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So, in Campaign, I have tried to go to planets in the order the explore contracts give them to me, for a sort of storyline/progression even after I have finished the tech tree. However, this is just getting annoying. Explore Ike: perform a rendezvous around Ike, perform a docking around Ike. Explore the Sun: Rendezvous two vessels, perform a crew transfer. Explore Gilly: Return to Kerbin from orbit of Gilly. Now, I want to explore new planets, and I am nearly done with these moons and planets. However I keep getting more contracts for Ike and Gilly, and even the Sun. I just finished the Explore Ike contract using a probe with a claw on it, and then got a contract to do a crew transfer around Ike, and I have no other easily available ships to do that with, from my Duna base. These contracts just start to feel more annoying after I've already done X around Y so many times. The return missions are annoying as well. When I first explored Gilly, it told me to return from a Gilly flyby. I sent a probe, returned it to Kerbin. A contract for orbit Gilly + return then is available. Since most of the time I either send one-way probes to moons/planets or I send refuelling bases, it means I either have to send another vehicle to go there and return, or sacrifice one of the vehicles I already have there to go back, which means sending a duplicate again, which gets boring after I've sent two different vehicles to the Duna system for Ike returns. What are your opinions on these Explore contracts? Personally, I believe it would be better with just Flybys, Orbits, Landings, Flags and Science but that's just my opinion. And also, is it true that going to a location early skips all Explore contracts for that location?