Jump to content

Search the Community

Showing results for tags 'center of mass'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 7 results

  1. I like to deorbit my debris using a craft that has an AGU attached. A few versions back, I had no issues with this. But now targeting debris targets the root part of the debris, not the COM, and once the klaw is attached, I can't target the COM, like I can when attached to an asteroid. Am I missing something? Or is there a workaround? I'd gladly install (or even write, if I knew where to start) a plugin that adds the "target COM" ability to the right click menu, or changes the game's targeting behaviour to target vessels' COM by default, or treats debris as a singular part that forces COM
  2. I've been trying to launch my rocket to my space station, only to have my rocket to start spinning uncontrollably in Kerbin's lower atmosphere. I know it does this because my center of mass is to close to my center of thrust, but what can I add to my rocket to make it more... top heavy. Are there weights? I'd prefer to avoid mods at this moment. Thanks for your help in advance.
  3. Applying a force to a part is easy Rigidbody.AddForce(part.vessel.velocityD.normalized, ForceMode.Force) However, if the force isn't direct directly in line of the vessel, it is pulled into one direction and starts spinning Therefore the question is, how to apply a force to the center of mass of a vessel?
  4. Is there a easy way to get the center of mass of current vessel? I heard the camera will always focus on the center of mass, so i believe it's calculated every frame.
  5. Hi everybody, I am actually snatch my hairs with a 6-seats capable shuttle design I am working on. It is clearly inspirated from the now well knew Dream Chaser, but it gives me so much problems that I surnamed it Doom Chaser. I worked on two different variants : The A is about endurance with about 3 km/s of dV available : And the B much more for aerodynamic performances test craft : In both case they are my first attempts to place a medium orbiter with enough lifting surface at the top of a launcher. All the others concept were placed in
  6. As someone who spends an aweful lot of time building aircraft, SSTO's and VTOL's, I am frequently annoyed by the balancing process of Center of lift, thrust and mass. The first two are to a large extent stationary (as in, by itself it doesn't move, unless flaps or hinges are being used), but the Center of Mass is inherently unstable as fuel drains from the craft's tanks, cargo is being added or dropped, tools are being loaded using KIS, et cetera. During the construction process, this means that I find myself frequently draining fuel tanks manually to see how the CoM moves about, so that
  7. SS: http://images.akamai.steamusercontent.com/ugc/264960339434727751/B22DEC43B6D460DB95D85C09CC8505A341A6B3CD/ All mods are compatible with 1.1 and are: EVE, BetterBurnTime, HullCameraVDS, Kerbal Joint Reinforcement, TweakScale, Scatterer, SCANsat, Kerbal Engineer Redux, RasterPropMonitor, DMagic Orb. Science, Distant Object Enhancement, PlanetShine, RemoteTech
  • Create New...