Search the Community

Showing results for tags 'ckan'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website
  • KSP Pre-release
    • 1.2.9 Pre-release Branch
    • 1.2.9 Pre-release Modding Discussions
    • 1.2.9 Pre-release Bug Tracker

Categories

  • Developer Articles

Found 28 results

  1. I need help! So far I have KSP 1.3 and I want to use CKAN but I have a mac If someone has a CKAN.app version of the CKAN.exe file then please send a link Also the same for the To boldly go mod !
  2. Hello Guys, I have a strange issue with my KSP Data Folder since a few weeks. I use CKAN since i started modding and always installed and uninstalled mods via it. I never had problems at all. Suddenly, when I want to update a mod in ckan, it states that I don't have access-permission to the folder ckan generated and the whole ksp folder, which also means, that KSP does not even have permission to delete it's own savegames in game and I think it would generate further problems. Now to the funny part: I have only one User on my PC and that is my Admin Account. If I startup Windows 10 in normal mode I don't have Access as stated above (CKAN can't delete folders; I can't even manually remove the folder). If I startup Windows 10 in SAFE-Mode, CKAN is working as intended (can delete folders and install new ones; and I can delete folders in ksp install manually). In both cases I ran CKAN as Admin. So I uninstalled everything in SAFE-Mode (uninstalled via steam, plus deleted files manually). Restarted Windows 10 in Normal-Mode. Reinstalled KSP 1.2.1 via Steam. Downloaded CKAN and installed it into KSP Directory. Launched CKAN and installed a mod. CKAN worked fine. To test the access permission I uninstalled a mod via steam and that also worked without a problem. I even could delete it manually. (I have all access permissions) So i felt, finally everything is working again and installed a bunch of mods. (Tested it again, by uninstalling and updating some mods --> worked fine) And now to the real funny part After shutting down my Computer and starting it back up the day after, the problem with access permission returned. What could that be? It's really annoying me that I always have to restart in SAFE-Mode to install/uninstall a mod.
  3. I'm trying to get my Kerbal Konstructs version to work, however I go to CKAN, Compatible versions, and I don't know how to change my mod version. (I'm trying to change it to 1.2.2) Please help, also, I'm not very good with commands, but I can definitely do them.
  4. So, my Problem is that Ksp will start and will begin to load the files needed for the game After 3/4 or so, the game will close and i get a notification i think that has something to Do with the mods because i tried to download the manually After ckan could Not finden the right gamefolder. So I got all mods out of the gamedata Folder and now i get a Black Screen whenever i launch the game dont know what happend and needed help
  5. pyKAN PyKAN is a pure python alternative client for the CKAN utility to manage modules for Kerbal Space Program. It uses the original upstream CKAN data and repos directly and does not fragment the module repositories, it merely provides an alternate client to consume this data to manage, install and update modules. All the logic is kept in libraries - so that writing a new interface is easy. Version 0.1.0 First public stable release Available on github: Source Version 0.1.0 Installation: Clone or Download the repository. Change to the directory where you downloaded Make sure you have python-requests and python-appdirs installed. The program will tell you if it cannot find these modules. ./pyKAN --help python pyKAN --help #On windows Current features: Global settings holding list of known KSP installation directories Per KSPDir settings on top of that Fetch repository data from CKAN Ability to install incompatible mods. Settings contain minKSPversion and maxKSPversion per install. By default these are set to the KSP version. User can override to, for example, allow mods that are maxed at 1.0.0 to install in 1.1.0. List available modules. Module listing comes with numerous optional filters which can be combined in arbitrary combinations. Includes text-search, module version and KSP version compatibility. The same filters will be available for selecting mods to install. Detect manually installed mods Import list of modules installed by CKAN List installed modules, indicating how they were installed. Install modules (optional override support for manual mods) with optional download-retries Uninstall modules Upgrade modules Python3 - in master branch only. Changes 0.1.2 Multiple small bugfixes New commandline syntax with cleaner format and support for multiple modules in a single command. 0.1.0 The installed modules listing is now also sorted alphabetically. Fixed a bug where calling upgrade would reinstall the same version as was there before Disabled strict mode JSON to deal with the bad json in .version files. Handling of 'file' mode install sections now work correctly. Fixed install destination for mods like firespittercore Use appdirs module to place main configuration file in a platform neutral manner 0.0.1-beta2 Python3 support Lots of small bugfixes Improved mod installer, mod upgrades and mod uninstalls List_module now sorts alphabetically 0.0.1-beta1 Initial public release Todo: PyQT GUI for graphical usage Manual install by link. User can copy a download link and have the app download and install from within. User could add/edit mod information. Optimize the O(N) and O(n*x) algorithms. Improve the argument code for the commandline version. Some of it is a bit cumbersome. Import of CKAN installed list should also import filelist. Done Consider using a Linter for your source (I'd recommend flake8) Consider using the logging module rather than a DEBUG flag Consider documenting at all levels (package, module, class, function) using a known doc style (Plain, Epytext, restructuredText, Numpy, Google, etc.) [very optional] Consider using type hints (a.k.a PEP 484) or even the typing module (see also PEP 526) if you switch to python3. Written By A.J. Venter (metalpoetza on reddit). SYZYGY - Python3 support
  6. I have been using CKAN on my Mac to manage mods and opening terminal all the time gets kind of annoying, so there it is, the CKAN.app It does one job, it calls the terminal and enters the code you would otherwise need to enter yourself to open ckan.exe Requirements: 1. ckan.exe (obviously) 2. latest/compatible mono install (obviously) 3. Latest macOS Sierra (not tested on other versions) 4.Your ckan.exe needs to be in the system "downloads" file (this can be customised with a bit of computer science knowledge, see GitHub wiki) (new update, new icon and this is no more required) Downloads and codes: GitHub release page GitHub repo Have fun killing kerbals with your potato (apple?) PS: New to contributing, be nice to me License: Do What The love You Want To Public License (WTFPL) DO WHAT THE love YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE love YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE love YOU WANT TO. Thanks to jwwolff (forum user Qindustries) for his contribution on the new update!! Donation: Haha, just kidding
  7. KSP Mod Analyzer 1.1.0 has been released, with the following new exciting features: Support for SpaceDock, Curse and CKAN repositories Clickable links to mod page, source code repository and forum if available Filter on mod name Many UI improvements 60s cool down period after updating SpaceDock and Curse, to limit network traffic Possiblity to do analysis on mods, e.g. "Mods only available on CKAN", with aggredated metadata In summary, this application gives you a clear overview of all all KSP mods with relevant metadata in one single application. Note that is is not a mod manager like CKAN, but I hope you find it useful anyway :-) Please find download details below the screenshot. Technical details Written in Python 3 using Qt 5 for the UI Source code is available on GitHub Latest release, packaged as a stand-alone application, is available on the release page (Python is not required) Let me know what you think about this application, feedback and improvement ideas are welcome.
  8. I can´t install realism overhaul using CKAN. Always fails at some point with several errors of libraries that could not be installed. I am installing it on a fresh 1.2.2 release. Any clues? Thanks for any help UPDATE: I removed most of the recommended mods and it installed. Must be one (or several) of them...
  9. Hi, I'm not new to KSP, but I'm still having troubles. I want my planets to look like in Matt Lowne's videos. But it's obviously not as simple as just enabling EVE, Scatterer, etc on CKAN. The mods I'd like to use are: EVE, SVE, SVT, and Scatterer. I don't really care about any other mods, I simply want my universe to be moar realistic that the lame stock planet graphics. So, when I enable EVE followed by Scatterer, I get the realistic atmosphere look I wanted. But when I go to enable SVE, the "Apply changes" button is grayed out. If I enable SVE first, it says it includes EVE, however when I do this I get SVE but still have the lame atmo-less look to Kerbin, Eve, and Jool. This is just one example. Then we have stuff like: "SVT (for Windows)", and "SVT-High Res". No indication of what the differences are, what dependencies they have, if they are compatible with SVE, etc. I have Windows, and I want High res. But it won't let me pick both! How on earth do I know which to use? And what does it mean when one of the mods in the list turns red for a second? For each mod, it seems there are several secondary "config" and "component" mods with them, and others I have to select from. I have no clue which of them to pick! This is probably part of my problem. This is all very annoying because every time I have to update KSP or build a new install, I have to remember all the same stuff I did last time... before I realize it looks totally different than last time! (Why can't they just make standard things like good visual mods stock?) Now before you suggest it, yes, I know I can just download the individual mods and apply them one by one. Problem is, I can't get the mods to work out correctly seeing as some parts of them override each other. I also don't have the time to be re-doing this all over again for every update. So I use CKAN, for no other reason than that! Can someone help me understand what all these little mods alongside SVE, Scatterer, EVE, etc are, and tell me what I need to do in order to enable all the main mods at the same time? Thanks
  10. Civilian Populations Revived v.1.8 Civilian Population by: michaelhester07 Original Forum post: [here] CPR by: GGumby Current Compatible KSP Version: [1.1.2] Download: [Spacedock] Development Thread: [Forum] License: [ CC-BY-NC-4.0 ] Authors note: I HEAVILY Recommend that you go to the original thread to source information on how to do things for the time being. In the future i will supplement documentation as things are added. View the development thread for my current views on how im going to change my fork of this mod and future updates that i may be working on. Im Prepping the download link now its also available on CKAN if your interested! There are known issues with this mod. I am trying to fix them, namely the core mechanics like biospheres not living up to what they allege to be.
  11. Though I love that KSP is always in development, and the team has my many thanks and kudos, I love-hate incoming new versions as they always destroy my mod build... this time I am at a loss as to what happened. Maybe it's relevant for the new release so i think I best post it here (and who knows, maybe someone knows what happened). 99% of what I have is CKAN-ned. So I foolishly saw a new BDArmory and installed it. Silly me for not checking first: it was a pre-release (bda) for the pre-release (ksp) so it was not intended to work with the current version. So obviously my game crashed. No big deal so far. I removed it with CKAN, removed the old BDarmory with CKAN, reinstalled current BDa via CKAN... later on I reistalled it manually from elsewhere (github)... But no joy. This is what happened. The currently compatible BDa installed properly. I know it did, since I have old previously saved craft with BDa parts and they loaded just fine. I can even fly them. But the BDA tab (and corresponding parts) disapeared from the VAB parts menu. And from every other tab in the menu. Basically its like I have BDa, since the parts placed in previously saved craft exist allright, but I cannot access BDa's parts anymore for new craft. Also, althoug the craft did load, the BDa parts were kinda 'dead', meaning, I couldn't interact with them by clicking on them, or any other way. Weird! To quote the ending line from the movie "the sand pebbles": what the hell happened!
  12. Fixed by deleting all files in the ckan folder
  13. Hello, i have over 30 mods that need updating using ckan. When i try and tick the update box (even 1 mod at a time) and then proceed, it gets to the end of the update load and then says unhandled exception or a different mod it will say it looks like the mod i'm trying to install conflicts with a mod that has already been installed??? i don't understand, i'm just updating it. other times it wll say unhandled exception and still fail? any help would be appreciated. here's the details... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at CKAN.Main._MarkModForUpdate(String identifier) at CKAN.Util.Invoke[T](T obj, Action action) at CKAN.Main.PostInstallMods(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Windows%208/Desktop/ckan.exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.36372 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  14. So I've returned to KSP modding after quite some time and as it turns out CKAN got more cluttered than ever. Wrote a small very hacky kerbal plugin to declutter my mod list and thought maybe someone else got the same problem and could make use of it. Usage Just download the dll somewhere, add it as CKAN plugin and you'll be able to hide mods from all filters by right clicking them and chosing hide. There's also a new filter in the filter list that will list all hidden mods. Download Source Enjoy your clutter free CKAN list
  15. Hello I have been away from the game for months because I gave up on fixing the latter issue; when using my spaceplane to accept cargo in space, i use KIS/KAS for the ability to place struts in space and keep the payload steady. This had worked for me for more then a year since I started using KIS/KAS. I use my spaceplane as the main means of getting things into and out of kerbin orbit, as long as it can fit in the hold. Now, upon getting into orbit, the plane disintegrates into many pieces when burning in a vacuum. Ill try and get a video of this happening, plays.tv has been acting up for me recently I am also getting an error in CKAN which I think I should try and fix first. Here is a screen shot of the error. Dxdiag
  16. I'm posting here because although I'm running on Linux, I didn't see a specific forum for that platform, plus I imagine my issue isn't Linux specific. Please feel free to move this elsewhere if necessary. Okay so been running KSP fine for couple of months. Just last night decided to install some mods after I read some interesting posts on Reddit. After looking through what looks like slightly older/out of date stuff on Realism Overhaul, and seeing that there is now no RSS mod listed, I installed CKAN and ran it under mono. Using the GUI, and filtering only by "compatible" I installed what are essentially texture and atmosphere updates, including scatter, plus some mods like Now when the game loads (no surprise?) it hangs and then quits, but always at the same place, which is when loading: squad/spaces/mk2InlineInternal at which point it quits. Now I could of course go back and remove all the installed mods and then reinstall them one by one, booting the game each time, but that seems like a rather lengthy fix. I've checked thoroughly with CKAN and noted for each mod installed that all dependencies, recommends, suggestions and conflicts (none) are satisfied. Do any of you clever bods happen to know where I might be looking for the culprit? Do I need to remove some of the "default" config settings added with the mods? Or do I just remove all and start again. Thanks :0)
  17. I've been making mods as zip files for a while now, and I seem to recall there was some requirement that the mods be packaged as a zip. But recently I noticed that I get almost half the file size if I switch to 7Z format. And, now that I look for some sign of "why am I using .zip?" I can't find it. I'd love to save everyone (well, 70-odd people plus spacedock) some bandwidth by switching to 7z, but I'm a bit hesitant due to half remembering some reason not to use it. And not knowing how CKAN deals with it. If CKAN can't unpack 7z, then it's out as far as I'm concerned.
  18. this is the error i get. ************** Exception Text ************** CKAN.PathErrorKraken: c:/program files (x86)/Steam/SteamApps/common/Kerbal Space Program/GameData/VanguardTechnologies/Parts/EjModule2 is already absolute at CKAN.KSPPathUtils.ToAbsolute(String path, String root) at CKAN.ModuleInstaller.<AddParentDirectories>c__AnonStorey0.<>m__0(String dir) at System.Linq.Enumerable.<SelectManyIterator>d__16`2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Collections.Generic.HashSet`1.UnionWith(IEnumerable`1 other) at System.Collections.Generic.HashSet`1..ctor(IEnumerable`1 collection, IEqualityComparer`1 comparer) at CKAN.ModuleInstaller.AddParentDirectories(HashSet`1 directories) at CKAN.ModuleInstaller.Uninstall(String modName) at CKAN.ModuleInstaller.AddRemove(IEnumerable`1 add, IEnumerable`1 remove, Boolean enforceConsistency) at CKAN.ModuleInstaller.Upgrade(IEnumerable`1 modules, NetAsyncModulesDownloader netAsyncDownloader, Boolean enforceConsistency) at CKAN.Main.WasSuccessful(Action action) at CKAN.Main.InstallMods(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Kay/Desktop/ckan.exe ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  19. Just a noob question: Is KAX included in CKAN, or is there another way for me to enable it through CKAN? Thanks
  20. Greetings, I have a new MacBook Air with an up to date version of OS X on it, and I haven't been able to run CKAN. I installed it through Mono as it says in the read me, but i just get a window that pops up for a split second. Any my help would be truly appreciated, thanks.
  21. I am looking for feedback on a Webtool trying to simplify making CKAN metadata (more exactly netkan files). Please try it on https://brohlsoft.de/apps/metadata-webtool/ and tell me what you think - here or in the issue tracker. You can find the sources at https://github.com/janbrohl/ksp-ckan-metadata-webtool If you want to have a look at the CKAN index, you might like https://brohlsoft.de/apps/ckan/ too
  22. Moderator edit: This thread is deprecated, please see the new thread here: -= Download the latest release =- Introduction When I first discovered Kerbal Space Program, I found it was great. And then I discovered the mods; and they turned a great game into an amazing one. About 70 mod installs later, I realised that installing mods was time-consuming, and error-prone. Each mod seemed to have its own set of dependencies, its own way of being packaged, its own way of being installed. Worst of all, some mods would conflict with each other, something I'd often discover after it was already too late. I saw the same problems were plaguing mod authors as well. Users would be asking for help because they had installed the wrong version, or were experiencing conflicts with existing mods. Having searched for a better way to install and manage mods, I set about making my own. Taking lessons from decades of package installation and management experience in the Debian and Perl projects, each of which successfully manage tens of thousands of distinct packages, I am very glad to present to you... The Comprehensive Kerbal Archive Network (CKAN) The CKAN is a mod management solution for Windows, Mac and Linux that targets the .NET/Mono 4.5 framework. It leverages strong metadata about the mods it installs to ensure they are compatible with the user's version of KSP, free of conflicts, and are installed in a reliable and predictable fashion. If you've used Linux, then the CKAN is apt-get for KSP. Like the App Store or Play Store for your phone, the CKAN knows which version of KSP you're running, which mods are compatible, and how to install, uninstall, and manage them. The CKAN provides strong guarantees on consistency. It will not allow conflicting mods to be installed, nor a mod to be installed without its dependencies. It will never leave mods in a half-installed state. It will never overwrite a file owned by another mod, nor a mod that was installed outside of the CKAN. Demonstration Videos The CKAN has gained a lot of coverage on YouTube, so here are videos by: The GUI is now stable on all platforms. To run it, simply double-click the ckan.exe file, or run it with mono ckan.exe. For those who prefer a command-line interface, the instructions can be expanded below: Adding support for new mods The CKAN is designed to be friendly to mod authors. There's no requirement for authors to include metadata in their files, or change their release process in any way. Where possible, new releases are indexed automatically from systems which provide us with release APIs. Dozens of mods already have CKAN support, and new ones are being added every day. If you'd like to see more mods available via the CKAN, then we have a quickstart guide, along with a full metadata spec for more complex operations. Contributions are very welcome, and we'd love you to add your favourite mods. You do not need to be the author of a mod in order to write the metadata for it. Reporting bugs You can run any command with --verbose or --debug at the end to see extra information as to what's going on. Please report bugs and suggestions to our issues tracker on github. Please include the output of ckan.exe version when reporting bugs. Thanks The CKAN has been an amazing team effort, with dozens of contributors providing code, metadata, advice, and support. However, there are a few I would like to personally thank: nlight: For countless contributions, for endless patience with reviewing my code, for keeping me sane during many late nights coding. invultri: For questioning how we do things, for providing great architectural advice, for expanding our test suite. techman83: For endless amounts of enthusiasm, moral support, advice, and help. darklight: For enthusiasm and vision, and the determination to make the CKAN great. ippo: For making the documents amazing. For being so good at finding bugs. For always cheering me up. NathanKell: For ludicrous amounts of support, for making the world a better place. RichardLake: For refactoring, testing, fixing and improving EVERYTHING. dbent: For consisting improving our code architecture. Daz: For doing an *amazing* job on metadata and support. plague006: For consistently improving our user experience. Postremus: For systematically eliminating all our bugs, no matter how big or small. Further resources: FAQ CKAN wiki CKAN IRC channel Github page Issues tracker (please report bugs here) Releases page Adding a mod to the CKAN CKAN metadata specification Code of Conduct We love contributions of all sorts, and have just a few simple rules for those who wish to help the CKAN awesome! -= Download the latest release =-
  23. Continuation of discussion here: And to any moderators: I'm waiving my privilege to ask for this thread to be locked. This obviously needs to be hashed-out and some sort of solution reached.
  24. Okay so I just installed a metric tonne of mods on my KSP (I know it isn't recommended because they probably wont work together but a friend has the same mods and they all work together) so I open the game, it loads it up and I'm just in forge mode to get a basic grasp of what I just installed. A couple times in the Rocket hangar I just crash randomly and I have only been in there a couple mins at a time. But also it has a instant crash if I open the space-plane hangar and I'm not sure why... On the crash log for the most recent crash for when I opened the space plane hangar shows this, and I have the coding skills of a monkey trying to pull a parachute to stop itself from splatting on the ground.... I would really appreciate if someone could help me through this because I really want these mods! Log: If any extra info is needed please let me know!
  25. Not sure what is going on here. Using magic industries , tweakscale, community tech tree. (and a some more) The problem Tweakscale doesnt work. And no robotics, though i do got the robotics icon in my game screen (and also in the rocket build buildings) Also if i go to my science building also no robotics show up, where they should show in the research tree they're gone ?. And when creating a new game, it doesnt ask me what for techtree to use ??? (removing and adding tweakscale doesnt solve. I'm using latest KSP steam. And CKAN mod manager. installed mods : Community Resource Pack (CommunityResourcePack 0.5.2.0) Community Tech Tree (CommunityTechTree 1:2.4) Eskandare Heavy Industries (EskandareHeavyIndustries 1.0.12) Ferram Aerospace Research (FerramAerospaceResearch 3:0.15.6.5) Firespitter (Firespitter v7.2.4) Firespitter Core (FirespitterCore v7.2.4) Firespitter Resources config (FirespitterResourcesConfig v7.2.4) Karbonite (Karbonite 1:0.7.3.0) KarbonitePlus (KarbonitePlus 0.6.3.0) KSP AVC (KSP-AVC 1.1.6.1) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.4) MechJeb 2 (MechJeb2 2.5.7.0) MechJeb Embedded Universal (It's Free!) (MechJebEmbeddedUniversalFree 1.3) MKS Lite! (USI-MKSLite 0.4.3.0) ModularFlightIntegrator (ModularFlightIntegrator 1.1.4.0) Near Future Electrical Core (NearFutureElectrical-Core 0.7.4) Near Future Propulsion (NearFuturePropulsion 0.7.2) Near Future Solar (NearFutureSolar 0.6.1) Near Future Solar Core (NearFutureSolar-Core 0.6.1) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0) USI Asteroid Recycling Technologies (USI-ART 1:0.8.3.0) USI Core (USI-Core 0.2.3.0) USI Exploration Pack (USI-EXP 0.5.3.0) USI Freight Transport Technologies (USI-FTT 0.5.3.0) USI Kolonization Core (USI-UKS-Shared 0.2.3.1) USI Life Support (USI-LS 0.4.3.1) USI Survival Pack (USI-SRV 0.5.3.0) USI Tools (USITools 0.7.2.1)