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Found 13 results

  1. Last Update: 24/04/21 This thread is where I will organise and share all of my Naval Vessels, Naval Aircraft and other useful subassemblies. The Catalogue will be split into 3 main sections, Surface/Subsurface vessels, Aircraft and Subassemblies, more will likely be added but for now I will stick to these three - this should hopefully allow for an easy to navigate catalogue of all my craft (And hopefully encourage me to actually release some on a semi regular basis). The TEK Shipyards (Telnya-Karkov) is a fictional company that handles the building of everything from t
  2. Now introducing, The TEK-113 Light Aircraft Cruiser A 3rd generation aircraft carrier boasting an angled flight deck, clear deck markings, and a Mk-4A Ion reactor powering twin propellers capable of moving the 1500 ton vessel up to a speed of roughly 22 knots (11m/s). Designed to carry 2 Medium V/STOL Aircraft plus 2 light helicopters, the TEK-113 is a perfect scout vessel capable of operation many thousands of kilometres from the KSC. Gallery The specific vessel you are downloading; KMS Atlas DL; https://kerbalx.com/chadga
  3. Carrier Vessel eXpansion You can Download it here! Album: https://imgur.com/a/L3mph Images: Videos: What is CVX? CVX is a low parts mod that allows you to build a Nimitz class Aircraft Carrier. The mod currently contains 5 parts: 1 screw, 1 rudder, 1 hull, 1 radar tower, 1 bridge tower. The idea behind CVX is so players can explore Kerbin while carrying aircraft and not have to worry about having enough fuel, or... You just want an aircraft carrier without worry about tanking your cpu with parts count. What is Included? 5 parts: 1 rudde
  4. D20-TC Goose Dropship Designation 20-Troop Carrier Description Details Type: SPH Class: ship Part Count: 473 Pure Stock The D20-TC Goose Dropship 20-Troop Carrier is our new carrier that will now support light medium and heavy transportation around Kerbin and hopefully around other atmospheric planets. The D20-TC Goose comes standard with 16 merged J-404 Panther Engines using new noclip technology spawned from a local trans
  5. KSP.AI(All Unmanned, All the Time) Probes only... No Squishy Pilots... Carrier Mode... Table of Contents: KSP.AI.Mission(1, “Escape the Atmosphere”); KSP.AI.Mission(2, “To Orbit!”); The Kerbin-Science-mk1 & code KSP.AI.Mission(3, “To Da Mun!”); KSP.AI.Mission(4, “Sat Delivery”); KSP.AI.Mission(5, “Munar Science Run”); KSP.AI.Mission(6, “Munar Station Assembly”); KSP.AI.Mission(7, “Munar Base”);
  6. Dear fellow Kerbonauts! Let me present you a book (well, it's an E-book after all) what I wrote in the end of the end of the last year (2017), called It's actually a (more-or-less) simple story based on the Carrier mode of KSP from the first sounding rockets to the first Minmus landing. I discussed with @Darth Badie earlier, she agreed and supported me to do it. This book is completely free-of-charge, all credits to SQUAD. I'd like to ask you to read it, and if you like, leave me comments with your opinions, because sometimes in the future I'd l
  7. I've always been fascinated with the idea of creating huge models piece by piece, especially replicas. Over my few-year long KSP career I've already built space shuttles, N1-L3s, at least a few not-really 1:1 Mriyas and some really big naval vessels. The projects got bigger and bigger ranging from 60m corvettes, through 90m rockets, to 130m destroyers. Once I hit 150+ metres i started getting into the aircraft-carrier size range. The partcount and KSP engines stability were the only limits. And just like that, the Invincible was born. At nearly 1700 parts this is a true behemoth. Running a
  8. Landing the Mini Beech B18 on the Sentinel Aircraft Carrier
  9. The Kaspian Sea Carrier: The Future Of Autonomous and Kerbal Supported Sea & Air Missions: The Kaspian Sea Carrier comes complete with a carrier landing deck, VTOL UAVs, and an ROV for all your exploration needs. Low part counts of just 265 for the main craft with UAVs and ROV, allow for less lag than one would expect from a craft such as this. The UAV and ROV only have 20-21 parts each, and thus due to their size, are perfect for use in Kerbin and Laythe missions, even in carrier mode! The UAV's can fit in even the tiniest of cargo holds, and are incredibly stable at al
  10. This isn't quite a rocket exchange thread, so I think this fits in more here. Looking for some inspiration on communication satellite carriers. I like having junior docking pockets on my satellites, so at later times, I can fly out to them and refuel and/or greatly change their orbits at need. Especially useful with some contracts stating an existing satellite needs it's orbit altered. Or you're just docking an upgrade to it, expanding it's capabilities. But that docking port usage tends to mean my generally sleek rockets have these ugly, lumpy sticks extruded at somewhat ra
  11. Finally, the Kerbals are able to field their great jets all over the planet with their newest Aircraft Carrier. The KSS Dominion! 555 parts. 1,858 tons. 147.5m long! So big I can't even get decent shots of it in the SPH. Dwarfs other ships in its path. Looks good at night too. The island is bristling with defences. I think I used 6 full ore tanks on the other side of the ship to balance it out. Access to the deck for Kerbals. "I'm on top of the world!" Hotkeys: 1) Toggle the 7 Goliath engin
  12. every rocket I strap this thing to keeps toppling over. What's a good way to build ascent stages for huge craft?
  13. I have always wanted to make a carrier, can someone make a mod with a catapult, naval docking ports, a tailhook and arrestor wires that can be placed like space tape (struts)?? Or is there already a mod for that??? Help please
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