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  1. Start a new file in Career Mode, plant flags on every landable body and return safely as fast as possible. It's tricky, but boy it's fun! The careful planning of KSP mixed with the frenetic action of speed running is a match made in heaven. I've enjoyed quite a number of KSP challenges, and can say there's nothing that tests and rewards your KSP mettle quite like a real-time speedrun. This takes a huge amount of planning so please have fun posting works in progress. For example, see how far you can make it in an hour!
  2. In my years of playing KSP, I dont thing I have ever played a full game of post-0.90 Career mode. SO I DECIDED TO FIX THAT! HAHA! I also have a self imposed rule that all flights that are not immediately reverted are simulations- as in, I cannot quickload or revert during "real" flights. THAT MEANS IM GOOD RIGHT??? Otherwise, it's just Normal mode. I did not have plans to make this until I realised this was my first time. So there are no screenshots of the obligatory Jumping Flea replica and my test flights, in the Void series. The unsuccessful tests of Void "Baby" 1-3 do not have screens
  3. So how do I do it? I usually play sandbox, but I decided to have a go at career. I’m getting lots of contracts to test parts. I’ve accepted two contracts and got into the speed/height criteria and then pressed ‘test part’ or whatever the button is called. So far it still hasn’t accepted one as completed. I also had a contract to test an engine on the launchpad, so I went to the launchpad and pressed test, but is still didn’t work. How do I test the parts?
  4. Hi guys, I was playing some career mode and my recent, rather time and funds consuming mission, doesn't seem to be paying off. Every point of the contract except of "everything completed" is checked, though I feel like I did everything according to the mission requirements. Any ideas there? https://imgur.com/a/iWe62x3
  5. Hey guys, could you please give me a hand, i was just playing kerbal space program career mode and i rescued some kerbals i put on the mun in a rover (not a contract) and when i started the mission i had 1MIL funds, and when i ended the mission and recovered all the kerbals (including the ones that were on the mun) i had 1.8mil funds and it said i gained 400 funds. So basically, do you gain funds from gaining reputation? I just rescued kerbals i put on the mun and gained 800 thousand when i recovered it. Thanks!
  6. As an experienced KSP player, rushing trough the tech tree by harvesting minmus for science feels like cheating to me, now you can say: just don't do it then... or decrease science value but wait wat if there was an extra difficulty option in the tech tree: Kerbal Road blocks we know that the game keeps track of all you achievements, like if you have landed on the run or not. what if we put this activity tracker to good use, instead of just offering different contacts. the road blocks will automatically unlock when you preform the specific task. and then you will be able to spend y
  7. The arrival of Breaking Ground was probably the happiest surprise related to KSP1 since I started playing a few years ago, but one thing that it has soured is the contract system. The contracts were already terrible, loads of them make very little sense and if you are sick and tired of certain types of them you can't just block them - you have to manually keep declining each and every one of them forever and hope the game randomly offers something you want to do. Now that Breaking Ground introduced a number of new types of contracts this has gotten completely out of hand, I've spent up to seve
  8. Table of Contents Orbital Negligence Volume 1: The DSA (Demon Space Agency) Orbital Negligence Volume 2: SRAS Beginnings (StarRunnerAeroSpace) Orbital Negligence Volume 3: SRAS Continuum (StarRunnerAeroSpace) SRAS Continuum 1: Fast Track SRAS Continuum 2: Mistakes SRAS Continuum 3: Jool Odyssey SRAS Continuum 4: Deliveries SRAS Continuum 5: DSA Crew SRAS Continuum 6: E.L.E. Links to Wattpad versions. (more book like, no comments) Orbital Negligence https://www.wattpad.com/748919266-demon-space-agency-a-play-throug
  9. Welcome to my Kerbal Space Program career save I started this particular save file after Breaking Ground came out to try a career file with all of the new parts and functionality. So far I've been impressed with the new surface science experiments and surface science features, and my Kerbals had a great time setting up stations around the Mun and Minmus and later landing bases and rovers on both of Kerbin's satellites. At this point in my game, the Kerbals are ready to take their first step out into interplanetary space and have accepted a contract to send a probe to flyby Duna and return
  10. Hey Guys, I recently started a game in Career Mode and starting out has been fairly easy but I've run into a contract that I cannot seem to complete. It's a contract where you have to ferry a tourist to their destinations and back. I keep thinking that I need to launch to a particular altitude but each attempt achieves nothing in the way of completion. I haven't unlocked multi crew pods yet so I've had to stack two pods to carry the pilot and tourist. Any ideas how to fulfill this contract? Thanks Wallace
  11. Hi. I have a game with more than 250 hours of the original game in career mode. If I install Breaking Ground can I continue the game with the new additions of the expansion? I have not found information about it. PD: I'm sorry for my English.
  12. Hello! I have a new challenge that I would like you to try called Extreme Career Mode! As it sounds, its like a hard career mode but more extreme and difficult. So far I've only done suborbital flights in the extreme mode, but I will try orbital flights soon. The 2 most important things you need to get in this custom settings mode in extreme career are funds and science. Here are the settings you need when starting a new career to attempt my Extreme Career Mode: Re-entry heating: 120% Starting Funds: 5,000 Science Rewards: 20% (1/5 of the normal science you'd get)
  13. Hello! Welcome To The Second of Many What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the last one I made about the career mode, I suggest you read that post first before reading this one, so you will know what has previously happened. So, this is what happened this time I played my new career mode. First, Ikicked off space tourism by doing my first tourist contract from the tourist plus contract pack, as seen in the images below (everything went well!) Next, after successful minmus
  14. Hello! Welcome To The First What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the previous 2 posts I made about the career mode, I suggest you read those posts first before reading this one, so you will know what has previously happened. Post 1: Post 2: Ok, so now that you have read those 2 previous posts or have already read them, lets get started! So, starting this off, the first thing I did after completing the minmus flyby, was doing a mission to orbit it (for some more science), as seen
  15. Hello. I recently attempted a mission to kerbin's highest peak to complete an objective in career mode and this is what happened. First, here is a look at the craft I used, its a pretty basic rocket, it was able to get into orbit easily. After the rocket was done, it was time to launch! The launch went pretty well, as seen in the next few images. (I used Jedediah Kerman for the daring mission) After getting above 70,000 m, I coasted to my apoapsis, and did a burn to enter into kerbin orbit. Now that I was in kerbin orbit, I prepared to do a burn to
  16. Hello! Johnster here again, with a new post about career mode, this time, its about my mission I did to minmus and back! So, after a successful launch, I did a burn for the minmus flyby (I decided to flyby at a distance of about 30,000 m so I would get lots of science) the first images you see are after the burn as kerbin got smaller and minmus got larger. First look at Minmus, from 28,367 K from Kerbin. (Its still pretty small, only slightly larger than a dot) Now I am at about 37,390 K from Kerbin, it has grown even smaller, and minmus is getting a little larger.
  17. Cough cough. **Starts speaking in a dull narrator voice This mission report documents the history of the Automated Space Program, lead by none other than the fearless HAL 9000, the A.I designed to run a space program. Why didn't a Kerbal of remarkable talent step up to the plate instead of this automaton? Because the Kraken banned space travel from kerbals. If a single cell of kerbal flesh escaped the upper atmosphere, then the Kraken would slaughter the population of Kerbin! Or so our several hundred mages/witch doctors/wizards kerbs state after coming out of intense trances hu
  18. I present you a difficult engineering challenge: Build an SSTO that uses tier 4 parts and below, that can be launched using tier 1 facilities. You'll face juno jets, EC drain (no panels), tight flight envelopes, and toothpick landing wheels. Your only source of EC will be from your engines and those measly batteries. Special flight and re-entry planning is crucial. It took me a few hours, but this challenge is possible. If anyone wants proof or needs help, I can PM you my craft and some tips that worked for me. It meets all the requirements (and bonuses, except for the commnet one - that
  19. So i was thinking about adding countries. Before i continue, don't worry, im not suggesting turning ksp into a war simulator. Anyways, what i was thinking is maybe if you land in a different country, you'll have to pay a recovery fee. Some countries more strict than others, and others not requiring a recovery fee. Also contracts from other countries would give more money. Let me know what you think about this.
  20. Hey guys, It's my first post- and I want to kick off this journey with a new idea! The idea of multiplayer is not new at all. Many players have suggested it before, but the level of difficulty cooperating with other players would be nearly impossible. What I'm suggesting is a race to the science tree, and other Celestial bodies. The players would _not_ interact with eachother, however. They would only be connected via leaderboard. Each player would have their own save file. Time warp would not be an issue. (See scoring) I haven't quite though of a scoring value,
  21. Hey, so since update 1.4.2, I'm now getting a ton of useless messages regarding my contracts. Like if I'm supposed to test a certain part at speed and altitude, I'm getting messages telling me I'm at the required speed or altitude even if I don't have the part on the craft. When you have like a dozen contracts going at the same time, it gets really irritating, because I'm getting messages constantly and none of them relate to what I'm actually doing. This is something that cropped up as soon as I installed 1.4.2. Is there a way to turn this off? I'm running a stock install wit
  22. Hey, so since update 1.4.2, I'm now getting a ton of useless messages regarding my contracts. Like if I'm supposed to test a certain part at speed and altitude, I'm getting messages telling me I'm at the required speed or altitude even if I don't have the part on the craft. When you have like a dozen contracts going at the same time, it gets really irritating, because I'm getting messages constantly and none of them relate to what I'm actually doing. This is something that cropped up as soon as I installed 1.4.2. Is there a way to turn this off? I'm running a stock install wit
  23. I have started to stream my miss adventures in a new series that will follow Captain KneeBall's space exploration company on Kerben. Each new discovery will involve death deifying advancements in the KneeBall space program. Already the price is almost unbearably high as we lost two brave Kerbalnauts in early flight tests. The loss of the first female Kerbal ever in the 2 day history of the KneeBall space program has shot venomous doubts into the minds of all Kerbals. KneeBall News has obtained these two amateur videos of the recent incidents that claimed the lives of Jebediah and Val
  24. Xbox One EE release Cursor controls Career mode, hard setting (purchase of new parts disabled because that doesn't work) Bug: You can "recover" a craft while its in flight, not just when its on the ground, recovering the parts and funds, as well as any science on board prior to say impact with the ground. Expected behaviour: only able to recover a safely landed craft that is stationary relative to what its landed upon
  25. Xbox One EE Cursor controls Career mode, hard setting, purchase of upgrades disabled because it doesn't work Bug: Contracts vanish from the list, moving from the mission control building after accepting a contract to the VAB then to the launch pad - upon arrival at the launch pad the selected contract was no longer present - returning to mission control indicated it was not on the "available" list, checking the "current" contracts showed none currently in progress, the "completed" tab was also empty despite half a dozen contracts having been undertaken and completed, cash
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