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Found 196 results

  1. The RAV Challenge

    Here it is! A competition of RAVs (Rapid Ascent Vehicle)! Design the fastest rocket in the world!!! Here our RULES: 1. Attempt will count ONLY when you reached stable orbit of Kerbin in less than 2 minutes and with mass less than 70 tons. Must to be in video or detailed Imgur album. 2. Every -second is +1 point, e.g. 2m(max) - 1m45s(your result) = 15s = 15 points. 3. Every -ton is +5 points, the same as ^. 4. No mods adding engines or fuel tanks or changing physics. No engines/fuel tanks clipping. MechJeb only for DV. No cheats(console/HyperEdit). 5. Kerbal-piloted RAV is +10 points. Just. !!!No losing consciousness - +30 points(only with setting "kerbals lose consciousness when overloaded"). No overloads - +50 points. Ext. seat is -15p. 6. No debris in orbit is +25 points. 7. Every kerbal-passenger is +10 points. 8. SRB only is +25 points. It is not easy. 9.Every reused stage is +30 points. 10. Space elevator - OVER9000 points. But stock. Leaderboard: 1.Bradley Whistance. Fail because too heavy, but I will make -50 points for it. I'm his subscriber. So, 41 second is 79 points, ext seat is -15, piloted - +10p, no debris - + 25p, sum: 49 points. Good, Bradley.
  2. Really far

    Fly 999999999999999 meters far from Kerbol Rules: No cheats, mods, plugins, Max 50 stages (with engines) Must be new uncrewed vessel Hard mode: Max size 2 allowed Impossible mode: Max size 1 allowed You can do anything mode: Max size 0 allowed Post photo of launch vehicle, mode you played, photo of you are 999999999999999 from Kerbol
  3. The challenge is as follows make the longest craft possible, and make it orbit. I want to see how far we can push the limits of this game. I will keep track of the scores in two classes: Stock parts only and Anything goes. To qualify for Stock parts only class you must adhere to the following rules: 1. All of your crafts may only use Stock parts (Obviously) 2. You must launch the craft from KSC into orbit 3. You may build it giant on the ground and launch it in one piece, or make lots of little pieces and assemble them in orbit. 4. No mods or cheats that alter the physics of the game or the parts. - Mods like mech jeb, navyfish docking alignment indicator are accepted. [5. No excessive space between parts] <-- should I add this one? (I think so) 6. Pictures or video of each type of craft at the launch pad, as well as pictures that validates your claimed score. To qualify for Anything goes: 1. Mod it, hack it break it, do what ever you want. 2. Picks or it didn't happen. To measure your craft I recommend you to use the navyfish docking alignment indicator. Take a separate craft and align it with one end of your long craft, set a docking port on the other end as your target, and read out the distance from the mod. If you have a different method however I will accept that, as long as I deem it rigorous enough. Top scores: Stock parts only: 1. neistridlar [600m] 2. 3. Anything goes: 1. qzgy [999 999 900m] 2. EpicSpaceTroll139 [ 6 973 597 m] 3. neistridlar [600m] 4. 5.
  4. Low tier SSTO Challenge

    I want YOU (yes you, reading this post right now) to create an SSTO only using stock parts up to tier 5, which is capable of: Easy : get into Low Kerbin Orbit Challenging : get into High Kerbin Orbit (>500km) Even More Challenging : Fly by the Mün (or land for extra credits) Hard: Fly by Minmus (or land for extra credits) Extreme : Impress me ... and of course, come back alive. Wait. This sounds too easy. Lets limit the part count to around 45-ish parts. Yes. Sounds much better. Good Luck! ----Alex From WolfCo. Aerospace
  5. Slowest plane in ksp

    This is a challenge about having the slowest plane. Rules in the video. +stock, no cheats. post your scores in the comments (forum equivalent)
  6. TOO MANY WINGS!!!!

    This is a challenge where you build a plane with lots of wings, the more wings the better. What's a wing? a set is 2 wings usually parallel to each other.I count the number of wings as a whole, for example, my plane has 12 sets of wings, NOT 800. 1: It has to be able to be stable in flight. 2: The kraken can't attack the final version (other than crashes and such). 3: NO cheats 4: good luck how the winner is decided: You make rule abiding plane. You post a video of it or a couple pictures, it's name and number of wings. Voting is just *liking* the post you want to vote for (please don't vote more than once). Vote for the one that you *like* the best. For whatever reason that may be. Winner is the one with the most likes. Mine doesn't count:
  7. So the Reddit for KSP isn't an official thing from what I've quickly searched, but weekly challenges appear there and there was one that caught my attention. I an not a Reddit member and don't wish to be, though I'd still like to submit Reddit challenge responses to here. Would it make more sense to post such things to Challenges or to Mission Reports? I figured Mission Reports made more sense since they aren't forum challenges, but maybe folks already post Reddit challenge responses to Challenges here.
  8. "razakhan way" Challenge

    this challenge is actually how i land on the mun -plant a flag on the mun -SAS and RCS are allowed -stock -no spaceplanes or anything -no refueling -you have to orbit like this, if your 30 secs to the apoapsis go horizontal, then activate your engines, wait until you have a orbit -no small rockets, go BIG ------------------------------------------------------------------------ -um hello this maybe an easy challenge so... k bai
  9. Your mission is to go to everywhere one rocket that plant every flag on every celestial body of the Kerbol System Rules:No Mining,No Re Fuel and No docking to Space Stations Mission:Impress Me Let's See If You Can
  10. So, the challenge is to create a kOS program that will launch a spacecraft, put it into a stable orbit around Kerbin, and land the first stage of the rocket on Kerbin, without any manual control (Except starting the program, of course) There is a point system Here is the amount of points you get or lose from doing certain things: MINIMUM: Get to stable orbit, deploy a payload, and land automatically, 1 point. Optional: Payload around Mun: 5 points Costs less than 10000: 5 points Payload weight larger than 50 tons: 2 points Lands near KSC: 3 points Lands on the launch pad: 10 points Lands without parachutes: 5 points Able to configure program to launch different vehicles just by tweaking a few values at the start of the program: 20 points Payload around Duna: 10 points Entire mission to Jool, with an orbiter relay satellite that deploys a probe with a heat shield and returns tons of data automatically: 50 points Good luck!
  11. Nukes to Orbit

    This is very simple. Place at least one Kerbal in orbit, using ONLY the LV-N engine for propulsion/impulse. Lowest launch mass wins. Go.
  12. Andetch Pilot Test (SSTO) Hi, and thanks for looking at this challenge. This will be the most frustrating challenge you have tried! In order to be certified as an Andetch X Rated Test Pilot, Kerbals must prove they are made from the right stuff, or die trying.... This is your chance to qualify as either Gold, Silver or Bronze standard Andetch pilot. Only when qualified will Andecth Kerman allow you to join the elite. The Challenge It's simple. In order to pass you must take the ADX-WMP SSTO for a flight. (WMP stands for Widow Maker Project) Download from Kerbal X here, and simply place the craft file into (KSP FOLDER) --> SAVES --> (SAVE NAME) --> Ships --> SPH. No modifying the craft in anyway, it does fly. Feel free to mess with the fuel flow priorities though, it wont help..... No revert allowed. If you need to abort the attempt, your Kerbal must have the reflexes and skill to save their own green skin. If your Kerbal is killed in the attempt, then they obviously were not what Andetch X Labs needed as a pilot. If they survive, then they get to try again. You can attempt a bail-out to save your pilot, by just jumping from the stricken craft and hoping for the best, WWI style! If you can "safely" get your Kerbal to orbit, then you earn Bronze. If you de-orbit, and land anywhere, you earn Silver - note, only the pilot need survive so a perfect landing is not needed. (No bail-out allowed) If you de-orbit and land on the runway (or thereabouts) you earn Gold - note, the craft must survive the landing, however landing anywhere on the flat grasslands near the KSC still counts. Perfect landing on the runway gets you Gold, plus high praise from the directors of Andetch. See the below video for my proof of flight, and to get an idea of some of the quirky handling characteristics. Submissions Either a video showing the flight (preferred) or, Screen-shots of Runway If you're not too busy flying, some pictures of ascent is always nice, like when you fire up the main engine. This is not needed for the submission to remain valid. Orbit from map view, with PP, AP, and craft highlighted. De-Orbit from map view, with PP, AP, and craft highlighted. Landed, with KSC in view if close enough. Also, please say how many Kerbal failed to make the grade, maybe a screen-shot of the KIA wall? Just for fun.... Gain ADX Certification for YOUR craft. If you have got bored of sacrificing Kerbals in the ADX-WMP SSTO, but you still wanna be a part of the Andetch X-Labs, why not try and gain an ADX certificate for one of your creations? To qualify, the main criteria are that it works and the secondary criteria is that I can make it work without too much hassle.It is also about design qualities.
  13. even though it's cold out here, there's plenty of room for a base. Regular Challenge: send any kind of base to Eeloo that can return to Kerbin if needed. Difficult Challenge: send any kind of base to Plock (OPM) that can retuern to Krbin if needed. Extra Challenge: exactly what you'd expect. impress me.
  14. [Please Consider] This is my first post on to the KSP forum . PLEASE GIVE ME FEEDBACK. This challenge was designed because after 2448 hours of KSP (Not a joke...), I have realized that stealth aircraft are very hard to recreate. This challenge is designed to create a challenge for veteran designers. The goal is to recreate a functional stealth aircraft that is realistic in most standards. RULES 1. Aircraft has to fly and be able to land at the KSC. 2. Aircraft has to have a realistic shape that is recognizable. 3. If you decide to build a B-2 Bomber, DO NOT USE MK II PARTS. 4. NO MODS WHATSOEVER. 5. No fake or mythical aircraft. Points Listed Below 1 Point - If you make a real aircraft that can land using the KSC runway. 3 Points - If you make a real aircraft that can land using the Kerbal Island runway. 5 Points - If you make a real aircraft that can land using the KSC runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 10 Points - If you make a real aircraft that can land using the Kerbal Island runway, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 15 Points - If you make a real aircraft that can take off vertically or under 10 meters/second. 25 Points - If you make a real aircraft that can take off vertically or under 10 meters/second, and fire stock missiles from a realistic location. (F35, F22 etc must use internal bays) 50 Points - If you make a B2 Bomber without using MK 1, MK 2, or MK 3 parts that takes off on the KSC runway, fly without drifting sideways, and then land on the KSC runway. 100 Points - If you make a YF-23 realistically without MK 2 parts, and can fly with thrust vectoring, maneuverability, and speed that can take off from and land on the KSC Runway.
  15. How many satellites?!?! *reboot*

    This is a simple challenge, get as many satellites into lko as possible in one launch. 2 categories: modded unmodded rules: No cheats Proof All satellites must have regeneratI've power source, the ability to orient itself in a specific angle, and have an external antenna. Please say modded or unmodded, mechjeb counts as mod, but if it doesn't affect the craft itself, like a clouds mod, then it's considered not modded. My attempt, It all exploded in the end, but it usually works.
  16. Fastest to Ocean!!!

    This is a challenge where you go from launch pad to splash down the ocean as fast as possible. Rules. 1: No cheats 2: From time of first spacebar to splash down 3: Stock in game clock. 4: Mods allowed, separate category 5: must be kerballed 6: kerbal must survive the entire time to count. 7: action groups allowed Good luck my attempt is ten seconds, didn't expect him to survive at 50 m/s LeaderBoard: 1: Eidahlil 0s 2: Russax 8s
  17. The Mobile Base Challenge Not open yet, looking for feedback on rules before going live I've always been fascinated by large mobile bases and the even larger rockets needed to launch them. To this end, I've decided to have a go at creating a challenge involving them. The rules are designed to create large, self-sufficient mobile bases. Preliminary Rules 1. Stock parts only. This includes any part editing via ModuleManager or otherwise except for as defined below with adding approved modules to capsules. As much as I love mods, it's much simpler to score and share craft files if everything is stock. If there's enough interest, I might consider adding a modded craft category later since there are some pretty cool wheels/tracks/etc in mods. 2. Information and autopilot mods are allowed. MechJeb, Kerbal Engineer, Throttle Controlled Avionics, and other information/autopilot mods that don't alter the parts are fine. If using MechJeb (or other information mods that require parts to function), please use a module manager config (like MechJeb and Engineer For All) to add it to the command pods instead of using the MechJeb parts. 3. Stock solar system only. There's some cool alternative solar systems out there that provide a lot more challenge, but I don't want to have to come up with planet score multipliers for all of them. If someone else wants to extend this challenge to include modded planets, go for it. 4. Mobile base must be able to drive on the surface of a planet using electric rover wheels. Additional rockets/jet engines/landing gear are fine if you want your base to be capable of higher speeds on appropriate terrain or be amphibious. 5. Mobile base must be self-sufficient and include power generation, ISRU, drills, ore tanks, and at least one of each fuel tank type (for refuelling other craft if the base doesn't make use of the fuel itself). There should be enough energy generation/batteries to allow 24/7 operation (drilling, refining, science research) on the target planet. If you need to use fuel cells to get through the night, that's fine. 6. Mobile base must include the following parts: At least four electric rover wheels At least one science lab At least one ISRU refinery module At least one drill Enough space for at least 8 kerbals At least one of each fuel tank type LOX capacity should be at least equivalent to the 1.25m long tank Monoprop capacity should be equivalent to 1.25m inline tank Ore capacity should be at least equivalent to one 2.5m tank Xenon capacity should be at least equivalent to one 1.25m tank At least one probe core At least one of the largest comm antennas 7. Mobile base must be launched into orbit, flown to the planet, and landed on the planet. No hyperedit/cheat menu shenanigans outside of testing. Orbital and in-situ assembly is acceptable for very large bases. Preliminary Scoring (Please help with this based on relative difficulty) Point multipliers based on target planet: Minmus: 0.5x Mun: 1.0x Eve/Duna/Ike/Dres: 1.5x Laythe/Eeloo/Moho: 2.0x Tylo: 3.0x Bonus points: Base is capable of short range powered hops on target world: Multiplier based on world (help with this) Base is amphibious on Eve/Laythe: Help me determine this Base is capable of launching into orbit from target world and flying to another planet: Lots of bonus points, based on world (if you manage this on Eve, you win). Submission Requirements: Pictures of your craft in a VAB, on the launchpad, after each staging event to orbit, doing the interplanetary transfer, doing the landing deorbit burn, just before landing, and once the rover has landed. Extra pictures and video are always welcome. If your rover is built using multiple launches, have pictures at each of the above stages for each distinct craft up until they're added to the main base. Craft file is also required to validate entry. If you rover requires multiple launches, include all craft files. As you can see, this challenge is still a WIP. Any and all help is appreciated with ironing out these rules. Later this weekend I'll put together my own craft to demonstrate the challenge.
  18. Origami Steel Fleet

    So this an extension of my Origami Steel idea. So you follow that thread's instructions and just build and post HERE. Must fit in a mark 3 cargo bay and be airbreathing, but R.A.P.I.E.R.s, NERVs or CC engines are allowed if you have jets (or with R.A.P.I.E.R.s they can be in jet mode) onboard. Extra points for SSTOs! Please post the version created in as well as the name. Thank you! Mods are allowed provided they don't affect performances of crafts Fleet Planes: Fleet SSTOs P.S. Order isn't Chronological
  19. Origami Steel.

    So, lets build a plane. Stock. That fits in a mk3 cargo bay. A jet, naturally. So the wings MUST fold. Say they tilt forward 90 degrees and then move back flat against the fuselage. Then it moves on powered wheels. I know. It's absurd. But it's a challenge. Get building!!! Any suggestions, @Azimech and @selfish_meme? Because you two are good at building hinges stock. Is it even possible with ksp physics?
  20. Build A Grounded base on every planet and moon (Except jool and Kerbin) in career mode! each base has to have at least 5 kerbals on it at all times, and it has to be a permanent base. they have to be at least 50 meters long and 10 meters high, and a width of 20 meters Cairojack, If you're reading this, This is NOT a single launch Challenge NO CHEATING!!!!!!!!!!!!!!!!!!!!!!!!
  21. Big Kerbal Rocket, to the Mun!

    Hello everyone! Here I am with my second challenge. My first one didn't do so well, so it's time to add another seed to the plot! The Challenge: Get a stock BFR-based rocket to the Mun, and back. Points: Hey, it worked! | Get off the launchpad = 100 points It's getting hard to breathe... | Get into thin air = 500 points Spaaaaaaace!!! | Get out of the atmosphere = 1,000 points A huge gray ball in the sky... | Encounter the Mun = 2,000 points I'm running circles around you! | Orbit the Mun = 3,000 points That's one small step for a kerbal... | Land on the Mun = 5,000 Home sweet home! | Return to Kerbin from the Mun = 5,000 points The booster has landed, where? | Land the booster on Kerbin = 500 points Hey, there it is! | Land the booster near the KSC = 750 points The booster has landed. | Land the booster back on the pad = 1,000 points Hey, we're back! | Land the main ship on Kerbin = 1,000 points I can see my house from here! | Land the main ship near the KSC = 1,500 We're back! | Land the main ship on the pad = 2,000 points Good thing the booster is coated with Power Musk... | Land the main ship on the booster = 5,000 points One step closer to a multi-planetary species. | Re-use the entire thing = 10,000 points Just in case! | Refueling capability using ISRU = 1,500 points Let the professionals do this. | Refueling capability using other crafts = 1,000 Bonus! A huge ball of snacks! | Encounter Minmus = 3,000 points Let's land, this is making me hungry! | Orbit Minmus = 3,500 points Let's feast! | Land on Minmus = 4,000 points Reddy or not, here we come! | Encounter Duna = 5,000 points Duna if we should land or not. | Orbit Duna = 7,500 points Hopefully this tastes like the bars. | Land on Duna = 10,000 points There's a starman, waiting in the sky... | Do a Grand Tour = 100,000 points Why use the ground and air, when you can use space!? | Use the BKR as a Kerbin-Kerbin transport system as well. = 2,500 points It's 2017, why didn't we have a Mun base before? | Make a Mun base = 20,000 points Shake hands! | Dock with another craft = 1,000 points Back to the roots. | Release some cargo into it's destination as well = 1,000 points Of Course I Still Love You | Land the booster on a barge = 2,000 points Just Read The Instructions | Land the main ship on a barge. = 2,000 points Rules: Don't go any farther than Minmus. That messes with my head. Unless you're doing the bonuses. Then that's okay. The rocket must resemble the BFR somehow. The mission must be fully possible in stock, so no part or part-changing mods. Notes: Unlike my previous challenge, altitudes do not stack.. Let me know if anything seems out of proportion. The brave kerbals taking upon this challenge: Mukita12 = somebody (once told me) do the math for me
  22. Main Goal: Land on Minmus with using a Level 1 VAB with the Kerbals living.
  23. This is a Mission Thread to contain my submission to the Shuttle Challenge v5 being caretaken, stewarded, custodian'd, and otherwise presently managed by @michal.don, to avoid going pic-heavy in the main Challenge thread, because way too many pictures to drop in the challenge forum. This is a snippet of what's been going on as I try to pick up back where I left off with the Sunshooter Program two years ago and finally finish some unfinished business... except in 1.3, from Year One Day One Minute One Second One Square One Mobius One Fox One Splash One, and disqualifying myself from the Apollo Challenge by using my own architecture. Here I'm revisiting one of the last things I did there, creating a Shuttle-derived heavy crew vehicle. Pics behind spoilers because be kind to smart phones. Oh, as per mandate of the challenge, the mod list for the craft involved lies behind the spoiler: Back in the wilderness of 1.0.2 when I was doing the Apollo 1.0 challenge (and before I hit pause on KSP due to school demands), I made a Dream Chaser-style Mk3 profile reusable crew shuttle for my Apollo program analogue called the Cadenza, capable of transporting up to 18-19 kerbals to a Munbase or station because launching multiples of 3-kerbal Apollo CSM equivalents would be quite the drag. It was a craft I was quite happy with, but I was not sure it would have qualified for the STS challenge at the time, as it had zero cargo capacity (and I think the crew-only rule was only very recently?). Come KSP 1.3 and a whole metric ton of modding thanks to 64 bit later, and in the sequel to Sunshooter, I wanted to revisit the Cadenza, but she needed a serious upgrade to provide crew support for a Deep Space Gateway and ship construction facility on Minmus, the Minmus Orbital/Surface Shiyard Complex (MOSS). Meet KSP-Project EVANNA's Cadance ADCAP (Advanced Capability) crew shuttle, its first model the OV/CDN-01 Astoria Greengrass pictured arriving at the Minmus DSG station Gabi Diamond. Yeah, she's already operational in my playthrough, having already delivered station crew to LKO and now to Minmus. And it wasn't until I recently paid a visit to the Challenge thread to see what's up before I realized she might qualify for STS-1a. (Might. I must defer to the judge @michal.donfor the authoritative answer.) A closer look at the orbiter and launch system: Cadance + SA-IF Manual Launch Profile: But wait, what about Shiny? [AUTHOR'S NOTE: As I don't have the FMRS mod installed, I actually capped the flyback booster portion of the mission by flying the mission twice: first, to follow Shining Armor back to KSC and drop him there, before reverting back to zero and doing that ascent all over again to follow the Cadance to LKO.] SA-IF Flyback Operations: Anyway, back to our regularly scheduled LKO program. Cadance LKO operations and Reentry: Cadance initial approach, final approach, and landing: And that's that. Two more pilots are certified to fly the Cadance, and a flyback booster's now been operationally proven and equally certified. And all that remains is michal's verdict, if this meets STS-1a. But this is all the Cadance can get; being designed purely as a crew transport, she cannot qualify for missions above that. There is on the drawing board a Cadena-derived cargo bay-based transport design to carry assorted payloads (KIS containers, CxAerospace/Habtech modules, even a munar lander), which could be used for future STS attempts if CoM issues could be surmounted, but for now, this is where I leave the Challlenge. Bonus pic:
  24. So I see there are challenges posted by players as well as by Squad personnel, and that some challenges restrict the mods allowed, and have specific requirements. Would it be feasible to make a challenge parameter setting for KSP that would set the goals and allow or disallow specific mods? The challenger would effectively create a pseudo save game file with x amounts of Kerbal bucks, Science, Reputation, techs unlocked, buildings upgraded, goals, and planetary locations, then uploads that file (Dropbox or where ever) for other players to download. The challenge save could be career, sandbox, or science. Re: Planetary locations Put up a top down view of the system and let the player drag the planets into whatever configuration they want. Have the game adjust the date accordingly.
  25. Rest in Peace Cassini-Huygens Probe As many know, today (at the time of writing) the Cassini Saturn Probe will be completing its mission to the ringed planet in a spectacular grand finale. After spending nearly 20 years in space, Cassini will be plunging into Saturn in an effort to protect potential lifeforms on its moons. It has given us much insight as well as fascinating pictures of Saturn and its moons, and is a scientific marvel. This challenge is to remember and memorialize the Cassini-Huygens Probe. (So its not meant to be super hard, but that's what bonus points are for! ) CHALLENGE INFO Send a probe weighing at least 4 tons to Jool, visit (flyby) at least 1 moon. Then destroy your probe in Jool. *Substitute Jool for Saturn (RSS/RO) or another Saturn alike planet with at least 1 moon for other planet packs *Parts from any publically available mod allowed, as long as they are balanced. (I.E. No 10,000 thrust, 1,000,000 isp engines) Bonus Points Realism - realistic looking probe (screenshot required) Real Scale Solar System - Mission is done with RSS/RO, challenge is exactly the same, but going to Saturn Huygens Lander - send a battery powered lander to Laythe (or Titan for RSS players) That means no solar panels, RTGs or fuel cells! Maneuverer - use a gravity assist to get there Realistic Maneuverer - use 2 Eve gravity assists, followed by a Kerbin one Explorer - Flyby at least 2 of Jool's moons Explorer plus - Flyby every Jool moon Minimalist - entire rocket masses less than 60 tons Maximalist - Largest probe by mass and/or size Direct route - Fastest mission time Badge available! (Thanks CraterCraker for the artwork) GOOD LUCK KERBONAUTS! Don't forget to post your attempts, as well any bonus points in this thread Craft files & screenshots welcome too! -Rev