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Found 8 results

  1. So firstly the centre of lift it is slightly slow to refresh I'm guessing this is far doing calculations. My main question, I am building a plane using realism overhaul and realistic progression, with FAR. I would like to my centre of lift to be above my centre of mass to utilise the pendulum affect to stabilize my craft. My com is slightly below my col, When I raise the Wings to the top of my craft the com moves with the col. Granted the Wings have some weight I'm using procedural parts. So I emptied the Wings fuel tanks and lowered the mass strength muilplier %. Thinking this would
  2. TL;DR: is this generally considered a "don't do this" type of thing for spaceplanes, or just a tradeoff? Hi, I've been refining a Mk3 "do-everything" spaceplane for a while now (all science, ISRU, amphibious, etc.) and I'm wondering if I'm making a mistake with the balance. The default CoM is very stable and just a tiny tiny bit forward of the CoL, but I understand that although these being very close makes the plane more maneuverable, it also makes it more vulnerable to loss of control. My question is: is this generally considered a "don't do this" type of thing for spaceplane
  3. Hi, i think this would be an invaluable tool for all of us, if we could see real time inflight CoM and CoL, is it possible?
  4. Download and source (MIT license): https://github.com/Boris-Barboris/CorrectCoL/releases https://spacedock.info/mod/789/CorrectCoL Stockalike CoL indicator for stock Aerodynamics, accounts not only for ILiftProviders. Please, don't try it with FAR (mod disables itself if FAR is found). Simple static stability analysis: Most graphs are torque-AoA relations: green graph - current fuel levels. yellow graph - emptyed fuel tanks. Exceptions: blue graph - pitch L/D ratio (wet). blue vertical line - level flight AoA (wet). aoa range - AoA and sideslip rang
  5. So I've been making an F-35 Replica(that looks really horrible) and i wanted to see if it would fly. I checked the COL and COM and the COL was all the way on the floor. (I tried to test fly it but it didn't take off and flipped out) Picture: http://imgur.com/a/eBbtV EDIT: It''s a little hard to see. The COL is below the plane on the floor.
  6. A simple debug feature (much like how f12 shows drag/lift) that would display the CoL, CoM, and CoT while in flight. This would help with spaceplanes because you could adjust fuel levels to balance it out or watch how it moves in flight.
  7. Something I've never really accomplished is building a reliable shuttle, so I set out to do just that. I've already done some test flights, but it's far from stable. The issues stem from the orbiter's aerodynamics which I can't figure out. The vehicle is completely stock except for the docking assembly in the forward bay, but here is the craft file with the assembly removed (it brings the CoM just in front of the aft docking port): https://www.dropbox.com/s/xyv532298gm371q/Shuttle%20Orbiter.craft?dl=0. I can't figure out why the centre of mass is so far back and why the centre o
  8. http://imgur.com/a/IbZwo I'm running FAR and B9's Procedural Parts fork (and a whole bunch of other mods), and I'm trying to stabilize my plane's design by raising the CoL a bit over the CoM. But even with designs like these, the CoL doesn't seem to want to budge in the up/down direction. It does seem to behave properly from nose to tail, though... Anyone have any ideas here? EDIT: The answer is yes, CoL should be higher. I removed FAR to see if it would make a difference and it very much did: http://imgur.com/UkC4iDB So the question now is why is it doing this
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