.0) TextureReplacer (TextureReplacer v2.5.3) Toolbar (Toolbar 1.7.13) Trajectories (Trajectories v1.6.5) TriggerAu Flags (TriggerAu-Flags v2.9.0.0) TweakScale - Rescale Everything! (TweakScale v2.3.1) Universal Storage (UniversalStorage 1.2.0.1) USI Core (USI-Core 0.3.3.0) USI Exploration Pack (USI-EXP 0.6.2.0) USI Kolonization Systems (MKS/OKS) (UKS 1:0.50.4.0) USI Tools (USITools 0.8.3.0) WasdEditorCameraContinued (WasdEditorCameraContinued 0.6.8.1) Waypoint Manager (WaypointManager 2.6.0) Who Am I? (WhoAmI 1.0.2) I can make a video if necessary. Anyone knows what's going on?
  21. I played KSP during 1.1 for several days and i do understand how the game controls work. When 1.2 released i decided to begin a new game in career mode. For some reason now in the new game the games default controls for flight in a completely unmodded game version 1.2 DO NOT WORK. To be more exact, I'm just starting again so of course the first few steps are building small rockets etc etc (you know the drill) as i launch the first rocket to get into space the games DEFAULT keyboard controls do absolutely nothing at all to the rocket, i mean absolutely freaking nothing the gauge that shows you your pitch yaw roll inputs are all sitting there perfectly still as if receiving no input form me what so ever as i hit the WASDQE buttons. However the camera is receiving those keyboard inputs and the keyboard that (at least in the past game) should be giving control input to the rocket are instead moving the camera all over the place as the rocket goes straight up and only straight up. What am i missing here????? As far as i know i changed no settings at all from my last game to this one. Did i hit some stupid little toggle somewhere or something?
  22. This isn't really a bug so much as a quality of life enhancement. The default behavior upon taking a Kerbal EVA is to reset the camera to a wide zoom level and shift it to an orientation that usually ends up obscuring the Kerbal behind the craft. This requires you to zoom your camera again and drag the frame around to search for your Kerbal in order to see him or her again. The pre-release phase seems like a good time to change this camera behavior if many others find it as annoying as I do. It seems like the better option is to reorient the camera so that it always shows the Kerbal from behind and at the previous zoom level, or simply not shift the camera at all. It would also be helpful for the camera not to zoom out again after boarding the craft as well (which is especially annoying after boarding command chairs on rovers.) Does anyone else see this as a problem? Is it worth adding to the bug tracker?
  23. How can i change camera focus between objects that are from my ship but arent atached.
  24. When I load up a Craft, the camera glitches out, it gets stuck and I can't leave the craft or switch craft, I have to Alt+Tab out of KSP and close the game, please help I am planning to do a new series on Youtube and I cant do it with this glitch
  25. I like to build and fly planes from the SPH. I try to challenge myself by flying in IVA mode sometimes. When I do this, I zoom out to see the entire cockpit, view, etc. When I do this though, part of the kerbal's head gets in the way of the camera. I have come up with a solution: Remove the head. (Only for the kerbal that is being 'used,' of course). This would clean up the view making the craft easier to control. I learned this after taking a closer look at the game Halo: Combat Evolved. In it, where you are in the cryo tube, the head got in the camera's way, so the devs removed it for that bit of game. Again, I think a similar solution would make IVA easier to use. Good luck, devs! ;-)