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Found 45 results

  1. Hi everyone, totally out of the blue (like 1 week ago it still worked) I am getting an error message "CKAN.ModuleNotFoundKraken" when trying to start Ckan. I have version 1.24.0. I tried to google for a problem but did not find a solution. Any help to fix this? Are there newer versions of this program? Regards, Chris
  2. Ckan Issues

    It says that i have mods, that i dont have installed, so i cannot install them EX: AD - Collision FX I cant install it, so if i click reinstall it says Module Colision FX is not installed
  3. Would be really handy for people who need to distribute really large mod files. I've had reports that CKAN cannot recognize such packages about three months ago, and there seems no mention about this in changelogs. Is this still an issue now?
  4. I am using two monitors, I need to type on one and to play ksp on the other. When I click over to the 2nd screen the game(At full screen) minimizes and then needs to be re maximized. I am needing a command or a mod to allow for a borderless window setting for the game like in other games.
  5. today i want to install RP-0 i try it with CKAN but i cant because in CKAN the version of my game is 1.3.1 but in my KSP is 1.2 if anyone want screenshots to help me im in the RO sever in discord my name is SirNoobly
  6. I actually found this out a couple of months ago on accident, and thought nothing major of it until recently when I badly had an urge to play stock again for its simpler plane construction mechanics, greater exploitability, etc. The question I have is this: Is it safe? I'm worried playing stock KSP (of course, not on the same savegames) while still having RSS, RO, and RP-0 installed may crash it, or corrupt my savefiles. Will it?
  7. I tried following the instructions for installing CKAN on my Mac (using terminal mono), but I can't get it to work. I am using a MacBook pro (Touch-bar) with OS High Sierra. Has anyone solved this issue? My goal is to get RSS up and running.
  8. In the past i have managed to install mods correctly without using CKAN I recently came back to the game and wanted to make some space planes, upon failing to get the mods to work i install CKAN which took alot of liquiding around to get working. Now i have it installed and when i install my mods, they appear in the "GameData" folder but no sign of them in game. I am running a steam version of the game. The mods im trying to install our: Community Resource pack - RoverDude Firespitter Core - RoverDude OPT Space Plane Parts - Kyeon RasterPropMonitor - MOARdV.Mihara RasterPropMonitor Core - MOARdV.Mihara Ive been struggling with this for 2 days, any help would be useful. Long :
  9. Hi all! Before I start... A big applause to the dev. team with new version! The big elephant in the room, as you may know of - mods crashing KSP. I know that KSP dev. is not responsible for the game crashing with mods that is not compatible with the new KSP version, and this is not to complain. Just a regular, yet stupid, question.. Does anyone know, which mods that are compatible? Or how to find out? In Ckan, on the right side you will find ''Metadata'' etc etc, and at the end - ''Versions''. I deleted KSP and Ckan, to re-install both with pure memory files and just download those who are filtered with Compatible. As I picked out my lovely mods, I double checked if it actually was compatible in the ''Versions'' window. At the end I had only those who should be compatible with the KSP v. But no, still crashing. And im not sure which one is the cause? Tried to only install mods from linuxgurugamer, and those work fine. (Nice work dude/dudette) They also have the green mark in the version window, so im not sure whats compatible and not, and how to find out. Anyone knows?
  10. Hello everyone! I have a problem which whenever I check a mod, the "apply changes" button is still greyed out. I tried restarting it, reinstalling, restarting, and deleting cache, yet nothing works. Does anyone have help on this problem? EDIT: Fixed, realized I downgraded KSP, so I updated it again. Now works fine. Another thing was wrong. Steam fixed it again.
  11. I need help! So far I have KSP 1.3 and I want to use CKAN but I have a mac If someone has a version of the CKAN.exe file then please send a link Also the same for the To boldly go mod !
  12. I need help with CKAN

    I'm trying to get my Kerbal Konstructs version to work, however I go to CKAN, Compatible versions, and I don't know how to change my mod version. (I'm trying to change it to 1.2.2) Please help, also, I'm not very good with commands, but I can definitely do them.
  13. So, my Problem is that Ksp will start and will begin to load the files needed for the game After 3/4 or so, the game will close and i get a notification i think that has something to Do with the mods because i tried to download the manually After ckan could Not finden the right gamefolder. So I got all mods out of the gamedata Folder and now i get a Black Screen whenever i launch the game dont know what happend and needed help
  14. I can´t install realism overhaul using CKAN. Always fails at some point with several errors of libraries that could not be installed. I am installing it on a fresh 1.2.2 release. Any clues? Thanks for any help UPDATE: I removed most of the recommended mods and it installed. Must be one (or several) of them...
  15. Hi, I'm not new to KSP, but I'm still having troubles. I want my planets to look like in Matt Lowne's videos. But it's obviously not as simple as just enabling EVE, Scatterer, etc on CKAN. The mods I'd like to use are: EVE, SVE, SVT, and Scatterer. I don't really care about any other mods, I simply want my universe to be moar realistic that the lame stock planet graphics. So, when I enable EVE followed by Scatterer, I get the realistic atmosphere look I wanted. But when I go to enable SVE, the "Apply changes" button is grayed out. If I enable SVE first, it says it includes EVE, however when I do this I get SVE but still have the lame atmo-less look to Kerbin, Eve, and Jool. This is just one example. Then we have stuff like: "SVT (for Windows)", and "SVT-High Res". No indication of what the differences are, what dependencies they have, if they are compatible with SVE, etc. I have Windows, and I want High res. But it won't let me pick both! How on earth do I know which to use? And what does it mean when one of the mods in the list turns red for a second? For each mod, it seems there are several secondary "config" and "component" mods with them, and others I have to select from. I have no clue which of them to pick! This is probably part of my problem. This is all very annoying because every time I have to update KSP or build a new install, I have to remember all the same stuff I did last time... before I realize it looks totally different than last time! (Why can't they just make standard things like good visual mods stock?) Now before you suggest it, yes, I know I can just download the individual mods and apply them one by one. Problem is, I can't get the mods to work out correctly seeing as some parts of them override each other. I also don't have the time to be re-doing this all over again for every update. So I use CKAN, for no other reason than that! Can someone help me understand what all these little mods alongside SVE, Scatterer, EVE, etc are, and tell me what I need to do in order to enable all the main mods at the same time? Thanks
  16. Though I love that KSP is always in development, and the team has my many thanks and kudos, I love-hate incoming new versions as they always destroy my mod build... this time I am at a loss as to what happened. Maybe it's relevant for the new release so i think I best post it here (and who knows, maybe someone knows what happened). 99% of what I have is CKAN-ned. So I foolishly saw a new BDArmory and installed it. Silly me for not checking first: it was a pre-release (bda) for the pre-release (ksp) so it was not intended to work with the current version. So obviously my game crashed. No big deal so far. I removed it with CKAN, removed the old BDarmory with CKAN, reinstalled current BDa via CKAN... later on I reistalled it manually from elsewhere (github)... But no joy. This is what happened. The currently compatible BDa installed properly. I know it did, since I have old previously saved craft with BDa parts and they loaded just fine. I can even fly them. But the BDA tab (and corresponding parts) disapeared from the VAB parts menu. And from every other tab in the menu. Basically its like I have BDa, since the parts placed in previously saved craft exist allright, but I cannot access BDa's parts anymore for new craft. Also, althoug the craft did load, the BDa parts were kinda 'dead', meaning, I couldn't interact with them by clicking on them, or any other way. Weird! To quote the ending line from the movie "the sand pebbles": what the hell happened!
  17. Fixed by deleting all files in the ckan folder
  18. Hello, i have over 30 mods that need updating using ckan. When i try and tick the update box (even 1 mod at a time) and then proceed, it gets to the end of the update load and then says unhandled exception or a different mod it will say it looks like the mod i'm trying to install conflicts with a mod that has already been installed??? i don't understand, i'm just updating it. other times it wll say unhandled exception and still fail? any help would be appreciated. here's the details... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at CKAN.Main._MarkModForUpdate(String identifier) at CKAN.Util.Invoke[T](T obj, Action action) at CKAN.Main.PostInstallMods(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: Win32 Version: CodeBase: file:///C:/Users/Windows%208/Desktop/ckan.exe ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: Win32 Version: 4.0.30319.36372 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: Win32 Version: 4.0.30319.36366 built by: FX452RTMLDR CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.EnterpriseServices Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Accessibility Assembly Version: Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the section. The application must also be compiled with debugging enabled. For example: <configuration> < jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  19. Hello I have been away from the game for months because I gave up on fixing the latter issue; when using my spaceplane to accept cargo in space, i use KIS/KAS for the ability to place struts in space and keep the payload steady. This had worked for me for more then a year since I started using KIS/KAS. I use my spaceplane as the main means of getting things into and out of kerbin orbit, as long as it can fit in the hold. Now, upon getting into orbit, the plane disintegrates into many pieces when burning in a vacuum. Ill try and get a video of this happening, has been acting up for me recently I am also getting an error in CKAN which I think I should try and fix first. Here is a screen shot of the error. Dxdiag
  20. KSP Mod Analyzer 1.1.1 has been released, with the following new exciting features: Support for SpaceDock, Curse and CKAN repositories Clickable links to mod page, source code repository and forum if available Filter on mod name Many UI improvements 60s cool down period after updating SpaceDock and Curse, to limit network traffic Possiblity to do analysis on mods, e.g. "Mods only available on CKAN", with aggredated metadata CSV export Note! Due to recent changes to the Curse page, "Update Curse" is broken, I'm looking into the problem. In summary, this application gives you a clear overview of all all KSP mods with relevant metadata in one single application. Note that is is not a mod manager like CKAN, but I hope you find it useful anyway :-) Please find download details below the screenshot. Technical details Written in Python 3 using Qt 5 for the UI Source code is available on GitHub Latest release, packaged as a stand-alone application, is available on the release page (Python is not required) Let me know what you think about this application, feedback and improvement ideas are welcome.
  21. So I've returned to KSP modding after quite some time and as it turns out CKAN got more cluttered than ever. Wrote a small very hacky kerbal plugin to declutter my mod list and thought maybe someone else got the same problem and could make use of it. Usage Just download the dll somewhere, add it as CKAN plugin and you'll be able to hide mods from all filters by right clicking them and chosing hide. There's also a new filter in the filter list that will list all hidden mods. Download Source Enjoy your clutter free CKAN list
  22. [Mac]

    I have been using CKAN on my Mac to manage mods and opening terminal all the time gets kind of annoying, so there it is, the It does one job, it calls the terminal and enters the code you would otherwise need to enter yourself to open ckan.exe Requirements: 1. ckan.exe (obviously) 2. latest/compatible mono install (obviously) 3. Latest macOS Sierra (not tested on other versions) 4.Your ckan.exe needs to be in the system "downloads" file (this can be customised with a bit of computer science knowledge, see GitHub wiki) (new update, new icon and this is no more required) Downloads and codes: GitHub release page GitHub repo Have fun killing kerbals with your potato (apple?) PS: New to contributing, be nice to me License: Do What The love You Want To Public License (WTFPL) DO WHAT THE love YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE love YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE love YOU WANT TO. Thanks to jwwolff (forum user Qindustries) for his contribution on the new update!! Donation: Haha, just kidding
  23. I installed ckan back in December, and it worked fine, but now when I try to edit my mods, the apply changes button is greyed out. I have tried reinstalling and clearing the cache, to no avail. Does anyone have a solution?
  24. I'm posting here because although I'm running on Linux, I didn't see a specific forum for that platform, plus I imagine my issue isn't Linux specific. Please feel free to move this elsewhere if necessary. Okay so been running KSP fine for couple of months. Just last night decided to install some mods after I read some interesting posts on Reddit. After looking through what looks like slightly older/out of date stuff on Realism Overhaul, and seeing that there is now no RSS mod listed, I installed CKAN and ran it under mono. Using the GUI, and filtering only by "compatible" I installed what are essentially texture and atmosphere updates, including scatter, plus some mods like Now when the game loads (no surprise?) it hangs and then quits, but always at the same place, which is when loading: squad/spaces/mk2InlineInternal at which point it quits. Now I could of course go back and remove all the installed mods and then reinstall them one by one, booting the game each time, but that seems like a rather lengthy fix. I've checked thoroughly with CKAN and noted for each mod installed that all dependencies, recommends, suggestions and conflicts (none) are satisfied. Do any of you clever bods happen to know where I might be looking for the culprit? Do I need to remove some of the "default" config settings added with the mods? Or do I just remove all and start again. Thanks :0)
  25. File Compression standards

    I've been making mods as zip files for a while now, and I seem to recall there was some requirement that the mods be packaged as a zip. But recently I noticed that I get almost half the file size if I switch to 7Z format. And, now that I look for some sign of "why am I using .zip?" I can't find it. I'd love to save everyone (well, 70-odd people plus spacedock) some bandwidth by switching to 7z, but I'm a bit hesitant due to half remembering some reason not to use it. And not knowing how CKAN deals with it. If CKAN can't unpack 7z, then it's out as far as I'm concerned.