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  1. Rational Resources is designed to operate on the Community Resource Pack or the WBI Classic Stock resources and to strip out the entirely random resource distributions and to apply distribution templates (carefully configured groups of resource distributions) according to the logically expected class and composition of a body. Rational Resources is inspired by Realistic Atmospheres made by @OhioBob and is part of the JNSQ (the planet pack) experience. While this mod is installed, un-configured bodies will have no resources at all (except for less Ore than by default). This mod m
  2. This is a challenge where you can only use 3 types of parts. This doesn’t not exclude Command Pods, Prbe Cores or anything else. You may only use 3 types of parts. Certain parts will be scored better depending on situations. Look below: Part Point (based on hat type of parts most used) 0.625m parts: 20 points 1.25m parts: 10 points 2.5m parts: 5 points 3.75m and 5m parts: 3 points Planet/Moon Points (visiting a planet will require to at least enter its SOI and return/ comments and astroid just require the craft to touch the astroid or comet): Mun: 10 p
  3. Yes your mission is to launch an orbital station and get it to either eve,duna, or jool. It won’t be accepted if it not powered by a kraken drive. You must show me the kraken drive and explain how it works as well. I hope you enjoy this challenge which is my first.
  4. This is a reboot of the original challenge made by @Jeb-head-mug kerman This challenge has changed many times in the 3 (now 4) reboots that it has had. I'm going to add a bit of my own flavor to it. The general rules will stay the same though. The Goal: The goal is simple. Build a plane that will go hypersonic. What is hypersonic? Well here is what the last thread said: Now is you play with KER, you may notice that mach 5 is actually about 1500 m/s on Kerbin. But that's pretty easy so the goal is to get over 3000 m/s. In atmosphere. Some basic rules: No mods
  5. "The future of Kerbality is going to bifurcate in two directions: Either it's going to become multi-planetary, or it's going to remain confined to one planet and eventually there's going to be an extinction event." - Elon Kerman Duna Outpost Mission Architecture Challenge Those baleful words spoken by Elon Kerman at a recent event featuring his latest rocket design inspired the Kerbal Federation to fully support an effort to establish a continuously Kerballed outpost on Duna. In order to accomplish this goal, Elon Kerman has offered an unlimited supply of his company's
  6. http:// (CHALLNGE IS NOW CLSOED) Welcome everyone to another 'Quest for Hypersonic' challenge. This is a reboot of a challenge I did in September while already planning to try to make it bigger and better. Well now that challenge is pretty much dead and after some thought I decided to start a new one with some major changes. The original thread can be found HERE. Like in the previous challenge the goal is to build the fastest possible stock aircraft in either one of the two classes. Waverider, and Hermes. There are separate rules for both classes. (Details below.) If your desig
  7. Space Tourism is alive and well on Kerbin! Unfortunately for you, lots of us are vying for the green guy’s greenbacks. The bottom line: Take tourists to the surface of celestial bodies as cheaply as possible. Pricing is calculated per ticket and adjusted based on spacecraft recovery and refurbishment. The broad strokes: The market is fiercely competitive so your tickets will be sold “at cost.” KSP does not take refurbishment into consideration, but we will since that is a huge part of space travel. (Formula below) There will be separate leaderboards for each desti
  8. This post cam way before KSP2. But. So we can prepare a challenge at first day KSP2 releases. This challenge will be to land on every planet and moon in KSP2. That means you have to visit every celestial body in one mission. This means you will need a ship capable of going to every celestial body in one mission. Rules: You can use multiple ships attached to a mothership. You can refuel. All of the ships or ship has to made at once. No multiple launches from the KERBOL SYSTEM. You have to place a flag on each planet or moon. (Expect Gas Giants) No mods. Try
  9. Would you like to prove your ability to be the best at career mode? Would you like to earn an awesome badge as well? Then join the Stock Space Race Challenge! This challenge begins on November 14th, 2020, so make sure to sign up fast! To sign up, PM me with the following: Your account name, your faction and faction type (company, country, organization, etc.) name, and any extra info relating to your faction (optional). Each in-game week, an "Operations Summary" will be released by the players, detailing all of the mission progress in that time. The final goal: get as many points as possible.
  10. Hello! I'm Johnster Space Program who created the DLMAB challenge, and I'm rebooting the reboot of the eve rocks challenge! Older 0.90 Thread [CLOSED]: https://forum.kerbalspaceprogram.com/index.php?/topic/86265-the-eve-rocks-challenge-v090-only/ Old v1.2.x Thread [CLOSED]: https://forum.kerbalspaceprogram.com/index.php?/topic/156505-eve-rocks-challenge-12xrebooted/ In An Alternate Universe, JFK Said: I believe that this nation should commit itself to achieving the goal, before this century is out, of landing a kerbal on eve's surface, and returning them safely to planet k
  11. The Challenge: Build a military aircraft that falls under one of the following categories and submit it in your post for the most points possible: Fighter (Baseline, 5 points) Bomber (Baseline, 5 points) Transport (Baseline, 5 points) How to submit: Different submissions have different point bonuses. Choose one of the following ways to submit: Cinematic (Showcase Video with soundtrack, +20 points) Showcase Video (Show off your design in a video, +15 points) Image Gallery with Stats (Have a series of images of your aircraft with its in-game st
  12. THE MULLETEX MISSIONS A MISSION REPORT THREAD FOR THE LUNEX CHALLENGE THREAD I haven't played KSP since August 2019. My last mission was an Elcano of Duna, along with a Von Braun of Duna and fly by return to Kerbin via Eve. Given I hadn't booted up KSP in anger in well over a year (and its been a rough year or two) I trawled the forums and happened across the Lunex Challenge thread. Its something very familiar to me as a one time (Self considered) Shuttle connoisseur and I thought it'd give me a nice easy route back into playing the game again that wouldn't put me off, a
  13. Hello Kerbals! Apparently, sport makes you healthy and strong, increases your life expectancy and all that. Well, seeing as your life will probably end in a dubious construction before you die of old age, it probably won't be much use to you. Sport does seem fun: however, physical exertion is boring. Our R&D team has spent lots of time and a mediocre amount of effort in finding the solution - slap on some giant robot parts! For this challenge, you must build a contraption that gets a Kerbal from one end of the KSC airstrip to the other 0. The start is considered where the contr
  14. Welcome to my Elcano Challenge thread! Sit back, grab a few snacks, and enjoy. Circumnavigation 1 - Kerbin, equatorial Part 0: Designing a rover that can actually rove Part 1: The journey begins Part 2: The first land crossing Part 3: Spontaneously exploding Kerbals and flags Part 3.5: More and bigger spontaneous explosions Part 4: No more explosions! Part 5: A quick sea crossing Part 6: Unimpeded progress Part 7: "Anti-lock braking failure" or "How to do cartwheels in a 32 ton vehicle" Part 8: Pushing on to Not-So-Unlucky Checkpoint 13 Part 9: Is
  15. Logo Created by Myself and @Asksomoneelse. Plane created by @Maxorin This Challenge is a continuation and modification of this thread by @CrazyJebGuy (which in itself is a continuation of two other threads) PLEASE NOTE THAT THIS CHALLENGE AIMS TO BE A BIT MORE AESTHETICS ORIENTED THAN THE LAST (though performance is always more important) --- WE ARE IN DESPERATE NEED OF EXTRA JUDGES TO ASSIST IN CLEARING THE BACKLOG. CONTACT ME ON DISCORD (Holiday#0321) IF YOU ARE INTERESTED! --- Trans-Kerbin Airways (TKA) is an emerging airline taking the place of the now-defunct
  16. Hey all! It's Hebzepbiah here again. The challenge this time is to make an airship or a baloon! It doesn't need any gas or whatsoever. NO AIRSHIP MODS ALLOWED!! Note: You can also just abuse the physics and use a kraken drive Prize: Fame (But not fortune) Just to give you an idea about what I'm talking about, here are some of the ones I made. A baloon An airship Happy flying!
  17. How far can you go on monopropelent? Well lets see. To gain pionts you ahve to land on the planet or moon and return to kerbin. You may use propellers but no jet engines. You can only use electric and monopropellent (no ion engines). Maned 20p Robotic 10p Mun 2p Minmus 1p Duna 10p Eve 15 p Moho, Jool- 20p each Laythe-25p Tylo-30p Pol and Bob- 15p each Gilly and Ike- 15p each Eeloo- 35p Asteroid or Comet (Docked)- 40p Once your done please post a picture of you rocket or pictures of it landed. thanks and have fun! (No mods bu
  18. Hello ! Vous connaissez Kerbal Space Challenge ? ^^ Cette association que je préside vous propose de nombreuses activités sur le jeu KSP, notamment les Challenges qui ont lieu deux fois par an qui constituent une occasion unique de partage et d'émulation communautaire. Nous disposons de deux sites complets incluant pas mal d'articles et des forums, et qui disposent notamment du meilleur tuto francophone que vous puissiez trouver aujourd'hui Nous avons bien sur une présence sur les réseaux au travers d'un Twitter et d'un Discord super actif et bonne ambiance, rejoignez-nous vite
  19. Your mission: Launch a ship to Kerbin orbit, completely unguided (i.e. the only interaction you have is to hit the spacebar once to launch off the pad), using nothing but SRBs. Note: Challenge allows use of timers from Smart Parts Continued (see rules below). It's doable in pure stock without the timers, but there's no separate category for pure-stock entries. Background: This challenge is inspired by Ōsumi-5, the first successful Japanese satellite, launched in 1970. It was put into orbit aboard the Lambda 4S launch vehicle: a four-stage rocket entirely powered by s
  20. When a certain world event caused a stock market crash, the landing engine companies and parachute companies took the biggest hits and are on the brink of bankruptcy. While these companies recover, the Kerbal Space Program dreams of landing systems forged with the other parts they have lying around, powerful enough to land 250 tons of liquid fuel, on Tylo. Perhaps these dreams aren't so nonsensical after all. This brings us to the challenge at hand: creating a unique landing system to provide alternatives to parachutes or powered landings. The goal is to invent a new system for landing sa
  21. GOAL: Build an asymmetrical aircraft that can take off and land horizontally. Use at least 10 parts and do not use any parts more than once. RULES: 1. You may not use any part more than once. This means no symmetry--no matched pairs of wings or any other item that has a right and left version. A right and a left lifting surface count as the same part (clarification: wings, rudders, elevators, ailerons etc). That goes for landing gear as well. 2. No reaction wheels or fly-by-wire. Internal SAS only, and bonus kudos if you can fly it with SAS off. 3. The plane mu
  22. A simple challenge! I looked around the forum and asked Google-sensei and incredibly, nobody seems to have codified this into a proper challenge. If someone does find the "original" thread, please notify me and excuse me for missing it (I bet it's on like page two and I'm blind...). Anyway: The challenge is simple to describe and judge, perhaps less simple to execute: Complete the stock technology tree without undertaking any interplanetary voyages! To submit an entry, simply share your save file (e.g. persistent.sfs or any quicksave SFS file). If it loads a full technology tree and
  23. this is the thread for submissions and entries of the cargo lander challenge link is here
  24. you have lander a lander on the mun and return it kerbin it has to deploy a big mobile base or 100 tones. it can be built in 1.10 and later has to be 100% stock dlcs can be used. it has to also be able recover the mobile base.
  25. You have up until year 20 to send a colony (Or multiple) with minimum 50 kerbals out to laythe, RULES 1. MUST send at least 1 probe to every celestial body (You can have one probe tour the joolian system, it just needs to encounter every moon) 2. MUST be career or science mode 3.NO warpdrive mods, other mods (That dont include extremely fast propulsion) can be used 4. EL launchpads HIGHLY recommended (See rule 1) 5. If you cant make it to laythe, a duna colony is fine And thats the apocalypse challenge!
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