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  1. Download Here (1.3 is most recent update) EVE is bundled, but be sure to check EVE page for updates as i dont expect to update this more often then every few weeks. And for those of you that want to run this with OPM, check out the following (you may need to use V1.2 with that since 1.3 has massive changes and im not aware this pack was updated for 1.3): Banner will be updated in time, i have more pressing things to do right now (like add a few features i really really want to get in this mod). Pics: Features: *Minimalistic design and lack of scatterer requirement (feel free to run it alongside this mod if you like to, just isnt required for this to look good) allows this to run on potato computers. *All planets but Gilly and Bop have atmospheric scatter or glow effects rendered via EVE cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods. *Kerbin, Duna, Eve, and Laythe have light volumetric clouds. They are a good balance between thickness and performance, should not cause any real lag. *Most airless bodies have fog/dust effects. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. Duna has dust storms and Eeloo has blizzards. Particle density is kept to an absolute minimum to keep performance up. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. *Lite edition has no clouds and does not come with the respective textures (use this if you want more performance or prefer to not have clouds like stock scatterer would). Changelog: V-1.3 *Huge overhaul of Kerbin, Duna, and Laythe. Completely redone textures (cloud maps, detail textures, particle textures). Detail textures are vastly improved with 2 of em being 4096x4096 to allow a good variety of cloud styles within a single layer without creating obvious tiling issues. *Brand new particle sprites for all planets with a bit more focus on overall quality. *More varied particle maps which makes each planet have a different thickness and level of particle coverage, no more reusing the same detail textures for half the planets. *Many other alterations too minor to bother mentioning, try it out to find out. V-1.2 *New custom cloud maps in 4096x2048 (8192x4096 for Kerbin), unique to every planet. Styles vary from purely sci-fi to semi-realistic depending on the planet for variety's sake. *Three new higher resolution detail textures which are both high res and do not give tiling issues when viewed from far away. Currently textures are for cumulus, cirrus, and a sci-fi one. *Seven new particle textures. Three are for clouds, all of which are wispy in nature and optimized to look good with very low particle density. Four are for the surface effects which vary from some particulates floating around to full blown dust storms. *Few minor color adjustments to improve looks with the new cloud textures. V-1.1 *Improved detail textures. *Minor changes to atmosphere and glow colors. V-1.0 *Initial release. Planned: *Lava eruptions on hold until i can figure out how to mod EVE source code to actually support glowing volumetric particles (you can only make the 2d cloud layer glow sofar using "Minlight" but there is no such thing *Asteroid belt (no collisions sadly) around Dres and or bop. *Something for gilly (ideas are welcome, cant think of anything id like to do there right now). *Requests are welcome (although i may have to say no if it cant be physically done or will end up being a performance concern). Support: For suggestions and issues please post in this thread. I play tested this for 2 days, but there is always the possibility i missed something (or could change something for the better). Also, for all EVE related bugs or questions please go to the EVE thread and do not post here. I repeat, i will not be troubleshooting EVE itself on this thread, just stuff related to my effects pack. Please ask me before using parts of this mod in your work (PM me on forum or post on the thread), same if you wish to use any of my art assets. You are free to redistribute identical copies of this mod provided they are unmodified and contain all original files. Also, absolutely no commercial use without explicit permission period, im not making any money on this free mod and neither will anyone else. And liscense for EVE itself which is packaged alongside mod:
  2. Andromeda Visuals: Daydream [0.3.5] This mod adds High-Res clouds and surface textures to the stock KSP system making it look visually stunning. This pack also includes unique clouds for Laythe, lightning and a Wormhole! Installation is fairly simple if you follow the steps and read the README files located inside the downloaded folder. TRAILER DOWNLOAD [Download link snipped by moderator for multiple license violations. Please do not restore download links until and unless all the violations listed here have been rectified. Thank you.] Installation - Download the latest version of EVE and install it. - Drag all files from GameData into GameData in the KSP Directory. You should end up with the following files in GameData: EnvironmentalVisualEnhancements, KerbalVisualEnhancements, Kopernicus, ModuleFlightIntegrator, ModuleManager 2.8.1.dll, BoulderCo, Scatterer, TextureReplacer, PlanetShine, DistantObject If you are still having trouble with the installation I highly recommend watching this tutorial by @DiscrafTsk KSPRC Textures I have made installing the ground textures as simple as I can because of licensing issues. - Download and install the latest version of Kopernicus - Download KSPRC here: https://spacedock.info/mod/690/KSPRC - Renaissance Compilation: artworks remake - Open the ZIP file and drag the folder KSPRC into GameData. Added Features - 29MB Lighting - New Clouds for Laythe - New Dreamscape Skybox - New Sun-flare - Wormhole in the Sun - Upgraded Clouds for Jool - Better Dust and Sandstorms - Reduced Download Size Known Bugs - Halo around atmosphere - Tiles start to float - Sunflare sometimes doesn't work Credits - Matchlight - Astronomer (Textures and cfgs) - Avera9eJoe (WindowShine) - Range_Machine (KVE) - Thomassini (Sunflare) - BlackRack (Scatterer) - Shaw (TextureReplacer) - Valerian (PlanetShine) - MOARdV (DistantObject) SUGGESTIONS if you have any ideas or suggestions, please comment below as I have limited knowledge when it comes to coding. I would like to expand this mod further in the future but I may need some help.