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Found 3 results

  1. I remade my inline cockpits mod. Some of the cockpits have been completely remade from scratch, but all haven been retextured and the shaders have been recompiled. The new shaders are meant to emulate the metallic coating that gives an orange/gold tint to some fighter cockpits like the F-22 or the EA-6B Prowler. So, while the glass is actually blue, you'll see nice shades of orange/gold when iluminated. I doubt the external view will change, but I'm having a hell of a lot of trouble with the IVAs in unity, which are not even importing correctly for some reason I can't determine. So IVAs will be added hopefully in the near future, but since I'm kind of stuck for now, I'm releasing it as it is now into the wild. However, I'm open to new part suggestions as long as they fit with the general purpose of the mod. That being said, I'm on the verge of giving up on the IVAs, so anyone who's open to doing them, be my guest. I have some base models for them, they just won't load properly in unity. The parts contained in the mod are what you see in the gif below. They're meant to be generic (duh) enough to be useful for a wide variety of purposes. Have fun! DOWNLOAD FROM SPACEDOCK
  2. I've been working on this mod which is basically just cockpits. I've been trying to add IVAs, which I've done for another mod, but since unity and/or PartTools updated, I'm unable to get the exported .mu files to work properly. KSP won't recognise them, and even though Unity reads the internal configs, I always get an error message saying "cannot create space" whenever I try to spawn the IVA model to add props. I've tried everything I can possibly think of with no luck whatsoever, so I have decided to look for help. If anyone would be willing to work with me on this, please message me or reply to this topic, you'd obviously be credited as a co-author. I already have the basic IVA models in blender which might be helpful, but you can change them if you want. I only have very few specific things I'd like. Thanks in advance!
  3. nestor_d

    Window shaders

    I'm trying to get the canopy of a cockpit to have a specular shader, but having the rest of the model keep its normal bumped shader. This has to be possible because that's how stock cockpits are without windowshine or any visual add-ons. I already tried exporting the canopy as a separate mesh into Unity, but for some reason Unity doesn't let me add a diferent kind of shader to the two separate meshes. Does anyone have any guidance on this?