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  1. Hi there fellow Space Explorers! Recently I wanted to boost the looks in my KSP 1.11 install as many do. I already tried to follow the guides for things like EVE, Stock Visual Ench.. and scatter. However there must be something I am either doing wrong or is wrong with my installation (btw, uninstall and re-installed yesteday the game). So at the moment I find myself with just scatter as visual mod, I read the page for the mod and tryed to change a couple of parameters but still the planets with atmosphere look nothing alike the ones i see on YouTube... Below links to some
  2. EnvironmentalVisualEnhancements - Clouds and City Lights EnvironmentalVisualEnhancements (a.k.a. EVE) is a mod for KSP that adds clouds and city lights. It is highly configurable and a number of other mods provide improved clouds not just for the stock planets, but for other planets provided by other mods. The mod works on KSP 1.8, and older versions are also available. This thread is a continuation of @rbray89's original EVE thread, so that we can continue updates and discussions. Installation The mod is distributed as two ZIP files, one small one which contains
  3. Download Here EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often. Pics: (some may be outdated, will get updated as i get good screenies) Features: *Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers. Colors are generally hi
  4. This is a topic to discuss things about weather in KSP2. For example, we know there will be clouds but will there be rain, thunderstorms, wind, Hurricanes, etc. Any questions or things you want to mention about weather can go here. Reminder: as always, please be respectful to other members, refrain from badmouthing other people, and spread kindness. That's all.
  5. So I have installed AVP, along with all the dependencies, yet the clouds are not showing up in the main screen. Scatterer appears to be working, but that's it. I have the up-to-date versions of AVP, along with the 4k texture pack, scatterer, eve and TUFX. Please if anyone knows what the problem is can you let me know.
  6. How do I add custom static clouds in the sky without using eve? Like, clouds actually in the sky that you can fly through.
  7. Installing visual mods for myself was very frusturating, because they often were outdated and didnt work on CKAN. I would install the mods, and then they just didnt work. Because I know the struggle, I thought I would save it for others wanting visual mods by compiling all of the mods and necessities (other than ModuleManager) in one zip file. This file contains the following mods: PlanetShine: Adds a reflection to ships near a bright planet Scatterer: Adds atmospheric scattering, sunflare, eclipse shadows, etc. DistantObjectEnhancment: Enhances distant crafts and celestial bodi
  8. So I installed the mod eve with sve configs, but I cannot seem to get clouds for the planet Eve. I have clouds for all of the other planets, any suggestions?
  9. I'm looking for a good atmosphere/clouds mod for a relatively low performance laptop. I just thought it would be nice to touch up the textures while being friendly to my i5. If there aren't any that work decently, then I guess I'll just save for a gaming pc.
  10. Hi readers, I was wondering how all these amazing environmental people made their clouds, as I wanted to try to make my own 2D clouds.
  11. How do I add custom static clouds in the sky without using eve? Like, clouds actually in the sky that you can fly through.
  12. Inspired by this video: Watch the video first: I thought what about making cloud cities in ksp? Doing this requires any cloud or atmosphere effects* mod. For balloon mods i think using hooligan labs,procedural airships or heisenburg seems to be the mods, for cities maybe kerbinside or habitat module or just making out of structrual panels. And there a few things that are not possible or with another mod like growing trees,or extracting water from clouds or having domes full of oxygen. In the title I wrote Venus,because also you can do this RSS and
  13. Good morning everyone. I have started a new 1.22 game (going to wait for teething trouble observations before 1.3) and as expected EVE just slogs my potato PC to a crawl, so I am playing without clouds. However, before I try to get to Eve I thought I would ask; has anyone heard of a mod for ONLY Eve? Landing on Eve (the OPM Triton analog too I guess [name escapes me]) would be so much more mysterious and exciting if there were dense clouds there, but I can't abide the slow down for Kerbin operations that come from EVE, Is there a possibility for an Only Eve EVE?...
  14. At its core, the suggestion to add weather and clouds is simple. Clouds, wind, perhaps even storms. Its easy to imagine how interesting it could be. But before we can really delve into the suggestion, we need to consider different ways weather could be implemented, and figure out what the best way would be for KSP. But first, lets talk about the elephant in the room: The fact that it can adjust difficulty: Weather and Difficulty: The way I see it, there could be a number of basic settings for weather. -Full disable: Weather is disabled. It is always clear.
  15. [1.2.X] Mod's Cloud Configs: Custom made EVE configs that add clouds to planets in the stock game or to planets from mods. How can I help? -Just ask me to make a cloud configuration for a certain planet pack (must be kopernicus planets) and specify what you want the clouds to look like and I will see if I can make it. Once posted I will mention who suggested the cloud config. Currently posted configs: Outer Planets:https://spacedock.info/mod/1219/Logan's OPM Cloud mod V1.0 (this was my first ever mod, it is pretty shoddy so might take it down once I put up a bet
  16. City Lights for Kerbin and Clouds for Any planet you wish! The config file can be modified to add any number of cloud layers to any planet. Going forward, I will no longer even RESPOND to posts that don't have a good description, a screenshot (if applicable) and a log file. If you don't do this I know you haven't read this, and if you don't read this, I can't really spend the time to help you if you don't attempt to help me. HOW TO GET HELP: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ FAQ: Is this where
  17. I been wondering how an advanced weather system mod would work in ksp" I know there was a weather mod a while back but i don't think it had the overall scope of my idea, I would like to either be involved or inspire someone (that knows how to) make a weather mod that simulates the weather that would happen based off the landscape of Kerbin and possibly the other atmospheric planets. Even if preset 'conditions' were just baked in to the mod based off location that would cool too but i would rather not have seemingly random rain fall in deserts for instance. So with that said does any
  18. I know clouds have been brought up a lot on this forum, but I think clouds are only half the story. Weather is often a determining factor in the success or failure of space missions or aircraft flights, be it on Earth, or at the destination. 1. Wind - Wind plays a big factor when taking off or landing with aircraft. High wind speeds and storms also cause hazard for re-entering spacecraft, and for spacecraft wishing to launch. 2. Clouds - Clouds add a layer of uncertainty to approaches, as it is more difficult to judge where your spacecraft will touch down, (especially on a plane
  19. Hey all, it's been a while since I've bothered installing cloud mods in KSP, a very long while. I've tried Scatterer and EVE, no clouds. EnvironmentalVisualEnhancement has SOMETIMES a tiny weeny cloud here and there, but nothing like what I want. In the past planets would be covered in clouds (and Kerbin would have way more). Maybe it's just a settings or a patch I have to download to make clouds appear in sufficient numbers again. Here's an example of what I am looking for : https://youtu.be/SEvziceJXMM?t=1m46s (up to 2m24 sec). Eve used to be like that too. If anyone manage
  20. Astronomer's Visual Pack: Reborn A repackaging of Astronomer's Edge of Oblivion Visual Overhaul What is this? While I was surfing around on the YouTubes I saw a few videos where users were using the Edge of Oblivion pack, and I thought that it was absolutely beautiful. In Astronomer's (hopefully temporary) absence, I decided that I wanted to have a go at moving AVP over from the old EVE to the new version of EVE, while also making use of Scatterer. I guess this was because I wanted to bring the visuals up to a platform that is currently being updated, allowing further beatificat
  21. A couple of months back I installed a series of beautification mods. Annoyingly, I forgot what cloud mod I used and scoured the forums trying to find it again. Anyone have any ideas?
  22. Hello, I'm rather new to modding KSP and Unity in general. I am attempting to add fog and clouds to KSP and I have really no clue where to begin. I've searched Google high and low as well as the forums and all I could find is incomplete code snippets so small that they really don't help much. If someone has the time and knowledge, would you lend me a hand. Below is my code so far. I think I am on the right track with making a gameobject, assigning it's .maintexture to be my texture I choose, adding a mesh, creating vertices, triangles, etc. but I really have no idea if this is correct
  23. Hello, I'm rather new to modding KSP and Unity in general. I am attempting to add fog and clouds to KSP and I have really no clue where to begin. I've searched Google high and low as well as the forums and all I could find is incomplete code snippets so small that they really don't help much. If someone has the time and knowledge, would you lend me a hand. Below is my code so far. I think I am on the right track with making a gameobject, assigning it's .maintexture to be my texture I choose, adding a mesh, creating vertices, triangles, etc. but I really have no idea if this is correct
  24. Hey Guys how do you get on mun
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